Another thing I would like to see, which I know is about to be unpopular, but especially with that kind of grid set up is doing away with that "You can move then fire, or fire then move" BS. I mean, with all due respect, that takes everything out of tactical combat dealing with speed. Everyone just goes for the biggest gun-toting tank they can wield and takes it to hell and back. You can never fire and then get out of weapons range again, so under said system, speed and maneuver is completely irrelevant. By just saying if a ship gets 3 grid movement it can move 3 grids, regardless of what it does in between that movement, adds way more tactical combat. And yes, I know what this sets us up for, but thats kind of my point. Taking the big tank no longer becomes the best option when I can take a CRV, constantly dance around outside your weapons range, and just pick you off over time. You would actually have to think about whats in your fleet, and accessing options you normally wouldnt consider because speed is now a valuable asset. I think we should put some thought into and consider this.