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THE GALACTIC ARCHIVES => Retired Game Archives => [Closed] Rise of the Republic => Topic started by: SWSF Hale on July 11, 2013, 11:20:13 PM

Title: GCW | COMBAT SIMULATOR
Post by: SWSF Hale on July 11, 2013, 11:20:13 PM
Okay, we're going to try and shake off the boredom with some pre-combat training to get everybody warmed up to the rules.

First off, here's the System Grid.
(http://i790.photobucket.com/albums/yy185/americanhero1984/grid_zps98375036.png)

Concise Combat Rules

1. Damage is calculated by multiplying the quotient of the UCR difference between two targets. If the attacker's UCR is greater than the defender's then the attacker does full damage. If the attacker's UCR is lower than the Defender's then you simply make the following calculation: Raw Damage x (Attacker UCR / Defender UCR) = Total Damage.

2. Ions affect Shields first, then Systems.

3. Auxiliary Craft may form GROUPS of 6 aux craft. Aux Groups may combine Durability and Damage such that they are operating as a "single" entity.

4. No more than 3 Starfighter Squadrons can engage another Starfighter Squadron; no more than 2 Aux Groups can engage another Aux Group; no more than 6 Aux Groups can engage a single Starfighter Squadron; no more than 2 Starfighter Squadrons can engage 1 Aux Group.

5. Combat Space Patrol for SF Squads or AUX Groups must be assigned on a SHIP SPECIFIC basis. SF Squads on CSP must be engaged by at least 1 opposing SF Squad in order for the SF CSP to be neutralized. AUX Groups on CSP must be engaged by at least 1 opposing AUX Group for the AUX CSP to be neutralized. (Engagements must happen on a 1:1 basis). If a ship has no AUX CSP, then AUX can freely attack that vessel, even if it has SF CSP; vice versa for SFs attacking ships with AUX CSP.

6. All movement is 1 grid per turn. No diagonal movement is allowed. Capital Ships may fire at adjacent grids but SF and AUX may only attack targets in the same grid. Fleets must exit hyperspace in Deep Space Zones but can immediately move into the system afterwards.

7. Deep Space Zones are "no man's land" areas. No combat is allowed to take place there.

8. Launch Bays are capable of launching 1 SF Squad or 1 AUX Group at a time. Recalls are infinite.
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Hale on July 11, 2013, 11:24:49 PM
KING OF THE HILL
This challenge is OPEN, effectively immediately, and will run for 10 days.

Rules
1. Players will utilize COMMON TECHNOLOGY only for this challenge.
2. Player Fleets are limited to 3000 Command Points.
3. All Fleets will exit in a Deep Space Zone to start out.
4. For every 1 day a player keeps his Fleet in LOW ORBIT, they get 1 King Point for every 1 Command Point in their Fleet remaining there.
5. The player with the most King Points by July 21st wins.
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Hale on July 12, 2013, 12:12:29 AM
[^] DREAD SQUADRON [^]
Command Task Force of the Dreadstar Pirate Fleet
We came, we pillaged, we got drunk
Commanding Officer: KING Theon Robert


The rascally pirate scourge known only to outsiders as The Dread Fleet exited hyperspace and formed a main battle formation. King Robert decided to hold the fleet in Deep Space for now...



<> RLD The Kingmaker
Location: DS-S | UCR: 4 | DMG: 440 | Shields: 2374/2374 | Armor: 1187/1187 | Hull: 594/594 | Systems: 594/594

>> A-9 Vigilance Squadron A9-01
            Location: Hangar | UCR: 8 | DMG: 60 | Durability: 144/144

>> A-9 Vigilance Squadron A9-02
            Location: Hangar | UCR: 8 | DMG: 60 | Durability: 144/144

>> YT-2400 Group 24-01
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-02
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)


<> ACC Dreadstar One
Location: DS-S | UCR: 3 | DMG: 468 | Shields: 1500/1500 | Armor: 750/750 | Hull: 375/375 | Systems: 375/375

>> A-9 Vigilance Squadron A9-03
            Location: Hangar | UCR: 8 | DMG: 60 | Durability: 144/144

>> A-9 Vigilance Squadron A9-04
            Location: Hangar | UCR: 8 | DMG: 60 | Durability: 144/144

>> YT-2400 Group 24-03
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-04
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-05
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-06
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-07
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-08
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)



PLAYER NOTES:

1 Recuscant = 1125 CP
2 A-9 Squads = 142 CP
12 YT-2400s = 192 CP
1 Acclamator = 810 CP
2 A-9 Squads = 142 CP
36 YT-2400 = 576 CP
---------------------
TOTAL = 2987 CP
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Eidolon on July 12, 2013, 04:04:45 PM
   The pirate incursion in to the remote world would not go unchallenged.  They'd come to pillage on the infrequent and vulnerable yet crucial freighters that came to visit the tiny life giving planet.  On the fringes of known settled worlds, their meager defense fleet was composed of much smaller vessels than those the raiders had brought, but standing between the barbarians and their own homes, the defenders would fight on valiantly to protect their families.

   A small squadron of light warships were patrolling on the outskirts of the System. Aboard the lead frigate, the crew was composed of predominantly Gran and Ithorians, the two species of whom the majority of the small worlds settlers were, most of which became simple farmers, traders or builders.  Aside from commanding officers, most of the planetary defense personnel were compulsory service members doing their obligatory duty to their little society.  Aboard the bridge, the relative mundane morning shift erupted in to commotion,

  "Sir! Our perimeter has been penetrated!  Sensors indicate two heavy warships emerging in sector DS-S!" a pale stout triple eyed Gran called out from his station worriedly in his nasally speech.

  The ship's Ithorian commander slowly rotated his long neck from his captain's chair arm-mounted data screen, his far spaced eyes widening as he moaned out a lament and his orders,

  "Fooools.. the council.  Iee warned, ouuur patrolssss.. tooo distant annnd equip, ment, in-effect-tual.  Deeeploooy heeavy support.  Mooove tooo Lo Orrbit.  Tight Attock Forrrmation.  Transmit distress, across all, channels.  Short and long, range."

  The numerous couple dozen bridge occupants sprung to action, slowly lumbering or hastily waddling about as they frantically prepared for the first combat many had ever seen.  A few dozen smaller craft began emerging from the frigate squadrons bays. . .


Action Summary
"Exited" HS in DS-N
Deployed Some Support
Support to CSP for respective Motherships
Moved to HO-N


Status
Neb B Frigate Harvest Guardian 1
Shld/Arm/Hull/Sys; 600/300/150/150   Location; HO-N   UCR; 5   DMG; 174
Support;
  Starviper ONE     DUR; 504   UCR; 6   DMG; 192   Loc; HO-N (CSP HG1)
  YT24 ONE (6)     DUR; 264   UCR; 6   DMG; 84   Loc; Hangar

Neb B Frigate Harvest Guardian 2
Shld/Arm/Hull/Sys - 600/300/150/150   Location; HO-N   UCR; 5   DMG; 174
Support;
  Starviper TWO     DUR; 504   UCR; 6   DMG; 192   Loc HO-N (CSP HG2)
  YT24 TWO (6)     DUR; 264   UCR; 6   DMG; 84   Loc; Hangar

Neb B Frigate Harvest Guardian 3
Shld/Arm/Hull/Sys - 600/300/150/150   Location; HO-N   UCR; 5   DMG; 174
Support;
  F1 Defender ONE     DUR; 280   UCR; 7   DMG; 144   Loc; Hangar
  F1 Defender TWO     DUR; 280   UCR; 7   DMG; 144   Loc; Hangar
  YT24 THREE (6)     DUR; 264   UCR; 6   DMG; 84   Loc; HO-N (CSP HG3)

Neb B Frigate Harvest Guardian 4
Shld/Arm/Hull/Sys - 600/300/150/150   Location; HO-N   UCR; 5   DMG; 174
Support;
  F1 Defender THREE     DUR; 280   UCR; 7   DMG; 144   Loc; Hangar
  F1 Defender FOUR     DUR; 280   UCR; 7   DMG; 144   Loc; Hangar
  YT24 FOUR (6)     DUR; 264   UCR; 6   DMG; 84   Loc; HO-N (CSP HG4)


Fleet Make-up; 4 Neb Bs (1692), 2 SVs (378), 24 YT24s (384), 4 F1s (400) = 2854 CP
Title: Re: GCW | COMBAT SIMULATOR
Post by: Dementat on July 13, 2013, 03:24:37 PM

Commander Caerbannog

The rogue fleet of Commander Caerbannog emerged from hyperspace into the deep space zone designated "N" and proceeded towards the target planet of Combat Simulator with slow precision. Once reaching high orbit, a pair of starfighters were sent ahead to scout low orbit and establish a position that would be dominated by the most awesome of Commanders. The task force raised all combat alertness to high.

Summary:
Exited DS-N
Moved HO-N
Launched 2 Squads
Squads move to LO-N


Providence-class Battlecruiser Arrrggghhh
Location: High Orbit N
Shields: 2200/2200    Armor: 1100/1100    Hull: 650/650    Systems: 650/650    UCR: 3
Onboard Craft:
A-9 Vigilance Squadron 1
Location: Low Orbit N    Dur: 144/144    UCR: 8
F-1 Defender Squadron 1
Location: Hangar    Dur: 240/240    UCR: 7

Venator I-class Star Destroyer Anthrax
Location: High Orbit N
Shields: 2280/2280    Armor: 1140/1140    Hull: 640/640    Systems: 640/640    UCR: 3
Onboard Craft:
A-9 Vigilance Squadron 2
Location: Low Orbit N    Dur: 144/144    UCR: 8
F-1 Defender Squadron 2
Location: Hangar    Dur: 240/240    UCR: 7
F-1 Defender Squadron 3
Location: Hangar    Dur: 240/240    UCR: 7
F-1 Defender Squadron 4
Location: Hangar    Dur: 240/240    UCR: 7
F-1 Defender Squadron 5
Location: Hangar    Dur: 240/240    UCR: 7
F-1 Defender Squadron 6
Location: Hangar    Dur: 240/240    UCR: 7

-notes-
PBC (1150)
VNSD (1105)
F-1 x 6 (600)
A-9 x 2 (142)
TOTAL CP: 2997
[/size]
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Hale on July 13, 2013, 05:04:14 PM
[^] DREAD SQUADRON [^]
Command Task Force of the Dreadstar Pirate Fleet
We came, we pillaged, we got drunk
Commanding Officer: KING Theon Robert


The fleet moved into High Orbit and launched some starfighters for protection detail. King Robert opened a general communications channel to the system: "Attention all ye scoundrels who dare to lay claim on these celestial waters... I am King Robert, the rightful King of the Hill! Look upon my fleet and despair!"


SUMMARY
1. Fleet moves to High Orbit (South).
2. RLD HMS Kingmaker deploys (1) SF Squadron, A9-01 to CSP @RLD.
3. ACC Dreadstar One deploys (2) SF Squadrons, A9-03 & A9-04 to CSP @ACC.

<> RLD HMS Kingmaker
Location: HO South | UCR: 4 | DMG: 440 | Shields: 2374/2374 | Armor: 1187/1187 | Hull: 594/594 | Systems: 594/594

>> A-9 Vigilance Squadron A9-01
            Location: CSP^ | UCR: 8 | DMG: 60 | Durability: 144/144

>> A-9 Vigilance Squadron A9-02
            Location: Hangar | UCR: 8 | DMG: 60 | Durability: 144/144

>> YT-2400 Group 24-01
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-02
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)


<> ACC Dreadstar One
Location: HO South | UCR: 3 | DMG: 468 | Shields: 1500/1500 | Armor: 750/750 | Hull: 375/375 | Systems: 375/375

>> A-9 Vigilance Squadron A9-03
            Location: CSP^ | UCR: 8 | DMG: 60 | Durability: 144/144

>> A-9 Vigilance Squadron A9-04
            Location: CSP^ | UCR: 8 | DMG: 60 | Durability: 144/144

>> YT-2400 Group 24-03
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-04
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-05
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-06
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-07
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-08
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Eidolon on July 14, 2013, 12:37:57 AM


   "Additional ships emerging from hyperspace nearly on top of us!," the Gran comm officer exclaimed.

   "Evvaasssivee Maaneeuuvveerrss," the Ithorian Captain groaned as he more aptly operated a touch screen control station from his command chair.  "Ennggaaaaggeee!" he cried out shortly after.

   The tightly grouped Frigates scattered as two much larger warships emerged dangerously close.  Their batteries opened up immediately upon the heavy cruisers in their midst as more support emerged from their bays and joined the ensuing fray. . .



Action Summary
Frigates HG 1 & 2 Deploy AUX Support
Frigates Harvest Guardian 1, 2, 3 & 4 Engage  PBC Arrrrrrggghhh!    UCR 5/3, 100% Dmg.  174*4 = 696pts
YT24 Groups ONE, TWO, THREE, FOUR Engage PBC Arrrrgggghhh!    UCR 6/3, 100% Dmg.  4*84 = 336pts
SV Squads ONE & TWO Engage PBC Arrrrrrggghhhh!   UCR 6/3, 100% Dmg. 2*192 = 384pts
Frigate Squad moves to LO-N
Frigates HG 3 & 4 Deployed Some more Support
F1 ONE & TWO Engage A91    UCR 7/8, 88% Dmg.  2*144*0.88 = 253pts


Status
Neb B Frigate Harvest Guardian 1
Shld/Arm/Hull/Sys; 600/300/150/150   Location; LO-N   UCR; 5   DMG; 174
Support;
  Starviper ONE     DUR; 504   UCR; 6   DMG; 192   Loc; HO-N
  YT24 ONE (6)     DUR; 264   UCR; 6   DMG; 84   Loc; HO-N

Neb B Frigate Harvest Guardian 2
Shld/Arm/Hull/Sys - 600/300/150/150   Location; LO-N   UCR; 5   DMG; 174
Support;
  Starviper TWO     DUR; 504   UCR; 6   DMG; 192   Loc HO-N
  YT24 TWO (6)     DUR; 264   UCR; 6   DMG; 84   Loc; HO-N

Neb B Frigate Harvest Guardian 3
Shld/Arm/Hull/Sys - 600/300/150/150   Location; LO-N   UCR; 5   DMG; 174
Support;
  F1 Defender ONE     DUR; 280   UCR; 7   DMG; 144   Loc; LO-N
  F1 Defender TWO     DUR; 280   UCR; 7   DMG; 144   Loc; Hangar
  YT24 THREE (6)     DUR; 264   UCR; 6   DMG; 84   Loc; HO-N

Neb B Frigate Harvest Guardian 4
Shld/Arm/Hull/Sys - 600/300/150/150   Location; LO-N   UCR; 5   DMG; 174
Support;
  F1 Defender THREE     DUR; 280   UCR; 7   DMG; 144   Loc; LO-N
  F1 Defender FOUR     DUR; 280   UCR; 7   DMG; 144   Loc; Hangar
  YT24 FOUR (6)     DUR; 264   UCR; 6   DMG; 84   Loc; HO-N
Title: Re: GCW | COMBAT SIMULATOR
Post by: Dementat on July 14, 2013, 02:50:20 PM

Commander Caerbannog

The Commander slammed his fist on the console at the realization they had dropped on a waiting fleet. Quickly he began giving orders to strike, focusing on the nearest frigate with all the cruiser's fury. Squadrons were launched to begin picking away at the enemy screen in an attempt to draw fire away from the larger ship. All hell had broken loose up in there!

Summary:
All ships move to LO-N and attack.
5 squadrons launch.
4 squadrons attack.
2 squadrons become CSP for PBC.
1 squadron returns fire and dies.

PBC vs. Neb-B Guardian 4
UCR: 3/5 = .83
800 Dmg x .83 = 664 Mandatory

VNSD vs. Neb-B Guardian 4
UCR: 3/5 = .83
300 Dmg x .83 = 249 Mandatory

F-1 Squads 1 & 2 vs. F-1 Squad One
UCR: 7/7 = 1.0
288 Dmg x 1.0 = 288 Mandatory

F-1 Squads 3 & 4 vs. F-1 Squad Three
UCR: 7/7 = 1.0
288 Dmg x 1.0 = 288 Mandatory

A-9 Squad 1 vs. YT24 Group One
UCR: 8/6 = 1.0
60 Dmg x 1.0 = 60 Mandatory



Fighter Wing
F-1 Defender Squadron 1
Location: LO-N    Action: Dogfight    Dur: 240/240    UCR: 7
F-1 Defender Squadron 2
Location: LO-N    Action: Dogfight    Dur: 240/240    UCR: 7
F-1 Defender Squadron 3
Location: LO-N    Action: Dogfight    Dur: 240/240    UCR: 7
F-1 Defender Squadron 4
Location: LO-N    Action: Dogfight    Dur: 240/240    UCR: 7
A-9 Vigilance Squadron 2
Location: LO-N    Action: CSP for PBC    Dur: 144/144    UCR: 8
F-1 Defender Squadron 5
Location: LO-N    Action: CSP for PBC    Dur: 240/240    UCR: 7
A-9 Vigilance Squadron 1
Location: Destroyed    Dur: 0/144    UCR: 8


Providence-class Battlecruiser Arrrggghhh
Location: LO-N
Shields: 784/2200    Armor: 1100/1100    Hull: 650/650    Systems: 650/650    UCR: 3


Venator I-class Star Destroyer Anthrax
Location: LO-N
Shields: 2280/2280    Armor: 1140/1140    Hull: 640/640    Systems: 640/640    UCR: 3
Onboard Craft:
F-1 Defender Squadron 6
Location: Hangar    Dur: 240/240    UCR: 7

[/size]
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Hale on July 14, 2013, 04:57:20 PM
Quick note to the participants:

LOW ORBIT is a single, wrap-around grid space. There's no need to distinguish between N,S,W, or E for Low Orbit. Just wanted to clarify that in case anyone is confused.
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Hale on July 14, 2013, 11:11:02 PM
[^] DREAD SQUADRON [^]
Command Task Force of the Dreadstar Pirate Fleet
We came, we pillaged, we got drunk
Commanding Officer: KING Theon Robert


Noticing that some other rogue elements had already begun battling, the Dreadstar Pirate Fleet selecting the largest target available - the VNSD Anthrax, and opened fire. The enemy Commander's decision to bring F-1 squadrons to the fight was an intelligent tactical move, but a mistaken strategic one.

"Full broadside! Fire at will!"


SUMMARY
1. Fleet remains in High Orbit (South).
2. RLD HMS Kingmaker deploys (1) SF Squadron, A9-02 to CSP @RLD.
3. ACC Dreadstar One deploys (2) AUX Groups, 24-03 & 24-04 to CSP @ACC.

COMBAT
RLD HMS Kingmaker attacks VNSD Anthrax ... 440 x UCR (4/3) = 440 DMG
ACC Dreadstar One attacks VNSD Anthrax ... 468 x UCR (3/3) = 468 DMG


<> RLD HMS Kingmaker
Location: HO South | UCR: 4 | DMG: 440 | Shields: 2374/2374 | Armor: 1187/1187 | Hull: 594/594 | Systems: 594/594

>> A-9 Vigilance Squadron A9-01
            Location: CSP^ | UCR: 8 | DMG: 60 | Durability: 144/144

>> A-9 Vigilance Squadron A9-02
            Location: CSP^ | UCR: 8 | DMG: 60 | Durability: 144/144

>> YT-2400 Group 24-01
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-02
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)


<> ACC Dreadstar One
Location: HO South | UCR: 3 | DMG: 468 | Shields: 1500/1500 | Armor: 750/750 | Hull: 375/375 | Systems: 375/375

>> A-9 Vigilance Squadron A9-03
            Location: CSP^ | UCR: 8 | DMG: 60 | Durability: 144/144

>> A-9 Vigilance Squadron A9-04
            Location: CSP^ | UCR: 8 | DMG: 60 | Durability: 144/144

>> YT-2400 Group 24-03
            Location: CSP^ | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-04
            Location: CSP^ | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-05
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-06
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-07
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-08
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Eidolon on July 15, 2013, 12:00:08 AM
  
    . . .As the Frigates zipped passed the invaders, the rear ship took a heavy beating, it's shielding and armor caving and leaving it drifting helpless after it's engine's suffered several direct hits.  A number of the smaller support ships tussled in a dense fray with belligerents, before the defending force pulled out to regroup, momentarily leaving behind the fracas. . .



Action Summary
F1 ONE & THREE Engage F1-1;   UCR 7/7, 100% dmg.  2*144 = 288pts dmg
F1 ONE & THREE are destroyed
F1 Four is Deployed
Neb B Frigates HG 1, 2 & 3 Move to HO-E
Neb B Frigate HG 4 Returns Fire to PBC Arrrrggghhhh!;   UCR 5/3, 100% dmg.  1*174 = 174pts dmg
Neb B Frigate HG 4 Is Beaten Out of Action
SV ONE & TWO move to HO-E and begin CSP assignments
YT24 ONE, TWO, THREE & FOUR move to HO-E and begin CSP assignments



Status
Neb B Frigate Harvest Guardian 1
Shld/Arm/Hull/Sys; 600/300/150/150   Location; HO-E   UCR; 5   DMG; 174
Support;
  Starviper ONE     DUR; 504   UCR; 6   DMG; 192   Loc; HO-E (CSP HG1)
  YT24 ONE (6)     DUR; 204   UCR; 6   DMG; 84   Loc; HO-E (CSP HG1)

Neb B Frigate Harvest Guardian 2
Shld/Arm/Hull/Sys - 600/300/150/150   Location; HO-E   UCR; 5   DMG; 174
Support;
  Starviper TWO     DUR; 504   UCR; 6   DMG; 192   Loc HO-E (CSP HG2)
  YT24 TWO (6)     DUR; 264   UCR; 6   DMG; 84   Loc; HO-E (CSP HG2)

Neb B Frigate Harvest Guardian 3
Shld/Arm/Hull/Sys - 600/300/150/150   Location; HO-E   UCR; 5   DMG; 174
Support;
  F1 Defender ONE     DUR; 280   UCR; 7   DMG; 144   Loc; LO
  F1 Defender TWO     DUR; 280   UCR; 7   DMG; 144   Loc; Hangar
  YT24 THREE (6)     DUR; 264   UCR; 6   DMG; 84   Loc; HO-E (CSP HG3)

Neb B Frigate Harvest Guardian 4
Shld/Arm/Hull/Sys - 0/0/137/150   Location; LO   UCR; 5   DMG; 174
Support;
  F1 Defender THREE     DUR; 280   UCR; 7   DMG; 144   Loc; LO
  F1 Defender FOUR     DUR; 280   UCR; 7   DMG; 144   Loc; LO
  YT24 FOUR (6)     DUR; 264   UCR; 6   DMG; 84   Loc; HO-E (CSP HG3)
Title: Re: GCW | COMBAT SIMULATOR
Post by: Dementat on July 15, 2013, 11:47:29 AM
Notes: Eid, your fleet status locations don't match your summary. Please make correction.


Commander Caerbannog

The Anthrax began taking fire from another enemy battlegroup, blue light dancing across her shields as they held strong. Caerbannog was no ordinary commander. Space was littered with the bones of those he had vanquished. Remaining strong, he ordered the two large ships to target the latest combatant to join in the party. All remaining squadrons maintained a defensive fighter screen, keeping the enemy king want-to-be at bay.

Summary:
1 squadron returns fire and dies.
Capital ships return fire.

PBC vs. ACC Dreadstar One
UCR: 3/3 = 1.0
800 Dmg x 1.0 = 800 Mandatory

VNSD vs. Neb-B Dreadstar One
UCR: 3/3 = 1.0
300 Dmg x 1.0 = 300 Mandatory

F-1 Squad 1 vs. Neb-B Guardian 4
UCR: 7/5 = 1.0
288 Dmg x 1.0 = 288 Mandatory



Fighter Wing
F-1 Defender Squadron 2
Location: LO-N    Action: CSP for VNSD    Dur: 240/240    UCR: 7
F-1 Defender Squadron 3
Location: LO-N    Action: CSP for VNSD    Dur: 240/240    UCR: 7
F-1 Defender Squadron 4
Location: LO-N    Action: CSP for PBC    Dur: 240/240    UCR: 7
A-9 Vigilance Squadron 2
Location: LO-N    Action: CSP for PBC    Dur: 144/144    UCR: 8
F-1 Defender Squadron 5
Location: LO-N    Action: CSP for PBC    Dur: 240/240    UCR: 7
A-9 Vigilance Squadron 1
Location: Destroyed    Dur: 0/144    UCR: 8
F-1 Defender Squadron 1
Location: Destroyed    Dur: 0/240    UCR: 7


Providence-class Battlecruiser Arrrggghhh
Location: LO-N
Shields: 610/2200    Armor: 1100/1100    Hull: 650/650    Systems: 650/650    UCR: 3


Venator I-class Star Destroyer Anthrax
Location: LO-N
Shields: 1372/2280    Armor: 1140/1140    Hull: 640/640    Systems: 640/640    UCR: 3
Onboard Craft:
F-1 Defender Squadron 6
Location: Hangar    Dur: 240/240    UCR: 7

Title: Re: GCW | COMBAT SIMULATOR
Post by: RanesDsane on July 15, 2013, 05:00:02 PM
Random Escort Fleet
Commanding Officer: Queen Nefertiti


A small fleet of capital ships and fighters exit hyperspace on the outskirts of the system.

"Well, well, what have we here?   Looks like a little brawl, just as our intelligence predicted...."  Nefertiti almost cooed.  "All ships, engage."

The fleet moves forward to engage the already brawling forces, choosing targets of opportunity.



SUMMARY
1. Fleet Exist Hyperspace in DS North.
2. Fleet Moves into HO North
3. Fleet Attacks PBC Arrrggghhh for 654 damage.

COMBAT
AVIG Whiskey attacks Arrrggghhh ... 102 x UCR (5/3) = 102 DMG
AVIG Tango attacks Arrrggghhh ... 102 x UCR (5/3) = 102 DMG
AVIG Foxtrot attacks Arrrggghhh ... 102 x UCR (5/3) = 102 DMG
NEB Alpha attacks PBC Arrrggghhh ... 174 x UCR (5/3) = 174 DMG
NEB Beta attacks PBC Arrrggghhh ... 174 x UCR (5/3) = 174 DMG



<> NEB Alpha
Nebulon-B Escort Frigate (NEB) - 423CP  UCR: 5  DMG: 174  Shield: 600/600 | Armor: 300/300 | Hull: 150/150 | System: 150/150  Location: HO North
T/W Alpha S1 - T-Wing (T/W) - 90CP  UCR: 5  DMG: 96  DUR: 216  Location: CSP
T/W Alpha S2 - T-Wing (T/W) - 90CP  UCR: 5  DMG: 96  DUR: 216  Location: CSP
FPS Alpha A1 - Firespray-class Patrol Ship Group (FPSx6) - 102CP  UCR: 5  DMG: 108 (36 Ion)  DUR: 264/264 (6/6)  Location: CSP

<> NEB Beta
Nebulon-B Escort Frigate (NEB) - 423CP  UCR: 5  DMG: 174  Shield: 600/600 | Armor: 300/300 | Hull: 150/150 | System: 150/150  Location: HO North
T/W Beta S1 - T-Wing (T/W) - 90CP  UCR: 5  DMG: 96  DUR: 216  Location: CSP
T/W Beta S2 - T-Wing (T/W) - 90CP  UCR: 5  DMG: 96  DUR: 216  Location: CSP
FPS Beta A1 - Firespray-class Patrol Ship Group (FPSx6) - 102CP  UCR: 5  DMG: 108 (36 Ion)  DUR: 264/264 (6/6)  Location: CSP

<> AVIG Whiskey
Action VI-class Gunship (AVIG) - 263CP  UCR: 5   DMG: 102 (12 Ion)   Shield: 300/300 | Armor: 150/150 | Hull: 75/75 | System: 75/75  Location: HO North
T/W Whisky S1 - T-Wing (T/W) - 90CP  UCR: 5  DMG: 96  DUR: 216  Location: CSP
FPS Whisky A1 - Firespray-class Patrol Ship Group (FPSx6) - 102CP  UCR: 5  DMG: 108 (36 Ion)  DUR: 264/264 (6/6)  Location: CSP

<> AVIG Tango
Action VI-class Gunship (AVIG) - 263CP  UCR: 5   DMG: 102 (12 Ion)   Shield: 300/300 | Armor: 150/150 | Hull: 75/75 | System: 75/75  Location: HO North
T/W Tango S1 - T-Wing (T/W) - 90CP  UCR: 5  DMG: 96  DUR: 216  Location: CSP
FPS Tango A1 - Firespray-class Patrol Ship Group (FPSx6) - 102CP  UCR: 5  DMG: 108 (36 Ion)  DUR: 264/264 (6/6)  Location: CSP

<> AVIG Foxtrot
Action VI-class Gunship (AVIG) - 263CP  UCR: 5   DMG: 102 (12 Ion)   Shield: 300/300 | Armor: 150/150 | Hull: 75/75 | System: 75/75  Location: HO North
T/W Foxtrot S1 - T-Wing (T/W) - 90CP  UCR: 5  DMG: 96  DUR: 216  Location: CSP
FPS Foxtrot A1 - Firespray-class Patrol Ship Group (FPSx6) - 102CP  UCR: 5  DMG: 108 (36 Ion)  DUR: 264/264 (6/6)  Location: CSP

<> R41 Point One - R41 StarViper Squadron (R41) - 189CP  UCR: 6  DMG: 192  DUR: 504/504  Location: HO North
<> FPS Point Two - Firespray-class Patrol Ship Group (FPSx6) - 102CP  UCR: 5  DMG: 108 (36 Ion)  DUR: 264/264 (6/6)  Location: HO North
<> FPS Point Three - YT-2400 Light Freighter Group (YT24x2) - 32CP  UCR: 6  DMG: 28  DUR: 88/88  Location: HO North


Player Notes:

NEB - 423
T-Wing x 2 - 180
FPS x 6 - 102
--- 705 Total For Group

AVIG - 263
T-Wing - 90
FPS x6 - 102
--- 455 Total For Group

3 x 455 = 1365
+ 2 x 705 = 1410
= 2,775 = 225 remaining

1x R-41 (T/W) = 90 = 135 remaining
6x FPS - 102 = 33 remaining
2x YT-2400 - 32 = 1 remaining

Expecting a fight, the all hyperspace capable fleet traveled pre-launched.
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Hale on July 16, 2013, 12:34:53 AM
[^] DREAD SQUADRON [^]
Command Task Force of the Dreadstar Pirate Fleet
We came, we pillaged, we got drunk
Commanding Officer: KING Theon Robert


The Pirate Fleet continued to pound on the nefarious Venator Star Destroyer!


SUMMARY
1. Fleet remains in High Orbit (South).
2. RLD HMS Kingmaker deploys (1) AUX Group, 24-01 to CSP @RLD.
3. ACC Dreadstar One deploys (2) AUX Groups, 24-05 & 24-06 to CSP @ACC.
4. Some YT-2400s move to LOW ORBIT.

COMBAT
RLD HMS Kingmaker attacks VNSD Anthrax ... 440 x UCR (4/3) = 440 DMG
ACC Dreadstar One attacks VNSD Anthrax ... 468 x UCR (3/3) = 468 DMG
AUX Groups 24-03, 24-04, 24-05, 24-06 attack VNSD Anthrax ...  336 x UCR (6/3) = 336 DMG


<> RLD HMS Kingmaker
Location: HIGH South | UCR: 4 | DMG: 440 | Shields: 2374/2374 | Armor: 1187/1187 | Hull: 594/594 | Systems: 594/594

>> A-9 Vigilance Squadron A9-01
            Location: CSP^ | UCR: 8 | DMG: 60 | Durability: 144/144

>> A-9 Vigilance Squadron A9-02
            Location: CSP^ | UCR: 8 | DMG: 60 | Durability: 144/144

>> YT-2400 Group 24-01
            Location: CSP^ | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-02
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)


<> ACC Dreadstar One
Location: HIGH South | UCR: 3 | DMG: 468 | Shields: 400/1500 | Armor: 750/750 | Hull: 375/375 | Systems: 375/375

>> A-9 Vigilance Squadron A9-03
            Location: CSP^ | UCR: 8 | DMG: 60 | Durability: 144/144

>> A-9 Vigilance Squadron A9-04
            Location: CSP^ | UCR: 8 | DMG: 60 | Durability: 144/144

>> YT-2400 Group 24-03
            Location: LOW | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-04
            Location: LOW | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-05
            Location: LOW | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-06
            Location: LOW | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-07
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-08
            Location: Hangar | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Eidolon on July 16, 2013, 10:17:54 AM

   The Frigates swung around as they passed the second emerging fleet and made speedy orbital path until coming in to range of the original belligerents still hovering to the North. . .


Action Summary
Neb B Frigates HG 1, 2, 3 Attack ACC Dreadstar One   UCR 5/3, 100% dmg.  174*3 = 522pts


Status
Neb B Frigate Harvest Guardian 1
Shld/Arm/Hull/Sys; 600/300/150/150   Location; HO-E   UCR; 5   DMG; 174
Support;
  Starviper ONE     DUR; 504   UCR; 6   DMG; 192   Loc; HO-E (CSP HG1)
  YT24 ONE (6)     DUR; 204   UCR; 6   DMG; 84   Loc; HO-E (CSP HG1)

Neb B Frigate Harvest Guardian 2
Shld/Arm/Hull/Sys - 600/300/150/150   Location; HO-E   UCR; 5   DMG; 174
Support;
  Starviper TWO     DUR; 504   UCR; 6   DMG; 192   Loc HO-E (CSP HG2)
  YT24 TWO (6)     DUR; 264   UCR; 6   DMG; 84   Loc; HO-E (CSP HG2)

Neb B Frigate Harvest Guardian 3
Shld/Arm/Hull/Sys - 600/300/150/150   Location; HO-E   UCR; 5   DMG; 174
Support;
  F1 Defender ONE     DUR; 280   UCR; 7   DMG; 144   Loc; LO
  F1 Defender TWO     DUR; 280   UCR; 7   DMG; 144   Loc; Hangar
  YT24 THREE (6)     DUR; 264   UCR; 6   DMG; 84   Loc; HO-E (CSP HG3)

Neb B Frigate Harvest Guardian 4
Shld/Arm/Hull/Sys - 0/0/137/150   Location; LO   UCR; 5   DMG; 174
Support;
  F1 Defender THREE     DUR; 280   UCR; 7   DMG; 144   Loc; LO
  F1 Defender FOUR     DUR; 280   UCR; 7   DMG; 144   Loc; LO
  YT24 FOUR (6)     DUR; 264   UCR; 6   DMG; 84   Loc; HO-E (CSP HG3)
Title: Re: GCW | COMBAT SIMULATOR
Post by: Dementat on July 16, 2013, 01:20:46 PM
Anyone else notice the editor is fucking up constantly?

Commander Caerbannog

Just as expected, the battle had become a gang-bang against he who all knew would be king of the hill. Caerbannog sneered, his pointy teeth red with blood, as he barked orders to continue the engagement and hold position. He would show them... he would show them all!

Summary:
Took damage.
A-9's move to HO-N.
Returned fire.

VNSD vs. ACC Dreadstar One
UCR: 3/3 = 1.0
300 Dmg x 1.0 = 300 Mandatory

PBC vs. ACC Dreadstar One
UCR: 3/3 = 1.0
40 QLC = 160
80 PT = 240
400 Dmg x 1.0 = 400 Mandatory
PBC vs. FPS Group Alpha A1
UCR: 3/5 = .60
10 QHTLC = 400
400 Dmg x 1.0 = 240 Mandatory

A-9 Squad 2 vs. FPS Group Alpha A1
UCR: 8/5 = 1.0
60 Dmg x 1.0 = 60 Mandatory

F-1 Squads 2 & 3 vs. YT-2400 Group 24-03
UCR: 7/6 = 1.0
288 Dmg x 1.0 = 288 Mandatory

F-1 Squads 4 & 5 vs. YT-2400 Group 24-04
UCR: 7/6 = 1.0
288 Dmg x 1.0 = 288 Mandatory



Fighter Wing
F-1 Defender Squadron 2
Location: LO    Action: Dogfight    Dur: 240/240    UCR: 7
F-1 Defender Squadron 3
Location: LO    Action: Dogfight    Dur: 240/240    UCR: 7
F-1 Defender Squadron 4
Location: LO    Action: Dogfight    Dur: 240/240    UCR: 7
A-9 Vigilance Squadron 2
Location: HO-N    Action: Attack    Dur: 144/144    UCR: 8
F-1 Defender Squadron 5
Location: LO    Action: Dogfight    Dur: 240/240    UCR: 7
F-1 Defender Squadron 6
Location: LO    Action: CSP for VNSD    Dur: 240/240    UCR: 7
A-9 Vigilance Squadron 1
Location: Destroyed    Dur: 0/144    UCR: 8
F-1 Defender Squadron 1
Location: Destroyed    Dur: 0/240    UCR: 7


Providence-class Battlecruiser Arrrggghhh
Location: LO
Shields: 0/2200    Armor: 1056/1100    Hull: 650/650    Systems: 650/650    UCR: 3


Venator I-class Star Destroyer Anthrax
Location: LO
Shields: 128/2280    Armor: 1140/1140    Hull: 640/640    Systems: 640/640    UCR: 3

Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Hale on July 19, 2013, 07:24:15 PM
[^] DREAD SQUADRON [^]
Command Task Force of the Dreadstar Pirate Fleet
We came, we pillaged, we got drunk
Commanding Officer: KING Theon Robert


With little else to do, the Dreadstar Pirates made a final dash for the finish line as the whole fleet moved to Low Orbit, hoping to rake up what muck was left to claim the system!


SUMMARY
1. Fleet moves to Low Orbit.
2. RLD HMS Kingmaker deploys (1) AUX Group, 24-02 to CSP @RLD.
3. ACC Dreadstar One deploys (2) AUX Groups, 24-07 & 24-08.
4. ACC Dreadstar One returns fire, takes damage and becomes DISABLED.
5. AUX Groups 24-03 and 24-04 return fire, take damage and blow up.


COMBAT
RLD HMS Kingmaker attacks VNSD Anthrax ... 440 x UCR (4/3) = 440 DMG
ACC Dreadstar One attacks VNSD Anthrax ... 468 x UCR (3/3) = 468 DMG
AUX Groups 24-01 ~ 24-08 attack VNSD Anthrax ...  672 x UCR (6/3) = 672 DMG

TOTAL DAMAGE to VNSD Anthrax = 1580


<> RLD HMS Kingmaker
Location: LOW | UCR: 4 | DMG: 440 | Shields: 2374/2374 | Armor: 1187/1187 | Hull: 594/594 | Systems: 594/594

>> A-9 Vigilance Squadron A9-01
            Location: CSP^ | UCR: 8 | DMG: 60 | Durability: 144/144

>> A-9 Vigilance Squadron A9-02
            Location: CSP^ | UCR: 8 | DMG: 60 | Durability: 144/144

>> YT-2400 Group 24-01
            Location: LOW | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-02
            Location: LOW | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)


<> ACC Dreadstar One {SHIP DISABLED}
Location: LOW | UCR: 3 | DMG: 468 | Shields: 0/1500 | Armor: 0/750 | Hull: 303/375 | Systems: 375/375

>> A-9 Vigilance Squadron A9-03
            Location: CSP^ | UCR: 8 | DMG: 60 | Durability: 144/144

>> A-9 Vigilance Squadron A9-04
            Location: CSP^ | UCR: 8 | DMG: 60 | Durability: 144/144

>> YT-2400 Group 24-03
            Location: LOW | UCR: 6 | DMG: 84 | Durability: -24/264 (0/6)

>> YT-2400 Group 24-04
            Location: LOW | UCR: 6 | DMG: 84 | Durability: -24/264 (0/6)

>> YT-2400 Group 24-05
            Location: LOW | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-06
            Location: LOW | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-07
            Location: LOW | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)

>> YT-2400 Group 24-08
            Location: LOW | UCR: 6 | DMG: 84 | Durability: 264/264 (6/6)
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Eidolon on July 19, 2013, 08:49:15 PM
     The small force of system defenders turned back towards their tiny backwater homeworld and drove head on in to the fray, engaging cruisers much larger, though not as nimble.


Action Summary
Neb B Frigates HG 1, 2 & 3 Move to LO
Neb B HG3 Deploys F1 Defender TWO
F1 Defender TWO and YT24 THREE Engage A9-01    UCR 7/8, 6/8.  87.5%, 75% Dmg.  144*0.875 = 126pts, 84*0.75 = 63pts, 189pts Total Dmg
F1 Defender FOUR and YT24 FOUR Engage A9-02    UCR 7/8, 6/8.  87.5%, 75% Dmg.  144*0.875 = 126pts, 84*0.75 = 63pts, 189pts Total Dmg

Neb B Frigates HG 1, 2, 3 Attack  RLD Kingmaker   UCR 5/4, 100% dmg.  174*3 = 522pts Dmg


Status
Neb B Frigate Harvest Guardian 1
Shld/Arm/Hull/Sys; 600/300/150/150   Location; LO   UCR; 5   DMG; 174
Support;
  Starviper ONE     DUR; 504   UCR; 6   DMG; 192   Loc; LO (CSP HG1)
  YT24 ONE (6)     DUR; 204   UCR; 6   DMG; 84   Loc; LO (CSP HG1)

Neb B Frigate Harvest Guardian 2
Shld/Arm/Hull/Sys - 600/300/150/150   Location; LO   UCR; 5   DMG; 174
Support;
  Starviper TWO     DUR; 504   UCR; 6   DMG; 192   Loc LO (CSP HG2)
  YT24 TWO (6)     DUR; 264   UCR; 6   DMG; 84   Loc; LO (CSP HG2)

Neb B Frigate Harvest Guardian 3
Shld/Arm/Hull/Sys - 600/300/150/150   Location; HO-E   UCR; 5   DMG; 174
Support;
  F1 Defender ONE     DUR; 280   UCR; 7   DMG; 144   Loc; LO
  F1 Defender TWO     DUR; 280   UCR; 7   DMG; 144   Loc; LO
  YT24 THREE (6)     DUR; 264   UCR; 6   DMG; 84   Loc; LO

Neb B Frigate Harvest Guardian 4
Shld/Arm/Hull/Sys - 0/0/0/150   Location; LO   UCR; 5   DMG; 174
Support;
  F1 Defender THREE     DUR; 280   UCR; 7   DMG; 144   Loc; LO
  F1 Defender FOUR     DUR; 280   UCR; 7   DMG; 144   Loc; LO
  YT24 FOUR (6)     DUR; 264   UCR; 6   DMG; 84   Loc; LO
Title: Re: GCW | COMBAT SIMULATOR
Post by: Dementat on July 20, 2013, 12:52:54 PM
Commander Caerbannog

The fleet continued to take a pounding, but the battle was already won. At this point, there was no way for Caerbannog to lose. Anthrax fired a final salvo before being disabled, leaving just enough structure on the Dreadstar One for the A-9's to clean up. The CSP was engaged and obliterated by the F-1's, allowing the A-9's to slip through and finish off the cruiser. Recognizing that the newly arrived fleet was far too late and far away to be a major player for the hill, Caerbannog ordered Arrrggghhh to target the closest frigate of another force. Her turbolasers were followed by yet another group of F-1's, who drove against the shields of the Kuati frigate until they shattered. The crown was his for the taking!

Summary:
Took damage.
Returned fire.

VNSD vs. ACC Dreadstar One
UCR: 3/3 = 1.0
300 Dmg x 1.0 = 300 Mandatory

PBC vs. Neb-B Guardian 3
UCR: 3/5 = 0.6
800 Dmg x 0.6 = 480 Mandatory

F-1 Squads 2 & 3 vs. A-9 Squad A9-03
UCR: 7/8 = .88
288 Dmg x .88 = 253 Mandatory

F-1 Squads 4 & 5 vs. A-9 Squad A9-04
UCR: 7/8 = .88
288 Dmg x .88 = 253 Mandatory

A-9 Squad 2 vs. ACC Dreadstar One
UCR: 8/5 = 1.0
60 Dmg x 1.0 = 60 Mandatory

F-1 Squad 6 vs. Neb-B Guardian 3
UCR: 7/5 = 1.0
144 Dmg x 1.0 = 144 Mandatory



Fighter Wing
F-1 Defender Squadron 2
Location: LO    Action: Dogfight    Dur: 240/240    UCR: 7
F-1 Defender Squadron 3
Location: LO    Action: Dogfight    Dur: 240/240    UCR: 7
F-1 Defender Squadron 4
Location: LO    Action: Dogfight    Dur: 240/240    UCR: 7
A-9 Vigilance Squadron 2
Location: LO    Action: Attack    Dur: 144/144    UCR: 8
F-1 Defender Squadron 5
Location: LO    Action: Dogfight    Dur: 240/240    UCR: 7
F-1 Defender Squadron 6
Location: LO    Action: Attack    Dur: 240/240    UCR: 7
A-9 Vigilance Squadron 1
Location: Destroyed    Dur: 0/144    UCR: 8
F-1 Defender Squadron 1
Location: Destroyed    Dur: 0/240    UCR: 7


Providence-class Battlecruiser Arrrggghhh
Location: LO
Shields: 0/2200    Armor: 1056/1100    Hull: 650/650    Systems: 650/650    UCR: 3


Venator I-class Star Destroyer Anthrax
Location: LO
Shields: 0/2280    Armor: 0/1140    Hull: 328/640    Systems: 640/640    UCR: 3
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Hale on July 21, 2013, 12:46:46 PM
In a shocking turn of events, the Dreadstar Pirate Fleet blows up mysteriously after having apparently trying to enter hyperspace but catching a massive and unexpected gravity shadow. =)

WELL PLAYED MATCH BY ALL!!

Hail Dementat, King of the Hill
Title: Re: GCW | COMBAT SIMULATOR
Post by: RanesDsane on July 21, 2013, 01:51:02 PM
"Captain, we have incoming!  Engaging now!"

Nefertiti watched the incoming fighters engage the Firespray-class Patrol Ships.  It was going to be nasty, but ... wait, what just happened?  The communications channels all filled with static and time seemed to slow....   When all returned to normal, her patrol ships were vaporized and she their attackers well out of range...  This must be some kind of new weapon, this was not a good sign, she must capture it!

"Take us into low orbit.  Full bombardment of those ships!"


SUMMARY
1.  Fleet moves into LO.
2.  Fleet Attacks PBC Arrrggghhh for 1,714 damage + 180 system
3.  Fleet Attacks VNSD Antrhax for 264 damage + 36 system
4.  FPS Alpha A1 blew up.

COMBAT
AVIG Whiskey attacks Arrrggghhh ... 102 x UCR (5/3) = 90 DMG + 12 SYSTEM
AVIG Tango attacks Arrrggghhh ... 102 x UCR (5/3) = 90 DMG + 12 SYSTEM
AVIG Foxtrot attacks Arrrggghhh ... 102 x UCR (5/3) = 90 DMG + 12 SYSTEM
NEB Alpha attacks PBC Arrrggghhh ... 174 x UCR (5/3) = 174 DMG
NEB Beta attacks PBC Arrrggghhh ... 174 x UCR (5/3) = 174 DMG

T/W Alpha S1 attacks PBC Arrrggghhh ... 96 x UCR (5/3) = 96 DMG
T/W Alpha S2 attacks PBC Arrrggghhh ... 96 x UCR (5/3) = 96 DMG
T/W Beta S1 attacks PBC Arrrggghhh ... 96 x UCR (5/3) = 96 DMG
T/W Beta S2 attacks PBC Arrrggghhh ... 96 x UCR (5/3) = 96 DMG
T/W Whisky S1 attacks PBC Arrrggghhh ... 96 x UCR (5/3) = 96 DMG
T/W Tango S1 attacks PBC Arrrggghhh ... 96 x UCR (5/3) = 96 DMG
T/W Foxtrot S1 attacks PBC Arrrggghhh ... 96 x UCR (5/3) = 96 DMG

FPS Beta A1 attacks PBC Arrrggghhh ... 108 x UCR (5/3) = 72 DMG + 36 SYSTEM
FPS Whisky A1 attacks PBC Arrrggghhh ... 108 x UCR (5/3) = 72 DMG + 36 SYSTEM
FPS Tango A1 attacks PBC Arrrggghhh ... 108 x UCR (5/3) = 72 DMG + 36 SYSTEM
FPS Foxtrot A1 attacks PBC Arrrggghhh ... 108 x UCR (5/3) = 72 DMG + 36 SYSTEM

YT-2400 Point Three attacks PBC Arrrggghhh ... 28 x UCR (6/3) = 28

FPS Point Two attacks VNSD Anthrax ... 108 x UCR (5/3) = 72 DMG + 36 SYSTEM

R41 Point One attacks VNSD Anthrax ... 192 x UCR (6/3) = 192 DMG




<> NEB Alpha
Nebulon-B Escort Frigate (NEB) - 423CP  UCR: 5  DMG: 174  Shield: 600/600 | Armor: 300/300 | Hull: 150/150 | System: 150/150  Location: LO
T/W Alpha S1 - T-Wing (T/W) - 90CP  UCR: 5  DMG: 96  DUR: 216  Location: Combat LO
T/W Alpha S2 - T-Wing (T/W) - 90CP  UCR: 5  DMG: 96  DUR: 216  Location: Combat LO
FPS Alpha A1 - Firespray-class Patrol Ship Group (FPSx6) - 102CP  UCR: 5  DMG: 108 (36 Ion)  DUR: 0/264 (6/6)  Location: Combat LO Destroyed

<> NEB Beta
Nebulon-B Escort Frigate (NEB) - 423CP  UCR: 5  DMG: 174  Shield: 600/600 | Armor: 300/300 | Hull: 150/150 | System: 150/150  Location: LO
T/W Beta S1 - T-Wing (T/W) - 90CP  UCR: 5  DMG: 96  DUR: 216  Location: Combat LO
T/W Beta S2 - T-Wing (T/W) - 90CP  UCR: 5  DMG: 96  DUR: 216  Location: Combat LO
FPS Beta A1 - Firespray-class Patrol Ship Group (FPSx6) - 102CP  UCR: 5  DMG: 108 (36 Ion)  DUR: 264/264 (6/6)  Location: Combat LO

<> AVIG Whiskey
Action VI-class Gunship (AVIG) - 263CP  UCR: 5   DMG: 102 (12 Ion)   Shield: 300/300 | Armor: 150/150 | Hull: 75/75 | System: 75/75  Location: LO
T/W Whisky S1 - T-Wing (T/W) - 90CP  UCR: 5  DMG: 96  DUR: 216  Location: Combat LO
FPS Whisky A1 - Firespray-class Patrol Ship Group (FPSx6) - 102CP  UCR: 5  DMG: 108 (36 Ion)  DUR: 264/264 (6/6)  Location: Combat LO

<> AVIG Tango
Action VI-class Gunship (AVIG) - 263CP  UCR: 5   DMG: 102 (12 Ion)   Shield: 300/300 | Armor: 150/150 | Hull: 75/75 | System: 75/75  Location: LO
T/W Tango S1 - T-Wing (T/W) - 90CP  UCR: 5  DMG: 96  DUR: 216  Location: Combat LO
FPS Tango A1 - Firespray-class Patrol Ship Group (FPSx6) - 102CP  UCR: 5  DMG: 108 (36 Ion)  DUR: 264/264 (6/6)  Location: Combat LO

<> AVIG Foxtrot
Action VI-class Gunship (AVIG) - 263CP  UCR: 5   DMG: 102 (12 Ion)   Shield: 300/300 | Armor: 150/150 | Hull: 75/75 | System: 75/75  Location: LO
T/W Foxtrot S1 - T-Wing (T/W) - 90CP  UCR: 5  DMG: 96  DUR: 216  Location: Combat LO
FPS Foxtrot A1 - Firespray-class Patrol Ship Group (FPSx6) - 102CP  UCR: 5  DMG: 108 (36 Ion)  DUR: 264/264 (6/6)  Location: Combat LO

<> R41 Point One - R41 StarViper Squadron (R41) - 189CP  UCR: 6  DMG: 192  DUR: 504/504  Location: LO
<> FPS Point Two - Firespray-class Patrol Ship Group (FPSx6) - 102CP  UCR: 5  DMG: 108 (36 Ion)  DUR: 264/264 (6/6)  Location: LO
<> YT-2400 Point Three - YT-2400 Light Freighter Group (YT24x2) - 32CP  UCR: 6  DMG: 28  DUR: 88/88  Location: LO



Player Notes:

Whelp, I'd have engaged those A-9s that took out the CAP FPS, but my visitors are taking on a lot more time that I thought they would, so I missed them!  We'll see if I can snag the next set. ;)  And yes, I realize that he probably already got enough points to win, but I still wanted to blow something up!



Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Hale on August 12, 2013, 10:07:46 AM
DEAD OR ALIVE
This challenge is OPEN, effectively immediately, and will run for 10 days. THERE ARE SOME NEW COMBAT RULES WE WISH TO TEST OUT, SO PLEASE READ BELOW FOR DETAILS!

Rules
1. Players will utilize COMMON TECHNOLOGY only for this challenge.
2. Player Fleets are limited to 3000 Command Points.
3. All Fleets will exit in a Deep Space Zone to start out.
4. Players will get 1 DOA Point for every 1 Command Point they kill/destroy.
5. On August 22nd, Players will also get 1 DOA Point for every 1 Command Point in their own fleet that is still operational.
6. The player with the most DOA Points by August 22st wins.

New Combat Mechanics
ALL Capital Ships now have this new ability to boost their combat performance by utilizing Systems Points to transfer energy into various sub-systems or operations. Capital Ships can utilize 1 BOOST each round, and each Boost costs 10% (rounded up) of your Ship's Systems Points. Here is a list of the following System Boosts:
1. WEAPONS = Boosts weapon damage by 10% (round down).
2. RECHARGE SHIELDS = Immediately restores 5% of your total shields.
3. DAMAGE CONTROL = Immediately repairs 5% of your Hull (first) and Armor (second).
4. COMBAT LAUNCH = Deploy twice the number of craft your Launch Bays normally do.
5. ENGINES = Move 1 more additional grid.
6. ENTER HYPERSPACE = Immediately enter hyperspace.

Other Rules
1. The number of starfighters/AUX that can accompany a ship into hyperspace is equal to the number of SF/AUX that capital ship can launch (via Launch Bays). Capital ships cannot travel with everything ALL OUT all the time.
Title: Re: GCW | COMBAT SIMULATOR
Post by: RanesDsane on August 13, 2013, 06:31:12 AM
...and each Boost costs 10% (rounded up) of your Ship's Systems Points.

I assume this is 10% of your max, not 10% remaining.

Other Rules
1. The number of starfighters/AUX that can accompany a ship into hyperspace is equal to the number of SF/AUX that capital ship can launch (via Launch Bays). Capital ships cannot travel with everything ALL OUT all the time.

Kinda figured you'd 'fix' that.  :D  ...which is why I went ahead and used it in the trial instead of 'saving' it for after the game started.
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Hoppus on August 13, 2013, 08:41:13 AM
...and each Boost costs 10% (rounded up) of your Ship's Systems Points.

I assume this is 10% of your max, not 10% remaining.

It means, if you have 400 system points, and you boost weapons, you use 40 of the points to do it, and you now have 360 system points.

Do you mean, what happens if i have 200/400 system points? Then yes, its still 40 points to do an action :)
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Eidolon on August 13, 2013, 08:19:51 PM

   Once upon a time in a mock battle just a couple threads down the street. . .



Status & Summary


Battlegroup Snarf emerges from Hyperspace on the outskirts of an unknown system
Auxiliary Craft Pre-Deployed, 6 YT2400s per HEF (designated YT24 groups A, B, C & D)
Upon Exit, each HEF deploys 2 Squadrons of A9 Interceptors (designated A9 1, 2, 3, 4, 5, 6, 7, 8)
All deployed support craft assume CSP positions for their respective motherships



HEF Snarf 1
Shield/Armor/Hull/Sys - 630/315/175/175
Location; DS-N     UCR; 4
Support;
  A9 Squad 01; Dur 144, UCR 8, Atk 60     Loc DS-N, CSP
  A9 Squad 02; Dur 144, UCR 8, Atk 60     Loc DS-N, CSP
  A9 Squad 09; Dur 144, UCR 8, Atk 60     Hangar
  YT24 Group A (6); Dur 44ea/264tot, UCR 6, Atk 14ea/84tot     Loc DS-N, CSP

HEF Snarf 2
Shield/Armor/Hull/Sys - 630/315/175/175
Location; DS-N     UCR; 4
Support;
  A9 Squad 03; Dur 144, UCR 8, Atk 60     DS-N, CSP
  A9 Squad 04; Dur 144, UCR 8, Atk 60     DS-N, CSP
  A9 Squad 10; Dur 144, UCR 8, Atk 60     Hangar
  YT24 Group B (6); Dur 44ea/264tot, UCR 6, Atk 14ea/84tot     Loc DS-N, CSP

HEF Snarf 3
Shield/Armor/Hull/Sys - 630/315/175/175
Location; DS-N     UCR; 4
Support;
  A9 Squad 05; Dur 144, UCR 8, Atk 60     DS-N, CSP
  A9 Squad 06; Dur 144, UCR 8, Atk 60     DS-N, CSP
  A9 Squad 11; Dur 144, UCR 8, Atk 60     Loc Hangar
  YT24 Group C (6); Dur 44ea/264tot, UCR 6, Atk 14ea/84tot     Loc DS-N, CSP

HEF Snarf 4
Shield/Armor/Hull/Sys - 630/315/175/175
Location; DS-N     UCR; 4
Support;
  A9 Squad 07; Dur 144, UCR 8, Atk 60     DS-N, CSP
  A9 Squad 08; Dur 144, UCR 8, Atk 60     DS-N, CSP
  A9 Squad 12; Dur 144, UCR 8, Atk 60     Hangar
  YT24 Group D (6); Dur 44ea/264tot, UCR 6, Atk 14ea/84tot     Loc DS-N, CSP



total CPs, 29somethin or other
Title: Re: GCW | COMBAT SIMULATOR
Post by: RanesDsane on August 14, 2013, 03:15:52 PM
...and each Boost costs 10% (rounded up) of your Ship's Systems Points.

I assume this is 10% of your max, not 10% remaining.

It means, if you have 400 system points, and you boost weapons, you use 40 of the points to do it, and you now have 360 system points.

Do you mean, what happens if i have 200/400 system points? Then yes, its still 40 points to do an action :)

I mean, if I have 400 system points and I use one of the abilities, and I get to 360, do I use 36 or 40 for the next?  And the question was answered, 40. :)  Figured it was that way, but wanted to clarify.
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Eidolon on August 17, 2013, 11:47:19 AM


   ALLL BYYY MY SSSEEEEEE-EEEH-EEELLFF!



Status & Summary


Battlegroup Snarf deploys additional support
New Support craft join CSP roles for their respective motherships
Entire Battlegroup heads further in system, entering High Orbit Northern Qudrant



HEF Snarf 1
Shield/Armor/Hull/Sys - 630/315/175/175
Location; HO-N     UCR; 4
Support;
  A9 Squad 01; Dur 144, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 02; Dur 144, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 09; Dur 144, UCR 8, Atk 60     HO-N, CSP
  YT24 Group A (6); Dur 44ea/264tot, UCR 6, Atk 14ea/84tot     Loc DS-N, CSP

HEF Snarf 2
Shield/Armor/Hull/Sys - 630/315/175/175
Location; HO-N     UCR; 4
Support;
  A9 Squad 03; Dur 144, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 04; Dur 144, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 10; Dur 144, UCR 8, Atk 60     HO-N, CSP
  YT24 Group B (6); Dur 44ea/264tot, UCR 6, Atk 14ea/84tot     Loc DS-N, CSP

HEF Snarf 3
Shield/Armor/Hull/Sys - 630/315/175/175
Location; HO-N     UCR; 4
Support;
  A9 Squad 05; Dur 144, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 06; Dur 144, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 11; Dur 144, UCR 8, Atk 60     HO-N, CSP
  YT24 Group C (6); Dur 44ea/264tot, UCR 6, Atk 14ea/84tot     Loc DS-N, CSP

HEF Snarf 4
Shield/Armor/Hull/Sys - 630/315/175/175
Location; HO-N     UCR; 4
Support;
  A9 Squad 07; Dur 144, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 08; Dur 144, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 12; Dur 144, UCR 8, Atk 60     HO-N, CSP
  YT24 Group D (6); Dur 44ea/264tot, UCR 6, Atk 14ea/84tot     Loc DS-N, CSP

Title: Re: GCW | COMBAT SIMULATOR
Post by: Dementat on August 19, 2013, 03:09:25 PM
Commander Caerbannog

The dreaded Commander Caerbannog, King of the Hill, returned to the battlefield aboard the Anthrax, accompanied this time by the Frigate Swallow, which was not to be confused with the African Swallow, but of the European variety... but that was another story all-together.

Summary:
Arrived in DS-S.
Launched CSP.


Fighter Wing
A-9 Vigilance Squadron 1
Location: CSP-VNSD    Dur: 144/144    UCR: 8
A-9 Vigilance Squadron 2
Location: CSP-VNSD    Dur: 144/144    UCR: 8
A-9 Vigilance Squadron 3
Location: CSP-VNSD    Dur: 144/144    UCR: 8
T-wing Squadron 1
Location: CSP-Neb    Dur: 144/144    UCR: 5


Venator I-class Star Destroyer Anthrax
Location: DS-S
Shields: 2280/2280    Armor: 1140/1140    Hull: 640/640    Systems: 640/640    UCR: 3
Onboard Craft:
T-wing Squadron 2
Location: Hangar    Dur: 144/144    UCR: 5
T-wing Squadron 3
Location: Hangar    Dur: 144/144    UCR: 5
T-wing Squadron 4
Location: Hangar    Dur: 144/144    UCR: 5
T-wing Squadron 5
Location: Hangar    Dur: 144/144    UCR: 5
Firespray Group 1
Location: Hangar    Craft: 6/6    Dur: 264/264    UCR: 5
Firespray Group 2
Location: Hangar    Craft: 6/6    Dur: 264/264    UCR: 5
YT-2400 Group 1
Location: Hangar    Craft: 6/6    Dur: 264/264    UCR: 6
YT-2400 Group 2
Location: Hangar    Craft: 6/6    Dur: 264/264    UCR: 6
YT-2400 Group 3
Location: Hangar    Craft: 6/6    Dur: 264/264    UCR: 6
YT-2400 Group 4
Location: Hangar    Craft: 6/6    Dur: 264/264    UCR: 6


Nebulon-B Escort Frigate Coconut
Location: DS-S
Shields: 600/600    Armor: 300/300    Hull: 150/150    Systems: 150/150    UCR: 5
Onboard Craft:
Starviper Squadron 1
Location: Hangar    Dur: 504/504    UCR: 6
YT-2400 Group 5
Location: Hangar    Craft: 2/2    Dur: 88/88    UCR: 6
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Hale on August 19, 2013, 05:17:01 PM
[^] RAGE AGAINST THE MACHINE [^]
Command Task Force of the Rage Fleet
Killing In The Name
Commanding Officer: CAPT Tom Morello


The Rage Fleet exited hyperspace to liberate the system with libertarian, contrarian, and anarchic ideology. As various starfighters and auxiliary craft also exit hyperspace, the Dread Fleet launches additional craft to prepare itself before engaging in full-scale battle.


SUMMARY
1. Fleet exits hyperspace in Deep Space NORTH with various SF/AUX escorts.
2. Additional SF/AUX deployed.


COMBAT SUMMARY
None.


<> ACC Los Angeles
Location: DSN | UCR: 3 | DMG: 468 | Shields: 1500/1500 | Armor: 750/750 | Hull: 375/375 | Systems: 375/375
>> StarViper Squadron SV-01
            Location: CSP^ | UCR: 6 | DMG: 196 | Durability: 504/504
>> StarViper Squadron SV-02
            Location: CSP^ | UCR: 6 | DMG: 196 | Durability: 504/504
>> Delta Shuttle Group DS-01
            Location: CSP^ | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)
>> Delta Shuttle Group DS-02
            Location: CSP^ | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)
>> Delta Shuttle Group DS-03
            Location: Bay | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)
>> Delta Shuttle Group DS-04
            Location: Bay | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)
>> Delta Shuttle Group DS-05
            Location: Bay | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)
>> Delta Shuttle Group DS-06
            Location: Bay | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)


<> DREAD Renegade
Location: DSN | UCR: 3 | DMG: 380 | Shields: 1400/1400 | Armor: 700/700 | Hull: 350/350 | Systems: 350/350
>> No onboard units.
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Hoppus on August 19, 2013, 06:30:42 PM
DEAD OR ALIVE
ATTN: Eidolon


The battle fleet dropped from hyperspace outside of the planet's gravity well. The flagship moved inward alone.

"All guns to engage at will when in range. Prioritize fighter craft."

The Admiral watched the battle unfold on the repeater displays in the tactical room, the Ender a bright white light moving into a swarm of angry red...



SUMMARY
1. Fleet exits hyperspace in DS-N
2. A9 deploys to CSP for Chamrajnagar.
3. Ender moves into High Orbit and engages enemy.

ATTACKS
1. RLD fires 60 QLC (240) + 5 HTLC (50) @ A9 Squad 01 (Eidolon) = 290 x 4/8 UCR = 145 DMG
2. RLD fires 15 HTLC (150) @ A9 Squad 02 (Eidolon) = 150 x 4/8 UCR = 75 DMG



<> RLD Ender
Location: HO-N | UCR: 4 | DMG: 440 | Shields: 2374/2374 | Armor: 1187/1187 | Hull: 594/594 | Systems: 594/594
>> A9 Squadron Bugger-01
            Location: CSP Chamrajnagar | UCR: 8 | DMG: 60 | Durability: 144/144
>> A9 Squadron Bugger-02
            Location: Bay | UCR: 8 | DMG: 60 | Durability: 144/144
>> Delta Shuttle Group Bugger-03
            Location: CSP Anderson | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)
>> Delta Shuttle Group Bugger-04
            Location: Bay | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)

<> CORV Chamrajnagar *
Location: DSN | UCR: 7 | DMG: 60 | Shields: 300/300 | Armor: 225/225 | Hull: 75/75 | Systems: 75/75

<> CORV Anderson *
Location: DSN | UCR: 7 | DMG: 60 | Shields: 300/300 | Armor: 225/225 | Hull: 75/75 | Systems: 75/75

<> CORV Griff
Location: DSN | UCR: 7 | DMG: 60 | Shields: 300/300 | Armor: 225/225 | Hull: 75/75 | Systems: 75/75

<> CORV Mazer
Location: DSN | UCR: 7 | DMG: 60 | Shields: 300/300 | Armor: 225/225 | Hull: 75/75 | Systems: 75/75
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Hale on August 21, 2013, 10:34:34 AM
[^] RAGE AGAINST THE MACHINE [^]
Command Task Force of the Rage Fleet
Killing In The Name
Commanding Officer: CAPT Tom Morello


"Send in the Renegades of Funk!" ordered CAPT Morello. Immediately, the Dreadnaught cruiser Renegade and a contingent of Delta Shuttles and StarVipers moved to High Orbit and engaged the RLD Ender that awaited them. Testing new battle tactics, the ACC Los Angeles performed a Combat Launch to send in additional shuttles into the fray, while the DREAD Renegade attempted to boost its firepower!


SUMMARY
1. ACC Los Angeles launches 24 Delta Shuttles using Combat Launch (-37 SP).
2. DREAD Renegade, 36 Delta Shuttles and 2 StarViper Squadrons move to High Orbit North and commence attacks. DREAD Renegade uses Boost Weapons (-35 SP).

COMBAT SUMMARY >> ATTENTION: Hoppus
1. DREAD Renegade attacks RLD Ender: 380(+38) x UCR(3/4) =  314 DMG
2. Delta Shuttle Groups DS-01~06 attack RLD Ender: 792 x UCR(4/4) = 792 DMG
3. StarVipers SV-01~02 attack RLD Ender: 392 x UCR(6/4) = 392 DMG

TOTAL DAMAGE TO RLD ENDER = 1498 DMG


<> ACC Los Angeles
Location: DSN | UCR: 3 | DMG: 468 | Shields: 1500/1500 | Armor: 750/750 | Hull: 375/375 | Systems: 338/375
>> StarViper Squadron SV-01
            Location: HON | UCR: 6 | DMG: 196 | Durability: 504/504
>> StarViper Squadron SV-02
            Location: HON | UCR: 6 | DMG: 196 | Durability: 504/504
>> Delta Shuttle Group DS-01
            Location: HON | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)
>> Delta Shuttle Group DS-02
            Location: HON | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)
>> Delta Shuttle Group DS-03
            Location: HON | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)
>> Delta Shuttle Group DS-04
            Location: HON | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)
>> Delta Shuttle Group DS-05
            Location: HON | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)
>> Delta Shuttle Group DS-06
            Location: HON | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)


<> DREAD Renegade
Location: HON | UCR: 3 | DMG: 380 | Shields: 1400/1400 | Armor: 700/700 | Hull: 350/350 | Systems: 315/350
>> No onboard units.
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Hale on August 21, 2013, 10:37:35 AM
GM NOTE Originally this mock was slated to end tomorrow, but lets keep it rolling. We need to test these new rules out!
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Eidolon on August 21, 2013, 09:14:39 PM
 
   BLAKKA BLAKKA BLAKKA  :P



Status & Summary



HEF Snarf 1, 2, 3 & 4 engage RLD Ender in close quarters;  UCRs 4/4, 100% dmg.  160*4 = 640pts dmg
A9 Squad 01 engages RLD Ender in strafing; UCRs 8/4, 100% dmg.  60pts dmg
A9 Squad 01 goes *POOF!*
All other Support Remain in CSP roles



HEF Snarf 1
Shield/Armor/Hull/Sys - 630/315/175/175
Location; HO-N     UCR; 4
Support;
  A9 Squad 01; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 02; Dur 69, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 09; Dur 144, UCR 8, Atk 60     HO-N, CSP
  YT24 Group A (6); Dur 44ea/264tot, UCR 6, Atk 14ea/84tot     HO-N, CSP

HEF Snarf 2
Shield/Armor/Hull/Sys - 630/315/175/175
Location; HO-N     UCR; 4
Support;
  A9 Squad 03; Dur 144, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 04; Dur 144, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 10; Dur 144, UCR 8, Atk 60     HO-N, CSP
  YT24 Group B (6); Dur 44ea/264tot, UCR 6, Atk 14ea/84tot     HO-N, CSP

HEF Snarf 3
Shield/Armor/Hull/Sys - 630/315/175/175
Location; HO-N     UCR; 4
Support;
  A9 Squad 05; Dur 144, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 06; Dur 144, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 11; Dur 144, UCR 8, Atk 60     HO-N, CSP
  YT24 Group C (6); Dur 44ea/264tot, UCR 6, Atk 14ea/84tot     HO-N, CSP

HEF Snarf 4
Shield/Armor/Hull/Sys - 630/315/175/175
Location; HO-N     UCR; 4
Support;
  A9 Squad 07; Dur 144, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 08; Dur 144, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 12; Dur 144, UCR 8, Atk 60     HO-N, CSP
  YT24 Group D (6); Dur 44ea/264tot, UCR 6, Atk 14ea/84tot     HO-N, CSP
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Hoppus on August 24, 2013, 09:59:25 AM
DEAD OR ALIVE
ATTN: Eidolon

The battle raged on...


SUMMARY
1. Ender deploys Bugger-02.
2. Ender takes 2198 damage.
2. Ender attacks (see below).
3. Ender retreats to DS-N with Bugger-02.
4. Ender boosts shields 5% (+118 shields; -59 systems).

ATTACKS
1. RLD fires 60 QLC (240) + 5 HTLC (50) @ A9 Squad 09 (Eidolon) = 290 x 4/8 UCR = 145 DMG
2. RLD fires 15 HTLC (150) @ A9 Squad 02 (Eidolon) = 150 x 4/8 UCR = 75 DMG



<> RLD Ender
Location: DSN | UCR: 4 | DMG: 440 | Shields: 294/2374 | Armor: 1187/1187 | Hull: 594/594 | Systems: 535/594
>> A9 Squadron Bugger-01
            Location: CSP Chamrajnagar | UCR: 8 | DMG: 60 | Durability: 144/144
>> A9 Squadron Bugger-02
            Location: CSP Griff | UCR: 8 | DMG: 60 | Durability: 144/144
>> Delta Shuttle Group Bugger-03
            Location: CSP Anderson | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)
>> Delta Shuttle Group Bugger-04
            Location: Bay | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)

<> CORV Chamrajnagar *
Location: DSN | UCR: 7 | DMG: 60 | Shields: 300/300 | Armor: 225/225 | Hull: 75/75 | Systems: 75/75

<> CORV Anderson *
Location: DSN | UCR: 7 | DMG: 60 | Shields: 300/300 | Armor: 225/225 | Hull: 75/75 | Systems: 75/75

<> CORV Griff *
Location: DSN | UCR: 7 | DMG: 60 | Shields: 300/300 | Armor: 225/225 | Hull: 75/75 | Systems: 75/75

<> CORV Mazer
Location: DSN | UCR: 7 | DMG: 60 | Shields: 300/300 | Armor: 225/225 | Hull: 75/75 | Systems: 75/75
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Hale on August 25, 2013, 10:22:59 PM
[^] RAGE AGAINST THE MACHINE [^]
Command Task Force of the Rage Fleet
Killing In The Name
Commanding Officer: CAPT Tom Morello


"Guerilla Radio!"


SUMMARY
1. DREAD Renegade, 36 Delta Shuttles and 2 StarViper Squadrons continue attacks. DREAD Renegade uses Boost Weapons (-35 SP).

COMBAT SUMMARY >> ATTENTION: Eidolon
1. DREAD Renegade attacks HEF Snarf 1: 380(+38) x UCR(3/4) =  314 DMG
2. Delta Shuttle Groups DS-01~05 attack HEF Snarf 1: 660 x UCR(4/4) = 660 DMG
3. Delta Shuttle Group DS-06 attacks YT24 Group A: 132 x UCR(4/6) = 88 DMG
4. StarViper SV-01 attacks A9 Squad 03: 196 x UCR(6/8) = 147 DMG
5. StarViper SV-01 attacks A9 Squad 04: 196 x UCR(6/8) = 147 DMG

TOTAL DAMAGE TO HEF SNARF 1 = 974 DMG (Disabled)



<> ACC Los Angeles
Location: DSN | UCR: 3 | DMG: 468 | Shields: 1500/1500 | Armor: 750/750 | Hull: 375/375 | Systems: 338/375
>> StarViper Squadron SV-01
            Location: HON | UCR: 6 | DMG: 196 | Durability: 504/504
>> StarViper Squadron SV-02
            Location: HON | UCR: 6 | DMG: 196 | Durability: 504/504
>> Delta Shuttle Group DS-01
            Location: HON | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)
>> Delta Shuttle Group DS-02
            Location: HON | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)
>> Delta Shuttle Group DS-03
            Location: HON | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)
>> Delta Shuttle Group DS-04
            Location: HON | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)
>> Delta Shuttle Group DS-05
            Location: HON | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)
>> Delta Shuttle Group DS-06
            Location: HON | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)


<> DREAD Renegade
Location: HON | UCR: 3 | DMG: 380 | Shields: 1400/1400 | Armor: 700/700 | Hull: 350/350 | Systems: 280/350
>> No onboard units.
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Eidolon on August 26, 2013, 10:09:16 PM
    
 
    Sheety Mongorians!
  



Status & Summary



HEF Snarf 1 Uses Shield Boost Amidst Attack; -10% sys pts, +5% tot shld = +63pts (don't know if we can apply like that but figured I'd give a shot! this leave Snarf 1 alive with crippled armor, meaning I'll get another attack plus "post mortem" attack with it.  Our post mortem attack principle is same I'd use to justify the use of boost to stay alive, as within a round everything happen together kinda I spose?/!)
HEF Snarf 1, 2, 3 & 4 Attack RLD Ender; 640pts dmg
A9 Squads 02, 03, 04, 09 Attack SV-01; UCR 8/6, 100% dmg.  60*4 = 240pts dmg

A9 Squads 02, 03, 04, 09 go *POOF!*



HEF Snarf 1
Shield/Armor/Hull/Sys - 0/34/175/158
Location; HO-N     UCR; 4
Support;
  A9 Squad 01; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 02; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 09; Dur 0, UCR 8, Atk 60     HO-N, CSP
  YT2 Group A (4); Dur 44ea/176tot, UCR 6, Atk 14ea/56tot     HO-N, CSP

HEF Snarf 2
Shield/Armor/Hull/Sys - 630/315/175/175
Location; HO-N     UCR; 4
Support;
  A9 Squad 03; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 04; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 10; Dur 144, UCR 8, Atk 60     HO-N, CSP
  YT24 Group B (6); Dur 44ea/264tot, UCR 6, Atk 14ea/84tot     HO-N, CSP

HEF Snarf 3
Shield/Armor/Hull/Sys - 630/315/175/175
Location; HO-N     UCR; 4
Support;
  A9 Squad 05; Dur 144, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 06; Dur 144, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 11; Dur 144, UCR 8, Atk 60     HO-N, CSP
  YT24 Group C (6); Dur 44ea/264tot, UCR 6, Atk 14ea/84tot     HO-N, CSP

HEF Snarf 4
Shield/Armor/Hull/Sys - 630/315/175/175
Location; HO-N     UCR; 4
Support;
  A9 Squad 07; Dur 144, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 08; Dur 144, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 12; Dur 144, UCR 8, Atk 60     HO-N, CSP
  YT24 Group D (6); Dur 44ea/264tot, UCR 6, Atk 14ea/84tot     HO-N, CSP
Title: Re: GCW | COMBAT SIMULATOR
Post by: Dementat on August 27, 2013, 01:22:06 PM
Commander Caerbannog

Caerbannog had watched the battle from a safe distance, but he had grown bored and moved his units closer. A few more patrol vessels launched as he began to draw up plans for the coming fight.

Summary:
Moved to HO-S.
Launched more CSP.


Fighter/Auxiliary Wing
A-9 Vigilance Squadron 1
Location: HO-S    Action: CSP-VNSD    Dur: 144/144    UCR: 8
A-9 Vigilance Squadron 2
Location: HO-S    Action: CSP-VNSD    Dur: 144/144    UCR: 8
A-9 Vigilance Squadron 3
Location: HO-S    Action: CSP-VNSD    Dur: 144/144    UCR: 8
T-wing Squadron 1
Location: HO-S    Action: CSP-Neb    Dur: 216/216    UCR: 5
YT-2400 Group 1
Location: HO-S    Action: CSP-VNSD    Craft: 6/6    Dur: 264/264    UCR: 6
YT-2400 Group 2
Location: HO-S    Action: CSP-Neb    Craft: 6/6    Dur: 264/264    UCR: 6


Venator I-class Star Destroyer Anthrax
Location: HO-S
Shields: 2280/2280    Armor: 1140/1140    Hull: 640/640    Systems: 640/640    UCR: 3
Onboard Craft:
T-wing Squadron 2
Location: Hangar    Dur: 216/216    UCR: 5
T-wing Squadron 3
Location: Hangar    Dur: 216/216    UCR: 5
T-wing Squadron 4
Location: Hangar    Dur: 216/216    UCR: 5
T-wing Squadron 5
Location: Hangar    Dur: 216/216    UCR: 5
Firespray Group 1
Location: Hangar    Craft: 6/6    Dur: 264/264    UCR: 5
Firespray Group 2
Location: Hangar    Craft: 6/6    Dur: 264/264    UCR: 5
YT-2400 Group 3
Location: Hangar    Craft: 6/6    Dur: 264/264    UCR: 6
YT-2400 Group 4
Location: Hangar    Craft: 6/6    Dur: 264/264    UCR: 6


Nebulon-B Escort Frigate Coconut
Location: HO-S
Shields: 600/600    Armor: 300/300    Hull: 150/150    Systems: 150/150    UCR: 5
Onboard Craft:
Starviper Squadron 1
Location: Hangar    Dur: 504/504    UCR: 6
YT-2400 Group 5
Location: Hangar    Craft: 2/2    Dur: 88/88    UCR: 6
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Eidolon on August 29, 2013, 05:30:38 PM
    

 
    Ewwwww, coconut!    CHARGE!
  



Status & Summary


HEF Snarf 1, 2, 3 & 4 Move to HO-E and Attack Neb B Coconut; 640pts dmg!!



HEF Snarf 1
Shield/Armor/Hull/Sys - 0/34/175/158
Location; HO-E     UCR; 4
Support;
  A9 Squad 01; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 02; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 09; Dur 0, UCR 8, Atk 60     HO-N, CSP
  YT2 Group A (4); Dur 44ea/176tot, UCR 6, Atk 14ea/56tot     HO-E, CSP

HEF Snarf 2
Shield/Armor/Hull/Sys - 630/315/175/175
Location; HO-E     UCR; 4
Support;
  A9 Squad 03; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 04; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 10; Dur 144, UCR 8, Atk 60     HO-E, CSP
  YT24 Group B (6); Dur 44ea/264tot, UCR 6, Atk 14ea/84tot     HO-E, CSP

HEF Snarf 3
Shield/Armor/Hull/Sys - 630/315/175/175
Location; HO-N     UCR; 4
Support;
  A9 Squad 05; Dur 144, UCR 8, Atk 60     HO-E, CSP
  A9 Squad 06; Dur 144, UCR 8, Atk 60     HO-E, CSP
  A9 Squad 11; Dur 144, UCR 8, Atk 60     HO-E, CSP
  YT24 Group C (6); Dur 44ea/264tot, UCR 6, Atk 14ea/84tot     HO-E, CSP

HEF Snarf 4
Shield/Armor/Hull/Sys - 630/315/175/175
Location; HO-E     UCR; 4
Support;
  A9 Squad 07; Dur 144, UCR 8, Atk 60     HO-E, CSP
  A9 Squad 08; Dur 144, UCR 8, Atk 60     HO-E, CSP
  A9 Squad 12; Dur 144, UCR 8, Atk 60     HO-E, CSP
  YT24 Group D (6); Dur 44ea/264tot, UCR 6, Atk 14ea/84tot     HO-E, CSP

Title: Re: GCW | COMBAT SIMULATOR
Post by: Dementat on August 31, 2013, 03:50:28 AM
Commander Caerbannog

Caerbannog was shocked by what he saw. On a battlefield where it was clearly two against one, the "one" in the equation opted to instigate a third! They would pay for their insolence, Caerbannog was not forgiving. That fleet, however, had taken massive damage and was not the most threatening on the field. It was time to bruise the nose of another enemy.

Summary:
Neb-B boosts shields.
Fighters launch and move to HO-E.
Attacks happen...

T-Wing 2 and 3 vs. A9 Squad 10
UCR: 5/6 (.83)
Damage 96 x 2 Squads = 192(.83) = 159 Mandatory *Engaged/Destroyed*

T-Wing 4 and 5 vs. A9 Squad 5
UCR: 5/6 (.83)
Damage 96 x 2 Squads = 192(.83) = 159 Mandatory *Engaged/Destroyed*

VNSD vs. HEF Snarf 2
UCR: 3/4 (.75)
Damage 300(.75) = 225 Mandatory

Neb-B vs. HEF Snarf 2
UCR: 5/4 (1.0)
Damage 174(1.0) = 174 Mandatory

YT-2400 Group 1 vs. YT Group A
UCR: 6/6 (1.0)
Damage 84(1.0) = 84 Mandatory *Engaged*

YT-2400 Group 2 vs. HEF Snarf 1
UCR: 6/4 (1.0)
Damage 84(1.0) = 84 Mandatory *Disabled*

Starviper Squad 1 vs. HEF Snarf 2
UCR: 6/4 (1.0)
Damage 192(1.0) = 192 Mandatory


Fighter/Auxiliary Wing
A-9 Vigilance Squadron 1
Location: HO-S    Action: CSP-VNSD    Dur: 144/144    UCR: 8
A-9 Vigilance Squadron 2
Location: HO-S    Action: CSP-VNSD    Dur: 144/144    UCR: 8
A-9 Vigilance Squadron 3
Location: HO-S    Action: CSP-VNSD    Dur: 144/144    UCR: 8
T-wing Squadron 1
Location: HO-S    Action: CSP-Neb    Dur: 216/216    UCR: 5
YT-2400 Group 1
Location: HO-E    Action: Attack    Craft: 6/6    Dur: 264/264    UCR: 6
YT-2400 Group 2
Location: HO-E    Action: Attack    Craft: 6/6    Dur: 264/264    UCR: 6
T-wing Squadron 2
Location: HO-E    Action: Dogfight    Dur: 216/216    UCR: 5
T-wing Squadron 3
Location: HO-E    Action: Dogfight    Dur: 216/216    UCR: 5
T-wing Squadron 4
Location: HO-E    Action: Dogfight    Dur: 216/216    UCR: 5
T-wing Squadron 5
Location: HO-E    Action: Dogfight    Dur: 216/216    UCR: 5
Starviper Squadron 1
Location: HO-E    Action: Attack    Dur: 504/504    UCR: 6


Venator I-class Star Destroyer Anthrax
Location: HO-S
Shields: 2280/2280    Armor: 1140/1140    Hull: 640/640    Systems: 640/640    UCR: 3
Onboard Craft:
Firespray Group 1
Location: Hangar    Craft: 6/6    Dur: 264/264    UCR: 5
Firespray Group 2
Location: Hangar    Craft: 6/6    Dur: 264/264    UCR: 5
YT-2400 Group 3
Location: Hangar    Craft: 6/6    Dur: 264/264    UCR: 6
YT-2400 Group 4
Location: Hangar    Craft: 6/6    Dur: 264/264    UCR: 6


Nebulon-B Escort Frigate Coconut
Location: HO-S
Shields: 30/600    Armor: 260/300    Hull: 150/150    Systems: 135/150    UCR: 5
Onboard Craft:
YT-2400 Group 5
Location: Hangar    Craft: 2/2    Dur: 88/88    UCR: 6
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Hale on September 04, 2013, 11:30:19 AM
[^] RAGE AGAINST THE MACHINE [^]
Command Task Force of the Rage Fleet
Killing In The Name
Commanding Officer: CAPT Tom Morello


"F*** you I won't do what you tell me!"


SUMMARY
1. ACC Los Angeles moves to Deep Space East. All other units move to High Orbit East.
2. DREAD Renegade, 36 Delta Shuttles and 2 StarViper Squadrons continue attacks. DREAD Renegade uses Boost Weapons (-35 SP).

COMBAT SUMMARY >> ATTENTION: Dementat
1. DREAD Renegade attacks Starviper Squadron 1: 380(+38) x UCR(3/6) =  209 DMG
2. Delta Shuttle Groups DS-01 and DS-02 attack T-Wing 2: 264 x UCR(4/5) = 211 DMG
3. Delta Shuttle Groups DS-03 and DS-04 attack T-Wing 3: 264 x UCR(4/5) = 211 DMG
4. Delta Shuttle Groups DS-05 and DS-06 attack T-Wing 4: 264 x UCR(4/5) = 211 DMG
5. StarViper SV-01 attacks YT-2400 Group 1: 196 x UCR(6/6) = 196 DMG
6. StarViper SV-01 attacks YT-2400 Group 2: 196 x UCR(6/6) = 196 DMG


<> ACC Los Angeles
Location: DSE | UCR: 3 | DMG: 468 | Shields: 1500/1500 | Armor: 750/750 | Hull: 375/375 | Systems: 338/375
>> StarViper Squadron SV-01
            Location: HOE | UCR: 6 | DMG: 196 | Durability: 504/504
>> StarViper Squadron SV-02
            Location: HOE | UCR: 6 | DMG: 196 | Durability: 504/504
>> Delta Shuttle Group DS-01
            Location: HOE | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)
>> Delta Shuttle Group DS-02
            Location: HOE | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)
>> Delta Shuttle Group DS-03
            Location: HOE | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)
>> Delta Shuttle Group DS-04
            Location: HOE | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)
>> Delta Shuttle Group DS-05
            Location: HOE | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)
>> Delta Shuttle Group DS-06
            Location: HOE | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)


<> DREAD Renegade
Location: HOE | UCR: 3 | DMG: 380 | Shields: 1400/1400 | Armor: 700/700 | Hull: 350/350 | Systems: 245/350
>> No onboard units.
Title: Re: GCW | COMBAT SIMULATOR
Post by: Dementat on September 04, 2013, 12:35:51 PM
Commander Caerbannog

The battle was getting heavy, but Caerbannog would not be broken. He ordered his forces to return fire on the latest arrival. More craft launched and moved to join in on the destruction.

Summary:
Neb-B boosts shields.
Auxiliary launch, move to HO-E and attack.
Capital ships attack and move to HO-W.

T-Wing 2, and 3 vs. Delta Shuttle Group DS-06
UCR: 5/4 (1.0)
Damage 96 x 2 Squads = 192(1.0) = 192 Mandatory

VNSD vs. Delta Shuttle Group DS-06
UCR: 3/4 (.75)
Damage 300(.75) = 225 Mandatory

YT-2400 Groups 1 and 2 vs. Delta Shuttle Group DS-06
UCR: 6/4 (1.0)
Damage 84 x 2 Groups = 168(1.0) = 168 Mandatory *Destroyed*

Neb-B vs. Delta Shuttle Group DS-05[/i]

UCR: 5/4 (1.0)
Damage 174(1.0) = 174 Mandatory

T-Wing 4 and 5 vs. Delta Shuttle Group DS-05
UCR: 5/4 (1.0)
Damage 96 x 2 Squads = 192(1.0) = 192 Mandatory

YT-2400 Group 3 vs. Delta Shuttle Group DS-05
UCR: 6/4 (1.0)
Damage 84(1.0) = 84 Mandatory

Firespray Group 1 vs. Delta Shuttle Group DS-05
UCR: 5/4 (1.0)
Damage 108(1.0) = 108 Mandatory *Destroyed*

YT-2400 Group 4 vs. Delta Shuttle Group DS-04
UCR: 6/4 (1.0)
Damage 84(1.0) = 84 Mandatory

Firespray Group 2 vs. Delta Shuttle Group DS-04
UCR: 5/4 (1.0)
Damage 108(1.0) = 108 Mandatory

Starviper Squad 1 vs. Delta Shuttle Group DS-04
UCR: 6/4 (1.0)
Damage 192(1.0) = 192 Mandatory


Fighter/Auxiliary Wing
A-9 Vigilance Squadron 1
Location: HO-W    Action: CSP-VNSD    Dur: 144/144    UCR: 8
A-9 Vigilance Squadron 2
Location: HO-W    Action: CSP-VNSD    Dur: 144/144    UCR: 8
A-9 Vigilance Squadron 3
Location: HO-W    Action: CSP-VNSD    Dur: 144/144    UCR: 8
T-wing Squadron 1
Location: HO-W    Action: CSP-Neb    Dur: 216/216    UCR: 5
YT-2400 Group 5
Location: HO-W    Action: CSP-Neb    Craft: 2/2    Dur: 88/88    UCR: 6
YT-2400 Group 1
Location: HO-E    Action: Attack    Craft: 6/6    Dur: 68/264    UCR: 6
YT-2400 Group 2
Location: HO-E    Action: Attack    Craft: 6/6    Dur: 68/264    UCR: 6
YT-2400 Group 3
Location: HO-E    Action: Attack    Craft: 6/6    Dur: 264/264    UCR: 6
YT-2400 Group 4
Location: HO-E    Action: Attack    Craft: 6/6    Dur: 264/264    UCR: 6
T-wing Squadron 2
Location: HO-E    Action: Dogfight    Dur: 5/216    UCR: 5
T-wing Squadron 3
Location: HO-E    Action: Dogfight    Dur: 5/216    UCR: 5
T-wing Squadron 4
Location: HO-E    Action: Dogfight    Dur: 5/216    UCR: 5
T-wing Squadron 5
Location: HO-E    Action: Dogfight    Dur: 216/216    UCR: 5
Starviper Squadron 1
Location: HO-E    Action: Attack    Dur: 295/504    UCR: 6
Firespray Group 1
Location: HO-E    Action: Attack    Craft: 6/6    Dur: 264/264    UCR: 5
Firespray Group 2
Location: HO-E    Action: Attack    Craft: 6/6    Dur: 264/264    UCR: 5


Venator I-class Star Destroyer Anthrax
Location: HO-W
Shields: 2280/2280    Armor: 1140/1140    Hull: 640/640    Systems: 640/640    UCR: 3
Onboard Craft: N/A


Nebulon-B Escort Frigate Coconut
Location: HO-W
Shields: 60/600    Armor: 260/300    Hull: 150/150    Systems: 120/150    UCR: 5
Onboard Craft: N/A
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Eidolon on September 04, 2013, 11:29:52 PM
 
   The group commander is pretty sure he updated the status locations and durability values this time.  
  


Status & Summary



Snarf 2, 3 & 4 move to HO-S and Attack Neb B Coconut (that rat bastard.); UCRs 4/5, 80% dmg. {oops before! i got flustered at the thought of coconut.} 384pts dmg!
Snarf 1 attacks DRD Renegade; UCRs 4/3, 100% dmg. 160pts dmg
A9 05 Attacks T-Wing 2; UCRs 8/5, 100%. 144pts dmg, dead
A9 10 Attacks T-Wing 3; UCRs 8/5, 100%. 144pts dmg, dead


Snarf 1 is disabled! A9 05 & 10 are blasted apart! :O



HEF Snarf 1
Shield/Armor/Hull/Sys - 0/0/125/158

Location; HO-E     UCR; 4
Support;
  A9 Squad 01; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 02; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 09; Dur 0, UCR 8, Atk 60     HO-N, CSP
  YT24 Group A (3); Dur 44(2) 4(1), UCR 6, Atk 14ea/42tot     HO-S, CSP

HEF Snarf 2
Shield/Armor/Hull/Sys - 9/315/175/175
Location; HO-S     UCR; 4
Support;
  A9 Squad 03; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 04; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 10; Dur 0, UCR 8, Atk 60     HO-E, CSP
  YT24 Group B (6); Dur 44ea/264tot, UCR 6, Atk 14ea/84tot     HO-S, CSP

HEF Snarf 3
Shield/Armor/Hull/Sys - 9/315/175/175
Location; HO-S     UCR; 4
Support;
  A9 Squad 05; Dur 0, UCR 8, Atk 60     HO-E, CSP
  A9 Squad 06; Dur 144, UCR 8, Atk 60     HO-S, CSP
  A9 Squad 11; Dur 144, UCR 8, Atk 60     HO-S, CSP
  YT24 Group C (6); Dur 44ea/264tot, UCR 6, Atk 14ea/84tot     HO-S, CSP

HEF Snarf 4
Shield/Armor/Hull/Sys - 630/315/175/175
Location; HO-S     UCR; 4
Support;
  A9 Squad 07; Dur 144, UCR 8, Atk 60     HO-S, CSP
  A9 Squad 08; Dur 144, UCR 8, Atk 60     HO-S, CSP
  A9 Squad 12; Dur 144, UCR 8, Atk 60     HO-S, CSP
  YT24 Group D (6); Dur 44ea/264tot, UCR 6, Atk 14ea/84tot     HO-S, CSP
Title: Re: GCW | COMBAT SIMULATOR
Post by: Dementat on September 07, 2013, 11:52:51 AM
Commander Caerbannog

Apparently the Dreadnaught fleet had been preoccupied, for Caerbannog's forces were able to make another pass at them uninterrupted.

Summary:
Took Damage.
Attacked.

Vs. Hale
T-Wing 2, and 3 vs. Delta Shuttle Group DS-03
UCR: 5/4 (1.0)
Damage 96 x 2 Squads = 192(1.0) = 192 Mandatory

VNSD vs. Delta Shuttle Group DS-03
UCR: 3/4 (.75)
Damage 300(.75) = 225 Mandatory

YT-2400 Groups 1 and 2 vs. Delta Shuttle Group DS-03
UCR: 6/4 (1.0)
Damage 84 x 2 Groups = 168(1.0) = 168 Mandatory *Destroyed*

Neb-B vs. Delta Shuttle Group DS-02[/i]

UCR: 5/4 (1.0)
Damage 174(1.0) = 174 Mandatory

T-Wing 4 and 5 vs. Delta Shuttle Group DS-02
UCR: 5/4 (1.0)
Damage 96 x 2 Squads = 192(1.0) = 192 Mandatory

YT-2400 Group 3 vs. Delta Shuttle Group DS-02
UCR: 6/4 (1.0)
Damage 84(1.0) = 84 Mandatory

Firespray Group 1 vs. Delta Shuttle Group DS-02
UCR: 5/4 (1.0)
Damage 108(1.0) = 108 Mandatory *Destroyed*

Starviper Squad 1 vs. Delta Shuttle Group DS-04
UCR: 6/4 (1.0)
Damage 192(1.0) = 192 Mandatory *Destroyed*

Vs. Eidolon
YT-2400 Group 4 vs. YT24 Group B
UCR: 6/6 (1.0)
Damage 84(1.0) = 84 Mandatory *Destroyed*

Firespray Group 2 vs. YT24 Group C
UCR: 5/4 (1.0)
Damage 108(1.0) = 108 Mandatory *Destroyed*


Fighter/Auxiliary Wing
A-9 Vigilance Squadron 1
Location: HO-W    Action: CSP-VNSD    Dur: 144/144    UCR: 8
A-9 Vigilance Squadron 2
Location: HO-W    Action: CSP-VNSD    Dur: 144/144    UCR: 8
A-9 Vigilance Squadron 3
Location: HO-W    Action: CSP-VNSD    Dur: 144/144    UCR: 8
T-wing Squadron 1
Location: HO-W    Action: CSP-Neb    Dur: 216/216    UCR: 5
YT-2400 Group 5
Location: HO-W    Action: CSP-Neb    Craft: 2/2    Dur: 88/88    UCR: 6
YT-2400 Group 1
Location: HO-E    Action: Attack    Craft: 6/6    Dur: 68/264    UCR: 6
YT-2400 Group 2
Location: HO-E    Action: Attack    Craft: 6/6    Dur: 68/264    UCR: 6
YT-2400 Group 3
Location: HO-E    Action: Attack    Craft: 6/6    Dur: 264/264    UCR: 6
YT-2400 Group 4
Location: HO-E    Action: Attack    Craft: 6/6    Dur: 264/264    UCR: 6
T-wing Squadron 2
Location: Destroyed
T-wing Squadron 3
Location: Destroyed
T-wing Squadron 4
Location: HO-E    Action: Dogfight    Dur: 5/216    UCR: 5
T-wing Squadron 5
Location: HO-E    Action: Dogfight    Dur: 216/216    UCR: 5
Starviper Squadron 1
Location: HO-E    Action: Attack    Dur: 295/504    UCR: 6
Firespray Group 1
Location: HO-E    Action: Attack    Craft: 6/6    Dur: 264/264    UCR: 5
Firespray Group 2
Location: HO-E    Action: Attack    Craft: 6/6    Dur: 264/264    UCR: 5


Venator I-class Star Destroyer Anthrax
Location: HO-W
Shields: 2280/2280    Armor: 1140/1140    Hull: 640/640    Systems: 640/640    UCR: 3
Onboard Craft: N/A


Nebulon-B Escort Frigate Coconut
Location: HO-W Disabled
Shields: 0/600    Armor: 0/300    Hull: 86/150    Systems: 120/150    UCR: 5
Onboard Craft: N/A
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Hale on September 09, 2013, 03:27:04 PM
[^] RAGE AGAINST THE MACHINE [^]
Command Task Force of the Rage Fleet
Killing In The Name
Commanding Officer: CAPT Tom Morello


"Ugh! Hey yo, it's just another bombtrack and suckas be thinking that they can fake this but I'm gonna drop it at a higher level, because I'm inclined to stoop down and hand out some beat-downs, cold run a train on punk ho's that think they run the game!!!"


SUMMARY
1. ACC Los Angeles moves to High Orbit East.
2. DREAD Renegade, 36 Delta Shuttles and 2 StarViper Squadrons continue attacks. DREAD Renegade uses Boost Weapons (-35 SP).
3. Delta Shuttle Groups DS-02 ~ DS-06 return fire and blow up.

COMBAT SUMMARY >> ATTENTION: Dementat
1. DREAD Renegade attacks Starviper Squadron 1: 380(+38) x UCR(3/6) =  209 DMG
2. Delta Shuttle Groups DS-01 attacks YT-2400 Group 1: 132 x UCR(4/6) = 88 DMG
3. Delta Shuttle Groups DS-02 attacks YT-2400 Group 2: 132 x UCR(4/6) = 88 DMG
4. Delta Shuttle Groups DS-03 attacks YT-2400 Group 3: 132 x UCR(4/6) = 88 DMG
5. Delta Shuttle Groups DS-04 attacks YT-2400 Group 4: 132 x UCR(4/6) = 88 DMG
6. Delta Shuttle Groups DS-05 attacks T-Wing 4: 132 x UCR(4/6) = 88 DMG
7. Delta Shuttle Groups DS-06 attacks Starviper 1: 132 x UCR(4/6) = 88 DMG
8. StarViper SV-01 attacks YT-2400 Group 3: 196 x UCR(6/6) = 196 DMG
9. StarViper SV-01 attacks YT-2400 Group 4: 196 x UCR(6/6) = 196 DMG
10. ACC Los Angeles attacks Firespray Group 1: 468 x UCR (3/5) = 281 DMG

Targets destroyed with lethal damage: Starviper Squadron 1 (297 DMG), YT-24 Group 1 (88 DMG), YT-24 Group 2 (88 DMG), YT-24 Group 3 (284 DMG), YT-24 Group 4 (284 DMG), T-Wing Squadron 4 (88 DMG), Firespray Group 1 (281 DMG)


<> ACC Los Angeles
Location: HO-E | UCR: 3 | DMG: 468 | Shields: 1500/1500 | Armor: 750/750 | Hull: 375/375 | Systems: 338/375
>> StarViper Squadron SV-01
            Location: HOE | UCR: 6 | DMG: 196 | Durability: 504/504
>> StarViper Squadron SV-02
            Location: HOE | UCR: 6 | DMG: 196 | Durability: 504/504
>> Delta Shuttle Group DS-01
            Location: HOE | UCR: 4 | DMG: 132 | Durability: 540/540 (6/6)
>> Delta Shuttle Group DS-02
            Location: HOE | UCR: 4 | DMG: 132 | Durability: 000/540 (0/6)
>> Delta Shuttle Group DS-03
            Location: HOE | UCR: 4 | DMG: 132 | Durability: 000/540 (0/6)
>> Delta Shuttle Group DS-04
            Location: HOE | UCR: 4 | DMG: 132 | Durability: 000/540 (0/6)
>> Delta Shuttle Group DS-05
            Location: HOE | UCR: 4 | DMG: 132 | Durability: 000/540 (0/6)
>> Delta Shuttle Group DS-06
            Location: HOE | UCR: 4 | DMG: 132 | Durability: 000/540 (0/6)


<> DREAD Renegade
Location: HOE | UCR: 3 | DMG: 380 | Shields: 1400/1400 | Armor: 700/700 | Hull: 350/350 | Systems: 210/350
>> No onboard units.
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Eidolon on September 10, 2013, 07:58:42 PM
  WE ARE THE WORRRRLLDD! WE AAARE THE CHILDREN!!. .  ;)
    
    
  I give a shout out to the living dead, Who stood and watched as the feds cold centralized
  So serene on the screen, You was mesmerised
  Cellular phones soundin' a death tone
  Corporations cold, Turn you to stone before you realise
  They load the clip in omnicolour
  Said they pack the 9, they fire at their prime time
  Sleeping gas, every home was like Alcatraz
  And motherfuckers lost their minds


Status & Summary


HEF Snarf 2, 3 & 4 Attack VNSD Anthrax. 4/3, 100% dmg.  160*3 = 480pts dmg
YT2400 B, C & D all break CSP and move to HO-W, there they Engage VNSD Anthrax. 6/3, 100% dmg.  56+70+84 = 210pts dmg
HEF Snarf 3 & 4 move to DS-S with A9 Escorts.

2 YT 24s from Group A are destroyed, 1 is badly damaged
1 YT 24 from Group B is Destroyed
2 YT 24 from Group C is Destroyed and 1 minimally damaged





HEF Snarf 1
Shield/Armor/Hull/Sys - 0/0/125/158

Location; HO-E     UCR; 4
Support;
  A9 Squad 01; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 02; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 09; Dur 0, UCR 8, Atk 60     HO-N, CSP
  YT24 Group A (1); Dur 8(1), UCR 6, Atk 14ea/42tot     HO-S, lost in a firestorm, hobbling along and trying to find it's way!

HEF Snarf 2
Shield/Armor/Hull/Sys - 9/315/175/175
Location; HO-S     UCR; 4
Support;
  A9 Squad 03; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 04; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 10; Dur 0, UCR 8, Atk 60     HO-E, CSP
  YT24 Group B (5); Dur (4)44e, 1 @ 4!!, UCR 6, Atk 14ea/70tot     HO-W, attacking

HEF Snarf 3
Shield/Armor/Hull/Sys - 630/315/175/175
Location; DS-S     UCR; 4
Support;
  A9 Squad 05; Dur 0, UCR 8, Atk 60     HO-E, CSP
  A9 Squad 06; Dur 144, UCR 8, Atk 60     DS-S, CSP
  A9 Squad 11; Dur 144, UCR 8, Atk 60     DS-S, CSP
  YT24 Group C (4); Dur 3 @ 44ea, 1 @ 24, UCR 6, Atk 14ea/56tot     HO-W, attacking

HEF Snarf 4
Shield/Armor/Hull/Sys - 630/315/175/175
Location; DS-S     UCR; 4
Support;
  A9 Squad 07; Dur 144, UCR 8, Atk 60     DS-S, CSP
  A9 Squad 08; Dur 144, UCR 8, Atk 60     DS-S, CSP
  A9 Squad 12; Dur 144, UCR 8, Atk 60     DS-S, CSP
  YT24 Group D (6); Dur 44ea/264tot, UCR 6, Atk 14ea/84tot     HO-W, attacking

[/quote]
Title: Re: GCW | COMBAT SIMULATOR
Post by: Dementat on September 11, 2013, 02:08:56 AM
Commander Caerbannog

"It is clear who the most feared on this field is," Caerbannog noted, referring to the double-teaming that had continued. The enemy had clearly recognized the greater threat, and in this became allies of convenience. The fact that an entire fleet remained in sector N had not escaped the dreaded Commander.

Summary:
Shield Boost.
Attacked.
Took Damage.
Moved.

Vs. Hale
Starviper Squad 1 vs. Delta Shuttle Group DS-01
UCR: 6/4 (1.0)
Damage 192(1.0) = 192 Mandatory

T-Wing 4 vs. Delta Shuttle Group DS-01
UCR: 5/4 (1.0)
Damage 96(1.0) = 96 Mandatory

Firespray Group 1 and 2 vs. Delta Shuttle Group DS-01
UCR: 5/4 (1.0)
Damage 108 x 2 Groups = 216(1.0) = 216 Mandatory

T-Wing 5 vs. DREAD Renegade
UCR: 5/3 (1.0)
Damage 96(1.0) = 96 Mandatory

VNSD vs. DREAD Renegade
UCR: 3/3 (1.0)
Damage 300(1.0) = 300 Mandatory

YT-2400 Groups 1, 2, 3, and 4 vs. DREAD Renegade
UCR: 6/3 (1.0)
Damage 84 x 3 Groups = 336(1.0) = 336 Mandatory


Fighter/Auxiliary Wing
A-9 Vigilance Squadron 1
Location: HO-N    Action: CSP-VNSD    Dur: 144/144    UCR: 8
A-9 Vigilance Squadron 2
Location: HO-N    Action: CSP-VNSD    Dur: 144/144    UCR: 8
A-9 Vigilance Squadron 3
Location: HO-N    Action: CSP-VNSD    Dur: 144/144    UCR: 8
T-wing Squadron 1
Location: HO-N    Action: CSP-VNSD    Dur: 216/216    UCR: 5
YT-2400 Group 5
Location: HO-N    Action: CSP-VNSD    Craft: 2/2    Dur: 88/88    UCR: 6
YT-2400 Group 1
Location: Destroyed
YT-2400 Group 2
Location: Destroyed
YT-2400 Group 3
Location: Destroyed
YT-2400 Group 4
Location: Destroyed
T-wing Squadron 2
Location: Destroyed
T-wing Squadron 3
Location: Destroyed
T-wing Squadron 4
Location: Destroyed
T-wing Squadron 5
Location: HO-E    Action: Dogfight    Dur: 216/216    UCR: 5
Starviper Squadron 1
Location: Destroyed
Firespray Group 1
Location: Destroyed
Firespray Group 2
Location: HO-E    Action: Attack    Craft: 6/6    Dur: 264/264    UCR: 5


Venator I-class Star Destroyer Anthrax
Location: HO-N
Shields: 1704/2280    Armor: 1140/1140    Hull: 640/640    Systems: 576/640    UCR: 3
Onboard Craft: N/A


Nebulon-B Escort Frigate Coconut
Location: HO-W Disabled
Shields: 0/600    Armor: 0/300    Hull: 86/150    Systems: 120/150    UCR: 5
Onboard Craft: N/A
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Eidolon on September 11, 2013, 11:11:01 PM

  if the vibe was suicide, then you would push the button, but if you bowing down, then let me do the cutting!!!


Status & Summary


HEF Snarf 3 & 4 Move to DS-E w/ their Escort
HEF Snarf 2 Attacks DRD Renegade; 4/3, 100% dmg.  +10% dmg (-10% sys pts) = 110% dmg, 176pts dmg
YT24s move to LO




HEF Snarf 1
Shield/Armor/Hull/Sys - 0/0/125/158

Location; HO-E     UCR; 4
Support;
  A9 Squad 01; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 02; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 09; Dur 0, UCR 8, Atk 60     HO-N, CSP
  YT24 Group A (1); Dur 8(1), UCR 6, Atk 14ea/42tot     1 unit, joined YT24 B!

HEF Snarf 2
Shield/Armor/Hull/Sys - 9/315/175/157
Location; HO-S     UCR; 4
Support;
  A9 Squad 03; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 04; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 10; Dur 0, UCR 8, Atk 60     HO-E, CSP
  YT24 Group B (6); Dur (4)44e, 1 @ 4!!, 1 @ 8!!, UCR 6, Atk 14ea/88tot     LO, moving

HEF Snarf 3
Shield/Armor/Hull/Sys - 630/315/175/175
Location; DS-E     UCR; 4
Support;
  A9 Squad 05; Dur 0, UCR 8, Atk 60     HO-E, CSP
  A9 Squad 06; Dur 144, UCR 8, Atk 60     DS-E, CSP
  A9 Squad 11; Dur 144, UCR 8, Atk 60     DS-E, CSP
  YT24 Group C (4); Dur 3 @ 44ea, 1 @ 24, UCR 6, Atk 14ea/56tot     LO, moving

HEF Snarf 4
Shield/Armor/Hull/Sys - 630/315/175/175
Location; DS-S     UCR; 4
Support;
  A9 Squad 07; Dur 144, UCR 8, Atk 60     DS-E, CSP
  A9 Squad 08; Dur 144, UCR 8, Atk 60     DS-E, CSP
  A9 Squad 12; Dur 144, UCR 8, Atk 60     DS-E, CSP
  YT24 Group D (6); Dur 44ea/264tot, UCR 6, Atk 14ea/84tot     LO, moving
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Hale on September 15, 2013, 12:18:12 PM
[^] RAGE AGAINST THE MACHINE [^]
Command Task Force of the Rage Fleet
Killing In The Name
Commanding Officer: CAPT Tom Morello


(http://i790.photobucket.com/albums/yy185/americanhero1984/angola_zpsd13a7cb7.png)

"Every official that comes in cripples us, leaves us maimed, silent and tamed; and with our felsh and bones he builds his homes! Southern first, rise through the jungle mist, clenched to smash power so cancerous!"


SUMMARY
1. All units continue attacks.
2. DREAD Renegade uses Combat Recharge (-35 SP) for +70 Shields.
3. ACC Los Angeles uses Boost Weapons (

COMBAT SUMMARY >> ATTENTION: Eidolon
1. DREAD Renegade attacks HEF Snarf 2: 380 x UCR(3/4) =  285 DMG
2. Delta Shuttle Groups DS-01 attacks HEF Snarf 2: 132 x UCR(4/4) = 132 DMG
8. StarViper SV-01 attacks A9 Squad 06: 196 x UCR(6/8) = 147 DMG
9. StarViper SV-01 attacks A9 Squad 11: 196 x UCR(6/8) = 147 DMG
10. ACC Los Angeles attacks HEF Snarf 3: 468(+47) x UCR (3/4) = 386 DMG


<> ACC Los Angeles
Location: HO-E | UCR: 3 | DMG: 468 | Shields: 1500/1500 | Armor: 750/750 | Hull: 375/375 | Systems: 301/375
>> StarViper Squadron SV-01
            Location: HOE | UCR: 6 | DMG: 196 | Durability: 504/504
>> StarViper Squadron SV-02
            Location: HOE | UCR: 6 | DMG: 196 | Durability: 504/504
>> Delta Shuttle Group DS-01
            Location: HOE | UCR: 4 | DMG: 132 | Durability: 36/540 (6/6)
>> Delta Shuttle Group DS-02
            Location: HOE | UCR: 4 | DMG: 132 | Durability: 000/540 (0/6)
>> Delta Shuttle Group DS-03
            Location: HOE | UCR: 4 | DMG: 132 | Durability: 000/540 (0/6)
>> Delta Shuttle Group DS-04
            Location: HOE | UCR: 4 | DMG: 132 | Durability: 000/540 (0/6)
>> Delta Shuttle Group DS-05
            Location: HOE | UCR: 4 | DMG: 132 | Durability: 000/540 (0/6)
>> Delta Shuttle Group DS-06
            Location: HOE | UCR: 4 | DMG: 132 | Durability: 000/540 (0/6)


<> DREAD Renegade
Location: HOE | UCR: 3 | DMG: 380 | Shields: 562/1400 | Armor: 700/700 | Hull: 350/350 | Systems: 175/350
>> No onboard units.
Title: Re: GCW | COMBAT SIMULATOR
Post by: Dementat on September 18, 2013, 12:34:04 PM
Commander Caerbannog

The attacks continued.

Summary:
Boosts used.
Attacked.
Took Damage.

Vs. Hale
A-9 Squad 1 vs. Delta Shuttle Group DS-01
UCR: 8/3 (1.0)
Damage 60(1.0) = 60 Mandatory *Destroyed*

Firespray Group 2 vs. DREAD Renegade
UCR: 5/4 (1.0)
Damage 108(1.0) = 108 Mandatory

VNSD vs. DREAD Renegade
UCR: 3/3 (1.0)
Damage 300(1.0) = 300 Mandatory


Fighter/Auxiliary Wing
A-9 Vigilance Squadron 1
Location: HO-E    Action: Attack    Dur: 144/144    UCR: 8
A-9 Vigilance Squadron 2
Location: HO-N    Action: CSP-VNSD    Dur: 144/144    UCR: 8
A-9 Vigilance Squadron 3
Location: HO-N    Action: CSP-VNSD    Dur: 144/144    UCR: 8
T-wing Squadron 1
Location: HO-N    Action: CSP-VNSD    Dur: 216/216    UCR: 5
YT-2400 Group 5
Location: HO-N    Action: CSP-VNSD    Craft: 2/2    Dur: 88/88    UCR: 6
T-wing Squadron 5
Location: HO-N    Action: CSP-VNSD    Dur: 216/216    UCR: 5
Firespray Group 2
Location: HO-E    Action: Attack    Craft: 6/6    Dur: 264/264    UCR: 5


Venator I-class Star Destroyer Anthrax
Location: HO-N
Shields: 1818/2280    Armor: 1140/1140    Hull: 640/640    Systems: 512/640    UCR: 3
Onboard Craft: N/A


Nebulon-B Escort Frigate Coconut
Location: HO-W Disabled
Shields: 0/600    Armor: 0/300    Hull: 91/150    Systems: 105/150    UCR: 5
Onboard Craft: N/A
Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Eidolon on September 18, 2013, 07:11:57 PM
Status & Summary

HEF Snarf 2 attacks DRD Renegade using 10% dmg boost; 176pts
HEF Snarf 2 is left damaged beyond function and left derelict
The attack on Snarf 3 and A9s with it dissipates in space because they are in DS-E (still no DS attacking unless I missed that?)
YT24 Groups all move to HO-E
YT24 Groups B, C & D attack DRD Renegade; 16 ships * 14pts = 224pts dmg

Snarf 3 & 4 Swoop on down and attack DRD Renegade, bothing using 10% boost dmg; 176*2 = 352pts dmg




HEF Snarf 1
Shield/Armor/Hull/Sys - 0/0/125/158

Location; HO-E     UCR; 4
Support;
  A9 Squad 01; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 02; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 09; Dur 0, UCR 8, Atk 60     HO-N, CSP
  YT24 Group A (1); Dur 8(1), UCR 6, Atk 14ea/42tot

HEF Snarf 2
Shield/Armor/Hull/Sys - 9/315/175/157
Location; HO-S     UCR; 4
Support;

  A9 Squad 03; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 04; Dur 0, UCR 8, Atk 60     HO-N, CSP
  A9 Squad 10; Dur 0, UCR 8, Atk 60     HO-E, CSP
  YT24 Group B (6); Dur (4)44e, 1 @ 4!!, 1 @ 8!!, UCR 6, Atk 14ea/88tot     HOE, attacking

HEF Snarf 3
Shield/Armor/Hull/Sys - 630/315/175/157
Location; HO-E     UCR; 4
Support;
  A9 Squad 05; Dur 0, UCR 8, Atk 60     HO-E, CSP
  A9 Squad 06; Dur 144, UCR 8, Atk 60     HO-E, CSP
  A9 Squad 11; Dur 144, UCR 8, Atk 60     HO-E, CSP
  YT24 Group C (4); Dur 3 @ 44ea, 1 @ 24, UCR 6, Atk 14ea/56tot     HOE, attacking

HEF Snarf 4
Shield/Armor/Hull/Sys - 630/315/175/157
Location; HO-E     UCR; 4
Support;
  A9 Squad 07; Dur 144, UCR 8, Atk 60     HO-E, CSP
  A9 Squad 08; Dur 144, UCR 8, Atk 60     HO-E, CSP
  A9 Squad 12; Dur 144, UCR 8, Atk 60     HO-E, CSP
  YT24 Group D (6); Dur 44ea/264tot, UCR 6, Atk 14ea/84tot     HOE, attacking

Title: Re: GCW | COMBAT SIMULATOR
Post by: SWSF Hale on September 22, 2013, 04:54:42 PM
Attention: I am official withdrawing from this mock to pay attention to the mock-in-development on the OOC boards featuring a new combat system. If that combat system interests you, I would love to hear your thoughts about it. Most importantly, if we can get the right specs tied with a right combat system, I think we'll have a winning combination for the future of GCW gaming. Thanks.