Author Topic: ENDOR  (Read 110768 times)

Offline Ramano

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ENDOR
« on: June 23, 2012, 03:24:16 PM »
For all posts involving the RA and their base on Endor.

Reserve Fleet:
9 Corellian Corvettes
15 L/SHUs
« Last Edit: September 23, 2012, 09:03:11 AM by Ramano »

Offline Ramano

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Re: ENDOR
« Reply #1 on: June 23, 2012, 03:31:22 PM »
OOC Note: This is for record keeping purposes of my start here. Just getting ready for the 1st.

ENDOR GROUND
NEW REPUBLIC SECTOR OPERATIONS BASE
Production Cost: 1000 KCs
Production Time: 7 Days
Size: 2000 meters
Armor: 40,000
Hull: 10,000
Industrial Output: 150 KCs / Action Day
Onboard Units:
(600 Infantry Squads)
600 Republic Fleet Marine Squads
(30 GAVs)
30 Combat Landspeeders
(5 Starfighter Squadrons)
5 Republic Z-95 Squadrons
Capabilities:
1. Enables production of all Republic facilities in same system.
2. Can produce Republic Hero Units.
3. Includes HOLONET transceiver.

REPUBLIC SHIPYARD
Production Cost: 500 KCs
Production Time: 7 Days
Size: 1000 meters
Shields: None
Armor: 2000
Hull: 1000
Industrial Output: 0 KCs (Military Facility)
PDF Bonus: +1 CP
Onboard Units:
(1 Starfighter Squadron)
1 Republic Z-95 Squadron
Capabilities:
1. Enables production of all Republic starships.
Notes: Limited to (4) per System.

REPUBLIC FACTORY
Cost: 500 KCs
Production Time: 7 Days
Size: 200 meters
Shields: 200
Armor: 200
Hull: 200
Systems: 200
Defense UCR: 15 (Heavily Armored Ground Facility)
Industrial Output: 100 KCs / Action Day
Onboard Units:
(30 GAVs)
30 Combat Landspeeders
Production Capabilities:
1. Enables production of all Republic GAVs.

Alpha-class Command Operations Center (ALPHA)
Production Cost: 500 KCs
Production Time: 7 Days
Size: 500 meters (tall)
Shields: 500
Armor: 500
Hull: 500
Defense UCR: 10 (Prefabricated Ground Facility)
Industrial Output: 0 KCs (Military Facility)
Onboard Units:
(500 Infantry Squads)
500 Republic Fleet Marine Squads
(50 GAVs)
50 Combat Landspeeders
Capabilities:
1. Provides continuos PASSIVE SCANNING of system (up to C-Ring), and ACTIVE SCANNING up to A-Ring.
2. Includes: HyperComm-I Transceiver (may send messages at x1 hyperspeed)
Notes: Limited to 1 per planet. The Alpha-class Center is a standardized command and control facility designed to provide a planet with all the military and commercial communications capabilities it needs to maintain law and order. Due to a modular and mostly prefabricated construction design, the Alpha-class has an incredibly lower cost compared to traditional capitol-type facilities.

Beta-class Military Industrial Complex (BETA)
Cost: 250 KCs
Production Time: 7 Days
Length: 200 meters
Shields: 200
Armor: 200
Hull: 200
Systems: 200
Defense UCR: 15 (Armored Ground Facility)
Weapons: None
Upgrade Cost: None
Industrial Output: 0 KCs (Military Facility)
Onboard Units:
(300 Infantry Squads)
300 Republic Fleet Marine Squads
(30 GAVs)
30 Combat Landspeeders
Capabilities:
1. Can produce all neutral ground units and vehicles.
Notes: Military Industrial Complexes are standardized manufacturing and training facilities designed to build and equip armies and provide standing defenses. (Limited to 1 per G-unit grid).

Beta-class Military Industrial Complex (BETA)
Cost: 250 KCs
Production Time: 7 Days
Length: 200 meters
Shields: 200
Armor: 200
Hull: 200
Systems: 200
Defense UCR: 15 (Armored Ground Facility)
Weapons: None
Upgrade Cost: None
Industrial Output: 0 KCs (Military Facility)
Onboard Units:
(300 Infantry Squads)
300 Republic Fleet Marine Squads
(30 GAVs)
30 Combat Landspeeders
Capabilities:
1. Can produce all neutral ground units and vehicles.
Notes: Military Industrial Complexes are standardized manufacturing and training facilities designed to build and equip armies and provide standing defenses. (Limited to 1 per G-unit grid).
« Last Edit: July 16, 2012, 11:37:34 AM by Ramano »

Offline Ramano

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Re: ENDOR
« Reply #2 on: June 23, 2012, 03:39:03 PM »
PDF CP Usage: 10/24
ENDOR SPACE
Omega-class Command Operations Platform (OMEGA)
Cost: 2000 KCs
Production Time: 14 Days
Length: 2000 meters
Hyperdrive: None
Shields: 2000
Armor: 2000
Hull: 2000
Systems: 2000
Speed: Stationary (0)
Maneuver: (1)
Weapons:
100 Heavy Turbolaser Cannons (1000)
100 Quad Laser Cannons (400)
100 Proton Torpedo Launchers (300)
100 Ion Cannons (300)
20 Tractor Beam Projectors (2000m)
Onboard Units:
(6 Starfighter Squadrons)
6 Republic Z-95 Squadrons
(24 Aux)
24 L/SHUs
Industrial Output: 200 KCs (Military-Commercial Facility)
Capabilities:
1. Provides continuous PASSIVE SCANNING of system. Includes: HyperComm-III Transceiver (sends messages at x0.5 hyperspace).

Gamma-class Space Defense Platform (GAMMA)
Cost: 500 KCs
Production Time: 7 Days
Length: 1000 meters
Hyperdrive: None
Shields: 1000
Armor: 1000
Hull: 1000
Systems: 1000
Speed: Stationary (0)
Maneuver: (1)
Weapons:
100 Turbolaser Cannons (800)
100 Concussion Missile Launchers (200)
5 Tractor Beam Projectors (500m)
Onboard Units:
(1 Starfighter Squadron)
1 Republic Z-95 Squadron
(12 Aux)
12 L/SHUs

Gamma-class Space Defense Platform (GAMMA)
Cost: 500 KCs
Production Time: 7 Days
Length: 1000 meters
Hyperdrive: None
Shields: 1000
Armor: 1000
Hull: 1000
Systems: 1000
Speed: Stationary (0)
Maneuver: (1)
Weapons:
100 Turbolaser Cannons (800)
100 Concussion Missile Launchers (200)
5 Tractor Beam Projectors (500m)
Onboard Units:
(1 Starfighter Squadron)
1 Republic Z-95 Squadron
(12 Aux)
12 L/SHUs

Gamma-class Space Defense Platform (GAMMA)
Cost: 500 KCs
Production Time: 7 Days
Length: 1000 meters
Hyperdrive: None
Shields: 1000
Armor: 1000
Hull: 1000
Systems: 1000
Speed: Stationary (0)
Maneuver: (1)
Weapons:
100 Turbolaser Cannons (800)
100 Concussion Missile Launchers (200)
5 Tractor Beam Projectors (500m)
Onboard Units:
(1 Starfighter Squadron)
1 Republic Z-95 Squadron
(12 L/SHUs)
12 L/SHUs

Sigma-class Starfighter Platform (SIGMA)
Cost: 250 KCs
Production Time: 3 Days
Length: 400 meters
Hyperdrive: None
Shields: 400
Armor: 400
Hull: 400
Systems: 400
Speed: Stationary (0)
Maneuver: (1)
Weapons:
8 Quad Laser Cannons (16)
4 Auxiliary Tractor Beam Projectors (200m)
Onboard Units:
(3 Starfighter Squadrons)
3 Republic Z-95 Squadrons

MC90 Mon Calamari Battle Cruiser (MC90) Mon Republica
Cost: 2500 KCs
Production Time: 23 Days
Length: 1200 meters
Hyperdrive: x1
Shields: 2400
Armor: 1200
Hull: 1200
Systems: 600
Speed: Slow (1)
Maneuver: (2)
Weapons:
75 Turbolaser Batteries (900)
30 Ion Batteries (150)
10 Tractor Beam Projectors (1000m)
Onboard Units:
(8 Starfighter Squadrons)
8 Republic Z-95 Squadrons
(36 Aux Craft)
27 L/SHUs
9 GR-75 Heavy Transports
(1200 Infantry Squads)
1200 Republic Fleet Marine Squads
(60 GAVs)
60 Speeder Bikes

Corellian Corvette (CORV)
Cost: FREE
Production Time: 7 Days
Command Points: 1
Length: 150 meters
Hyperdrive: x0.75
Shields: 150
Armor: 150
Hull: 150
Systems: 100
Speed: Very Fast (3)
Maneuver: (4)
Weapons:
2 Dual Heavy Turbolaser Cannons (40)
4 Heavy Ion Cannons (16)
2 Concussion Missile Launchers (4)
1 Tractor Beam Projector (100m)
Onboard Units:
5 Republic Fleet Marine Squads
External Units:
1 L/SHU
Notes: Can enter atmosphere and make planetary landings.

Corellian Corvette (CORV)
Cost: FREE
Production Time: 7 Days
Command Points: 1
Length: 150 meters
Hyperdrive: x0.75
Shields: 150
Armor: 150
Hull: 150
Systems: 100
Speed: Very Fast (3)
Maneuver: (4)
Weapons:
2 Dual Heavy Turbolaser Cannons (40)
4 Heavy Ion Cannons (16)
2 Concussion Missile Launchers (4)
1 Tractor Beam Projector (100m)
Onboard Units:
5 Republic Fleet Marine Squads
External Units:
1 L/SHU
Notes: Can enter atmosphere and make planetary landings.

Corellian Corvette (CORV)
Cost: FREE
Production Time: 7 Days
Command Points: 1
Length: 150 meters
Hyperdrive: x0.75
Shields: 150
Armor: 150
Hull: 150
Systems: 100
Speed: Very Fast (3)
Maneuver: (4)
Weapons:
2 Dual Heavy Turbolaser Cannons (40)
4 Heavy Ion Cannons (16)
2 Concussion Missile Launchers (4)
1 Tractor Beam Projector (100m)
Onboard Units:
5 Republic Fleet Marine Squads
External Units:
1 L/SHU
Notes: Can enter atmosphere and make planetary landings.

Corellian Corvette (CORV)
Cost: FREE
Production Time: 7 Days
Command Points: 1
Length: 150 meters
Hyperdrive: x0.75
Shields: 150
Armor: 150
Hull: 150
Systems: 100
Speed: Very Fast (3)
Maneuver: (4)
Weapons:
2 Dual Heavy Turbolaser Cannons (40)
4 Heavy Ion Cannons (16)
2 Concussion Missile Launchers (4)
1 Tractor Beam Projector (100m)
Onboard Units:
5 Republic Fleet Marine Squads
External Units:
1 L/SHU
Notes: Can enter atmosphere and make planetary landings.

Corellian Corvette (CORV)
Cost: FREE
Production Time: 7 Days
Command Points: 1
Length: 150 meters
Hyperdrive: x0.75
Shields: 150
Armor: 150
Hull: 150
Systems: 100
Speed: Very Fast (3)
Maneuver: (4)
Weapons:
2 Dual Heavy Turbolaser Cannons (40)
4 Heavy Ion Cannons (16)
2 Concussion Missile Launchers (4)
1 Tractor Beam Projector (100m)
Onboard Units:
5 Republic Fleet Marine Squads
External Units:
1 L/SHU
Notes: Can enter atmosphere and make planetary landings.

Corellian Corvette (CORV)
Cost: FREE
Production Time: 7 Days
Command Points: 1
Length: 150 meters
Hyperdrive: x0.75
Shields: 150
Armor: 150
Hull: 150
Systems: 100
Speed: Very Fast (3)
Maneuver: (4)
Weapons:
2 Dual Heavy Turbolaser Cannons (40)
4 Heavy Ion Cannons (16)
2 Concussion Missile Launchers (4)
1 Tractor Beam Projector (100m)
Onboard Units:
5 Republic Fleet Marine Squads
External Units:
1 L/SHU
Notes: Can enter atmosphere and make planetary landings.

Corellian Corvette (CORV)
Cost: FREE
Production Time: 7 Days
Command Points: 1
Length: 150 meters
Hyperdrive: x0.75
Shields: 150
Armor: 150
Hull: 150
Systems: 100
Speed: Very Fast (3)
Maneuver: (4)
Weapons:
2 Dual Heavy Turbolaser Cannons (40)
4 Heavy Ion Cannons (16)
2 Concussion Missile Launchers (4)
1 Tractor Beam Projector (100m)
Onboard Units:
5 Republic Fleet Marine Squads
External Units:
1 L/SHU
Notes: Can enter atmosphere and make planetary landings.

3/3 Republic Z-95 Squadrons
« Last Edit: September 21, 2012, 05:04:45 PM by Ramano »

Offline Ramano

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Re: ENDOR
« Reply #3 on: June 23, 2012, 04:14:38 PM »
RA Fleet
Ramano's Heavy Dreadnaught (RHD) Destiny Ascension *Flagship*
Cost: 1500 KCs (Unique)
Production Time: 15 Days (Unique)
Command Points: 10
Length: 700 meters
Hyperdrive: x0.75 (Fast Hyperdrive)
Shields: 1540 (Mon Calamari Shields)
Armor: 770
Hull: 770
Systems: 770 (Boosted Systems)
Speed: Fast (2)
Maneuver: (2)
Weapons:
15 Heavy Turbolaser Batteries (248)
30 Heavy Quad Laser Cannons (264)
2 Tractor Beam Projectors (200m)
Onboard Units:
(3 Starfighter Squadrons)
1 Veteran Y-Wing Squadron
1 Elite X-Wing Squadron
1 Elite Z-95 Squadron
(Ground units and Aux may not be modified)
80 Republic Assault Troopers (LOST Division)
20 Republic Vanguard Troopers (LOST Division)
20 LAAT/c Gunships
20 AT-TEs
Notes: Ramano belonged to a splinter squadron in the Rebel Alliance that used Old Republic technology that was funded and improved up by the Rebel Alliance to perform high-impact surgical strikes as part of a rapid response force commanded only by Ramano, who the Rebel High Command preferred to "unleash" rather than "control". Assigned 1000 Republic Heavy Troopers, Ramano created the Low Orbit Shock Trooper (LOST) Division, which enables these troopers to deploy without dropship support from the A-Ring and immediately into the Atmsophere, where they can land anywhere on a planet to strike. The Dreadnaught also features externally rack mounted LAAT/c Gunships, modified for space travel, as Auxiliary support. Used to transport AT-TE walkers during the Clone Wars, these
LAAT/c Gunships do just that, enabling Ramano's team to insert even some powerful GAVs into any battlefield. Due to advanced technology the ship carries a 350KC maintenance cost every action day or is immediately scrapped for no gain. May never be rebuilt.

MC80 Mon Calamari Star Cruiser (MC80) Mon Remonda
Cost: 1900 KCs
Production Time: 14 Days
Length: 1300 meters
Hyperdrive: x1
Shields: 2860
Armor: 1430
Hull: 1430
Systems: 715
Speed: Slow (1)
Maneuver: (2)
Weapons:
48 Turbolaser Batteries (634)
20 Ion Batteries (110)
6 Tractor Beams (660m)
Onboard Units:
(8 Starfighter Squadrons)
4 A-Wing Squadrons
4 Elite Z-95 Squadrons
20 Assault Transports
4 L/SHUs
6 Medium Transports
(600 Infantry Squads)
600 Republic Fleet Marine Squads
(30 GAVs)
30 Speeder Bikes
Notes: Must be manufactured at MON CALAMARI SHIPYARDS.

NeutronStar Battle Cruiser (NSBC) Nefrane
Cost: 500 KCs
Production Time: 5 Days
Length: 600 meters
Hyperdrive: x2
Shields: 660
Armor: 660
Hull: 660
Systems: 300
Speed: Fast (2)
Maneuver: (2)
Weapons:
30 Heavy Quad Laser Cannons (264)
2 Tractor Beam Projectors (200m)
Onboard Units:
(1 Starfighter Squadron)
1 StarViper Squadron
(500 Infantry Squads)
500/500 Republic Fleet Marines
(50 GAVs)
50/50 Combat Landspeeders
Notes: This ship can enter the atmosphere and make planetary landings.

NeutronStar Battle Cruiser (NSBC) Cybean
Cost: 500 KCs
Production Time: 5 Days
Length: 600 meters
Hyperdrive: x2
Shields: 660
Armor: 660
Hull: 660
Systems: 300
Speed: Fast (2)
Maneuver: (2)
Weapons:
30 Heavy Quad Laser Cannons (264)
2 Tractor Beam Projectors (200m)
Onboard Units:
(1 Starfighter Squadron)
1 StarViper Squadron
(500 Infantry Squads)
500/500 Republic Fleet Marines
(50 GAVs)
50/50 Combat Landspeeders
Notes: This ship can enter the atmosphere and make planetary landings.

Additional Specs
LAAT/c GUNSHIP (LAAT/c)
Cost: 40 KCs
Length: 18 meters
Hyperdrive: None
Shields: 54
Armor: 36
Systems: 36
Speed: Slow (1)
Maneuver: (3)
Weapons:
2 Turbolaser Pulse Cannons (10)
2 Concussion Missile Tubes (4)
2 Proton Torpedo Launchers (6)
2 Ion Cannons (6)
Onboard Unit Capacity:
1 AT-TE or 5 Infantry Squads

Republic Officer: Ramano
UCR: 10
Armor: 400
Health: 400
Attack: 400
Abilities:
1. COMMODORE: Your Fleet Flagship has +10% Attack Damage, +10% Shields, +10% Armor, and +10% Hull.
3. ADMIRAL: +1 Command Points.
4. GENERAL: Your ground units can move from G-grid to G-grid without penalty during a planetary battle. This unit's Armor, Health, and Attack is increased to 300. You may add (1) NSBC to your Fleet without Command Point penalty.
6. FLEET ADMIRAL: All ships in your fleet receive the Flagship bonus.
7. LORD GENERAL: All ground units on the same planet receive the same Colonel bonus. Your ground units on same planet are immune to the Logistics limitation. This unit's Armor, Health, and Attack is increased to 400. You may add an additional (+1) NSBC to your Fleet without Command Point penalty.
8. STRATEGIC LEADERSHIP: Industrial Output is increased to 200 KCs/Action Day.
9. GRAND ADMIRAL: +1 Command Points.
« Last Edit: October 17, 2012, 12:01:14 PM by Ramano »

Offline Ramano

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Re: ENDOR
« Reply #4 on: July 02, 2012, 12:00:39 PM »
Construction Que: 7/2/2012
Beginning Balance: 2000KC
Completed Constructions:
Old Constructions:
New Income: 1,350KC
New Constructions:
Add admiral ability to hero -1000KC
Republic Shipyard -500KC (completed 7-9-12)
Republic Factory -500KC (completed 7-9-12)
Alpha class Command Operations Center -500KC (completed 7-9-12)
Beta class Military Industrial Complex x2 -500KC (completed 7-9-12)
Maintenance: -350KC for RHD
Ending Balance: 0KC
« Last Edit: July 16, 2012, 11:18:17 AM by Ramano »

Offline Ramano

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Re: ENDOR
« Reply #5 on: July 06, 2012, 04:53:25 PM »
RHD enters HS for Bakura.

Summary:
Entered HS

Status:
See above
« Last Edit: July 08, 2012, 03:48:37 AM by Ramano »

Offline Ramano

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Re: ENDOR
« Reply #6 on: July 08, 2012, 03:52:16 AM »
Receiving orders the VNSD Idenna enters HS for Bespin.

Summary:
Entered HS (eta: 22hrs)

Status:
Venator Star Destroyer (VNSD) Idenna
Cost: 1400 KCs
Production Time: 14 Days
Length: 1140 meters
Hyperdrive: x1
Shields: 1140
Armor: 1140
Hull: 640
Systems: 640
Speed: Slow (1)
Maneuver: (2)
Weapons:
10 Dual Heavy Turbolaser Cannons (200)
50 Heavy Laser Cannons (100)
Onboard Units:
(8 Starfighter Squadrons)
8 Republic Z-95 Squadrons
(30 Auxiliary Craft)
30 L/SHUs
(500 Infantry Squads)
500 Republic Fleet Marine Squads
Notes: Capable of entering the atmosphere and making planetary landings.

Offline Ramano

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Re: ENDOR
« Reply #7 on: July 09, 2012, 08:38:37 PM »
Construction Que: 7/9/2012
Beginning Balance: 0KC
Completed Constructions:
Republic Shipyard -500KC (completed 7-9-12)
Republic Factory -500KC (completed 7-9-12)
Alpha class Command Operations Center -500KC (completed 7-9-12)
Beta class Military Industrial Complex x2 -500KC (completed 7-9-12)
Old Constructions:
New Income:
New Constructions:
8 Republic Z-95 Squadrons (Completed 7-16-12)
16 L/SHUs (Completed 7-16-12)
Ending Balance: 0KC

Offline Ramano

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Re: ENDOR
« Reply #8 on: July 16, 2012, 11:08:47 AM »
Construction Que: 7/16/2012
Beginning Balance: 0KC
Completed Constructions:
8 Republic Z-95 Squadrons (Completed 7-16-12)
16 L/SHUs (Completed 7-16-12)
Old Constructions:
New Income: +1450KC (1000 income, 200 Omega platform, 150 RSOB, 100 Factory)
New Constructions:
Added General Ability to hero -1000KC
14 Corellian Corevettes (Completed 7-23-12)
Maintenance: -350KC for RHD
Ending Balance: 100KC
« Last Edit: July 16, 2012, 11:28:45 AM by Ramano »

Offline Ramano

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Re: ENDOR
« Reply #9 on: July 16, 2012, 11:11:28 AM »
NSBC Nefrane enters HS for Bespin.

Summary:
Entered HS (Eta 45hrs)

Status:
NeutronStar Battle Cruiser (NSBC) Nefrane
Cost: 500 KCs
Production Time: 5 Days
Length: 600 meters
Hyperdrive: x2
Shields: 600
Armor: 600
Hull: 600
Systems: 300
Speed: Fast (2)
Maneuver: (2)
Weapons:
30 Heavy Quad Laser Cannons (240)
2 Tractor Beam Projectors (200m)
Onboard Units:
(1 Starfighter Squadron)
1/1 Republic Z-95 squadron
(500 Infantry Squads)
500/500 Republic Fleet Marines
(50 GAVs)
50/50 Combat Landspeeders
Notes: This ship can enter the atmosphere and make planetary landings.
« Last Edit: July 16, 2012, 02:58:08 PM by Ramano »

Offline Ramano

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Re: ENDOR
« Reply #10 on: July 23, 2012, 11:42:57 AM »
Construction Que: 7/23/2012
Beginning Balance: 100KC
Completed Constructions:
14 Corellian Corevettes (Completed 7-23-12)
Old Constructions:
New Constructions:

Ending Balance: 100KC

Offline Ramano

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Re: ENDOR
« Reply #11 on: July 23, 2012, 11:46:59 AM »
CRVs after finishing their building are launched to various places around the territories.
3x Bespin
7x Bakura
4x Onto PDF at Endor

Offline Ramano

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Re: ENDOR
« Reply #12 on: August 04, 2012, 03:08:01 PM »
Construction Que: 8/4/2012
Beginning Balance: 100KC
Completed Constructions:
New Income: +1750KC (1000 income, 200 Omega platform, 150 RSOB, 100 Factory, 200 Bakura, 100 Bespin)
Maintenance: -350KC
Old Constructions:
New Constructions:
Added Lord General ability to hero -1000KC
Ending Balance: 500KC

Offline Ramano

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Re: ENDOR
« Reply #13 on: August 06, 2012, 04:11:25 PM »
All ships and personnel are recalled to Endor.

Offline Ramano

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Re: ENDOR
« Reply #14 on: August 15, 2012, 09:07:04 AM »
Construction Que: 8/15/2012
Beginning Balance: 500KC
Completed Constructions:
New Income: +1750KC (1000 income, 200 Omega platform, 150 RSOB, 100 Factory, 200 Bakura, 100 Bespin)
Maintenance: -350KC
Old Constructions:
New Constructions:
Added Fleet Admiral ability to hero -1000KC
1 Veteran Y-Wing Squadron -170kc (completion: 8/16/12)
1 Elite X-Wing Squadron -200kc (completion: 8/22/12)
5 Elite Z-95 Squadrons -400kc (completion: 8/16/12) *Im assuming 1 day, theres nothing listed in the stats for build time*
2 T-Wing Squadrons -100kc (completion: 8/16/12)
Ending Balance: 30KC
« Last Edit: August 15, 2012, 10:42:32 AM by Ramano »