Armada-class Super Star Destroyer (SSD)
Cost: 4720 KC + 10 SU
Production Time: 47 Days
Length: 4800m
Hyperdrive: x1
Shields: 9600
Armor: 4800
Hull: 2400
Systems: 2400
UCR: 1
Launch Bays: 6
Weapons:
180 Heavy Turbolaser Batteries (2700)
180 Ion Cannons (540)
180 Laser Cannons (180)
180 Concussion Missile Tubes (360)
20 Tractor Beam Projectors (2000m)
Unit Capacity:
24 TIE Starfighter Squadrons
72 Auxiliary Craft
20 Landing Barges
2000 Infantry Squads
20 Heavy GAVs
100 Light GAVs
Notes: Equipped with a HOLONET transceiver. The Armada-class is one of the galaxy's most formidable warships, and one of the last bation's of the old Imperial war machine. Designed to be three ISDs in one, the Armada-class is more than capable of challenging entire sectors by itself.
Allegiance-class Star Destroyer (ASD)
Cost: 2450 K + 5 SU
Production time: 25 Days
Length: 2400m
Hyperdrive: x1
Shields: 4800
Armor: 2400
Hull: 1200
Systems: 1200
UCR: 2
Launch Bays: 4
Weapons:
120 Heavy Turbolaser Cannons (1200)
100 Heavy Ion Cannons (400)
100 Quad Laser Cannons (400)
10 Tractor Beam Projectors (1000m)
Unit Capacity:
12 TIE Starfighter Squadrons
48 Auxiliary Craft
5 Landing Barges
500 Infantry Squads
5 Heavy GAVs
25 Light GAVs
Notes: Equipped with a HOLONET transceiver. The Allegiance-class is often mistaken as an Imperial-class at great distances, because it bears the exact same design. These ships are the designated command and control vessels in Imperial fleets in the absence of Super Star Destroyers. The only difference is that the Allegiance is an oversized variant of the Imperial-class that was designed to dominate the space battlefied as a command-level battleship.
Imperial II-class Star Destroyer (ISD-II)
Cost: 1775 KC + 3 SU
Production time: 17 Days
Length: 1600m
Hyperdrive: x1
Shields: 3400
Armor: 1800
Hull: 800
Systems: 800
UCR: 3
Launch Bays: 3
Weapons:
50 Turbolaser Batteries (600)
50 Heavy Turbolaser Cannons (500)
20 Dual Ion Batteries (200)
10 Tractor Beam Projectors (1000m)
Unit Capacity:
6 TIE Starfighter Squadrons
36 Auxiliary Craft
10 Viper Probe Droids
15 Landing Barges
1500 Infantry Squads
15 Heavy GAVs
75 Light GAVs
Notes: Equipped with a HOLONET transceiver. The most powerful ship-of-the-line in the galaxy. Capable of taking on entire fleets or planets by itself.
Imperial I-class Star Destroyer (ISD)
Cost: 1620 KC + 3 SU
Production time: 16 Days
Length: 1600m
Hyperdrive: x1
Shields: 3200
Armor: 1600
Hull: 800
Systems: 800
UCR: 3
Launch Bays: 3
Weapons:
60 Heavy Turbolaser Batteries (900)
60 Ion Cannons (180)
10 Tractor Beam Projectors (1000m)
Unit Capacity:
6 TIE Starfighter Squadrons
36 Auxiliary Craft
10 Viper Probe Droids
10 Landing Barges
1000 Infantry Squads
10 Heavy GAVs
50 Light GAVs
Notes: Equipped with a HOLONET transceiver.
Venator II-class Star Destroyer (VNSD-II)
Cost: 1155 KC + 2 SU
Production Time: 12 Days
Length: 1140m
Hyperdrive: x1
Shields: 2280
Armor: 1140
Hull: 640
Systems: 640
UCR: 3
Launch Bays: 3
Weapons:
20 Turbolaser Batteries (300)
10 Dual Heavy Turbolaser Cannons (200)
50 Concussion Missile Tubes (100)
Unit Capacity:
4 Starfighter Squadrons
24 Auxiliary Craft
400 Infantry Squads
5 Heavy GAVs
20 Light GAVs
Notes: Equipped with a HOLONET transceiver. Capable of making planetary landings. The Venator II-class is a modernization of the Venator I-class that was designed to perform better as a battleship rather than fleet carrier. In this role, the Venator II is second only to the Imperial-class.
Victory II-class Star Destroyer (VSD-II)
Cost: 1045 KC + 2 SU
Production time: 11 Days
Length: 900m
Hyperdrive: x1
Shields: 2000
Armor: 900
Hull: 450
Systems: 450
UCR: 4
Launch Bays: 2
Weapons:
20 Turbolaser Batteries (300)
20 Dual Turbolaser Cannons (320)
20 Ion Cannons (60)
5 Tractor Beam Projectors (500m)
Unit Capacity:
3 TIE Starfighter Squadrons
24 Auxiliary Craft
5 Landing Barges
500 Infantry Squads
5 Heavy GAVs
25 Light GAVs
Notes: May make planetary landings.
Victory I-class Star Destroyer (VSD)
Cost: 1025 KCs + 2 SU
Production Time: 10 Days
Length: 900m
Hyperdrive: x1
Shields: 1800
Armor: 900
Hull: 450
Systems: 450
UCR: 3
Launch Bays: 1
Weapons:
10 Quad Turbolaser Cannons (320)
40 Dual Light Turbolasers (480)
80 Concussion Missile Tubes (160)
5 Tractor Beam Projectors (500m)
Unit Capacity:
2 TIE Starfighter Squadrons
12 Auxiliary Craft
2 Landing Barge
200 Infantry Squads
2 Heavy GAVs
10 Light GAVs
Notes: Can enter the atmosphere and make planetary landings.
Acclamator II-class Battleship (ACC-II)
Cost: 872 KC + 2 SU
Production Time: 9 Days
Length: 750m
Hyperdrive: x1
Shields: 1500
Armor: 750
Hull: 375
Systems: 375
UCR: 3
Launch Bays: 1
Weapons:
24 Quad Turbolaser Cannons (768)
24 Ion Cannons (72)
2 Tractor Beam Projectors (200m)
Unit Capacity:
1 Starfighter Squadron
12 Auxiliary Craft
500 Infantry Squads
10 Heavy GAVs
40 Light GAVs
Notes: Can enter the atmosphere and make planetary landings. Designed later on during the Clone Wars to counter the growing threat of Seperatist warships in the space arena, the Acclamator II-class trades its superior support unit capability for heavier space firepower.
Vindicator-class Heavy Cruiser (VHC)
Cost: 740 KC + 1 SU
Production Time: 7 Days
Length: 600 meters
Hyperdrive: x1
Shields: 1200
Armor: 600
Hull: 300
Systems: 300
UCR: 4
Launch Bays: 1
Weapons:
25 Light Turbolaser Cannons (150)
20 Light Quad Turbolasers (480)
20 Light Ion Cannons (40)
3 Tractor Beam Projectors (300m)
Unit Capacity:
2 TIE Starfighter Squadrons
6 Auxiliary Craft
40 Infantry Squads
Notes: May enter the atmosphere. The Vindicator Heavy Cruiser is a warship variant of the Immobilizer 418-class design. Informally classified as an intermediate warship, the Vindicator is suited for handling missions where either a Star Destroyer is too big or a secondary ship is too small or poorly equipped.
Strike-class Medium Cruiser (STRK)
Cost: 525 KC + 1 SU
Production Time: 3 Days
Length: 450 meters
Hyperdrive: x1
Shields: 800
Armor: 400
Hull: 150
Systems: 225
UCR: 5
Launch Bays: 1
Weapons:
20 Heavy Turbolaser Cannon (200)
20 Ion Cannons (60)
20 Heavy Laser Cannons (40)
1 Tractor Beam Projector (100m)
Unit Capacity:
2 TIE Starfighter Squadrons
12 Auxiliary Craft
2 Landing Barges
200 Infantry Squads
2 Heavy GAVs
10 Light GAVs
Notes: Manufactured by the Loronar Corporation, the Strike-class features a modular construction design that improves the speed at which it can be built and its overall cost, however this technique compromises on hull integrity and heavy armor, making the Strike-class significantly weaker than its similar-sized counterparts.
Interdictor-class Heavy Cruiser (INT)
Cost: 600 KC + 1 SU
Production Time: 6 Days
Length: 600m
Hyperdrive: x1
Shields: 1200
Armor: 600
Hull: 300
Systems: 300
UCR: 3
Launch Bays: 1
Weapons:
20 Turbolaser Cannons (160)
2 Tractor Beam Projectors (200m)
4 Gravity Well Generators
Unit Capacity:
2 TIE Starfighter Squadrons
6 Auxiliary Craft
Notes: When Gravity Well generators are online, all ships exiting hyperspace in the same system must do so in the same grid as the Interdictor; all ships desiring to enter hyperspace must do so in DEEP SPACE ZONES only.
Carrack-class Light Cruiser (CRAK)
Cost: 490 KC + 1 SU
Production time: 5 Days
Length: 350m
Hyperdrive: x1
Shields: 700
Armor: 350
Hull: 700
Systems: 350
UCR: 6
Launch Bays: 1 (External Racks)
Weapons:
10 Heavy Turbolaser Cannons (120)
10 Heavy Ion Cannons (40)
10 Quad Laser Cannon (40)
2 Tractor Beam Projectors (200m)
Unit Capacity:
100 Infantry Squads
Unit Capacity:
1 TIE Starfighter Squadron
Notes: Can enter the atmosphere and make planetary landings. The Carrack's sturdy design and system redundancies make it one of the most well constructed capital ships in the galaxy. Reports of space battle survivors living aboard wreckage is a testament to the Carrack's hull integrity and life support systems - even if the ship has long been destroyed.
Imperial Escort Carrier (ESC)
Cost: 580 KC + 1 SU
Production Time: 6 Days
Length: 500m
Hyperdrive: x1
Shields: 1000
Armor: 500
Hull: 250
Systems: 250
UCR: 4
Launch Bays: 4
Weapons:
10 Dual Laser Cannons (20)
12 Auxiliary Tractor Beams (275m)
Unit Capacity:
6 TIE Starfighter Squadrons
6 Auxiliary Craft
Notes: Limited to (2) per Fleet max.
StarGalleon Assault Frigate (SGAF)
Cost: 375 KC
Production Time: 3 Days
Length: 300m
Hyperdrive: x1
Shields: 600
Armor: 300
Hull: 150
Systems: 150
UCR: 4
Launch Bays: 1
Weapons:
10 Turbolaser Cannons (80)
10 Concussion Missile Tubes (20)
Onboard Units:
12 Auxiliary Craft
200 Infantry Squads
Notes: Can enter atmosphere and make planetary landings.
Lancer Frigate (LFRG)
Cost: 360 KC
Production Time: 4 Days
Length: 250m
Hyperdrive: x1
Shields: 500
Armor: 250
Hull: 125
Systems: 125
UCR: 5
Launch Bays: 0
Weapons:
20 Heavy Quad Laser Cannons (160)
10 Quad Laser Cannons (40)
Notes: Due to specialized weapons targeting computers, the Lancer gets +1 UCR when attacking Starfighters.
IPV-1 Imperial Patrol Vessel (IPV-1)
Cost: 285 KC
Production Time: 3 Days
Length: 150m
Hyperdrive: x1
Shields: 300
Armor: 150
Hull: 75
Systems: 75
UCR: 6
Launch Bays: 0
Weapons:
6 Dual Turbolaser Cannons (96)
2 Concussion Missile Launchers (4)