Author Topic: Unique Tech + R&D  (Read 11347 times)

Offline SWSF Hale

  • FP Game Master
  • Administrator
  • SWSF Member
  • Posts: 2,220
  • "I find your lack of faith disturbing..."
Unique Tech + R&D
« on: June 16, 2018, 03:19:59 PM »
Prior to launch, players can send me any ideas they have to give their faction some more tech flavor. Here's the catch: one idea only.

If there's some capital ship, or starfighter, or whatever that you "just gotta have no matter what" send it my way (or post it here) and I'll incorporate it into the Warbook as a faction-specific unit.

LUCIDIUS HALE
STAR WARS SIMMING FORUM

Offline SWSF Eidolon

  • Administrator
  • SWSF Member
  • Posts: 2,242
  • Let the rabbits wear glasses
Re: Unique Tech + R&D
« Reply #1 on: June 18, 2018, 03:51:23 PM »


TIE Striker please since first seen at Scarif!  Is noted as more atmospheric oriented.  Perhaps Ground Grid UCR bonus or something perhaps?

Also has a pair of regular TIE lasers and a pair of heavier lasers from the looks of it.  Specs are slightly convoluted in that laser cannon assignment area.  Wookiee article on it is good, even notes their continued use at Battle of Jakku.

Also states has Proton Bombs.  That could be a cool spec game element =)

Perhaps an Open Space UCR penalty against them maybe to offset other area of operation based bonuses?
~J
SWSF 'til Death

Offline SWSF Hale

  • FP Game Master
  • Administrator
  • SWSF Member
  • Posts: 2,220
  • "I find your lack of faith disturbing..."
Re: Unique Tech + R&D
« Reply #2 on: June 18, 2018, 06:19:48 PM »
Boom. Kind of a crossover Interceptor/Bomber.


TIE STRIKER (TIE/S)
COST:     22 GC
CLASS:    Heavy SF (2)
AP:       3
UCR:      5
SHIELDS:  0
ARMOR:    3
WEAPONS:
  4 Laser Cannons (RNG 0/DMG 1)
  1 Proton Bomb (RNG 0/DMG 3)
NOTES: +2 UCR while operating in the HALO Zone. Proton Bombs can only be used against Capital Ships and Facilities.
« Last Edit: August 23, 2018, 10:14:11 PM by SWSF Hale »
LUCIDIUS HALE
STAR WARS SIMMING FORUM

Offline SWSF Hale

  • FP Game Master
  • Administrator
  • SWSF Member
  • Posts: 2,220
  • "I find your lack of faith disturbing..."
Re: Unique Tech + R&D
« Reply #3 on: June 20, 2018, 09:10:02 PM »
Official tech submission for the IR's Tempest Squadron.


ALL-TERRAIN RECON-TRANSPORT (AT-RT)
COST:    23 GC
CLASS:   Light GAV (1)
AP:      4
UCR:     7
HEALTH:  6
WEAPONS:
  1 Blaster Cannon (RNG 2/DMG 3)
NOTES: May attack twice if able.
LUCIDIUS HALE
STAR WARS SIMMING FORUM

Offline SWSF Hale

  • FP Game Master
  • Administrator
  • SWSF Member
  • Posts: 2,220
  • "I find your lack of faith disturbing..."
Re: Unique Tech + R&D
« Reply #4 on: July 01, 2018, 10:33:50 PM »
Approved for Terrors of the Imperium.


TIE ADVANCED (TIE/x1)
COST:     21 GC
CLASS:    Heavy SF (2)
AP:       3
UCR:      6
SHIELDS:  2
ARMOR:    2
WEAPONS:
  2 Laser Cannons (RNG 0/DMG 1)
  2 Concussion Missiles (RNG 1/DMG 1)
LUCIDIUS HALE
STAR WARS SIMMING FORUM

Offline SWSF Hale

  • FP Game Master
  • Administrator
  • SWSF Member
  • Posts: 2,220
  • "I find your lack of faith disturbing..."
Re: Unique Tech + R&D
« Reply #5 on: July 05, 2018, 10:59:35 PM »
Approved for the New Republic.


WRAITH SQUADRON (X-WING)
COST:     50 GC
CLASS:    Legendary SF (10)
AP:       4
UCR:      7
SHIELDS:  5
ARMOR:    4
WEAPONS:
  4 Laser Cannons (RNG 0/DMG 1)
  2 Proton Torpedoes (RNG 1/DMG 2)
NOTES: May attack twice if able. Limited to (1) in operation at any given time, and must fly independently.
LUCIDIUS HALE
STAR WARS SIMMING FORUM