Star Wars Sim Forum: Roleplay, Simming and Fan Fiction
THE GALACTIC ARCHIVES => Galactic Flashpoint => Retired Game Archives => Galactic Flashpoint Specifications => Topic started by: SWSF Hoppus on December 18, 2017, 04:16:04 PM
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Common Technology
• Capital Ships (http://swsfonline.com/index.php?topic=1150.msg15888#msg15888)
• Starfighters (http://swsfonline.com/index.php?topic=1150.msg15889#msg15889)
• Support Craft (http://swsfonline.com/index.php?topic=1150.msg15890#msg15890)
• Vehicles (http://swsfonline.com/index.php?topic=1150.msg15891#msg15891)
• Troops (http://swsfonline.com/index.php?topic=1150.msg15892#msg15892)
• Platforms (http://swsfonline.com/index.php?topic=1150.msg15893#msg15893)
• Structures (http://swsfonline.com/index.php?topic=1150.msg15894#msg15894)
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Capital Ships
Victory-class Star Destroyer
Cost in Credits: 1,350 MC
Production Time: 3 Weeks
Length: 900 Meters
Crew: 4,789
Troops: 2,000
Ground Units:
4 AT-ST Walkers
1 AT-AT Walker
Shields: 1,800 Points
Hull: 1,350 Points
Power Systems: 900 Points
Weapons
40 Turbolasers (6/240)
40 Turbo-charged Lasers (3/120)
80 Missile Launchers [3 per] (5/400)
10 Tractor Beam Projectors
Launch Bays: 1
Onboard Craft:
2 TIE Fighter Squadrons
4 Lambda-class Shuttles
Dreadnaught-class Heavy Cruiser
Cost in Credits: 900 MC
Production Time: 3 Weeks
Length: 600 Meters
Crew: 9,300
Troops: 3,000
Vehicles:
6 Vehicles
Shields: 1,200 Points
Hull: 900 Points
Power Systems: 600 Points
Weapons:
10 Turbolaser Batteries (8/80)
20 Turbolasers (6/120)
20 Ion Cannons (6/120)
6 Warhead Launchers [10 Missiles or Torpedoes per] (5/30)
Launch Bays: 1
Onboard Craft:
1 Starfighter Squadron
1 Tramp Shuttle
Carrack-class Cruiser
Cost in Credits: 525 MC
Production Time: 2 Weeks
Length: 350 Meters
Crew: 1,007
Troops: 200
Ground Units:
None.
Shields: 700 Points
Hull: 700 Points
Power Systems: 350 Points
Weapons:
10 Turbolaser Batteries (8/80)
20 Ion Cannons (6/120)
5 Tractor Beam Projectors
Launch Bays: None.
Onboard Craft: None.
Special Notes: Has more durable armor than standard star ships.
Quasar Fire-class Bulk Cruiser
Cost in Credits: 638 MC
Production Time: 2 Weeks
Class: Support Craft.
Length: 340 Meters
Crew: 250
Troops: 100
Ground Units:
None
Shields: 680 Points
Hull: 510 Points
Power Systems: 340 Points
Weapons:
4 Turbolaser Batteries (8/32)
Launch Bays: 2
Onboard Craft:
4 Starfighter Squadrons
Nebulon-B Escort Frigate
Cost in Credits: 450 MC
Production Time: 1 Week
Length: 300 Meters
Crew: 920
Troops: 100
Shields: 600 Points
Hull: 450 Points
Power Systems: 300 Points
Weapons:
12 Turbolasers (6/72)
12 Laser Cannons (1/12)
4 Torpedo Launchers [10 per] (10/40)
2 Tractor Beam Projectors
Launch Bays: 1
Onboard Craft:
1 Starfighter Squadron OR 2 TIE-class Fighter Squadrons
1 Lambda-class Shuttles
Corellian Corvette
Cost in Credits: 225 MC
Production Time: 1 Week
Length: 150 Meters
Crew: 165
Troops: 600
Shields: 300 Points
Hull: 225 Points
Power Systems: 150 Points
Weapons:
8 Turbolasers (6/48)
Special Notes: Can dock with ships of any size. Atmospheric.
Corellian Gunship
Cost in Credits: 220 MC
Production Time: 1 Week
Length: 120 Meters
Crew: 91
Troops: None.
Ground Units:
None.
Shields: 240 Points
Hull: 180 Points
Power Systems: 120 Points
Weapons:
16 Turbolasers (6/96)
24 Laser Cannons (1/24)
4 Missile Launchers [10 per] (5/20)
Launch Bays: None.
Onboard Craft: None.
IPV-1 System Patrol Craft
Cost in Credits: 180 MC
Production Time: 4 Days
Length: 120 Meters
Crew: 4
Troops: None.
Ground Units:
None.
Shields: 240 Points
Hull: 180 Points
Power Systems: 120 Points
Weapons:
4 Turbolasers (6/24)
1 Warhead Launcher [10 per] (5/5)
Special Notes/Capabilities: Can dock with ships of any size. No Hyperdrive.
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Starfighters
Z-95 HeadHunter Squadron
Cost in Credits: 21 MC per Squadron
Production Time: 4 Days
Length: 12 Meters
Crew: 1
Shields: 72 Points
Hull: 144 Points
Power Systems: 144 Points
Weapons:
24 Laser Cannons (1/24)
24 Missile Launchers [96 CM] (5/120)
Special Capabilities/Notes: Atmospheric.
R41 StarChaser Squadron
Cost in Credits: 21 MC per Squadron
Production Time: 4 Days
Length: 14 Meters
Crew: 1
Shields: 84 Points
Hull: 168 Points
Power Systems: 168 Points
Weapons:
48 Laser Cannons (1/48)
24 Light Ion Cannons (4/96)
Special Notes/Capabilities: No hyperdrive. Heavy Starfighter.
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Support Craft
Delta-class Boarding Transport
Cost in Credits: 45 MC
Production Time: 1 Week
Length: 30 Meters
Crew: 4
Troops: 100
Ground Units:
None.
Shields: 60 Points
Hull: 45 Points
Power Systems: 30 Points
Weapons:
4 Laser Cannons (1/4)
2 Light Ion Cannons (4/8)
Lambda-class Shuttle
Cost in Credits: 30 MC
Production Time: 5 Days
Length: 20 Meters
Crew: 2
Troops: None.
Shields: 40 Points
Hull: 30 Points
Power Systems: 20 Points
Weapons:
10 Laser Cannons (1/10)
6 Medium Blaster Cannons (3/18) -- Only used versus structures, vehicles, and troops
Special notes: Atmospheric.
Tramp Shuttle
Cost in Credits: 38 MC
Production Time: 4 Days
Length: 25 Meters
Crew: 3
Shields: 50 Points
Hull: 38 Points
Power Systems: 25 Points
Weapons:
2 Laser Cannons (1/2)
1 Small Starfighter Class Tractor Beam
Special Notes/Capabilities: Atmospheric. Converted shuttle used by prospectors for grappling and mining asteroids. Can be used to tow disabled starfighters. This tech is common to all sims.
Echo-class Boarding Shuttle
Cost in Credits: 38 MC
Production Time: 6 Days
Length: 25 Meters
Crew: 3
Troops: 100
Shields: 50 Points
Hull: 38 Points
Power Systems: 25 Points
Weapons:
2 Light Turbolasers (5/10)
3 Heavy Laser Cannons (2/6)
Skipray Blastboat
Cost in Credits: 38 MC
Production Time: 6 Days
Length: 25 Meters
Crew: 2
Shields: 50 Points
Hull: 38 Points
Power Systems: 25 Points
Weapons:
2 Laser Cannons (1/2)
3 Ion Cannons (6/18)
1 Proton Torpedo Launcher [6 PT] (10/10)
1 Missile Launcher [8 CM] (5/5)
Special Notes/Capabilities: Atmospheric. No hyperdrive.
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Vehicles
Repuslor Sled
Cost in Credits: 0.5 MC
Production Time: 1 Days
Length: 4.1 Meters
Crew: 1
Hull: 5 Points
Power Systems: 12 Points
Weapons:
1 Light Blaster Cannon (1/1)
Notes: Can only be swapped for Speederbike, not any other vehicle, when altering compliment.
Speederbike
Cost in Credits: 0.5 MC
Production Time: 1 Days
Length: 5.8 Meters
Crew: 1
Hull: 3 Points
Power Systems: 5 Points
Weapons:
2 Blaster Cannons (3/6)
Notes: Can only be swapped for Speederbike, not any other vehicle, when altering compliment.
AT-PT Walker
Cost in Credits: 4 MC
Production Time: 1 Days
Length: 2.6 Meters
Height: 3 Meters
Crew: 1
Hull: 15 Points
Power Systems: 25 Points
Weapons:
2 Blaster Cannons <Fire-Linked> (3/6)
1 Concussion Grenade Launcher [4 Grenades] (3/3)
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Troops
Standard Infantry Company
Cost in Credits: 1.5 MC per Company
Training Time: 1 Days
Troop # per Company: 100
Health: 400 Points
Skirmish Rating: 1
Artillery Rating: 0
Standard Heavy Infantry Company
Cost in Credits: 2.5 MC per Company
Training Time: 1 Day
Troop # per Company: 100
Health: 600 Points
Skirmish Rating: 3
Artillery Rating: 0
Mercenaries
Cost in Credits: 3.5 MC per Company
Training Time: 1 Days
Troop # per Company: 100
Health: 600 Points
Skirimsh Rating: 3
Artillery Rating: 1
Special Capabilities/Notes: Must be recruited from world with Black Market trait. You must either own the system or the system must be independent.
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Platforms
Golan I Space Defense Platform
Cost in Credits: 1,230 MC
Production Time: 4 Weeks
Length: 1,230 Meters
Crew: 325
Troops: 100
Ground Units:
None.
Shields: 1,230 Points
Hull: 2,460 Points
Power Systems: 1,230 Points
Weapons:
28 Turbolaser Batteries (8/224)
5 Torpedo Launchers (10/50)
6 Starfighter Class Tractor Beam Projectors
Golan II Space Defense Platform
Cost in Credits: 2,160 MC
Production Time: 6 Weeks
Length: 2,160 Meters
Crew: 700
Troops: 100
Ground Units:
None.
Shields: 2,160 Points
Hull: 4,320 Points
Power Systems: 2,160 Points
Weapons:
35 Turbolaser Batteries (8/280)
10 Torpedo Launchers (10/100)
8 Starfighter Class Tractor Beam Projectors
2 Tractor Beam Projectors
Golan III Space Defense Platform
Cost in Credits: 2,600 MC
Production Time: 7 Weeks
Length: 2,600 Meters
Crew: 880
Troops: 200
Ground Units:
None.
Shields: 2,600 Points
Hull: 5,200 Points
Power Systems: 2,600 Points
Weapons:
50 Turbolaser Batteries (8/400)
24 Torpedo Launchers (10/240)
15 Starfighter Class Tractor Beam Projectors
4 Tractor Beam Projectors
Omega-class Space Platform/Outpost
Cost in Credits: 900 MC
Production Time: 3 Weeks
Diameter: 600 Meters
Crew: 698
Troops: 100
Ground Units:
None.
Shields: 600 Points
Hull: 1,200 Points
Power Systems: 600 Points
Weapons:
12 Turbolaser Cannons (6/72)
16 Laser Cannons (1/16)
2 Starfighter Class Tractor Beam Projectors
Launch Bays: 1
Onboard Craft:
1 Starfighter Squadrons
4 Tramp Shuttles
Sigma-class Space Platform/Outpost
Cost in Credits: 1,050 MC
Production Time: 4 Weeks
Diameter: 700 Meters
Crew: 843
Troops: 200
Ground Units:
None.
Shields: 700 Points
Hull: 1,400 Points
Power Systems: 700 Points
Weapons:
16 Turbolasers (6/96)
20 Laser Cannons (1/20)
2 Starfighter Class Tractor Beam Projectors
Launch Bays: 2
Onboard Craft:
3 Starfighter Squadrons
6 Tramp Shuttles
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Structures
Light Neutral Underground Hangar
Cost: 800 MC
Build Time: 2 Weeks
Length: 400 Meter Diameter
Crew: 6,700
Troops: 2,100
Ground Units:
20 AT/PT Walkers
24 Speeder Bikes
12 Repulsor Sleds
Shields: 2,400 Points
Hull: 2,400 Points
Power Systems: 2,400 Points
Weapons:
15 Heavy Turbolaser Batteries (7/105)
Launch Bays: 1
Onboard Craft:
2 Z95 HeadHunter Fighter Squadrons
6 Tramp Shuttles
Heavy Neutral Underground Hangar
Cost: 1,400 MC
Build Time: 3 Weeks
Length: 700 MeterDiamter
Crew: 12,000
Troop Capacity: 4,200
Ground Units:
48 Speederbikes
12 Repulsor Sleds
20 AT/PT Walkers
20 Speeder Bikes
Shields: 4,200 Points
Armor: 4,200 Points
Power Systems: 4,200 Points
Weapons:
15 Turbolaser Batteries (6/90)
25 Concussion Missile Launchers (5/125)
Launch Bays: 2
Onboard Craft:
2 Z95 HeadHunter Fighter Squadrons
Anti-Vehicle Laser
Cost in Credits: 15 MC
Production Time: 4 Days
Crew: 4
Hull: 56 Points
Weapons:
Laser Cannon (4/4)
Anti-Infanty Battery
Cost in Credits: 20 MC
Production Time: 5 Days
Crew: 3
Hull: 58 Points
Weapons:
Four Repeating Blasters (2/8)
Field Missile Launcher
Cost in Credits: 40 MC
Production Time: 8 Days
Crew: 6
Hull: 65 Points
Weapons:
2 Concussion Missile Launchers (5/10)
Special Notes: Can fire at land or air based targets. Sits on a tracked Chassis which allows the launcher to move.
Heavy Anti-Vehicle Gun
Cost in Credits: 45 MC
Production Time: 1 Week
Crew: 8
Hull: 45 Points
Weapons:
Light Turbolaser (5/5)
Special Notes: Sits on a tracked Chassis, which allows the battery to move.
Planetary Ion Cannon
Cost in Credits: 600 MC
Production Time: 2 Weeks
Length: 50 Meters
Crew: 50
Shield: 100 Points
Hull: 450 Points
Weapons:
1 Anti-Orbital Ion Cannon
Special Notes: Located on planetary surfaces, may fire at Capital Ships in the (P) Grid space. Deals 2,000 points of system damage and bypasses all shielding and hull. May only fire once every 24 hrs. Due to the enormous power usage of this equipment, only 2 may be placed on any one system.
Anti-Orbital Turbolaser Cannon
Cost in Credits: 300 MC
Production Time: 2 Weeks
Length: 40 Meters
Crew: 15
Weapons:
1 Planetary Scale Turbolaser Cannon
Hull: 230 Points
Special Notes: Located on planetary surfaces, may fire at Capital Ships in orbit of the planet. Deals 200 points of shield then hull damage. May only fire once every 24hrs. Due to the power usage of this weapon, only 5 may be located on any one planet.
Planetary Shield Generator
Cost in Credits: 850 MC
Production Time: 4 Weeks
Length: 100 Meters
Crew: 325
Shield: 3,000 Points <See Special Notes>
Hull: 680 Points
Special Notes: Located on planetary surfaces, the shield covers the planetary surface. Multiple generators can link together to provide more robust coverage. No more than four may be built on a planet.