Star Wars Sim Forum: Roleplay, Simming and Fan Fiction
THE GALACTIC ARCHIVES => Retired Game Archives => Rise of the Empire => Topic started by: SWSF Hale on October 08, 2015, 10:04:16 PM
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OOC thread for all discussions pertaining to the Tales from Hutt Space campaign.
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Okay so to kickstart some dialogue, I think everybody is probably thinking about characters and roles, etc. so just to give everyone a point of reference the Canon Timeline is 18 BBY. One key background event in the region of space that we're using for the campaign is the Conclave on Kessel, which occurred in 19 BBY and was basically a mass slaughter of Jedi who tried to trap and defeat Darth Vader.
One campaign element is that the Conclave only represented 80% of the Jedi who were in the region, so there's another 20% or so still lingering out there in Hutt Space. So, the character I'm using (that I'm recycling from our previous iteration of ROTE) is the Jedi Knight Gunnar Kendrik. In the dichotomy between Jedi who seek preservation and survival of the Order, Gunnar is more so on the other side of that spectrum.
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In addition to the background Hale lays out, Hutt Space - 19BBY and aftermath of routed Kessel Conclave, part of the initial group story effort is going to start with a more high profile reaction from the Empire regarding the discovery of a whole nest of Jedi hanging around in what roughly constitutes Hutt space (Kessel lays outside of actual Hutt Space, though just outside of it and under considerable influence). With the Conclave crashed, the few surviving Jedi (rats!) are scurrying from the ruin of their previous haven.
In the immediate wake of the Kessel Conclave, the Empire's eyes are more fixated on Hutt Space than ever. All of the background information (infopics that will be posted up on these boards as soon as I get home!) will highlight beginning Imperial presence in the region, which will initially amount to Imperial governship of the world Teth (as part of Oversector Baxel administrative region) and Imperial Military Presence on Kessel's garrison moon Sky Bogey (who's genesis presumably/possibly originates with the crashing of the Kessel Conclave there).
As the Empire has crashed Kessel Conclave, occupied Sky Bogey, and already holds Governship of Teth, they have significant presence in the outskirts of Hutt territory as it borders the Outer Rim. On the opposite side of Hutt Space is Kwenn Station (closer to the mid rim)..
For our opening co-op story salvo, we'll be covering the Empire moving in to Kwenn station to essentially control access to Hutt Space from the Galactic Interior. The Hutts have de facto sway over Kwenn's Board of Administrators, so the Empire encroaching on their territory will be a bit of a slap in the face. But outward aggression and open confrontation is an unlikely scenario for the whole ordeal, as we are after all dealing with the masters of manipulation here! ;)
So we have our purpose for the Empire overall, being the Empire, enforcing it's Alpha Omega dominance and crushing Jedi. The larger motivation for the Hutts is encompassed in our opening story salvo as well. The interference and encroachment by the Empire has dealt a blow to collective Hutt ego, and rattled the Grand Council. Something has to be done to ensure the Hutts are able to stand up for themselves and uphold the integrity of Hutt Space and prevent the Empire from simply doing as they please when and where! (the means to be revealed later in content!)
SO!
I'll be playing a predominantly Hutt-centric angle. Borrowing on GCW (beta) III story work and stuff that was partially incorporated in to earlier ROTE rendition, for main characters I'll be using a group of Hutts/their lackeys known as the Izissi who are a lesser clan slithering their way up the Hutt-social ladder. They will be essentially empowered by the Hutt Grand Council to a greater end/plot objective.
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Hokay Everybodi! I think visuals are 100% DONE! More stuff will come up as always, but for starters I'm going to be working on my character profiles (they will be posted in the main "Tales From Hutt Space" thread).
In addition to creating a Player Character and Support Characters, also consider creating one Antagonist Character (good/evil/neutral) to help create tension and conflict. Antagonist Characters might also be a great way to interact with other players and create storylines that may not be black and white. For instance, I could loan an Antagonist Character to another player to create a story bridge. Just something to think about!
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Just to give examples/general ideas, my character rooster (sic) is gonna look something like. . .
A Nikto enforcer/muscle man that is part of a Hutt syndicate
A Toydarian swindler part of the same outift
A few hutts from an original clan called Izissi to whom these thugs are loyal
and a captive Padawan that will have a little backstory that was just apprehended by the Izissi Hutts after the Kessel Conclave debacle.
Of course we are all going to encounter countless characters, important, unimportant, well-known, nameless, faceless (who knows!) that could fall in the NPC realm while painting our pictures here. The idea I think is to find a core character or group of characters that will be your main focus to tell a tale and interact together communally to partake in and push the overall total plot forward.
There's no numerical system that dictates how many character entities you might have under your command or even forcing you to adopt characters in only one branch of loyalties. One of us might be an Imperial Admiral and thus have thousands of minions at the behest of the story we want to directly influence with him/her, while others of us may occupy roles smaller such as a lone surviving Jedi Knight picking up supporters along the way or a Hutt thug clawing his way toward some respect in an unforgiving seedy world.
What kind of story do you want to tell with your character(s) is probably the most important question to ask yourself moving forward at this point and determining your position in ROTE - Tales From Hutt Space!
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Started working on my first post... damn I'm rusty with words. Depressing. And slow going.
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I want to play, but this move has really run me down and I can't think of any character ideas I really engage with. :/
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I think our appropriate "big" factions are represented somewhat, and so I think there's plenty room for more fringer elements! Smugglers definitely!
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Greg, same here. I forgot my words and word hybrids! ;p Itll come!
Rin, have a little vice of your preference and stew on it! There has to be something. Anything fits in Hutt Space. Any species, any walk of life, any social standing.
Jedi, Imp and Hutts aren't really exclusive so much as particular "domains" of them more or less to avoid overlap so if you wanted to go with one of them even there's always some angle.
I'd be lying without saying you don't always add a sweet fringe element but do whatever you want :D Also I enjoyed your Nikto awhile back so that's probably where my inspiration to have one now came from, so if you want a Nikto and feel encroached feel free to call it, no big deal =)
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In theory if I wanted to be an Imp what are my limitations?
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Zero limitations with respect to the context of Imperial activity in Hutt Space, which presently is:
a. Attached to the ISDs at Kwenn Station, which are acting as a static trade route interdiction force and a passive "big stick" threat to the Hutts.
b. Whatever shindig is happening at the Maw Installation, which in canon timeline is basically the Death Star Prototype (which wasn't even operational half the time). If you wanted to be a new R&D overlord designing a new weapon, that could be a role to play.
c. Overseeing the Spice Mines of Kessel as an Imperial Warden, based out of the Garrison Moon.
d. Imperial Governship at Teth (which is the Baxel Sector HQ), oppressing Tethans, crushing riots.
Things that would be "out of place" for an Imperial player would be:
a. Showing up with a fleet of Star Destroyers and conducting a base delta zero of Nal Hutta.
b. Generally any role or position that would put you in an untouchable position of power.
The focus should be on a single character and their story in relation to the overarching themes and quest plots.
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So I can just decide what my character is and what his role is? AKA if I wanted the person to be an CO/XO of an ImpStar they could be? As long as they aren't untouchable through some creative storytelling such as seedy backstory/checking out things they shouldn't?
I realize this is all vague. I am still trying to flesh out my thoughts.
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So I can just decide what my character is and what his role is? AKA if I wanted the person to be an CO/XO of an ImpStar they could be? As long as they aren't untouchable through some creative storytelling such as seedy backstory/checking out things they shouldn't?
I realize this is all vague. I am still trying to flesh out my thoughts.
For sure! In the context of whats going on collectively though, if your in an Imp Star destoryer, you're actually more hampered then enabled. WHich works great if thats your angle or story telling! =D There are particular places an ISD could go- Kwenn Station, Teth, Kessel- but traversing the Hutt Space interior would be politically inadvisable! The Hutts in the total NPC arena will tolerate Imperial encroachment to a degree- but not sauntering about their interior. (i.e. bend but not break) They have capable warships and fleets. Direct confrontation is something both entities would be interested in avoiding on all official public fronts.
I believe Greg is going to be an ISB type with a smaller more versatile type ship. You guys could butt heads even somehow! Who knows!
Also the Kwenn Station opening scene will be a place an ISD or three will most certainly show up. If you're interested in writing yourself in to there being one of those if you decided to go the ImpStar CO route, that's a nice intro tie in!
We should have some more of that scene out within the next day or so! Hale has beat us all to punch so far but Greg and I are working on flushing that scene out as well.
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Had some discussions about our timeline, which I think are important to share:
(1) Generally speaking, the canon timeline for Tales from Hutt Space is static - which is to say canon events that occurred in 18 or 19 BBY could be thought of as RECENT.
(2) This of course begs the question: "how recent is recent?" since I know it's easier if we're all operating on the same clock and calendar. The Conclave on Kessel is the one canon event in the Hutt Space that is our temporal compass, and so this puts our time period to 18 BBY, and the Battle of Kwenn Station quest event as happening just weeks after the Conclave.
(3) It might be necessary then, to slave IRL time to game time in some respects for us to grasp the length of time between events more appropriately. This is just a suggestion of course, but we could say that the Conclave on Kessel happened on October 1st, and all game events are now tied to that date.
(4) I'll be doing some revisionist history with the GNN slides I put up as well as my initial storylines, as not to cause mass confusion with respective timelines and merging canon history with game history. Be on the lookout for that stuff!!
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(3) It might be necessary then, to slave IRL time to game time in some respects for us to grasp the length of time between events more appropriately. This is just a suggestion of course, but we could say that the Conclave on Kessel happened on October 1st, and all game events are now tied to that date.
This works good I think all around.
One thing from there though, let's not get in to 1 day IRL = 1 day story as a constant ongoing thing, just perhaps at particular junctures when necessary we can take a collective assessment and basically state the estimate here to make sure we are all making reference to time in line with one another etc.
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On that note however, we could say 1 Week IRL = 1 Day Game Time, thus 1 Day IRL = 4 Hours Game Time (rounding up)... 1 Hour IRL = 10 minutes Game Time. ;) ;) ;D :P :P :P But this is sort of the issue with time-stamping and marking date and time in non-linear game. Everything is relative.
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Don't F*** with me before I've had my coffee. :P :-*
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I need to decide what I want my character to do. Hammy. HMMMMM!
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The Empire has arrived.
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Out of the Dutch oven and in to the Tamale wrap Rinny! 8-)
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...but I cook my tamales in dutch ovens...
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Hey GALL, I'm going to be utilizing some of your TIEs for an upcoming scene. A couple of them might get blown up. ;-)
Also, my long-term designs for Veyana Priya aren't concrete, so if you want to borrow an Inquisitor for a while let me know. She comes with a spiffy SFS auxiliary ship.
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wooo explosions \o/
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Hoping to join in on this, but not really sure I'm going to have time yet.... Moved half-way around the world, again (Africa, this time) and am working 10 - 12 hour days trying to get things operational after a few years of poor management and neglect here.
If I do manage to come in, I'll probably bring in a smuggler. Maybe the head of an organization, or maybe running solo.
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Nice! Eidolon and I seem to be the overachievers so take your time and don't worry. ;D
Africa sounds awesome though!!
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Nice! Eidolon and I seem to be the overachievers so take your time and don't worry. ;D
careful with those labels you sling around Rin, I strive to be a slacker in all facets of life!
Africa sounds awesome though!!
Sounds inhospitable to me but then again I've got a small window of comfort. Mostly ambient temperatures of 15-68 degrees F and woodfire pizza accessibility. :D
What you doing in Africa Ranes?
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I will eventually get to this but at the moment I'm overloaded. We have no nanny/daycare at the moment so I'm getting up pre-dawn to get work done then taking care of the 1 year old and working more while he sleeps, with just enough energy to throw myself into bed at night.
The 18th we're supposed to have a new nanny starting if all goes well... then I may be able to write :P
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So. Where did everyone go?
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Plotting my next story arc! Speaking of, any ideas on how you want to utilize that Inquisitor? If not, I can have her depart and return when it suits other interests.
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I'm around. :) *pokes Eidolon*
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Here. Work and house shit. Still in it just gotta get time to sit down and write.
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I don't have any big plans with the Inquisitor unless we want to do something interesting and unexpected! ;)
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What were your plans after you're done at Kwenn?
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Not really sure. Perhaps it is time to give chase? ;)
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Sounds inhospitable to me but then again I've got a small window of comfort. Mostly ambient temperatures of 15-68 degrees F and woodfire pizza accessibility. :D
What you doing in Africa Ranes?
We're in Angola, so it could certainly be worse, but it's honestly probably the worst place I've been. I do communications for Embassies, so that's why I'm here. Temps here run about 55 for the cold of winter to 85ish for the heat of summer. No wood fired pizza and the cost would probably be about $40 for one. Most expensive ex-pat city in the world. Oh, and Internet is only 4Mbps and costs about $200/month...
I haven't accomplished anything in the game, but I'm doing some character development/background and general organizational stuff on my own. I backed a program called Realm Works on Kickstarter long ago and decided to use it get myself organized. It's serious overkill, but super powerful and flexible to organize with. At this point, not sure if I'll join in on this, do my own just Storyline, or what. I'll be around and watching some at least.
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Everybody finish up with Christmas, see TFA, and come back to this game. I have lots of ideas. :B
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I agree with this!
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Alright. I believe it is my go at the Station.
Is anyone else still here!?!
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Why yes! Currently planning my next story arc!
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Yeeeeeeeeeessss *throws things at Eidolon*
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*duck* *dodge* *parry* *thrust!*
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Hop and Eidolon are busy working on some potentially sweet gaming apps to streamline gaming for SWA. In the meantime, there is a lot of unused stuff that was made for ROTE that could potentially spice things up in the meantime. Would anyone be interested in doing a Soft Reboot of this game in order to introduce some more "gaming" features into the mix? Such as:
1. Custom space grids for every system locale.
2. Ship templates to build a custom design.
3. Combat rules for dogfights between ships.
If so, Tales From Hutt Space could morph into this Bounty Hunter vs Smuggler kinda game, intermixed with the ongoing "SL sandbox" that is currently present.
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Hop and Eidolon are busy working on some potentially sweet gaming apps to streamline gaming for SWA. In the meantime, there is a lot of unused stuff that was made for ROTE that could potentially spice things up in the meantime. Would anyone be interested in doing a Soft Reboot of this game in order to introduce some more "gaming" features into the mix? Such as:
1. Custom space grids for every system locale.
2. Ship templates to build a custom design.
3. Combat rules for dogfights between ships.
If so, Tales From Hutt Space could morph into this Bounty Hunter vs Smuggler kinda game, intermixed with the ongoing "SL sandbox" that is currently present.
like your hex grid hs map interlocking specials for these systems? deal me in on the me and my trusty steed vs you and your midget horse aspect. I would start anew however, or perhaps go back to that Trandoshan chic Prikesshk from 1st ROTE. But either way, to have those grids and have a ship for her loaded out and to be chasing other comparables around. Sounds fun with a simple reward type system that keeps players going after each other but able to bounce back from dafeet
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My first sim on the AOL boards was something called "Blizzard Vanguard, Inc." the basic idea was that jobs were posted by the CEO of this company, in which smugglers could sign up for, and because this was public knowledge, bounty hunters could try to intercept the smuggler in a space battle. It was a fun "summer sim" that eventually Flashpoint ripped-off aspects of (Jobs/Cargo Units/Reward/Bounty), but otherwise it was billed as a "good clean fun" sideshow compared to the fleet vs fleet battle sims.
So yeah, it will definitely include the hex grids, hyperspace ratings will factor heavily into the game, as well as character ratings. Might be worth it to include some ground battle aspects too, so the smuggler could be at risk during any point of the job!
The "jobs" will remain in the current SL sandbox. So, it might be something like "pick up a shipment of blasters from Kwenn to deliver to the Klatoonians" or something.
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Sounds like an episode of Rebels, awesome. Skirmishy/tactical character battles in ship or person.
Could do a sweet hero/posse/companion thing maybe. A crew/band more or less. Force the custom ship buil model i know youll have to incorporate crew space living quarters etc! =D. In that setting, crew aspects kick ass.
Im thinkin way back tona Sega Dreamcast game, Skies of Arcadia. You had an airship as pirate sorta and recruited crew and put them in posts for various benefit vs others. Actually the game is where word Aburik come from and my first memory of an Action Slot combat system =)
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I loved Skies of Aracadia, I keep hoping they'll re-release it on Steam.
But I am down for whatever, let's do something!
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How many Dev points we get to start?
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Answer posted on the Compendium!
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Might try to get in on this, time so limited.. :'(
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Is a full roster of Dev Pts a requisite from the get go? Meaning do we have to have all of our 100 Dev allocated initially? Or could we build it as we go as needed? I.e. I could do my master and a couple companions and grow it at my own pace to the full rooster (sic) ?
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You can utilize all 100 DEV upfront if you want, or build up to it as your story allows. 100 is the ceiling.
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Hey everybody! In case anybody is interested in morphing their SL into an RPG, I will be demonstrating that with the Wayward Chronicles - a limited run series to showcase new game features.
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Pachanga is gonna be my Master char and other chars my lessers. Repeeshee and Jempeng (briefly featured in a post in Kwenn) likely Companions. Then a motley band of thugs and agents more or less.
Most all used so far have appeared in Granee Huttuk Kajidic scribblings in GCWIII start ups far up the ladder from their "Current" positions. This is their Rise story =)
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Let me know if you need any help with specs or templating custom starships.
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Well since you're offering, howsabout a bad ass Ubrikkian Minstrel space yacht with some little buddies? I'm thinking 4 Cloakshapes? =)
Is that too gung-ho to start? It is a Hutt in Hutt Space though!
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It's a little much. CORV is roughly 1260 points. Master character gets 1000 to start out. A badass freighter or a personal yacht might be more up to speed to start out.
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This guy has some dope stuff in his gallery. I already picked out a couple for utilization before. Might be worth taking a gander.
http://adamkop.deviantart.com/gallery/
This one might be useful for a Hutt Space gangster!
http://adamkop.deviantart.com/art/Star-Wars-Trade-Federation-Fast-Dropship-320969448
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Yes I've used a few of his without having realized before!
I like that one a lot but also ho-humming over a heavily modified Seltiss-2 Caravel. They're 30m long, which is as long as Jabbas Sail Barge was according to most specs I can find. Normally only sublight capable but not big deal to beef me one up!
OOo, I dig this one..
(http://img12.deviantart.net/f2c3/i/2012/309/4/5/star_wars_hutt_cruiser_2d_wip_by_adamkop-d5k41do.jpg)
.. think if fits a conceivable visual scale to be about 40-60 meters long?
Sleakness of it is very cool. In concept, those front nose "panels", two are outer blast doors that slide back to reveal open/shielded gun ports in Hutt fashion =) Maybe an underside retractable ion cannon as well?
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Class:
Type/Size: Heavy AUX (5)
Build Rating: 589
Length: 50 meters
Hyperdrive: x2
Astromechs: 1
Crew: 5
Capacity: 50
Speed: 2
Maneuver: 2
Shields: 100
Armor: 50
Hull: 25
Weapons:
1 Dual Enhanced Ion Battery Turret (TR: 7, RNG: 1, ARC: N/A, DMG: 34)
2 Heavy Concussion Missile Launchers (TR: 8, RNG: 0, ARC: N/A, DMG: 14)
Room to grow with this one (shield upgrades, more weapons, etc). With the 1000 point cap, you could definitely toss in a beefy CloakShape! If you wanna go with an AUX + 2 SF setup, you may have to downgrade.
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Hrm. Well, a Ubrikkian Seltiss-2 Caravel is as big as Jabbas Sail Barge according to most sources I've been looking in to. They are 30m ea. So a Seltiss-2 is a nice little mobile nest. Trouble is factory built they don't have hyperdrives, though they were noted as quite sublight capable and usually modestly armed. I don't see why we couldn't say it's a heavily modified Seltiss-2 and it has a hyperdrive.
Would the smaller size then allow me to comfortably start out with the upgraded Seltiss-2 ship, 2 modest Cloaks and have growth room for a little later? My Cloaks could get destroyed and I get the fancy ship later =)
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Here you go. Maximized value at 988 points.
Class: Ubrikkian Seltiss-2 Caravel
Type/Size: Light AUX (4)
Build Rating: 480
Length: 30 meters
Hyperdrive: x2
Astromechs: 1
Crew: 4
Capacity: 30
Speed: 2
Maneuver: 2
Shields: 60
Armor: 30
Hull: 30
Weapons:
1 Enhanced Quad Laser Cannon (TR: 9, RNG: 0, ARC: N/A, DMG: 28)
2 Concussion Missile Launchers (TR: 7, RNG: 0, ARC: N/A, DMG 8)
Class: KSE CloakShape
Type/Size: Light SF (3)
Build Rating: 254
Length: 15 meters
Hyperdrive: x2
Astromechs: 1
Crew: 1
Speed: 2
Maneuver: 3
Shields: 20
Armor: 15
Weapons:
2 Enhanced Laser Cannons (TR: 7, RNG: 0, ARC: N/A, DMG: 14)
Combat ready!
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Alright I think I got a slightly new angle!
Instead of having a tangible ship for Pachanga I'll keep that angle of him more abstract so he's not limited in story scope by points. Will still keep him as Master Char though so that the purpose of story/rpg/character conflict is still rich and served there.
Then two companions will be Repeeshee and Jempeng.
For ships, I'm gonna do 3 Cloakshapes. A crack squad of ace scumbags who are known to punctuate Pachanga's points across Hutt Space. Jempeng will be one of them, other 2 will just be the next tier down of chars then I think from Companion. If/when some Cloaks start to drop, I can switch up my ships?
Will that work for the game dynamic you have in mind?
Then I'd sort of occupy a bounty hunter type roll in a way with my scum & villainy squad build =)
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Works for me. Abstract boss man + tangible extensions via minions.
We need to figure out some kind of economic system tied to Supply Units and Open Bounties, so people can actually get bigger and better. But for now, I think keeping it small will help get the juices flowing again.
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*cursing photobucket*
Anyone know if I delete a bunch of stuff from my old photobucket account, will this Hutt Space stuff reveal/show back up clear??
I've been using imgur for a few years now so nothing recent will vanish.
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If I recall, we made a map of Hutt Space with hyperlanes and such to give it more an immersive feel. We basically ripped off the FFG material.
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Yep you had made a hex one, you can see it blurred out from photobitch in one of them Tales From Hutt Espace I clicked through. It was pretty dope. Even in blurred form. Itd be half naturally that way anyways right about nows. All of the planet profile infographs were rip offs from Hutt Space FFG rpg book. Made for a pretty cool sandbox setting all together. I think I started writing background for Repeeshe with Rinny but dropped off myself for a stint there. You had made like scene specific grids to, multi tiered in some instances. I think there were like half a dozen of them you drafted up to start out.
EDIT
3rd reply in "Tales From Hutt Space" thread. Is Hutt Space 'sector hex map' you made!