Star Wars Sim Forum: Roleplay, Simming and Fan Fiction

THE GALACTIC ARCHIVES => Retired Game Archives => [Closed] Ashes of the Alliance => Topic started by: XCALIBYR on April 01, 2011, 02:46:21 PM

Title: CARIDA
Post by: XCALIBYR on April 01, 2011, 02:46:21 PM

1 DREAD
2 STRKs
3 CRAKs


Imperial Shipyard -100 KCs
Imperial Academy -100 KCs
Upgrade for ISP -75 KCs

145 KCs
+100KCs

245 KCs
Title: Re: CARIDA
Post by: Ramano on April 06, 2011, 02:50:07 PM
Smoothly and silently a lone YT-1300 exits HS and begins a passive scan of the space from one of the deepspace locations.

Summary:
Exited HS
Initiates passive scan

Status:
YT-1300 Three
Everything 100%
Title: Re: CARIDA
Post by: XCALIBYR on April 16, 2011, 03:26:31 AM
245 KCs
+130 KCs
-50 KCs Shipyard upgrade
-150 KCs ISP upgrade
175 KCs
Title: Re: CARIDA
Post by: XCALIBYR on May 06, 2011, 08:51:39 PM
157 KCs
+210 KCs
367 KCs


175 KCs
+210 KCs
385 KCs
Title: Re: CARIDA
Post by: XCALIBYR on May 09, 2011, 02:54:14 AM
(so... yeah... I still don't have a character completely developed... I was hoping to wait until I gained a few ranks but... meh... I'll wing it)



On the bridge of the Imperial Dreadnought Bob, so named due to a bureaucratic error and never renamed as its crew participated in several battles before the designation alteration request could be processed, stood the brooding form of a young officer.  The fear of failing Lord Vader weighed heavily on his mind, as did the many superior officers who were now assigned to his command who cast barely concealed glares in his direction far too frequently for  his liking.  He'd taken to carrying a small hold-out blaster in the small of his back as well as the heavy pistol strapped to his thigh.  The blatant disregard for protocol enraged the Captains of his Line even further, but it also served to remind them that he reported directly to Lord Vader and was no longer subject to the Imperial Order of Battle.

"Sir," came the voice of a Lieutenant a few years his senior.  The enlisted officers of the bridge crew were the only ones who seemed to accept his command willingly, most likely because it made no difference to them who was calling the shots.  He didn't care.  He'd take what he could get, when he could get it.

"Yes?"

"We've received a distress call from our garrison on Yavin IV, they are under siege by... Mandalorian forces."

"Mandalorians?"  Arching a brow, he moved to the monitor to see the results for himself.  "What could they possibly hope to gain?"

The communications officer didn't attempt an answer.

"Signal the Firestorm and the Serpents Fang, they'll be accompanying us to Yavin."

Summary
Distress Signal recieved
1 Dread and 2 Strikes enter HS
ETA 99 Hours
 
Title: Re: CARIDA
Post by: XCALIBYR on May 15, 2011, 11:23:44 PM
385 KCs
+290 KCs
-300 KCs Facility Construction
375 KCs
Title: Re: CARIDA
Post by: Ramano on May 16, 2011, 06:54:55 AM
Uhh... sorry X, but I have to do this, can I get an audit here, somehow his KC generation continues to climb AD after AD but he's never posted building anything... Remember, as I was told, if its not posted it didnt happen.

What I refer to is
157 KCs
+210 KCs
367 KCs


175 KCs
+210 KCs
385 KCs

Then he jumps to
385 KCs
+290 KCs
-300 KCs Facility Construction
375 KCs

So how did he generate an extra 80KC/VP without building anything extra? And no X, im not trying to accuse you of cheating, im just missing something here and I was wondering if I could get a tad bit of transparency to help me out with what im not seeing. Thanks much. =)
Title: Re: CARIDA
Post by: SWSF Hale on May 16, 2011, 09:49:59 AM
On 16 APR, XCAL's VP gain was +80, for a total of 130 VPs on the first Action Day.
On 6 MAY, XCAL's VP gain was +80, total is now 210 VP, this is correct.
On 15 MAY, XCAL's VP gain was (again) +80, total is now 290 VP, which he has posted.

Facilities generate Victory Points EVERY Action Day and add up, and as show above XCAL is in the clear. If anything, this evidence shows that XCAL hasn't built anything.
Title: Re: CARIDA
Post by: XCALIBYR on May 17, 2011, 03:43:18 AM
Actually, what it shows is that I forgot to build my COMSCAN thing last time around. :/
Title: Re: CARIDA
Post by: XCALIBYR on May 18, 2011, 07:48:55 PM
375 KCs
-150 Shipyard UPgrade
225 KCs
Title: Re: CARIDA
Post by: XCALIBYR on May 27, 2011, 03:28:42 PM
3 Carracks enter HS
Title: Re: CARIDA
Post by: XCALIBYR on June 01, 2011, 03:41:49 PM
225
+100
+452
-567
210

1 ship begins construction
Title: Re: CARIDA
Post by: XCALIBYR on June 02, 2011, 03:31:08 AM
210
-200 Imperial Fleet Depot
10 KCs
Title: Re: CARIDA
Post by: XCALIBYR on June 08, 2011, 01:42:17 PM
Bob along with its supporting fleet, including the badly damaged Firestorm, exits hyperspace just in time to see the VSD Harbinger roll out of the assembly line.  Tugs move into position around the broken cruiser and tractor it into the dock for salvage.

Summary
VSD Harbinger moves into active fleet
Firestorm salvaged (132.5 KCs... we round UP now right?)



10 KCs
+133 KCs
143 KCs
Title: Re: CARIDA
Post by: XCALIBYR on June 16, 2011, 01:44:24 AM
143 KCs
+607 KCs
-200 Imperial Factory
550
Title: Re: CARIDA
Post by: Ramano on July 07, 2011, 12:11:35 PM
The lone YT-1300 packs up and enters HS for ****.

Summary:
Entered HS for **** (5hrs)

Status:
YT-1300
100%
Title: Re: CARIDA
Post by: XCALIBYR on July 08, 2011, 02:27:27 AM
550 KCs
+782
-1000 Imperial RnD Center
332 KCs


+25 KCs > SSD 6/15
+25 KCs > SSD 7/1
   (forgot the Fleet Depot did that....)
Title: Re: CARIDA
Post by: Ramano on July 23, 2011, 10:48:30 AM
Just a little heads up to be fair, you got a hair under 4hrs to make an updated construction que or unfortunately due to an earlier ruling, if its not posted it doesnt exist. You need to post finishing your construction on your R&D center or your gunna be facing my fleet with less then a lv5 planet... not advisable.
Title: Re: CARIDA
Post by: Ramano on July 23, 2011, 05:02:59 PM
With a flash 3 YT-1300s exit HS in C-2, C-7 and C-13 and all begin active scanning of the system. All scans are immediately relayed to the incomming fleet.

Summary:
Exits HS
Begins Active Scanning

Status:
YT-1300 x3 (C-2, C-7, and C-13)
Title: Re: CARIDA
Post by: Ramano on July 24, 2011, 09:38:32 AM
-twiddles thumbs- Umm... just letting you know X, im tired of playing the, we're here but we just arnt gunna post game so for the record, im gunna attack your planet whether you post scans or not. Just remember, if its not posted, it dont exist, so if you dont post them scans for me, this is gunna be a very easy SL to conquer your "abandoned" planet.

Ok not really, but in all seriousness im bored to death, and im having a battle here if I have to play both sides myself. I mean its up to you how you wanna do it, but if your not gunna post, I cant see an objection to it.
Title: Re: CARIDA
Post by: Ramano on July 30, 2011, 04:30:16 PM
Oh look said commander starhammer, a vacant imperial base just waiting for us to use it!
Title: Re: CARIDA
Post by: XCALIBYR on August 11, 2011, 08:40:19 PM
Golan A1
Shipyard A1

VSD A1
Dread A1
SCC A1
3 Carracks A1


COMSCAN detects enemy craft.  TIEs are launched but do not yet engage.

Title: Re: CARIDA
Post by: XCALIBYR on August 11, 2011, 08:46:32 PM
(I missed two Action Days, but Im only collecting on the last one.)

332 KCs
+1032
1364


+175 to SSD (+225 Total)
Title: Re: CARIDA
Post by: Ramano on August 12, 2011, 09:50:38 AM
OOC Note: Seriously, that is not a scan post lmao! Ill take it as it has the potential to take 2 months to get another, but still, im active scanning here, you got no stats? How many Ties are of what class? And dont worry on the collection, I havnt done it in like a month myself. Im just bored and the game is dead, might as well have some fun with the remains. Oh, and I remembered something else about the space calculator! THERE ARE NO NEUTRAL UNITS!!

With a flash the 1st Republic Expeditionary Fleet burst from its confines of HS in C-2. Immediately all shields and weapons power and fighters were launched to space. A single message was sent to the imperial base command.

Com> "Imperial units, lower your shields and surrender your ships. We will add your biological and technological destinctiveness to our own. Your culture will adapt to service... us. Resistance... is... futile."

Instantly the com was cut and all further communication was jammed. The fleet then surged forward engaging the imperial vessels.

Providence class Battle Cruiser Sovereign vs VSD 1 in A-1
A/UCR: 3
D/UCR: 2 = 1.33 *Full Damage*
10 QHTLC = 400pts
80 Torps = 240pts

2 Hammerhead class Frigates Maverick and Lonestar vs VSD 1 in A-1
A/UCR: 4
D/UCR: 2 = 2 *Full Damage*
24 HTLC = 240pts
24 LB = 72pts
4 CM = 16pts

14 Assault Transports vs VSD 1 in A-1
56 TLC = 448pts
28 Torps = 84pts
28 IC = 84sys

8 B-Wing Squads vs VSD 1 in A-1
288 LC = 288pts
144 Torps = 432pts
288 LIC = 288sys

4 X-Wing Squads vs VSD 1 in A-1
192 LC = 192pts
96 Torps = 288pts

Total damage VSD 1 in A-1 = 2,700pts 372sys (Suggested Status: Boom goes the dynamite)

Status:
Providence class Battle Cruiser Sovereign (B-1)
Hyperdrive: x2
Shields: 1110/1110
Armor: 1110/1110
Hull: 670/670
Systems: 333/333
Speed: Slow (1)
Maneuver: (2)
Weapons:
10 Heavy Quad Turbolaser Cannons
40 Quad Laser Cannons
80 Proton Torpedo Launchers
Onboard Units:
Notes: Can enter atmosphere and make planetary landings.

Quasar Fire class Bulk Cruiser Alliance (DS-1)
Hyperdrive: x2
Shields: 340/340
Armor: 340/340
Hull: 170/170
Systems: 102/102
Speed: Fast (2)
Maneuver: (3)
Weapons:
1 Heavy Quad Laser Cannon (8)
1 Auxiliary Tractor Beam (25m)
Onboard Units:

Quasar Fire class Bulk Cruiser Migrant (DS-1)
Hyperdrive: x2
Shields: 340/340
Armor: 340/340
Hull: 170/170
Systems: 102/102
Speed: Fast (2)
Maneuver: (3)
Weapons:
1 Heavy Quad Laser Cannon (8)
1 Auxiliary Tractor Beam (25m)
Onboard Units:

Hammerhead class Frigate Maverick (A-1)
Hyperdrive: x2
Shields: 315/315
Armor: 315/315
Hull: 180/180
Systems: 96/96
Speed: Fast (2)
Maneuver: (2)
Weapons:
12 Heavy Turbolaser Cannons
12 Laser Batteries
2 Concussion Missile Launchers
1 Tractor Beam Projector
Onboard Units:
40/40 Rebel Guerilla Squads
Notes: Capable of entering the atmosphere and performing planetary landings.

Hammerhead class Frigate Lonestar (A-1)
Hyperdrive: x2
Shields: 315/315
Armor: 315/315
Hull: 180/180
Systems: 96/96
Speed: Fast (2)
Maneuver: (2)
Weapons:
12 Heavy Turbolaser Cannons
12 Laser Batteries
2 Concussion Missile Launchers
1 Tractor Beam Projector
Onboard Units:
40/40 Rebel Guerilla Squads
Notes: Capable of entering the atmosphere and performing planetary landings.

14/14 Assault Transports A-1 (Attacking)
8/8 B-Wing Squads A-1 (Attacking)
4/4 X-Wing Squads A-1 (Attacking)
Title: Re: CARIDA
Post by: Ramano on August 13, 2011, 09:58:46 AM
OOC Note: You do realize I dont have to wait for you to post a response right?
Title: Re: CARIDA
Post by: Dementat on August 14, 2011, 12:38:18 PM
Lame, I think this officially kills the game for me.
Title: Re: CARIDA
Post by: XCALIBYR on August 14, 2011, 02:41:13 PM
At this point I don't even fucking CARE.  FUCK GOOGLE!!  I lost my AIM account a while back so I made a Google account thinking if I lost that one I could actually get it back.  Its Google, right?  FUCK NO!!  I'VE BEEN SITTING HERE JUMPING THROUGH THEIR FUCKING HOOPS AND THEY DON'T GIVE A FUCKING SHIT!!  FUCK COMPUTERS, FUCK THE INTERNET, FUCK IT ALL!  IF I CAN'T EVEN HAVE A FUCKING EMAIL ACCOUNT FOR MORE THAN A FEW FUCKING MONTHS THEN WHAT THE FUCK IS THE FUCKING POINT OF ANY OF THIS FUCKING SHIT?!?!
Title: Re: CARIDA
Post by: Ramano on August 14, 2011, 03:03:23 PM
LoL, X I dont know what your doing with your email accounts but I still got my original e-mail from aol back when it charged per hour. I honestly didnt even know you could lose an email account. QUIT LOOKING AT PORN!! Just kidding! But getting back on track, what does your email have to do with posting anyway?

And tat, it was already dead to begin with, thus the whole point of the attack, I want to kill someone before I stop posting! I didnt take 4 months building this fleet for nothing.