STAR WARS: AFTERMATH
YAVIN
MAIN STORY
The Battle of Yavin is over, but the Galactic Civil War has just begun. The lines have been drawn. The once subversive and secretive Rebel Alliance is now out in the open and exposed. Emboldened by the dissolution of the Senate AND the destruction of the Death Star, a handful of systems have openly voiced their opposition against the Galactic Empire. Only time will tell if the Rebellion Against The Empire will be crushed or succeed... the fate of the galaxy is now in the hands of those who can make one for themselves!
PLAYER CHARACTERS
Both the Galactic Empire and Rebel Alliance have dispatched specialized Task Forces to engage in narrowly focused campaigns across a limited number of systems. In this game, players will embody these Task Forces as Admirals, Generals, or Consulars. Using their position, power, and presence, these characters will assume command of a limited amount of finite resources to put to good use in their respective campaigns. There is no room for failure. Every ship, crew member, vehicle, starfighter, and pilot counts. Everything is indispensable.
CLASS SYSTEM
Having dedicating themselves to a single craft and career, Player Characters must conform to a single class system (detailed below). These classes represent the "archetype" of the Leader Unit, and are by no means one-dimensional versions of their abilities, rather they are representative of the tangible skillset the Leaders bring to the game itself. Players who opt to become Bureaucrats can decide their own specialized title (Grand Moff, Governor, Senator, Ambassador, etc.).
ADMIRAL --- Your prowess and competence in commanding smaller ships earlier in your career has earned you the promotion to Admiral. Bringing your knowledge of naval tactics to bear, you hope to crush your enemies in the Space battlefield and dominate them from orbit.
GENERAL --- Your success leading large numbers of armed personnel across multiple worlds has earned you the promotion to General. Bringing your knowledge of ground tactics to bear, you hope to crush your enemies in the Ground battlefield and dominate them from behind their own lines.
CONSULAR --- Your excess of personality has made you an extremely popular figure in the public eye. Bringing your knowledge of diplomacy to bear, you hope to win over other bureaucrats by extending the olive branch and forming strategic partnerships that strengthen the security and economy of all parties.
CAMPAIGNS
The name of this game is campaigns. Unlike old sims which utilized vast open-ended galaxies, this game will still have a big galaxy, but it will narrow the scope of gameplay down to a handful of systems to keep things exciting, fast-paced, and intense!