One thing I enjoyed/remember (perhaps incorrectly) about Outer Rims simming universe that our own Jay built many moons ago was a big map and facils planted all over... objectives were like "capture the ore mine" not "kill everything".
If we could make sure our game is focused on objectives and not just KILL EVERYTHING, we would all be more engaged and the game will be more fun. Hence, the idea of just capturing individual facils, or whatever. If you fail to capture the Capitol, whatever that means, you cant take control, etc.