Author Topic: SPACE BATTLE SIMULATOR  (Read 136913 times)

Offline SWSF Hoppus

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Re: SPACE BATTLE SIMULATOR
« Reply #150 on: June 26, 2012, 09:05:52 PM »
Well, I wrote the ground rules for starters (with Hale) :) I'm not just popping in and being a nuisance.

I see an opportunity to simplify things here, and I see confusion that has lead to you not posting a ground or atmosphere position on the grid. This isn't a "I want to change it because I dont like it" - its a "we can make this simpler and clearer without hurting gameplay, and possibly improving it" situation.

I haven't seen this OOC discussion you are talking about (can you link it?)

As for bombardment and Atmosphere/Ground, I stand by my submitted idea. I really think it cuts out any gray areas about whats "in the air" "on the surface" "in the atmosphere" etc - its black and white. Bombardment is also black and white and has a reasonably strong penalty when attacker has 1 UCR vs non-stationary targets. I see no reason not to implement this as it improves gameplay and simplifies it in one stroke.

Offline Ramano

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Re: SPACE BATTLE SIMULATOR
« Reply #151 on: June 26, 2012, 09:09:20 PM »
I mean dont get me wrong, if hale wants to re-open discussion on all the rules, im cool with that, but I dont see us making our July 1st launch date if we go through all that again as we would need more mocks to re-test everything out. And I never meant to make it look like you were just "popping in" Hop, was just making a statement is all.

And sherm, if you got something constructive to say, or you wanna jump in on the mock, please, we invite you to do so. However, please limit all troll posting to a minimum (meaning zero). Snide little comments about things are unwarrented and unnecessary. Thank you.

And for the record, i wasnt trying to hide my ground units, it was an over-sight on my part. I didnt think it mattered as you cant bombard me, and anyone who makes a run at the atmosphere im gunna move up and obliterate. Treating it like I would if I had ground emplacements, just without ground emplacements. I am in G-1 seeing as people have such a care about such things. My appologies for the confusion, that is 100% my fault.
« Last Edit: June 26, 2012, 09:16:58 PM by Ramano »

Offline SWSF Hoppus

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Re: SPACE BATTLE SIMULATOR
« Reply #152 on: June 26, 2012, 09:28:29 PM »
Ok good to know it was just a oversight (posting position).

I dont want to open up all rules here. We're talking about something specific (Ground/Bombardment) which hasn't been mocked yet. Anyway, this is the last I'll post on this topic in this thread.. back to mock battle here ;)

Offline SWSF Hoppus

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Re: SPACE BATTLE SIMULATOR
« Reply #153 on: June 26, 2012, 09:44:43 PM »
MC80 Star Cruiser Foamwander
Flagship of the Jedi Order & the First Defense Fleet


  Qualas shifted moved his swivel chair to face the wide viewports of the Calamari cruiser's command bridge. Behind him the Mon Calamari bridge officers spoke quietly to one another in their gravely voices. Before him lied the growing sphere of blue and green that they were encroaching on, slowly so as to escort the Foamwander.

  "What are you reading Anoma?" Qualas asked.

  "Nothing so far, sir. We're just now coming into sensor range. If there's anything in the system we'll know about it soon."

  "Very good."

  The battle squadron drifted in tight formation towards the world below.

Action Summary
1. All units move to C4.
2. Active scanning!


Elite X-Wing Squad Pike 1 >> C4/CSP | UCR: 6 | S: 312/312 | A: 234/234
Z95 Headhunter Squad Oak 5 >> C4/CSP | UCR: 5 | S: 144/144 | A: 144/144
Z95 Headhunter Squad Oak 6 >> C4/CSP | UCR: 5 | S: 144/144 | A: 144/144

MC80 Foamwander >> C4 | UCR: 3 | S: 2600/2600 | A: 1560/1560 | H: 1430/1430 | Sys: 650/650
 . X-Wing Squad Pike 2 >> Hangar | UCR: 6 | S: 312/312 | A: 156/156
 . X-Wing Squad Pike 3 >> Hangar | UCR: 6 | S: 312/312 | A: 156/156
 . X-Wing Squad Pike 4 >> Hangar | UCR: 6 | S: 312/312 | A: 156/156
 . X-Wing Squad Pike 5 >> Hangar | UCR: 6 | S: 312/312 | A: 156/156
 . E-Wing Squad Katana 1 >> Hangar | UCR: 7 | S: 264/264 | A: 264/264
 . E-Wing Squad Katana 2 >> Hangar | UCR: 7 | S: 264/264 | A: 264/264
 . A-Wing Squad Nomad 1 >> Hangar | UCR: 10 | S: 240/240 | A: 120/120
 . A-Wing Squad Nomad 2 >> Hangar | UCR: 10 | S: 240/240 | A: 120/120
 . YT1300 Blade 1~18 >> Hangar | UCR: 8 | S: 35/35 | A: 35/35 | Sys: 35/35
   ... Onboard Infantry: 54/54 Republic Fleet Marine Squads
 . Lambda Shuttles Mace 1~6 >> Hangar | UCR: 5 | S: 20/20 | A: 20/20 | Sys: 20/20
 . GR75 Transports Libertad 1~6 >> Hangar | UCR: 4 | S: 90/90 | A: 90/90 | Sys: 90/90
   ... Onboard Infantry: 425/425 Fleet Marine Squads  100/100 Commando Squads  75/75 Republic Assault Troopers  
   ... Onboard GAVs: 20/20 Combat Landspeeders  10/10 T47 Airspeeders


NEB Horsehead >> C4 | UCR: 5 | S: 300/300 | A: 150/150 | H: 150/150 | Sys: 159/150
 . Z95 Headhunter Squad Oak 1 >> Hangar | UCR: 5 | S: 144/144 | A: 144/144
 . Z95 Headhunter Squad Oak 2 >> Hangar | UCR: 5 | S: 144/144 | A: 144/144
 . Lambda Shuttles Mace 7~8 >> Hangar | UCR: 5 | S: 20/20 | A: 20/20 | Sys: 20/20
 . YT1300 Blade 19 >> Hangar | UCR: 8 | S: 35/35 | A: 35/35 | Sys: 35/35


NEB Crab >> C4 | UCR: 5 | S: 300/300 | A: 150/150 | H: 150/150 | Sys: 159/150
 . Z95 Headhunter Squad Oak 3 >> Hangar | UCR: 5 | S: 144/144 | A: 144/144
 . Z95 Headhunter Squad Oak 4 >> Hangar | UCR: 5 | S: 144/144 | A: 144/144
 . Lambda Shuttles Mace 9~10 >> Hangar | UCR: 5 | S: 20/20 | A: 20/20 | Sys: 20/20
 . YT1300 Blade 20 >> Hangar | UCR: 8 | S: 35/35 | A: 35/35 | Sys: 35/35
« Last Edit: June 27, 2012, 01:47:03 PM by GCW Hoppus »

Offline SWSF Hale

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Re: SPACE BATTLE SIMULATOR
« Reply #154 on: June 27, 2012, 12:55:30 PM »
Hop can you revise your post?

According the provisions of the Mock, you get 70 KCs per SF Squad to use. Your Fleet alone has 12 SF Squads which gives you 840 KCs total to use. Your current configuration of (1) E-Wing, (2) A-Wings, (3) B-Wings, (4) X-Wings, and (1) Elite X-Wing runs you 1270 KCs.

My suggestion: the MC-80 can be loaded out with (4) X-Wing Squads, (2) E-Wing Squads, and (2) A-Wing Squads; and the NEBs with Z-95s. That'll keep you within budget. Thanks.
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Offline SWSF Hoppus

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Re: SPACE BATTLE SIMULATOR
« Reply #155 on: June 27, 2012, 01:08:00 PM »
1 BW, 1 AW and 1 Elite X_Wing are part of my CP (using fighter escort as capital ship, 3 CP), and not "purchased" with the bonus KCs.

So starfighter sqwuads in fleet = 15 * 70 = 1050 ... I believe I am in budget.

Offline SWSF Hale

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Re: SPACE BATTLE SIMULATOR
« Reply #156 on: June 27, 2012, 01:26:47 PM »
Oh okay. Well if you're using your Fleet Escort, this will have to be based from stock fighters (Z-95s). That gives you 210 KCs for the Escort... which means you can do: (1) Elite X-Wing + (2) Z-95s or (2) X-Wings + (1) Z-95.

Sorry for the confusion.
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Offline SWSF Hoppus

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Re: SPACE BATTLE SIMULATOR
« Reply #157 on: June 27, 2012, 01:31:30 PM »
But the fleet ships aren't stock ships... but ill change my post anyway, though it seems unfair to force me to use stock SF when i am using SF in place of a capital ship, which wouldnt have to be stock :P

Offline Ramano

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Re: SPACE BATTLE SIMULATOR
« Reply #158 on: June 27, 2012, 01:41:39 PM »
I think what hop is trying to say is he used CP to pay for certain fighter squads instead of KCs. Which I would agree, if he is fleeting them like ships, he should get whatever he wants with in the tech hes using.

Which what Hale is saying is in the real game that wouldnt fly. You start with everything having Z-95s and republic fleet marines, and ANYTHING else must be built separately.
« Last Edit: June 27, 2012, 01:43:28 PM by Ramano »

Offline SWSF Hoppus

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Re: SPACE BATTLE SIMULATOR
« Reply #159 on: June 27, 2012, 01:45:54 PM »
updated, lets carry on and battle :D

Offline SWSF Hale

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Re: SPACE BATTLE SIMULATOR
« Reply #160 on: June 27, 2012, 04:21:04 PM »
<> ISD-II AVENGER  <>
Flagship of the 1st Imperial Expeditionary Force
Ultor Imperium | Avenger of the Empire
Commanding Officer: COMMODORE Lucidius Hale



   "Commodore, we have enemy ships in sector 27!" ... "IT'S A TRAP!" ... As the ISD-II Avenger detected the the MC-80 and her support ships entering high orbit, it reversed course and moved to B-2 where it would engage the Rebels with maximum prejudice! Starfighters were launched and formed up combat space patrol positions while the auxiliaries moved in and assaulted the MC-80 with vengeance.

"Alright, let's see what this ship can do..."


Action Summary
1. Moved from A-1 to B-2.
2. All auxiliary craft and starfighters are launched.
3. Starfighters on CSP. Elite TIE/Int on CSP, all other TIE/Ints form TIE Swarm.
4. All auxiliary craft moved to C-4.
5. Commenced Attacking (see Attack Summary). Attention > Hoppus.


<> ISD-II Avenger
Onboard Hero: Imperial Officer [Commodore] Lucidius Hale
Location: B-2 | Status: Scanning | UCR: 3 | Shields: 1980/1980 | Armor: 1980/1980 | Hull: 1760/1760 | Systems: 990/990

>> Elite TIE Interceptor Squadron Black Knight 1
Location: B-2 | Status: CSP | UCR: 10 | Armor: 360/360

>> TIE Interceptor Swarm The Black Knights
Location: B-2 | Status: CSP | UCR: 8 | Armor: 1200/1200

>> TIE Interceptor Squadron Black Knight 2
Location: B-2 | Status: TIE Swarm (CSP) | UCR: 10 | Armor: 240/240

>> TIE Interceptor Squadron Black Knight 3
Location: B-2 | Status: TIE Swarm (CSP) | UCR: 10 | Armor: 240/240

>> TIE Interceptor Squadron Black Knight 4
Location: B-2 | Status: TIE Swarm (CSP) | UCR: 10 | Armor: 240/240

>> TIE Interceptor Squadron Black Knight 5
Location: B-2 | Status: TIE Swarm (CSP) | UCR: 10 | Armor: 240/240

>> TIE Interceptor Squadron Black Knight 6
Location: B-2 | Status: TIE Swarm (CSP) | UCR: 10 | Armor: 240/240


>> Gamma Assault Shuttle Kappa 1 ~ 24
Location: C-4 | Status: Attacking | UCR: 4 | Shields: 30/30 | Armor: 30/30 (each)

>> Lambda Shuttle Upsilon 1 ~ 12
Location: C-4 | Status: Attacking | UCR: 4 | Shields: 20/20 | Armor: 20/20 (each)

>> Imperial Landing Barge Omicron 1~15
Location: Hangar | Status: Loaded | UCR: 1 | Shields: 100/100 | Armor: 100/100
--> Onboard Infantry: 1000/1000 Imperial Fleet Trooper Squads | 400/400
--> Imperial Stormtrooper Squads | 70/70 Imperial ARC Squads Onboard
--> Vehicles: 45/45 AT-ST Walkers | 45/45 Speeder Bikes

>> Imperial Royal Guard Crimson Guard 1 & 2
Location: Command Deck | Status: Standing Guard | UCR: 12 | Armor: 160 (each)

>> Viper Probe Droid Theta 1~10
Location: Hangar | Status: --- | UCR: 10 | Armor: 20/20 (each)


Attack Summary
1. ISD-II Avenger fires (+10% Attack) 50 TLBs + 50 HTLCs + 20 IBs @ Foamwander in C-4 for 1320 Damage x UCR (3/3) = 1320 Total Damage.
2. GAS Kappa 1~24 fires 96 TLCs + 48 LICs + 48 LCs @ MC-80 Foamwander in C-4 for 864 Damage x UCR (4/3):1 = 864 Total Damage.
3. L/SHU Upsilon 1~12 fires 72 LBs @ MC-80 Foamwander in C-4 for 216 Damage x UCR (5/3):1 = 216 Total Damage.

Damage Summary
MC-80 Foamwander ... 2400 Damage!

« Last Edit: June 27, 2012, 04:22:57 PM by GCW Hale »
LUCIDIUS HALE
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Offline Ramano

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Re: SPACE BATTLE SIMULATOR
« Reply #161 on: June 27, 2012, 09:36:01 PM »
Craft launch and enter the atmosphere. Troops launch and take positions on the ground, let the hell begin.

Summary:
Look above

Status:
Venator Star Destroyer (VNSD) *Flagship*
Location: G-1 *landed*
Cost: 1400 KCs
Production Time: 14 Days
Length: 1140 meters
Hyperdrive: x1
Shields: 1368
Armor: 1254
Hull: 704
Systems: 640
Speed: Slow (1)
Maneuver: (2)
Weapons:
10 Dual Heavy Turbolaser Cannons (200)
50 Heavy Laser Cannons (100)
Onboard Units:
4 Republic Z-95 Squadrons (Launched)
3 Republic Z-95 Squadrons (Launched)
1 Elite X-Wing Squadron (Launched)
6 L/SHUs (Launched)
10 L/SHUs (Launched)
14 A-Trans (Launched)
400 Fleet Marine Squads (Launched)
100 Republic Vanguard Squads (Launched)
Notes: Capable of entering the atmosphere and making planetary landings.

Dreadnaught Heavy Cruiser (DREAD)
Location: G-1 *landed*
Cost: 900 KCs
Production Time: 9 Days
Length: 700 meters
Hyperdrive: x2
Shields: 700
Armor: 700
Hull: 700
Systems: 350
Speed: Slow (1)
Maneuver: (2)
Weapons:
50 Heavy Turbolaser Cannons (500)
1 Tractor Beam Projector (100m)
Onboard Units:
3 B-Wing Squadrons (Launched)
400 Republic Fleet Marine Squads (Launched)
100 Republic Vanguard Squads (Launched)
Notes: Can enter atmosphere and make planetary landings.

Fighter Group 1: Atmosphere
7/7 Republic Z-95 Squadrons
3/3 B-Wing Squadrons
1/1 Elite X-Wing Squadron

Aux Group 1: Atmosphere
16/16 L/SHUs
14/14 A-Trans

Ground Group 1: G-1
800/800 Republic fleet marine squads
200/200 Republic Vanguard squads

Offline SWSF Hoppus

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Re: SPACE BATTLE SIMULATOR
« Reply #162 on: June 27, 2012, 09:41:16 PM »
MC80 Star Cruiser Foamwander
Flagship of the Jedi Order & the First Defense Fleet


  "Commander, sensors showing a large cruiser closing in. From its energy reading it looks like a Star Destroyer."

  "Bring up our visual sensors for that quadrant," Qualas ordered. The viewport was replaced with a jumping, magnified view of the field of space before them. The gray dagger shape was immediately recognizable.

  "Closing in fast," the sensors officer reported. "She'll be in range any moment."

  "All units to battle stations," Qualas ordered. "All units deploy as ready."

  "Their picket line has reached maximum range."

  The magnified view was replaced again with the bridge's regular field of view. The Star Destroyer was easily recognizable as it charged towards them. The blackness of space was at once full of red and green laser fire as the skirmish lines collapsed on each other.

  "Star Destroyer, Mark-II, looks like the Avenger," Anoma's gravely voice interjected. He turned from Qualas and issued a stream of orders that scattered the bridge officers to their stations. The command module's holographic projection changed to a three dimensional, tactical display of the space battle that had just erupted around them. Dozens of small red indicators drifted around the mass of the Star Destroyer, while several green blips rushed from the projection of the Foamwander to meet them.

  An instant later, all hell broke loose. The Star Destroyer's gunners had no trouble targeting the larger command ship, their green lances of energy smashing into the cruisers forward shields.

  Qualas studied the projection. The skirmish line collapsed as the Foamwander's escort was overwhelmed, and in a single breath a swarm of small ships fell on them in marauding runs.

  "Sir, we can't sustain that Star Destroyer's fire much longer," Anoma said.

  "Helm, reverse course. Horsehead and Crab to stay behind us." Qualas knew the smaller frigates' shields would withstand not even a single broadside from the powerful guns. Better that the Foamwander stomach the first attack. "All starfighters: engage freely. Bring back all picket ships to cover our retreat."

  The battle had begun. It was far from over.


Action Summary
1. All units deploy.
2. All fighters & auxiliary units move to B2 and engage (GCW Hale).
2. MC80 Foamwander, NEB Crab, NEB Horsehead fire weapons then withdraw to DSZ1.

Attack Summary
1. MC80 Foamwander fires 48 TLB (576) + 20 IB (100) @ ISD-II Avenger
Damage: 676 * UCR(3/3) = 676 pts

2. YT1300s Blade 1~18 fire 36 HQLC (288) + 36 ACM (108) + 36 IC (108) @ TIE Swarm Black Knights
Damage: 504 * UCR (8/8) = 504 pts

3. X-Wing Squads Pike 2~5 fire 192 LC (192) + 96 PT (288) @ TIE Swarm Black Knights
Damage: 480 * UCR (6/8) = 420 pts

4. E-Wing Squads Katana 1~2 fire 72 HLC (144) + 24 APT (96) @ TIE Swarm Black Knights
Damage: 240 * UCR (7/8) = 210 pts

5. Elite X-Wing Squad Pike 1 fires 48 HLC (96) + 24 APT (96) @ TIE Swarm Black Knights
Damage: 192 * UCR (6/8) = 144 pts

6. A-Wing Squads Nomad 1~2 fire 48 HLC (96) + 48 ACM (144) @  Elite TIE Int Squad Black Knight 1
Damage: 240 * UCR (10/10) = 240 pts

7. Z95 Headhunter Squads Oak 1~6 fire 144 LC (144) + 144 CM (288) @ ISD-II Avenger
Damage: 432 * UCR (5/3) = 432 pts

8. Lambda Shuttles Mace 1~10 fire 60 LB (180) @ GAS Kappa
Damage: 180 * UCR (5/4) = 180 pts

9. YT1300 Blade 19~20 fire 4 HQLC (32) + 4 ACM (12) + 4 IC (12) @ GAS Kappa
Damage: 56 * UCR (8/4) = 56 pts

10. NEB Horsehead fires 12 TLB (144) + 12 HLC (24) + 2 PT (6) @ GAS Kappa
Damage: 174 * UCR (5/4) = 174 pts

11. NEB Crab fires 12 TLB (144) + 12 HLC (24) + 2 PT (6) @ GAS Kappa
Damage: 174 * UCR (5/4) = 174 pts

Damage Summary:
ISD-II Avenger - 1,108 pts
TIE Swarm Black Knights - 1,278 pts (engaged & destroyed)
Elite TIE Interceptor Squad Black Knights 1 - 240 pts (engaged & destroyed)
GAS Kappa - 404 pts (6 destroyed, 1 damaged (16/30 armor)


Elite X-Wing Squad Pike 1 >> B2 | UCR: 6 | S: 312/312 | A: 234/234
Z95 Headhunter Squad Oak 5 >> B2 | UCR: 5 | S: 144/144 | A: 144/144
Z95 Headhunter Squad Oak 6 >> B2 | UCR: 5 | S: 144/144 | A: 144/144

MC80 Foamwander >> DSZ1 | UCR: 3 | S: 200/2600 | A: 1560/1560 | H: 1430/1430 | Sys: 650/650
 . X-Wing Squad Pike 2 >> B2 | UCR: 6 | S: 312/312 | A: 156/156
 . X-Wing Squad Pike 3 >> B2 | UCR: 6 | S: 312/312 | A: 156/156
 . X-Wing Squad Pike 4 >> B2 | UCR: 6 | S: 312/312 | A: 156/156
 . X-Wing Squad Pike 5 >> B2 | UCR: 6 | S: 312/312 | A: 156/156
 . E-Wing Squad Katana 1 >> B2 | UCR: 7 | S: 264/264 | A: 264/264
 . E-Wing Squad Katana 2 >> B2 | UCR: 7 | S: 264/264 | A: 264/264
 . A-Wing Squad Nomad 1 >> B2 | UCR: 10 | S: 240/240 | A: 120/120
 . A-Wing Squad Nomad 2 >> B2 | UCR: 10 | S: 240/240 | A: 120/120
 . YT1300 Blade 1~18 >> B2 | UCR: 8 | S: 35/35 | A: 35/35 | Sys: 35/35
   ... Onboard Infantry: 54/54 Republic Fleet Marine Squads
 . Lambda Shuttles Mace 1~6 >> B2 | UCR: 5 | S: 20/20 | A: 20/20 | Sys: 20/20
 . GR75 Transports Libertad 1~6 >> Hangar | UCR: 4 | S: 90/90 | A: 90/90 | Sys: 90/90
   ... Onboard Infantry: 425/425 Fleet Marine Squads  100/100 Commando Squads  75/75 Republic Assault Troopers 
   ... Onboard GAVs: 20/20 Combat Landspeeders  10/10 T47 Airspeeders


NEB Horsehead >> DSZ1 | UCR: 5 | S: 300/300 | A: 150/150 | H: 150/150 | Sys: 159/150
 . Z95 Headhunter Squad Oak 1 >> B2 | UCR: 5 | S: 144/144 | A: 144/144
 . Z95 Headhunter Squad Oak 2 >> B2 | UCR: 5 | S: 144/144 | A: 144/144
 . Lambda Shuttles Mace 7~8 >> B2 | UCR: 5 | S: 20/20 | A: 20/20 | Sys: 20/20
 . YT1300 Blade 19 >> B2 | UCR: 8 | S: 35/35 | A: 35/35 | Sys: 35/35


NEB Crab >> DSZ1 | UCR: 5 | S: 300/300 | A: 150/150 | H: 150/150 | Sys: 159/150
 . Z95 Headhunter Squad Oak 3 >> B2 | UCR: 5 | S: 144/144 | A: 144/144
 . Z95 Headhunter Squad Oak 4 >> B2 | UCR: 5 | S: 144/144 | A: 144/144
 . Lambda Shuttles Mace 9~10 >> B2 | UCR: 5 | S: 20/20 | A: 20/20 | Sys: 20/20
 . YT1300 Blade 20 >> B2 | UCR: 8 | S: 35/35 | A: 35/35 | Sys: 35/35

Offline Dementat

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Re: SPACE BATTLE SIMULATOR
« Reply #163 on: June 28, 2012, 05:00:40 PM »
As a battle raged in the distance, Cammander Parrault ordered his units a little closer. They were still, however, too far removed from the action to do anything.

Summary:
Moved from B-6 to B-5.


Starfighter Group
   Location: B-5    Action: CSP    Armor: 1992/1992
TIE Fighter Squadron RH-001
TIE Fighter Squadron LH-001
TIE Advanced Squadron RH-002
TIE Advanced Squadron LH-002
TIE Avenger Squadron RH-003
Elite TIE Interceptor Squadron LH-003


Auxiliary Group
Lambda-class Assault Shuttles (16)
    Location: Hangar    Action: N/A    Armor: 20/20 each    Shields: 20/20 each
Gamma-class Assault Shuttles (32)
    Location: Hangar    Action: N/A    Armor: 30/30 each    Shields: 30/30 each


Capital Ships
**Victory Star Destroyer Mk-II Right Hand**
Location: B-5    Heading: B-4
Shields: 1100/1100    Armor: 1100/1100    Hull: 900/900    Systems: 500/500
Troops: 25 ARC Trooper Squads    150 Stormtroopers Squads    350 Fleet Trooper Squads
GAVs: 15 AT-ST    15 Speeder Bikes


Victory Star Destroyer Mk-II Left Hand
Location: B-5    Heading: B-4
Shields: 1000/1000    Armor: 1000/1000    Hull: 900/900    Systems: 500/500
Troops: 25 ARC Trooper Squads    150 Stormtroopers Squads    350 Fleet Trooper Squads
GAVs: 15 AT-ST    15 Speeder Bikes


Charger Consular Cruiser Throbbing Cod
Location: B-5    Heading: B-4
Shields: 115/115    Armor: 115/115    Hull: 60/60    Systems: 60/60

(\/)ighty RE

Offline SWSF Hale

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Re: SPACE BATTLE SIMULATOR
« Reply #164 on: June 28, 2012, 07:13:00 PM »
<> ISD-II AVENGER  <>
Flagship of the 1st Imperial Expeditionary Force
Ultor Imperium | Avenger of the Empire
Commanding Officer: COMMODORE Lucidius Hale



   "Commodore, that cruiser can't repel fire of our magnitude, they're on the run!"

   The bridge crew erupted with battle elation, sounding off a "HUZZAH!" but the joy was quickly cut short with a report from the Tactical Officer, "Sir, their starfighters and support craft have mobilized. I suggest sounding the collision alarm."

   "Very well, sound the alarm lieutenant," ordered Hale. Within seconds, red lights started flashing and a short but loud horn blast could he heard everywhere: all hands were now braced for impact. "Lieutenant Winston, report incoming!"

   "Yes sir," she replied, taking a quick look at her ComScan data screens. The enlisted ComScan Supervisor spoke with her for a few moments before she finally replied, "Commodore, we have no less than 144 individual starfighter bearings, it's a mixed group but X-Wings are up front leading the attack group; 28 other auxiliaries are also inbound, shuttles and freighters."

   Hale nodded, "Thank you Winston," then hurried over the viewport where he could see the attack coming in. By now the stern of the Mon Calamari Cruiser was in full view. The Foamwander was officially bugging out.

   The XO, Commander Kraken, "Sir, our orders in this system expire very soon, we may only have time for one last attack maneuver, what are your orders?"

   "Commander, I prefer to have my Mon Calamari fried and served with a salad. Ready all stations... we're going after them!" Hale ran over the driving and steering station, "Helm, rudder amidships and steady on present course, I want FLANK SPEED now!"

   "Flank speed, aye cap'n!"

   "Tactical, let me know when we're in weapons range, in the meantime, redirect the auxiliaries to match our target!" It took a while, but the Avenger was able to close in on the Foamwander, and all arcs were rapidly gaining acquisition. The venerable Mon Calamari Cruiser was a formidable carrier but was no match for the firepower of a real warship.

   "Sir, all weapons have acquired target," prompted the Tactical Officer.

   "Fire at will!"


Action Summary
1. Moved from B-2 to C-2 to DSZ-1.
2. Auxiliary Craft move to DSZ-1.
3. Starfighters hold position and return fire.
4. Continued Attacking (see Attack Summary). Attention > Hoppus.


<> ISD-II Avenger
Onboard Hero: Imperial Officer [Commodore] Lucidius Hale
Location: DSZ1 | Status: Scanning | UCR: 3 | Shields: 872/1980 | Armor: 1980/1980 | Hull: 1760/1760 | Systems: 990/990

>> Elite TIE Interceptor Squadron Black Knight 1
Location: B-2 | Status: Engaged and Returning Fire (Broke CSP) | UCR: 10 | Armor: 120/360

>> TIE Interceptor Swarm The Black Knights
Location: B-2 | Status: KIA-Return Fire UCR: 8 | Armor: 000/1200

>> TIE Interceptor Squadron Black Knight 2
Location: B-2 | Status: TIE Swarm (KIA) | UCR: 10 | Armor: 000/240

>> TIE Interceptor Squadron Black Knight 3
Location: B-2 | Status: TIE Swarm (KIA) | UCR: 10 | Armor: 000/240

>> TIE Interceptor Squadron Black Knight 4
Location: B-2 | Status: TIE Swarm (KIA) | UCR: 10 | Armor: 000/240

>> TIE Interceptor Squadron Black Knight 5
Location: B-2 | Status: TIE Swarm (KIA) | UCR: 10 | Armor: 000/240

>> TIE Interceptor Squadron Black Knight 6
Location: B-2 | Status: TIE Swarm (KIA) | UCR: 10 | Armor: 000/240


>> Gamma Assault Shuttle Kappa 1 ~ 16
Location: DSZ1 | Status: Attacking | UCR: 4 | Shields: 30/30 | Armor: 30/30 (each)

>> Gamma Assault Shuttle Kappa 17
Location: DSZ1 | Status: Attacking | UCR: 4 | Shields: 00/30 | Armor: 16/30

>> Gamma Assault Shuttle Kappa 18 ~ 24
Location: DSZ1 | Status: KIA-Return Fire | UCR: 4 | Shields: 00/30 | Armor: 00/30 (each)

>> Lambda Shuttle Upsilon 1 ~ 12
Location: DSZ1 | Status: Attacking | UCR: 4 | Shields: 20/20 | Armor: 20/20 (each)

>> Imperial Landing Barge Omicron 1~15
Location: Hangar | Status: Loaded | UCR: 1 | Shields: 100/100 | Armor: 100/100
--> Onboard Infantry: 1000/1000 Imperial Fleet Trooper Squads | 400/400
--> Imperial Stormtrooper Squads | 70/70 Imperial ARC Squads Onboard
--> Vehicles: 45/45 AT-ST Walkers | 45/45 Speeder Bikes

>> Imperial Royal Guard Crimson Guard 1 & 2
Location: Command Deck | Status: Standing Guard | UCR: 12 | Armor: 160 (each)

>> Viper Probe Droid Theta 1~10
Location: Hangar | Status: --- | UCR: 10 | Armor: 20/20 (each)


Attack Summary
1. ISD-II Avenger fires (+10% Attack) 50 TLBs + 50 HTLCs + 20 IBs @ Foamwander in DSZ-1 for 1320 Damage x UCR (3/3) = 1320 Total Damage.
2. GAS Kappa 1~24 fires 96 TLCs + 48 LICs + 48 LCs @ MC-80 Foamwander in C-4 for 864 Damage x UCR (4/3):1 = 864 Total Damage.
3. L/SHU Upsilon 1~12 fires 72 LBs @ MC-80 Foamwander in C-4 for 216 Damage x UCR (5/3):1 = 216 Total Damage.
4. TIE Interceptor Swarm The Black Knights fires 240 SFS LCs at Elite X-Wing Pike 1 in B-2 for 480 Damage x (UCR 8/6):1 = 480 Damage.
5. Elite TIE Interceptors Black Knight 1 fires 48 SFS ALCs at Elite X-Wing Pike 1 in B-2 for 144 Damage x (UCR 10/6):1 = 144 Total Damage.

Damage Summary
MC-80 Foamwander ... 2400 Damage! (DISABLED with 790 Hull)
Elite X-Wing Squadron Pike 1 ... 624 Damage! (DESTROYED)

Scorecard
Kills: (1) Elite X-Wing Squad [+200 KCs]
Disabled: (1) MC-80 [+0 KCs]
Losses: (5) TIE Interceptor Squadrons [-300 KCs] + (6) Gamma Shuttles [-360 KCs] = 660 KCs
Real Score: -460 KCs

LUCIDIUS HALE
STAR WARS SIMMING FORUM