Hey Guys
Was wondering how open Imperial players would be to 'fudging the numbers' on the SSD a bit to make it more affordable, less extreme?
I haven't worked out specs, but just to spit ball..
* And not, this will adjust prices across the board again
![Smiley :)](http://swsfonline.com/Smileys/classic/smiley.gif)
so if you wanna do this tell me asap. *
SSDExecutor-class Super Star Destroyer
Cost in Credits: 9,334 MC
Production Time: 16 Weeks
Monthly Upkeep: 2,333 MC
Length: 4,000 Meters
Crew: 44,889
Troops: 18,000
Ground Units:
12 Landing Barges
2 Pre-fabricated Imperial Garrison Bases
50 Vehicles
Movement Points: 1
Maneuverability: 1
Shields: 4,000 Points
Hull: 4,000 Points
Power Systems: 4,000 Points
Weapons Systems:
100 Turbolaser Batteries (800/0/800/2000)
100 Turbolaser Cannons (600/300/600/1500)
100 Concussion Missile Launchers (200/400/400/1200)
100 Ion Cannons (600/200/0/0)
100 Laser Cannons (200/100/400/800)
15 Tractor Beam Projectors (1500m)
Launch Bays:
2 Large Bays
Onboard Craft:
12 Fighter Squadrons
28 Auxiliary Craft
Special Capabilities/Notes: Due to their massive size, Super Star Destroyers can only concentrate 50% of weapons on units one third their size and smaller; 25% of their weapons on units on sixth their size and smaller. No more than 25% of its weapons can be used to down warheads. May not enter atmosphere. Only one may be in service at any time (per faction). Prefab garrison bases do not pay maintenance unless deployed (paid at the moment of deployment, prorated for the remaining days in month).