Author Topic: Mocha II Talk  (Read 57326 times)

Offline Ramano

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Re: Mocha II Talk
« Reply #90 on: January 30, 2021, 09:43:32 PM »
also, pertaining the mock, im willing to submit defeat. We are toast and i screwed my last post up anyway. I never paid for the attack run ap cost.

I might add though, the attack run in and of itself seems unnecessary and redundant. You are already paying 1 ap to move into the ships grid to attack it with only 1 player fleet per grid. And the weapon cost added in seems plenty limiting already.

Offline SWSF Hoppus

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Re: Mocha II Talk
« Reply #91 on: January 30, 2021, 09:45:03 PM »
I agree that the attack run cost should maybe only be paid by NON "Bomber" SFs, and Bombeers should pay an AP penalty to dogfight.

Also lets fight to the finish Ramano vamos!

Offline SWSF Hoppus

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Re: Mocha II Talk
« Reply #92 on: January 30, 2021, 10:02:34 PM »
also regarding factions, I would like to be hapan.

Offline SWSF Hale

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Re: Mocha II Talk
« Reply #93 on: January 31, 2021, 07:03:23 AM »
I like the idea of raising multiple banks, as we could associate an added upfront cost with that, i.e. 1 AP for the first bank, 2 AP for subsequent banks. This makes raising full shields somewhat costly if you want to bring 3 or 4 banks online.
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Offline SWSF Hoppus

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Re: Mocha II Talk
« Reply #94 on: January 31, 2021, 08:19:20 AM »
I like that! If you want to be a tank and not fire weapons etc.. the idea is you pay the extra ap every turn?

My one other thing is repair damage seems under powered.. spending an AP on 1 armor point is rarely a good investment

Offline SWSF Hoppus

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Re: Mocha II Talk
« Reply #95 on: January 31, 2021, 08:19:33 AM »
I am so excited!

Offline SWSF Hale

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Re: Mocha II Talk
« Reply #96 on: January 31, 2021, 04:15:11 PM »
I will revisit Damage Control.
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Offline SWSF Eidolon

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Re: Mocha II Talk
« Reply #97 on: January 31, 2021, 04:41:58 PM »
I like the multiple banks concept, and an associated AP upkeep cost any time more than 1 bank is kept raised for a following turn.  It would maybe have to be the same cost to keep it raised as it does to raise it, because otherwise being cheaper to maintain than to bring up makes it almost standard practice to raise a 2nd bank right away seeing as how no one is attacking in the 1st and maybe 2nd round yet.

So like

1st Turn- 1AP raises 1st bank, 2AP raises 2nd bank
2nd Turn- 1st bank always stays up for free, second/additional banks always costs same to keep up again, 2AP.



a 3rd Bank to raise/keep up would be 3AP obvi





will get my post up between tonite and tomorrow nite!

I like that move through Hop, forcing a reposition! Very cool =)
« Last Edit: January 31, 2021, 04:52:56 PM by SWSF Eidolon »
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Offline SWSF Hale

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Re: Mocha II Talk
« Reply #98 on: January 31, 2021, 08:23:52 PM »
Well we already have some sense of what that might look like in virtue of the Interdictor, which has to spend AP every round to keep the gravity wells online.

I wouldn't want to make shields banks too costly, but just enough so that the big cruisers can really benefit by going into "tank mode" if they need to.

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Offline SWSF Hale

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Re: Mocha II Talk
« Reply #99 on: January 31, 2021, 08:34:15 PM »
Forgot to add...

If a capital ship blows up, but has SF/AUX onboard, they cannot be launched as the ship is blowing up.

Try to think of the sequence of events in our battles as happening very quickly. Perhaps, every round = 1 minute "real time." And something like launching large amounts of starfighters takes time, even if in the case of droid fighters its "free" from an AP standpoint. 

When you rewatch the space battle of Scarif you can get a sense for the rapid pace of it. Within a few minutes the MC75's shields are down to 50% for crying out loud!
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Offline SWSF Hoppus

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Re: Mocha II Talk
« Reply #100 on: January 31, 2021, 09:51:51 PM »
Yeah, in in that same vein, it is why I prefer no return fire. With return fire, I feel like it makes attacks almost pointless, since everyone gets an exchange no matter what...

Offline Ramano

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Re: Mocha II Talk
« Reply #101 on: January 31, 2021, 10:58:17 PM »
Oh, you "forgot" to add... convienient now i got a ship going down with 7 squads of fighters on it. Lmao!

Nah im just kidding, its cool i figured that already, just thought id throw it out there.

But as for the 3 starvipers from that ship i DID have launched? Can i interchange them with the other PBC? Are they still useable even? Its not really covered in the rules but i see it happenning a lot so figure now is as best a time to cover it as any.

Offline SWSF Hale

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Re: Mocha II Talk
« Reply #102 on: February 01, 2021, 09:11:39 AM »
They are free-floaters. Assume they are Fleet Escort.
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Offline SWSF Eidolon

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Re: Mocha II Talk
« Reply #103 on: February 01, 2021, 06:35:20 PM »
Ok, posted, pending completion of answering this question and the handful of support units I gotta finish AP use for..

BUT..

Hop had engaged my 4 As and 1 VCX in E3 with 5 Vulture Droids.  All of those Vulture Droids are destroyed now in my post I believe, but are my Engaged units that are still alive (AW Purple & Violet) considered freed up or no?  I was somewhat confused by a couple statements when that was addressed earlier
« Last Edit: February 01, 2021, 06:41:19 PM by SWSF Eidolon »
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Offline SWSF Hoppus

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Re: Mocha II Talk
« Reply #104 on: February 01, 2021, 08:59:02 PM »
I think cost of units needs some adjustment. Hale are you using a formula to arrive at a credit cost?

Equal cost fleets and the TF tech got housed... i mean we are essentially toasted and yall are at greater than half strength. It feels like whoever has to move and strike first gets boned?