STAR WARS: AFTERMATH
LEGENDS
Main Story
The war is over, but it has not been won. Although many are skeptical of the newly minted peace, the Battles of Akiva and Jakku have all but exhausted every last resource of the New Republic and Galactic Empire, forcing both parties to agree to the Galactic Concordance - a formal armistice and resolution to the Galactic Civil War. The bold new task of creating a new galactic order has arrived at the doorstep of many leaders, some of whom still prefer the sword to the olive branch. While the New Republic has opted for drastic measures to ensure galactic peace - to include mandatory demilitarization protocols and a decentralization of galactic governance - others still see the galaxy as a state of perpetual war, and that power is the only true pathway for progress. Although the Imperial Future Council has collapsed, many still cling to the strength of their Star Destroyers and see themselves as heirs to the "True Empire". Only time will tell if a new threat will emerge, or if the New Republic's resolutions will work... the fate of the galaxy is now in the hands of those who can make one for themselves!
Player Characters
In this game, players will become Legendary Units - characters who were triumphant heroes of the Galactic Civil War. Using their position, power, and prestige, these characters have assumed command of a vast array of resources and have amassed a large following based on the strength of their leadership. Having gathered their organization to a single system, these characters will work towards the ideals and agendas set forth by the faction they represent OR the faction they wish to forge for themselves. There are no limits to ambition.
Legendary Class System
Considering how maximum power can best be achieved by dedicating oneself to a single craft and career, Legendary Units must conform to a single class system (detailed below). These classes represent the "archetype" of the Legendary Unit, and are by no means one-dimensional versions of their abilities, rather they are representative of the tangible skillset the Legends bring to the game itself.
MILITARY --- Grand Admiral, Lord General, Supreme Executor... whatever you want to call yourself, you are the Commander-in-Chief of your organization and you rule by the sword. As a military officer first and foremost, your in-game abilities will be focused towards militaristic endeavors and conquest.
POLITICS --- Senator, Grand Moff, Minister... you prefer the fine art of conversation and negotiation in order to achieve your goals. Although diplomacy is difficult, you know it will pay off in the long run because it builds relationships and establishes favorable political outcomes.
BUSINESS --- CEO, Baron Administrator, Warden... the tides of war are forever changing, the coin continues to drop. Commerce and business are the only certainties in the galaxy, for what are allegiances compared to wealth and prosperity? You will make the galactic economy strong again.
THE FORCE --- Jedi, Sith... what are they anymore? With the Emperor and Darth Vader dead, and Luke Skywalker tasked with rebuilding the New Jedi Order, the Force has awakened, and it is calling out to those who will learn its ways. Training may have been given by the hands of the Emperor or Vader himself, or through an exiled Force user - no matter your background - you have achieved enough power to be a Sith Lord, or have chosen to walk in the way of the Light Side as a Jedi Knight. In times like these, there is no middle ground, and no quarter.