Author Topic: THE GALAXY  (Read 11039 times)

Offline SWSF Hale

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THE GALAXY
« on: June 04, 2013, 10:58:41 AM »
*UNDER CONSTRUCTION*

Will contain:
1. Galaxy Map
2. Faction List (with Capitols)
3. Planet List
4. Related Rules References (HS travel times, etc.)
LUCIDIUS HALE
STAR WARS SIMMING FORUM

Offline SWSF Hale

  • FP Game Master
  • Administrator
  • SWSF Member
  • Posts: 2,220
  • "I find your lack of faith disturbing..."
Re: THE GALAXY
« Reply #1 on: June 05, 2013, 09:13:01 AM »
Abregado Rae
Industrial Output: 600 KC
Supply Production: -5 SU
Planetary Features: Syndicated Crime, Black Markets, Heavy Production Plant, Light Production Plant, Light Vehicle Factory

Alderaan Asteroids
Industrial Output: N/A
Supply Production: N/A
Planetary Features: Unique Feature (Asteroid System)
Notes: "The Graveyard" is for SL only.

Bakura
Industrial Output: 500 KC
Supply Production: +4 SU
Planetary Features: Natural Resources

Balmorra
Industrial Output: 650 KC
Supply Production: -6 SU
Planetary Features: Technological Exports, Minor Shipyard, Heavy Production Plant, Light Production Plan, Heavy Vehicle Factory, Light Vehicle Factory, Basic Training Grounds

Bandomeer
Industrial Output: 1425 KC
Supply Production: +10 SU
Planetary Features: Natural Resources, Commercial Center, Salvage Yards

Bastion
Industrial Output: 600 KC
Supply Production: -3 SU
Planetary Features: Capitol (Imperial Remnant), Military Stronghold, Minor Shipyard, Special Production Plant (all Imperial SF/AUX), Light Vehicle Factory, Elite Training Grounds

Bespin
Industrial Output: 975 KC
Supply Production: +8 SU
Planetary Features: Unique Feature (Cloud City), Strategic Resources (Tibanna Gas), Black Markets, Light Production Plant

Bestine
Industrial Output: 450 KC
Supply Production: +6 SU
Planetary Features: Unique Feature (Waterworld), Natural Resources (Water)

Bonadan
Industrial Output: 1000 KC
Supply Production: +9 SU
Planetary Features: Capitol (Corporate Sector Authority), Commercial Center, Industrial Complex, Natural Resources, Basic Shipyard, Light Production Plant, Light Vehicle Factory, Basic Training Grounds

Bothawui
Industrial Output: 250 KC
Supply Production: +4 SU
Planetary Features: Unique Feature (Bothan SpyNet)

Boz Pity
Industrial Output: 650 KC
Supply Production: +8 SU
Planetary Features: Barren World, Natural Resources

Brentaal
Industrial Output: 950 KC
Supply Production: +2 SU
Planetary Features: Commercial Center, Black Markets, Basic Shipyard, Basic Training Grounds

Bilbringi
Industrial Output: 75 KC
Supply Production: -11 SU
Planetary Features: Super Shipyard (Bilbringi Shipwrights)

Byss
Industrial Output: 2400 KC
Supply Production: +0 SU
Planetary Features: Unique Feature (Imperial Citadel), Military Stronghold, Technology Exports, Commercial Center, Ecumenopolis, Recyling Center, Basic Shipyard

Carida
Industrial Output: 325 KC
Supply Production: +4 SU
Planetary Features: Agricultural Exports, Elite Training Grounds, Basic Training Grounds

Charubah
Industrial Output: 1125 KC
Supply Production: -1 SU
Planetary Features: Natural Resources, Industrial Complex, Commercial Center, Technological Exports, Research & Development, Major Shipyard (Charubah Fleet Systems), Heavy Production Plant, Heavy Vehicle Factory, Basic Training Grounds

Chandrila
Industrial Output: 150 KC
Supply Production: +6 SU
Planetary Features: Natural Resources, Agricultural Exports

Corulag
Industrial Output: 450 KC
Supply Output: +2 SU
Planetary Features: Research & Development, Technological Exports, Heavy Production Plant, Light Production Plant, Elite Training Grounds

Contruum
Industrial Output: 1300 KC
Supply Production: +4 SU
Planetary Features: Commercial Center, Natural Resources, Recycling Center, Black Markets, Minor Shipyard

Coruscant
Industrial Output: 1200 KC
Supply Production: +5 SU
Planetary Features: Political Capitol (New Republic), Commercial Center, Ecumenopolis, Basic Shipyard, Light Production Plant, Light Vehicle Factory, Basic Training Grounds

Commenor
Industrial Output: 250 KC
Supply Production: +5 SU
Planetary Features: Natural Resources, Recycling Center

Corellia
Industrial Output: 1800 KC
Supply Production: -3 SU
Planetary Features: Commercial Center, Industrial Complex, Technological Exports, Major Shipyard (Corellian Engineering Corporation), Basic Shipyard (CEC Support Division), Heavy Production Plant, Light Production Plant, Light Vehicle Factory, Basic Training Grounds

Dantooine
Industrial Output: 275 KC
Supply Production: +6 SU
Planetary Features: Agricultural Exports

Dathomir
Industrial Output: 75 KC
Supply Production: +3 SU
Planetary Features: Natural Resources

Dagobah
Industrial Output: 250 KC
Supply Production: +4 SU
Planetary Features: Natural Resources

Druckenwell
Industrial Output: 675 KC
Supply Production: +6 SU
Planetary Features: Technological Exports, Research & Development, Unique Feature (BlasTech HQ: +1 AR to all your infantry), Elite Training Grounds

Duros
Industrial Output: 225 KC
Supply Production: +1 SU
Planetary Features: Wasteland

Endor
Industrial Output: 450 KC
Supply Production: +4 SU
Planetary Features: Unique Feature (Imperial Labor Camps), Natural Resources, Elite Training Grounds

Eriadu
Industrial Output: 1500 KC
Supply Production: +9 SU
Planetary Features: Political Capitol (Trade Federation), Commercial Center, Black Markets, Industrial Complex, Minor Shipyard, Light Production Plant, Light Vehicle Factory, Basic Training Grounds

Fondor
Industrial Output: 450 KC
Supply Production: -8 SU
Planetary Features: Super Shipyard (Fondor Shipyards), Research & Development, Technological Exports, Light Production Plant, Light Vehicle Factory, Basic Training Grounds

Gallinore
Industrial Output: 675 KC
Supply Production: +9 SU
Planetary Features: Natural Resources, Research & Development, Agricultural Exports

Gamorr
Industrial Output: 525 KC
Supply Production: +0 SU
Planetary Features: Natural Resources, Syndicated Crime, Black Markets, Elite Training Grounds (Gamorrean Mercenaries)

Geonosis
Industrial Output: 450 KC
Supply Production: -5 SU
Planetary Features: Technological Exports, Industrial Complex, Minor Shipyard (Geonosian Industries), Heavy Production Plant, Light Production Plant, Heavy Vehicle Factory, Light Vehicle Factory, Basic Training Grounds (Battle Droids)

Hapes
Industrial Output: 1500 KC
Supply Production: +7 SU
Planetary Features: Political Capitol (Hapan Star Consortium), Military Stronghold, Commercial Center, Industrial Complex, Basic Shipyard, Light Production Plant, Light Vehicle Factory, Basic Training Grounds

Honoghr
Industrial Output: 125 KC
Supply Production: +2 SU
Planetary Features: Natural Resources, Elite Training Grounds (Noghri Death Commandos)

Hoth
Industrial Output: 525 KC
Supply Production: +6 SU
Planetary Features: Unique Feature (Echo Base), Recycling Center, Natural Resources, Elite Training Grounds

Ilum
Industrial Output: 75 KC
Supply Production: +3 SU
Planetary Features: Unique Feature (Jedi Ruins)

Iridonia
Industrial Output: 350 KC
Supply Production: +7 SU
Planetary Features: Recycling Center, Industrial Complex

Ithor
Industrial Output: 150 KC
Supply Production: +6 SU
Planetary Features: Agricultural Exports, Natural Resources

Kamino
Industrial Output: 600 KC
Supply Production: +5 SU
Planetary Features: Natural Resources, Research & Development, Unique Feature (Kamino Cloning Facilities), Elite Training Grounds (Clone Commandos), Basic Training Grounds (Clone Troopers)

Kashyyk
Industrial Output: 125 KC
Supply Production: +2 SU
Planetary Features: Natural Resources, Elite Training Grounds (Wookie Warriors)

Kavan
Industrial Output: 250 KC
Supply Production: -3 SU
Planetary Features: Heavy Vehicle Factory, Heavy Production Plant, Basic Training Grounds

Kessel
Industrial Output: 1800 KC
Supply Production: +10 SU
Planetary Features: Strategic Resources, Natural Resources, Commercial Center, Research & Development (The Maw Installation), Unique Feature (Spice Mines of Kessel), Salvage Yards, Black Markets, Syndicated Crime, Special Production Plant (Hutt Empire units)

Korriban
Industrial Output: 300 KC
Supply Production: +5 SU
Planetary Features: Political Capitol (Sith Empire), Unique Feature (Valley of the Dark Lords), Research & Development (Sith Science Laboratory), Natural Resources, Special Shipyard (Sith Capital Ships), Special Production Plant (Sith SF/AUX), Light Vehicle Factory, Basic Training Grounds

Kuat
Industrial Output: 1250 KC
Supply Production: -11 SU
Planetary Features: Industrial Complex, Research & Development, Technological Exports, Salvage Yards, Military Stronghold, Super Shipyard (Kuat Drive Yards), Light Production Plant, Heavy Vehicle Factory, Basic Training Grounds

Mandalore
Industrial Output: 875 KC
Supply Production: +10 SU
Planetary Features: Political Capitol (Mandalore), Natural Resources, Agricultural Exports, Unique Feature (Mercenaries), Recycling Center, Special Shipyards (Mandalorian Capital Ships), Special Production Plant (Mandalorian SF/AUX), Heavy Vehicle Factory, Elite Training Grounds

Mon Calamari
Industrial Output: 625 KC
Supply Production: -8 SU
Planetary Features: Industrial Complex, Natural Resources, Research & Development, Salvage Yards, Super Shipyard (Mon Calamari Shipwrights), Heavy Production Plant, Light Production Plant, Heavy Vehicle Factory, Light Vehicle Factory, Basic Training Grounds

Muunilist
Industrial Output: 250 KC
Supply Production: +6 SU
Planetary Features: Commercial Center, Natural Resources

Mustafar
Industrial Output: 525 KC
Supply Production: +5 SU
Planetary Features: Strategic Resources, Industrial Complex, Salvage Yards, Heavy Production Plant, Heavy Vehicle Factory

Myrkr
Industrial Output: 250 KC
Supply Production: +7 SU
Planetary Features: Natural Resources, Unique Feature (Ysalamiri)

Naboo
Industrial Output: 525 KC
Supply Production: +8 SU
Planetary Features: Natural Resources, Agricultural Exports, Technology Exports, Special Production Plant (Royal N-2 Starfighters & J-Type Royal Transports)

Nal Hutta & Nar Shaddaa
Industrial Output: 2275 KC
Supply Production: +4 SU
Planetary Features: Political Capitol (Hutt Empire), Commercial Center, Industrial Complex, Unique Feature (Nar Shaddaa), Ecumenopolis (Nar Shaddaa), Syndicated Crime, Black Markets, Basic Shipyards, Special Production Plant (Hutt Empire units), Light Vehicle Factory, Basic Training Grounds

Onderon & Dxun
Industrial Output: 550 KC
Supply Production: +6 SU
Planetary Features: Elite Training Grounds, Unique Feature (Dxun), Commercial Center (Dxun)

Ossus
Industrial Output: 150 KC
Supply Production: +6 SU
Planetary Features: Natural Resources, Unique Feature (Adegan Crystals)

Ord Mantell
Industrial Output: 750 KC
Supply Production: -5 SU
Planetary Features: Industrial Complex, Salvage Yards, Recycling Center, Technological Exports, Syndicated Crime, Black Markets, Minor Shipyard, Heavy Production Plant, Light Production Plant, Heavy Vehicle Factory, Light Vehicle Factory

Ralltiir
Industrial Output: 450 KC
Supply Production: +6 SU
Planetary Features: Natural Resources, Commercial Center

Raxus Prime
Industrial Output: 250 KC
Supply Production: +5 SU
Planetary Features: Industrial Complex, Salvage Yards

Rendili
Industrial Output: 450 KC
Supply Production: -12 SU
Planetary Features: Industrial Complex, Technological Exports, Major Shipyard (Rendili StarDrive), Heavy Production Plant, Light Production Plant, Heavy Vehicle Factory, Light Vehicle Factory, Basic Training Grounds

Rhen Var
Industrial Output: 425 KC
Supply Production: +7 SU
Planetary Features: Natural Resources

Roche Asteroids
Industrial Output: 825 KC
Supply Production: +5 SU
Planetary Features: Natural Resources, Research & Development, Technological Exports, Special Production Plant (Republic Starfighters ONLY)

Roon
Industrial Output: 300 KC
Supply Production: -3 SU
Planetary Features: Natural Resources, Research & Development, Minor Shipyard (Cloak of the Sith Industries), Elite Training Grounds

Rothana
Industrial Output: 1350 KC
Supply Production: +3 SU
Planetary Features: Political Capitol (Imperial Forces Oversector Outer), Industrial Complex, Commercial Center, Technological Exports, Research & Development, Military Stronghold, Major Shipyard (Rothana Heavy Engineering), Heavy Production Plant, Light Production Plant, Heavy Vehicle Factory, Light Vehicle Factory, Basic Training Grounds

Ryloth
Industrial Output: 1000 KC
Supply Production: +3 SU
Planetary Features: Natural Resources, Unique Feature (Slave Trafficking), Syndicated Crime, Black Markets

Sluis Van
Industrial Output: 900 KC
Supply Production: -6 SU
Planetary Features: Industrial Complex, Recycling Center, Technological Exports, Military Stronghold, Major Shipyard (Sluis Van Shipyards), Heavy Production Plant, Light Vehicle Factory, Basic Training Grounds

Sullust
Industrial Output: 825 KC
Supply Production: -3 SU
Planetary Features: Commercial Center, Industrial Complex, Technological Exports, Major Shipyard (SoroSuub Corporation), Heavy Production Plant, Heavy Vehicle Factory, Basic Training Grounds

Taris
Industrial Output: 1100 KC
Supply Production: +2 SU
Planetary Features: Ecumenopolis, Commercial Center, Technological Exports, Black Markets

Tatooine
Industrial Output: 850 KC
Supply Production: +3 SU
Planetary Features: Syndicated Crime, Black Markets

Telos
Industrial Output: 1125 KC
Supply Production: +6 SU
Planetary Features: Unique Feature (Terraformed Planetscape), Technological Exports, Salvage Yards, Syndicated Crime, Black Markets

Terminus
Industrial Output: 1250 KC
Supply Production: +2 SU
Planetary Features: Ecumenopolis, Commercial Center, Recycling Center, Technological Exports, Black Markets

Thyferra
Industrial Output: 2125 KC
Supply Output: +14 SU
Planetary Features: Political Capitol (Zsinj's Empire), Strategic Resources (Bacta), Agricultural Exports, Military Stronghold (Bonus Tech: SSD Iron Fist), Commercial Center, Basic Shipyard, Light Production Plant, Light Vehicle Factory, Basic Training Grounds

Toprawa
Industrial Output: 550 KC
Supply Production: +8 KC
Planetary Features: Research & Development, Agricultural Exports

Vergesso Asteroids
Industrial Output: 1000 KC
Supply Production: -2 SU
Planetary Features: Unique Feature (Asteroid System), Natural Resources, Strategic Resources, Salvage Yards, Syndicated Crime, Black Markets, Research & Development, Military Stronghold, Major Shipyard (Tenloss Shipwrights), Heavy Production Plant, Light Production Plant

Wayland
Industrial Output: 875 KC
Supply Production: +12 SU
Planetary Features: Political Capitol (Empire of the Hand), Unique Feature (Emperor's Vault), Natural Resources, Research & Development, Technological Exports, Special Shipyards (Wayland Industries), Special Production Plant, Light Vehicle Factory, Elite Training Grounds (Spaarti Cloning Facilities)

Yavin IV
Industrial Output: 675 KC
Supply Production: +8 SU
Planetary Features: Natural Resources, Unique Feature (Jedi Praxeum), Research & Development, Elite Training Grounds (Republic Rangers)

« Last Edit: July 21, 2013, 04:16:15 PM by GCW Hale »
LUCIDIUS HALE
STAR WARS SIMMING FORUM