Author Topic: Imperial Specifications  (Read 15271 times)

Offline SWSF Hoppus

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Imperial Specifications
« on: December 18, 2017, 04:17:05 PM »
Imperial Specifications

Capital Ships
Starfighters
Support Craft
Vehicles
Troops
Structures
« Last Edit: December 20, 2017, 12:59:17 PM by NR Hoppus »

Offline SWSF Hoppus

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Re: Imperial Specifications
« Reply #1 on: December 19, 2017, 09:48:26 AM »
Capital Ships

Changelog:
- Removed RSD. [12/22/2017]


Executor-class Super Star Destroyer
Cost in Credits:  15,000 MC
Production Time:  30 Weeks

Length:  8,000 Meters
Crew:   79,144
Troops:  24,000
Ground Units:
    3 Pre-fab Garrison Bases
    25 AT-AT Walkers
    50 AT-ST Walkers

Shields:  16,000 Points
Hull:  12,000 Points
Power Systems:  8,000 Points

Weapons:
    200 Turbolaser Batteries (8/1,600)
    200 Turbolaser Cannons (6/1,200)
    100 Laser Cannons (1/100)
    250 Ion Cannons (6/1,500)
    250 Concussion Missile Tubes [4 Missiles each] (5/1,250)
    30 Tractor Beam Projectors

Launch Bays:  4
Onboard Craft:
    6 TIE Fighter Squadrons
    2 TIE Interceptor Squadrons
    2 TIE Bomber Squadrons
    2 TIE Avenger Squadrons
    4 Tramp Shuttles
    12 Lambda-class Shuttles
    12 Echo-class Boarding Shuttles

Special Capabilities:  The large docking bay is large enough to accommodate ships up to 900 Meters in length.


Imperial II-class Star Destroyer
Cost in Credits:  2,400 MC
Production Time:  6 Weeks

Length:  1,600 Meters
Crew:  36,755
Troops:  10,000
Ground Units:
    1 Pre-fab Garrison Base
    20 AT-AT Walkers
    30 AT-ST Walkers

Shields:  3,200 Points
Hull:   2,400 Points
Power Systems:  1,600 Points

Weapons:
    50 Turbolaser Batteries (8/400)
    50 Turbolaser Cannons (6/300)
    20 Ion Cannons (6/120)
    10 Tractor Beam Projectors

Launch Bays:  2
Onboard Craft:
    2 TIE Fighter Squadrons
    3 TIE Interceptor Squadrons
    1 TIE Bomber Squadrons
    16 Lambda-class Shuttles
    1 Tramp Shuttle
    12 Echo-class Boarding Shuttles

Special Capabilities:  The large docking bay is large enough to accommodate ships up to 150 Meters in length.


Imperial-class Star Destroyer
Cost in Credits:  2,400 MC
Production Time:  6 Weeks

Length:  1,600 Meters
Crew:  36,810
Troops:  10,000
Ground Units:
    1 Pre-fab Garrison Base
    20 AT-AT Walkers
    30 AT-ST Walkers

Shields:  3,200 Points
Hull:   2,400 Points
Power Systems:  1,600 Points

Weapons:
    60 Turbolaser Batteries (8/480)
    60 Ion Cannons (6/360)
    10 Torpedo Launchers [10 per] (10/100)
    10 Tractor Beam Projectors

Launch Bays:  2
Onboard Craft:
    3 TIE Fighter Squadrons
    2 TIE Interceptor Squadrons
    1 TIE Bomber Squadron
    6 XG1 Assault Gunboats
    8 Lambda-class Shuttles
    6 Echo-class Boarding Shuttles

Special Capabilities:  The large docking bay is large enough to accommodate ships up to 150 Meters in length. The 12 XG-1 Assault Gunboats can be swapped for support craft or starfighters.


Victory II-class Star Destroyer
Cost in Credits:  1,350 MC
Production Time:  3 Weeks

Length:  900 Meters
Crew:  6,107
Troops:  1,600
Ground Units:
    10 AT-ST Walkers
    5 AT-AT Walkers

Shields:  1,800 Points
Hull:  1,350 Points
Power Systems:  900 Points

Weapons:
    20 Turbolaser Batteries (8/160)
    40 Turbolaser Cannons (6/240)
    10 Ion Cannons (6/60)
    10 Tractor Beams

Launch Bays:  1
Onboard Craft:
    2 TIE Interceptor Squadrons
    6 Lambda-class Shuttles


Interdictor Heavy Cruiser
Cost in Credits:  900 MC
Production Time:  2 Weeks

Length:  600 Meters
Crew:  2,783
Troops:  100
Ground Units:
    None.

Shields:  1,200 Points
Hull:  900 Points
Power Systems:  600 Points

Weapons:
    80 Laser Cannons (1/80)
    4 Gravity Well Projectors

Launch Bays:  1
Onboard Craft:
    1 TIE Interceptor Squadron
    1 TIE Fighter Squadron
    2 Lambda-class Shuttles

Special Capabilities:  When activated, the 4 Gravity Well Projectors are capable of preventing ships from entering hyperspace in the same grid space as the cruiser.


Escort Carrier
Cost in Credits:  750 MC
Production Time:  1 Week, 3 Days

Length:  500 Meters
Crew:  1,230
Troops:  100
Ground Units:
    None.

Shields:  1,000 Points
Hull:  750 Points
Power Systems:  500 Points

Weapons:
    20 Laser Cannons (1/20)

Launch Bays:  2
Onboard Craft:
    3 TIE Fighter Squadrons
    2 TIE Interceptor Squadrons
    1 TIE Bomber Squadron
    2 Lambda-class Shuttles


Loronar Strike Cruiser
Cost in Credits:  780 MC
Production Time:  2 Weeks

Length:  450 Meters
Crew:  1,972
Troops:  1,200
Ground Units:
    4 AT-ST Walkers
    1 AT-AT Walker

Shields:  900 Points
Hull:  675 Points
Power Systems:  450 Points

Weapons:
    10 Turbolaser Batteries (8/80)
    20 Turbolasers (6/120)
    10 Ion Cannons (6/60)
    6 Tractor Beam Projectors

Launch Bays: 1
Onboard Craft:
    1 Starfighter Squadron OR 2 TIE-class Starfighter Squadrons
    2 Lambda-class Shuttles


Imperial Star Galleon
Cost in Credits:  825 MC
Production Time:  2 Weeks, 4 Days

Length:  550 Meters
Crew:  1,500
Troops & Ground Units:
    Assault Option
    6,800 Troopers
    8 AT-AT Walkers
    16 AT-ST Walkers
    Armored Option
    2,600 Troopers
    15 AT-AT Walkers
    30 AT-ST Walkers

Shields:  1,100 Points
Hull:  825 Points
Power Systems:  550 Points

Weapons:
    24 Laser Cannons
    3 Missile Launchers (24 Missiles each)

Launch Bays:  2


Lancer Frigate
Cost in Credits:  375 MC
Production Time:  1 Week

Class:  Support Craft
Length:  250 Meters
Crew:  810
Troops:  None.
Ground Units:
    None.

Shields:  500 Points
Hull:  375 Points
Power Systems:  250 Points

Weapons:
    80 Heavy Laser Cannons (2/160)
« Last Edit: December 22, 2017, 08:20:17 PM by NR Hoppus »

Offline SWSF Hoppus

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Re: Imperial Specifications
« Reply #2 on: December 19, 2017, 09:56:41 AM »
Starfighters


TIE Fighter Squadron
Cost in Credits:  7 MC per Squadron
Production Time:  1 Day

Length:  7 Meters
Crew:  1

Shield:  None.
Hull:  84 Points
Power Systems:  84 Points

Weapons:
    48 Laser Cannons (1/48)

Special Notes: No Hyperdrive. Actually has 24 Laser Cannons, but may fire them twice per turn.


TIE Interceptor Squadron
Cost in Credits:  9 MC per Squadron
Production Time:  1 Day

Length:  7 Meters
Crew:  1

Shield:  None.
Hull:  84 Points
Power Systems:  84 Points

Weapons:
    96 Laser Cannons (1/96)

Special Notes/Capabilities:  No hyperdrive. Actually has 48 Laser cannons, but may fire them twice per turn.


TIE Bomber Squadron
Cost in Credits:  12 MC per Squadron
Production Time:  2 Days

Length:  8 Meters
Crew:  1

Shields:  4 Points
Hull:  8 Points
Power Systems:  8 Points

Weapons:
    24 Laser Cannons (1/24)
    24 Multi-purpose Warhead Launchers [192 CM or 144 PT] (5/120 or 10/240)

Special Notes/Capabilities:  No Hyperdrive. Atmospheric. Heavy Starfighter.


TIE Avenger Squadron
Cost in Credits:  21 MC per Squadron
Production Time:  4 Days

Length:  12 Meters
Crew:  1

Shields:  72 Points
Hull:  144 Points
Power Systems:  144 Points

Weapons:
    48 Laser Cannons (1/48)
    24 Missile Launchers [96 CM] (5/120)
« Last Edit: December 22, 2017, 08:17:17 PM by NR Hoppus »

Offline SWSF Hoppus

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Re: Imperial Specifications
« Reply #3 on: December 19, 2017, 11:46:25 AM »
Support Craft


XG-1 Assault Gunboat
Cost in Credits:  23 MC
Production Time:  1 Days

Length:  15 Meters
Crew:  1

Shields:  30 Points
Hull:  23 Points
Power Systems:  15 Points

Weapons:
    2 Laser Cannons (1/2)
    2 Light Ion Cannons (4/8)
    2 Multi-Purpose Warhead Launchers [12 CM or 8 PT] (5/10 or 10/20)

Special Notes/Capabilities:  Atmospheric. No Hyperdrive.


Sentinel Landing Shuttle
Cost in Credits:  60 MC
Production Time:  1 Days

Length:  40 Meters
Crew:  5
Troops:  100
Ground Units:
    6 Speeder Bikes (no other vehicle type permitted)

Shields:  80 Points
Hull:  60 Points
Power Systems:  40 Points

Weapons:
    10 Laser Cannons (1/10)
    1 Ion Cannon (6/6)
    2 Missile Launchers [16 CM] (5/10)
    2 Repeating Blaster Cannon (2/4) -- only versus Structures/Vehicles/Troops

Special Notes/Capabilities:  Atmospheric.
« Last Edit: December 22, 2017, 08:18:45 PM by NR Hoppus »

Offline SWSF Hoppus

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Re: Imperial Specifications
« Reply #4 on: December 19, 2017, 11:49:16 AM »
Vehicles


AT-AT Walker
Cost in Credits:  6 MC
Production Time:  1 Day

Length:  20.6 Meters
Height:  15.5 Meters
Crew:  5
Onboard Troops/Vehicles:  100 Troopers

Hull:  80 Points
Power Systems:  112 Points

Weapons:
    2 Heavy Laser Cannons (6/12)
    2 Medium Blaster Cannons (3/6)


AT-ST Walker
Cost in Credits:  3 MC
Production Time:  1 Day

Length:  6.4 Meters
Height:  8.6 Meters
Crew:  2

Hull:  40 Points
Power Systems:  72 Points

Weapons:
    2 Blaster Cannons (3/6)
    2 Light Blaster Cannons (1/2)
    1 Concussion Grenade Launcher [4 Grenades] (3/3)


Compact Assault Vehicle
Cost in Credits:  2.5 MC
Production Time:  1 Days

Length:  5.1 Meters
Crew:  1

Hull:  20 Points
Power Systems:  43 Points

Weapons:
    1 Medium Blaster Cannon (3/3)


Floating Fortress
Cost in Credits:  4 MC
Production Time:  1 Days

Length:  17.4 Meters
Crew:  4

Hull:  50 Points
Power Systems:  71 Points

Weapons:
    2 Heavy Blaster Cannons (5/10)


Hoverscout
Cost in Credits:  4 MC
Production Time:  3 Days

Length:  15.9 Meters
Crew:  4

Hull:  25 Points
Power Systems:  39 Points

Weapons:
    1 Heavy Blaster Cannon (5/5)
    1 Laser Cannon (4/4)
    1 Concussion Missile Launcher [6 Missiles] (5/5)

Offline SWSF Hoppus

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Re: Imperial Specifications
« Reply #5 on: December 19, 2017, 12:05:15 PM »
Troops


Imperial Infantry Company
Cost in Credits:  2.5 MC per Company
Training Time:  1 Week

Troop # per Company:  100

Health:   600 Points

Skirmish Rating:   2
Artillery Rating:   None.


Imperial Stormtroopers Company
Cost in Credits:  3.75 MC per Company
Training Time:  2 Weeks

Troop # per Company:  100

Health:  800 Points

Skirmish Rating:   4
Artillery Rating: 2


Imperial Rangers Company
Cost in Credits:  5.2 MC per Company
Training Time:  2 Weeks, 2 Days

Troop # per Company:  100

Health:  800 Points

Skirmish Rating:   6
Artillery Rating:  1


Elite Imperial Commandos Company
Cost in Credits:  5.2 MC per Company
Training Time:  3 Weeks

Troop # per Company:  100

Health Points:  1,000 Points

Skirmish Rating:   4
Artillery Rating:  4


Royal Guards Company
Cost in Credits:  9 MC per Company
Training Time:  3 Weeks

Troop # per Company:  100

Health Points:  1,200 Points

Skirmish Rating:   10
Artillery Rating:  2
« Last Edit: December 20, 2017, 03:25:31 PM by NR Hoppus »

Offline SWSF Hoppus

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Re: Imperial Specifications
« Reply #6 on: December 20, 2017, 12:58:56 PM »
Structures


Modular/Pref-Fabricated Imperial Garrison Base
Cost in Credits:  600 MC
Production Time:  2 Weeks

Diameter:  300 Meters
Crew:  528
Troops:  1,300
Ground Units:
    10 AT-AT Walkers
    10 AT-ST Walkers

Shields:  1,800 Points
Hull:  1,800 Points
Power Systems:  1,800 Points

Weapons:
    6 Heavy Turbolaser Cannons (7/42)
    6 Heavy Laser Cannons (6/36)

Launch Bays:  1
Onboard Craft:
    2 TIE Fighter Squadrons
    1 TIE Bomber Squadron

Notes:  Also known as a Pre-fab Garrison Base. Once deployed is considered setup and useable.


Heavy Imperial Garrison Base
Cost in Credits:  1,200 MC
Production Time:  3 Weeks

Diameter:  600 Meters
Crew:  1,144
Troops:  3,200
Ground Units:
    15 AT-AT Walkers
    25 AT-ST Walkers

Shields:  3,600 Points
Hull:  3,600 Points
Power Systems:  3,600 Points

Weapons:
    10 Heavy Turbolaser Cannons (7/70)       
    10 Heavy Laser Cannons (6/60)

Launch Bays:  2
Onboard Craft:
    4 TIE Fighter Squadrons
    2 TIE Bomber Squadron