Author Topic: OOC Chat  (Read 794765 times)

Offline SWSF Eidolon

  • Space Pope
  • Administrator
  • SWSF Member
  • Posts: 2,249
Re: GCW: OOC
« Reply #570 on: June 28, 2012, 02:13:28 PM »
Is it possible to perhaps add a couple of worlds that would geographically be located somewhat nearby Y'Toub System (Nal Hutta/Nar Shaddaa)?

Hutt Space basically does not exist in this version as none of the planets within it are accounted for, granted I realize we are not trying to include every known system, but as a Hutt pursuing Hutt agendas. . I need some place to extend!


Planets I'd be interested in seeing. . .

The Si'Klaata Cluster - includes planets of Kintan (homeworld of Nikto), Klatooine (homeworld of Klatooinians, obviously) and Vodran (also obviously homeworld of the Vodran).  All these species are part of the general entourage of species seen in Hutt service (their worlds were subjugated and their races enslaved by the Hutts)

Toydaria - Watto's peoples homeworld.

Gamorr - Green Pigs home.


Just a query/suggestion.
~J
SWSF 'til Death

Offline SWSF Hale

  • FP Game Master
  • Administrator
  • SWSF Member
  • Posts: 2,220
  • "I find your lack of faith disturbing..."
Re: GCW: OOC
« Reply #571 on: June 28, 2012, 02:39:45 PM »
If so, they can be SL-worlds only. With Full Launch on Monday, I'm not trying to make any last minute changes/ =)
LUCIDIUS HALE
STAR WARS SIMMING FORUM

Offline SWSF Hoppus

  • Administrator
  • SWSF Member
  • Posts: 2,413
Re: GCW: OOC
« Reply #572 on: June 28, 2012, 03:42:54 PM »
Damn its tough to choose a starting fleet . . . MC80? Or combination of smaller craft? Arg!

Offline SWSF Hale

  • FP Game Master
  • Administrator
  • SWSF Member
  • Posts: 2,220
  • "I find your lack of faith disturbing..."
Re: GCW: OOC
« Reply #573 on: June 28, 2012, 04:31:41 PM »
Some of my favorite NR/RA Fleet Combos:

MC80 Carrier Fleet MC-80 + NEB + NEB + NEB = 14 SF Squads, 33 AUX, 600 GI Squads, 30 GAV. Balanced enough to get the job done and give any Imperial Fleet a bad day. (Cost: 2500 KCs)

Rebel Strike Fleet RAF + RAF + QFBC + QFBC + NEB = 12 SF Squads and lots of firepower from the RAFs while your QFBCs hang back in Deep Space with the NEB standing guard. If the going gets rough, the RAFs are fast enough to book it and escape. (Cost: 2400 KCs)

MC60 Assault Force MC60 + QFBC + QFBC + (3) X-Wing Escort = 12 SF Squads, 12 AUX, 1200 GI Squads. Plenty of starfighters to plow a road for your MC60 and buy time for the GR75's to land and battle. (Cost: 2500 KCs)

FREEdom Fighters CORV + CORV + CORV + CORV + (3) Z-95 Escort + (12) L/SHU Escort = Wait, these guys should be on PDF! What are they doing attacking a system! Only 784 max damage out of this fleet! (Cost: FREE)
« Last Edit: June 28, 2012, 04:36:18 PM by GCW Hale »
LUCIDIUS HALE
STAR WARS SIMMING FORUM

Offline SWSF Hoppus

  • Administrator
  • SWSF Member
  • Posts: 2,413
Re: GCW: OOC
« Reply #574 on: June 28, 2012, 04:37:41 PM »
Haha! love the last one ;p

My big debate is the MC80, or no MC80. MC80 is expensive to replace but i guess its free to start :P. But the fleets with a MC80 are very weak on ground - though with X-Wings or Z95s onboard, you can raise some hell still with fewer troops I guess.

If no MC80, then I really like that MC60 set up.. hadn't come up with that one yet.

The RAF is sort of not tempting at 4 UCR... though i guess against most targets that arent ISDs it would do well enough ;p

Thanks for these suggestions!

Now to decide if its a Jedi or an Officer Hero Unit.. :P This is fun!

Offline SWSF Hale

  • FP Game Master
  • Administrator
  • SWSF Member
  • Posts: 2,220
  • "I find your lack of faith disturbing..."
Re: GCW: OOC
« Reply #575 on: June 28, 2012, 09:23:15 PM »
I were running with the Rebels, I would be half-tempted to go with this setup:

MC60 + QFBC + NEB + NEB + 1 Elite X-Wing escort. You get 10 SF Squads, enough ground units to actually take over a decently defended planet... AND the ability to split your fleet up if you need to respond to a crisis but don't want to commit everything (QFBC + NEB brings 6 SFs to the fight).

MC60 is also UCR4 with 400 damage to boot. Throw on the Jedi bonus and that's 440 damage and another 160 Armor points to the MC60 (which it needs). Not too shabby of a ship if I say so myself... because you'll have enough hitpoints to take a full attack and still skimp out alive (my ISD-II would only do 990 damage with guns alone). Granted, you might be close to getting disabled... but hey, at least you'll survive and be able to hyperescape.
LUCIDIUS HALE
STAR WARS SIMMING FORUM

Offline SWSF Hale

  • FP Game Master
  • Administrator
  • SWSF Member
  • Posts: 2,220
  • "I find your lack of faith disturbing..."
Re: GCW: OOC
« Reply #576 on: June 28, 2012, 10:09:41 PM »
Well then.. I think that settles the debate between the ISD-II and an MC-80 Fleet now does it?
LUCIDIUS HALE
STAR WARS SIMMING FORUM

Offline SWSF Hoppus

  • Administrator
  • SWSF Member
  • Posts: 2,413
Re: GCW: OOC
« Reply #577 on: June 28, 2012, 10:25:49 PM »
That the MC80 fleet is superior? Or vice versa?

The MC80 fleet should win, but "winning" means escaping with a few aux craft and starfighters. At least head on. The MC80 may be a little SF heavy? Both the ISD and the MC80 get destroyed in this scenario, though. I *should* have some craft left over. I don't think that this sort of engagement would be likely, though. I guess it depends on how players actually do things - will we expand, placing a few facilities here, a few there, etc? Making diverse targets with varying levels of defenses? Or will we move slow, build up, move on, build up, and only do full-fleet actions? The good thing is the x2 hyperspace-news rule, so if you're out banging around with all your fleet, and someone gets wind of it, your other assets are ripe targets. I'm really curious to see what happens, but I think it is going to be some time before there are any realistic targets to go after - home worlds are fortresses.


I like the MC60 setup you've shown quite a bit. You can go strong in space (like my current mock fleet) but that is pretty weak for taking a planet - only 600 trooper squads and like 30 GAVs I believe? You won't get much done with that, I don't think. But then, I think most of us are going to be in space most of the time, and attacking expansion planets with facilities rather than going head on against the homeworlds, at least for a good while. That ground contingent would be enough to knock out some facilities on the surface maybe. But if the MC80 gets caught out it can be crushed, especially if its SF escort has been weakened.
« Last Edit: June 28, 2012, 10:36:56 PM by GCW Hoppus »

Offline SWSF Hale

  • FP Game Master
  • Administrator
  • SWSF Member
  • Posts: 2,220
  • "I find your lack of faith disturbing..."
Re: GCW: OOC
« Reply #578 on: June 28, 2012, 11:17:17 PM »
The mock has shown that the ISD-II is "the most powerful warship in the galaxy". I chose to pursue you just to selfishly see what my life expectancy is, not necessarily to "win". With your MC-80 on the run, I could have turned around or targeted your fighters and aux instead... or simply ran away, having accomplished my goal to get your ship out of the system. Once the Real Game starts, you can bet your ass I'm investing in some starfighters though! Either way, I think the MC-80 fleet is at tactical parity with the ISD-II... so for balancing purposes I'm satisfied.

The first month or so is really going to be interesting... The way I see this game fanning out is everybody making a mad dash to expand to Barren Worlds or other worlds with meager defenses. Those are the places that are going to get hit hard first. Nobody in their right mind would attack a Stronghold alone early on, except for maybe Ramano. After that, people are going to try and hit other expansions because those are easy targets. Going all-out Space Superiority has never been a bad idea. The nice thing is just about any fleet configuration will run you 2400-2500 KCs to build from the ground up, so if a player's fleet gets knocked out.. he'll be able to get back up within a month's time, or run a Budget Buster fleet to save money.
LUCIDIUS HALE
STAR WARS SIMMING FORUM

Offline Ramano

  • SWSF Member
  • Posts: 1,385
Re: GCW: OOC
« Reply #579 on: June 28, 2012, 11:19:17 PM »
Yall do what you need to, im quite happy where im at on my highly built defense specialized stronghold PDF. Dont need other planets, you guys can have em, im gunna use my credits to build my hero, and then I will just beat you cause I will have more ships then you can legally field, mwuahahahaha!

Offline SWSF Hale

  • FP Game Master
  • Administrator
  • SWSF Member
  • Posts: 2,220
  • "I find your lack of faith disturbing..."
Re: GCW: OOC
« Reply #580 on: June 29, 2012, 02:39:07 AM »
Some of my favorite Imperial Combos:

"Cry Havoc! And let slip the Dogs of War!"
VSD-II + ACC = 5 TIEs, 60 AUX, 1500 Infantry, 90 GAVs / 1184 Raw Damage
A real Aux Carrier Fleet... It could literally send in the 60 AUX first as a Skirmishing Force and have them do damage until they all die before the main fleet moves in.

"IT'S A TRAP!" (24 CPs)
ISD + INT = All the power of the ISD with the INT to prevent you from retreating! Rack up the kills!!

"Full House... DREADs over NEBs"
DREAD + DREAD + NEB + NEB + NEB = 10 TIEs, 33 AUX, 900 Infantry / 1274 Ship Damage

Imperial Strike Force
STRK + STRK + ESC + ESC + SGAF = 16 TIEs, 41 AUX, 440 Infantry, 24 GAVs / 840 Ship Damage
A very effective space superiority fleet that can certainly match any Rebel Fleet in terms of SF Squadrons. With some advanced fighters it could even come out on top.
LUCIDIUS HALE
STAR WARS SIMMING FORUM

Offline Ramano

  • SWSF Member
  • Posts: 1,385
Re: GCW: OOC
« Reply #581 on: June 29, 2012, 08:08:07 AM »
Yeah the "its a trap" one... I dare you to use that garbage vs me, watch what happens when I fly circles around that slow ass ISD, and an INT is still a 1 shot kill, lol.

Offline SWSF Hoppus

  • Administrator
  • SWSF Member
  • Posts: 2,413
Re: GCW: OOC
« Reply #582 on: June 29, 2012, 08:24:50 AM »
ISD isnt slow... 2 speed

Offline Ramano

  • SWSF Member
  • Posts: 1,385
Re: GCW: OOC
« Reply #583 on: June 29, 2012, 10:04:53 AM »
Say wha? In what rhelm of existence is that taking place, cause in every game that has ever existed an ISD is SLOW. SLOW SLOW SLOW. 1 speed. I will have to have an uproar over this...

Offline SWSF Hoppus

  • Administrator
  • SWSF Member
  • Posts: 2,413
Re: GCW: OOC
« Reply #584 on: June 29, 2012, 10:14:33 AM »
Yes, I assumed it was 1 as well - you can see the results of that in Mock thread ;)