Author Topic: Simming Discussion  (Read 208037 times)

Offline SWSF Eidolon

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Re: Simming Discussion
« Reply #150 on: May 17, 2016, 01:22:52 PM »

  I hear you Gal!  I'm anxious as well!

   But the mock revealed some flaws in the spec balances that are being looked at and double checking everything else to make sure we have a community game ready to go the distance this time around!
~J
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Offline gallpizi

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Re: Simming Discussion
« Reply #151 on: May 17, 2016, 02:34:17 PM »
If y'all need another set of eyes ;)
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Offline SWSF Hoppus

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Re: Simming Discussion
« Reply #152 on: May 18, 2016, 02:24:57 PM »
I will try to be involved in this. Probably as a nominally 'New republic' entity of some sort.

Offline gallpizi

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Re: Simming Discussion
« Reply #153 on: May 18, 2016, 02:29:31 PM »
Good. An enemy to destroy. MUAHAHAHAHA
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Offline gallpizi

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Re: Simming Discussion
« Reply #154 on: May 24, 2016, 12:53:21 PM »
-is having SW withdrawal-
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Offline gallpizi

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Re: Simming Discussion
« Reply #155 on: May 24, 2016, 04:49:04 PM »
Its really bad that I am talking to myself and already have my fleet semi figured out based on the teaser that was posted.

DEAR GOD I HAVE PROBLEMS
Simming on the SWSF in AOL since 1999.
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Offline SWSF Hoppus

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Re: Simming Discussion
« Reply #156 on: May 24, 2016, 05:56:39 PM »
lol the wait will be worth it (i hope)

Offline Rinny

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Re: Simming Discussion
« Reply #157 on: May 25, 2016, 09:15:04 AM »
Gall do you want to make my fleet too? :D

I just want a swanky command ship and some fighters.

Offline gallpizi

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Re: Simming Discussion
« Reply #158 on: May 25, 2016, 09:34:54 AM »
Hahah I can make it once we have actual rules ;)
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Offline gallpizi

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Re: Simming Discussion
« Reply #159 on: May 27, 2016, 02:31:58 PM »
Just curious how the rules tweaking is going.
Simming on the SWSF in AOL since 1999.
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Offline SWSF Eidolon

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Re: Simming Discussion
« Reply #160 on: May 27, 2016, 06:29:55 PM »

It became more than a tweak at least a week ago lol.  Believe or not it isnt as easy as it used to seem to build a smooth fair balanced uni esp since (sorta)-adult brains spot the glaring loops a mile away.

Hop, Hale and I have all been heavily working over time in dev threads to sort it all out.  A working amazing game is coming that everyone and anyone willl love, just making sure its proper and not broke after three battles.  We been through 4-5 mocks and few diff systems and weeding the good from bad of it all.

Have tried numerous unit tracking/location/distancing/range models to try and eliminate grid use.

As well.as few methods of using AP (action pts) and Abilities to manage what a given unit can and cant do in a turn.  Part.of the development difficulty has been balance of simple and concise w diverse encompassing enough to be tactical beyond dogpiling dmg for the win on either side.

Also exploring how to make Round combat work instead of repeating i move.all you move all i move all you move all method.
~J
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Offline SWSF Eidolon

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Re: Simming Discussion
« Reply #161 on: May 27, 2016, 06:35:01 PM »
 The concept of a dice rolling app that users login to and catalogues all of a users rolling for public viewing has been murmured on as well.  If successful, we can nearly port Armada (in many ways).

   Probably more long term goal though there id imagine.  But thatd be incredible.gaming tool In any usage and totally lock up integrity of die rolling for us.
~J
SWSF 'til Death

Offline gallpizi

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Re: Simming Discussion
« Reply #162 on: May 28, 2016, 04:21:57 PM »
That would be amazing.

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Offline Rinny

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Re: Simming Discussion
« Reply #163 on: May 29, 2016, 07:57:55 AM »
Insert excited emoji


 ;D

Offline gallpizi

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Re: Simming Discussion
« Reply #164 on: July 18, 2016, 12:48:57 PM »
-pops in- How is the status on the games?

-hides-
Simming on the SWSF in AOL since 1999.
Let's bring back the glory days!

Co-Host: Coruscant Pulse Podcast.