Author Topic: Flashpoint Cantina (OOC)  (Read 167224 times)

Offline SWSF Hale

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Flashpoint Cantina (OOC)
« on: December 05, 2018, 09:36:17 AM »
Bringing sexy back.
LUCIDIUS HALE
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Offline SWSF Hoppus

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Re: Flashpoint Cantina (OOC)
« Reply #1 on: December 06, 2018, 06:34:23 AM »
So, I dislike very much a "combat only" game. The advantages of Flashpoint and its simple rule set (real flashpoint: no arcs, grids, etc, really simple combat) was that it made more time/space for story being the more important factor.

My 2 cents :)

Offline SWSF Hale

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Re: Flashpoint Cantina (OOC)
« Reply #2 on: December 06, 2018, 07:18:42 AM »
Head on over to AJ then.

Here's your nickel back. =)
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Offline EmperorSeverus

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Re: Flashpoint Cantina (OOC)
« Reply #3 on: December 06, 2018, 08:57:50 AM »
I agree with Hoppus.
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Offline SWSF Hale

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Re: Flashpoint Cantina (OOC)
« Reply #4 on: December 06, 2018, 10:56:29 AM »
Well to be fair, emphasis on combat doesn't mean characters will be non-existent. I'm just trying to be realistic with the commitment level.

By all means develop a character and continue it from one campaign to the next, if you think it's doable.
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Offline SWSF Eidolon

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Re: Flashpoint Cantina (OOC)
« Reply #5 on: December 08, 2018, 04:42:30 PM »
Word on commitment level.  One game at a time is my sustainable limit. Im in for AJ Hapans for awhile til we have a diff community game.



Im always waiting for a jedi v dark only game.where we got a saber and power duel system. :-*
« Last Edit: December 08, 2018, 04:45:45 PM by SWSF Eidolon »
~J
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Offline EmperorSeverus

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Re: Flashpoint Cantina (OOC)
« Reply #6 on: December 08, 2018, 05:15:39 PM »
I'm also with Eid on one game at a time
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Offline gallpizi

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Re: Flashpoint Cantina (OOC)
« Reply #7 on: August 10, 2019, 09:52:18 PM »
Are we still bringing sexy back?
Simming on the SWSF in AOL since 1999.
Let's bring back the glory days!

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Offline SWSF Hale

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Re: Flashpoint Cantina (OOC)
« Reply #8 on: August 11, 2019, 08:23:08 AM »
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Offline gallpizi

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Re: Flashpoint Cantina (OOC)
« Reply #9 on: August 11, 2019, 01:25:54 PM »
-Grins- I came back at the right time then!
Simming on the SWSF in AOL since 1999.
Let's bring back the glory days!

Co-Host: Coruscant Pulse Podcast.

Offline EmperorSeverus

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Re: Flashpoint Cantina (OOC)
« Reply #10 on: August 12, 2019, 04:35:42 PM »
Why do we have to have wildly different rules and specs every game? Can't we just have classic SWSF forever, with only minor tweaks and optional rules like arcs and slicing sometimes selected and sometimes not?

#HoppusYou'reMyOnlyHope
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Offline SWSF Hale

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Re: Flashpoint Cantina (OOC)
« Reply #11 on: August 12, 2019, 06:33:41 PM »
Stay tuned for Hop's game then, because he's all about the AE nostalgia fest. I'm trying to build something that doesn't require that much time input, and strike the right balance between the traditional West End Games-inspired specs and something more modern. The After Jakku specs were perhaps a little too modern, so I'm trying to swing back a little the other way with these FP specs.

Take a WEG-inspired ISD like this one:

Sorry but you are not allowed to view spoiler contents.

Then compare it to the ISD being used for this game. It should be fairly clear that all I'm doing is chopping off a zero. 60 becomes 6. 12 SF become 1. etc.
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Offline gallpizi

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Re: Flashpoint Cantina (OOC)
« Reply #12 on: August 16, 2019, 09:47:18 PM »
I really like the setup thus far. 
Simming on the SWSF in AOL since 1999.
Let's bring back the glory days!

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Offline SWSF Hale

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Re: Flashpoint Cantina (OOC)
« Reply #13 on: August 17, 2019, 10:13:51 PM »
Thanks. Should be ready for soft-open by next week. Just need to hammer out the TF stuff and get the Warbook finished!
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Offline gallpizi

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Re: Flashpoint Cantina (OOC)
« Reply #14 on: August 22, 2019, 04:55:23 PM »
-Licks Chops-
Simming on the SWSF in AOL since 1999.
Let's bring back the glory days!

Co-Host: Coruscant Pulse Podcast.