Star Wars Sim Forum: Roleplay, Simming and Fan Fiction
THE GALACTIC ARCHIVES => Retired Game Archives => [Closed] Ashes of the Alliance => Topic started by: Ramano on March 27, 2011, 02:54:10 PM
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For all constructions and SLs for my stuff.
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Construction Que: 3/31/11
Beginning Balance: 239KC
Completed Constructions:
Rebel Alliance Sector Operations Base (As I understand it, my facility transport, correct me if im wrong please)
New Constructions:
Rebel Shipyard
Cost: 100KC
Completion Date: 4/14
Rebel Training Grounds
Cost: 100KC
Completion Date: 4/14
Ending Balance: 39KC
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Construction Que: 3/31/11
Beginning Balance: 239KC
Completed Constructions:
Rebel Alliance Sector Operations Base (As I understand it, my facility transport, correct me if im wrong please)
New Constructions:
Rebel Shipyard
Cost: 100KC
Completion Date: 4/14
Rebel Training Grounds
Cost: 100KC
Completion Date: 4/14
Ending Balance: 39KC
Construction Que: 4/1/11
Beginning Balance: 39KC
Completed Constructions:
Old Constructions:
Rebel Shipyard
Cost: 100KC
Completion Date: 4/14
Rebel Training Grounds
Cost: 100KC
Completion Date: 4/14
New Constructions:
New Income:
Action Day 4/1/2011
VP Generated: +50
Start Bonus: +100KC
Ending Balance: 189KC
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Construction Que: 4/3/11
Beginning Balance: 189KC
Completed Constructions:
Old Constructions:
Rebel Shipyard
Cost: 100KC
Completion Date: 4/14
Rebel Training Grounds
Cost: 100KC
Completion Date: 4/14
New Constructions:
RASOB Upgrade to Lv2
Cost: 75KC
Completion Date: 4/18
Ending Balance: 114KC
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3 YT-1300s enter HS for ****, ****, and ****.
Summary:
Entered HS
ETA Target 1: 20hrs
ETA Target 2: 27hrs
ETA Target 3: 19hrs
Status:
3/3 YT-1300s
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Construction Que: 4/15/11
Beginning Balance: 114KC
Completed Constructions:
Rebel Shipyard
Rebel Training Grounds
RASOB to Lv2
Old Constructions:
New Income: +80VPs
New Constructions:
Rebel Shipyard upgrade to Lv2
Cost: 50KC
Completion Date: 4/22/11
Ending Balance: 144KC
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Canceling this as I thinks its unfair to start an attack on someone with IRL issues being dealt with. I may not like you X, but your still deserving of a fair fight. And truth be told, I want your undivided attention for it. =)
Instead:
1 Rebel Transport enters HS for ****
Summary:
Entered HS
ETA: SL
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Construction Que: 4/20/11
Beginning Balance: 144KC
Completed Constructions:
Old Constructions:
Rebel Shipyard upgrade to Lv2
Cost: 50KC
Completion Date: 4/22/11
New Income:
New Constructions:
Smuggling Run: Kessel to Nar Shadaa
Cargo: 35CU Spice
Cost: 105KC + 35KC = 140KC
Completion Date: 4/22
Income gain: 280KC
Ending Balance: 4KC
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Construction Que: 4/22/11
Beginning Balance: 4KC
Completed Constructions:
Rebel Shipyard upgrade to Lv2
Cost: 50KC
Completion Date: 4/22/11
Smuggling Run: Kessel to Nar Shadaa
Cargo: 35CU Spice
Cost: 105KC + 35KC = 140KC
Completion Date: 4/22
Income gain: 280KC
Old Constructions:
New Income: 280KC (Smuggling Run)
New Constructions:
Rebel Shipyard upgrade to Lv3
Cost: 100KC
Completion Date: 4/29/11
Ending Balance: 184KC
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Construction Que: 4/29/11
Beginning Balance: 184KC
Completed Constructions:
Rebel Shipyard upgrade to Lv3
Cost: 100KC
Completion Date: 4/29/11
Old Constructions:
New Income:
New Constructions:
Ending Balance: 184KC
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Construction Que: 5/1/11
Beginning Balance: 184KC
Completed Constructions:
Old Constructions:
New Income: +80KC
New Constructions:
Ending Balance: 24KC (just modding it here for my knowledge so I dont accidentally re-add it after my smuggling)
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Construction Que: 5/6/11
Beginning Balance: 24KC
Completed Constructions:
Old Constructions:
New Income: +480KC *Smuggling Run NS to K*
New Constructions:
Rebel Cell Base
Cost: 200KC
Completion Date: 5/14
Rebel Black Market (RASOB)
Cost: 100KC
Completion Date: 5/14
Rebel Factory
Cost: 200KC
Completion Date: 5/14
Ending Balance: 4KC
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After recieving a general distress call from Yavin, the fleet packs up and enters HS to check it out.
Summary:
Entered HS
Status:
6 NSBCs all 100%
3/3 Y-Wings all 100%
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Construction Que: 5/15/11
Beginning Balance: 4KC
Completed Constructions:
Rebel Cell Base
Cost: 200KC
Completion Date: 5/14
Rebel Black Market (RASOB)
Cost: 100KC
Completion Date: 5/14
Rebel Factory
Cost: 200KC
Completion Date: 5/14
Old Constructions:
New Income: Action Day +175KC
New Constructions:
Ending Balance: 179KC
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Ramano, this should have been your VP/KC history, based on the following items in your posession:
RASOB (+50)
Shipyard (+10)
Training Grounds (+10)
Rebel Leader (+10)
Cell Base (+25)
Factory (+20)
VP History:
1st Action Day (1 APR): 50 VP from RASBOB
15 APR: 130 VP
1 MAY: 210 VP
15 MAY: 325 VP
Please backlog accordingly if your records are false. In the specs, each facility lists its VP generation as XX/Action Day, which means XX VPs PER Action Day. It's not a one time thing.
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Umm 175 + 210 = 385
RASOB + 50
Shipyard +10
Training Grounds + 10
Rebel Leader + 10
Cell Base + 25
Factory + 20
Rebel Black Market + 50 = 175
And I can clearly show proof that I have, built, and completed all of those buildings, and have the rebel leader posted in my base for the full 15 days.
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Construction Que: 5/22/11
Beginning Balance: 2KC
Completed Constructions:
Old Constructions:
New Income: 1,116KC (Smuggling run Thyferra to RP)
New Constructions:
Rebel Underground *Attached to Rebel Cell Base*
Cost: 100KC
Completion Date: 5/30
Rebel Command Center
Cost: 500KC
Completion Date: 5/30
Rebel Comscan Outpost
Cost: 300KC
Completion Date: 5/30
Rebel Black Market (Attached to Rebel Training Grounds)
Cost: 100KC
Completion Date: 5/30
Rebel Black Market (Attached to Rebel Factory)
Cost: 100KC
Completion Date: 5/30
Ending Balance: 18KC
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OOC: For future reference, could you post your smuggling purchases on this thread? 189 CUs of Bacta should have costed 567 KCs... 378 KCs for the Bacta + another 189 for the Smuggler's handling fee. Even with your adjusted VP/KC generation from last Action Day, according to your records you should have no more than 400 KCs. Please clarify.
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I collected VPs as 50 + 80 + 80 + 125 = 335
I should have collected 50 + 130 + 210 + 325 = 715 - 335 = 380 Additional + 179 I already had = 559...
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Hmm... ok I was off by 10, which at max was 3 units of bacta, at a sale price of 6KC per unit, thats -18KC. My appologies for the mistake. I have already updated my remaining money to show the fix. I hope this clears it up a bit? Again, sorry for the mistake, im still trying to work out a format where everything is clear but im comming up stupid lately.
Bare with me, this is a new type of game and im having to relearn everything like a retard or something lol. So much old data getting in the way and confusing me. You gotta remember, I memorized 8 universe's warbooks verbatum. After 17yrs now things are starting to conglomerate together and fuck me up, haha.
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With a flash the rebel battlegroup popped out over their base. The few mandalorian crew members from the firesprays were invited aboard the "One" to secure quarters for an after battle celebration, where none were enemies, simply warriors together to share stories of glory. After a short time the mandalorians were placed on civilian transports and sent back to mandalorian space while their captured bounty was moved for salvaging operations.
Construction Que: 5-30-11
Beginning Balance: 18KC
Completed Constructions:
Rebel Underground *Attached to Rebel Cell Base*
Cost: 100KC
Completion Date: 5/30
Rebel Command Center
Cost: 500KC
Completion Date: 5/30
Rebel Comscan Outpost
Cost: 300KC
Completion Date: 5/30
Rebel Black Market (Attached to Rebel Training Grounds)
Cost: 100KC
Completion Date: 5/30
Rebel Black Market (Attached to Rebel Factory)
Cost: 100KC
Completion Date: 5/30
Old Constructions:
New Income: 402KC (12x Salvaged FSPs) 100KC (Flashpoint)
New Constructions:
Ending Balance: 520KC
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OOC Note: Yep you are all about to get a free scan of my planet, but you still gotta find it hehe. Sorry, im having comp problems and I want a backup of what I have done so far.
Rebel Command Center
Level: 1
Shields: 10,000/10,000
Armor: 20,000/20,000
Hull: 10,000/10,000
VP Production: 5VP
Onboard Units:
100/100 Rebel Marine Squads
10/10 AT-PT
1/1 X-Wing Squad
Abilities: Can produce any faction-specific Level 1 ground unit. Includes a HyperComm-I Transceiver
Rebel Alliance Sector Operations Base
Level: 2
Armor: 40,000/40,000
Hull: 10,000/10,000
VP Production: 100VP
Onboard Units:
200/200 Rebel Marine Squads
15/15 AT-PT
2/2 X-Wing squad
Abilities: Rebel Shipyard, Training Grounds, Rebel Factory, Rebel Cell Base
Attached Facilities: Rebel Black Market (+50KC)
Rebel Shipyard
Level: 3
Armor: 2,000/2,000
Hull: 1,000/1,000
VP Production: 10VP
Abilities: +2 RDF CP, AUX, Z-95, X-Wing, Y-Wing, CORV, AVIT, AVIG, NSBC, CGun, Neb, Golan, QFBC, Dread
Rebel Training Grounds
Level: 1
Armor: 10,000/10,000
Hull: 5,000/5,000
VP Production: 10VP
Onboard Units:
100/100 Rebel Marine Squads
Abilities: Alliance Fleet Trooper
Attached Facilities: Rebel Black Market (+50KC)
Rebel Cell Base
Level: 1
Armor: 10,000/10,000
Hull: 5,000/5,000
VP Production: 25VP
Onboard Units:
55/55 Rebel Marine Squads
5/5 AT-PT
1/1 X-Wing Squad
Abilities: Hidden
Attached Facilities: Rebel Underground
Rebel Factory
Level: 1
Shields: 1,000/1,000
Hull: 20,000/20,000
Hull: 10,000/10,000
VP Production: 20vp
Onboard Units:
10/10 Speeder Bikes
Abilities: Speeder Bike
Attached Facilities: Rebel Black Market (+50KC)
Rebel Comscan Outpost
Level: 1
Shields: 5,000/5,000
Armor: 5,000/5,000
Hull: 5,000/5,000
VP Production: 50vp
Onboard Units:
1/1 Rebel Marine Squad
Abilities: Provides continuos PASSIVE SCANNING of system (up to C-Ring). Includes: HyperComm-I Transceiver
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Construction Que: 6/1/11
Beginning Balance: 520KC
Completed Constructions:
Old Constructions:
New Income: +520KC (VPs 335*had*+185*10Hero, 10RCC, 50RASOB, 10SY, 10RTG, 25RCB, 20RF, 50RCSO*) +150KC (3x RBM)
New Constructions:
RASOB to Lv3
Cost: 150KC
Completion Date: 6/8
Rebel R&D Center
Cost: 1000KC
Completion Date: 6/15 (Taken into account it cant start till RASOB finishes)
Ending Balance: 40KC
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Construction Que: 6/15/11
Beginning Balance: 40KC
Completed Constructions:
RASOB to Lv3
Cost: 150KC
Completion Date: 6/8
Rebel R&D Center
Cost: 1000KC
Completion Date: 6/15
Old Constructions:
New Income: +770KC (VPs 520*had*+250*10Hero, 25RCC, 50RASOB, 10SY, 10RTG, 25RCB, 20RF, 50RCSO, 50R&D*) +150KC (3x RBM) -100KC for smuggling.
New Constructions:
Ending Balance: 860KC
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And this is cause im a show off and want to make you cry >=)
Rebel Command Center
Level: 5
Shields: 10,000/10,000
Armor: 20,000/20,000
Hull: 10,000/10,000
VP Production: 25VP
Onboard Units:
100/100 Wookie Warrior Squads
10/10 AT-PT
1/1 X-Wing Squad
Abilities: Can produce lv3 ground units, Aux/SFs to lv5, can support 4 Aux Facilities
Rebel Alliance Sector Operations Base
Level: 5
Armor: 40,000/40,000
Hull: 10,000/10,000
VP Production: 50VP
Onboard Units:
200/200 Wookie Warrior Squads
300/300 Rebel Guerilla Squads
20/20 AT-PT
10/10 T-47 Airspeeders
3/3 X-Wing squads
2/2 Y-Wing Squads
Abilities: Rebel Shipyard, Training Grounds, Rebel Factory, Rebel Cell Base, Rebel R&D Center, Comscan outpost, All ground/space units hidden
Attached Facilities: Rebel Black Market (+50KC)
Rebel Shipyard
Level: 5
Armor: 2,000/2,000
Hull: 1,000/1,000
VP Production: 10VP
Abilities: +2 RDF CP, Can produce all rebel/neutral ships.
Rebel Training Grounds
Level: 5
Armor: 10,000/10,000
Hull: 5,000/5,000
VP Production: 10VP
Onboard Units:
100/100 Rebel Guerilla Squads
Abilities: Can produce all rebel ground troops
Attached Facilities: Rebel Black Market (+50KC)
Rebel Cell Base
Level: 5
Armor: 10,000/10,000
Hull: 5,000/5,000
VP Production: 50VP
Onboard Units:
5/5 Wookie Warrior Squads
5/5 T-47 Air Speeders
1/1 X-Wing Squad
Abilities: Hidden
Attached Facilities: Rebel Underground
Rebel Factory
Level: 5
Shields: 1,000/1,000
Hull: 20,000/20,000
Hull: 10,000/10,000
VP Production: 20vp
Onboard Units:
10/10 T-47 Air Speeders
Abilities: Can build all rebel GAVs, Pion, PSG.
Attached Facilities: Rebel Black Market (+50KC)
Rebel Comscan Outpost
Level: 5
Shields: 5,000/5,000
Armor: 5,000/5,000
Hull: 5,000/5,000
VP Production: 50vp
Onboard Units:
1/1 Wookie Warrior Squad
Abilities: Provides continuos PASSIVE SCANNING of system. Includes: HyperComm-III Transceiver, Hidden
Rebel R&D Center
Shields: 10,000/10,000
Armor: 20,000/20,000
Hull: 10,000/10,000
VP Production: 50VP
Onboard Units:
100/100 Wookie Warrior Squads
Abilities: Immediately upgrades all of your facilities on the same planet to Level 5
Defense Totals:
406 Wookie Warrior Squads
400 Rebel Guerilla Squads
25 T-47 Air Speeders
30 AT-PT
5 X-Wing Squads
2 Y-Wing Squads
PS: You can fight like a krogan and run like a leopard but you'll never be better then commander Shepard!
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OOC Note: Ok from what I get from the rules, neutral or black market ships you just buy? Like if you have enough money you just spend it and poof you have the ship? (Provided you have access to the black market of course) Please correct me if im mistaken on this.
Begining Balance: 860KC
New Constructions:
Purchased 1 Providence class Battle Cruiser
Cost: 714KC
Ending Balance: 146KC
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Begining Balance: 146KC
Scrappings:
3 NSBC, 60 Rebel Marine Squads, 15 AT-PT = +404KC
Purchases:
2 Hammerhead class Frigates = -460KC
Ending Balance: 90KC
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Construction Que: 6/18/11
Begining Balance: 90KC
Completed Constructions:
Old Constructions:
New Income: +300KC Smuggling +135KC Scrapping
New Constructions:
Scrapped 1 NSBC 20 Rebel Marine Squads and 5 AT-PT
Income: 135KC
1 Quasar Fire class Bulk Cruiser
Cost: 521KC
Completion Date: 6/23
Ending Balance: 4KC
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QFBC Alliance completes construction and takes up formation with the fleet. Things are restructured into RDF and the fleet.
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OOC Note: Its that time of the month again, can I get a passive scan from my shuttles in Carida, Chandrilla, and Brental IV. I said there aint no rest for the wicked, money dont grow on trees, I got bills to pay I got mouths to feed and aint nothin in this world for free. >=)
Construction Que: 7/1/11
Beginning Balance: 4KC
Completed Constructions:
Old Constructions:
New Income: +1170KC (VPs 770*had* + 250*10Hero, 25RCC, 50RASOB, 10SY, 10RTG, 25RCB, 20RF, 50RCSO, 50R&D*) +150KC (3x RBM)
New Constructions:
1 Quasar Fire class Bulk Cruiser
Cost: 521KC
Completion Date: 7/5
3 B-Wing Squadrons
Cost: 252KC
Completion Date: 7/2
4 Rebel Underground (Attached to Rebel Command Center)
Cost: 400KC
Completion Date: 7/7
Ending Balance: 1KC
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Construction Que: 7/7/11
Beginning Balance: 1KC
Completed Constructions:
1 Quasar Fire class Bulk Cruiser
Cost: 521KC
Completion Date: 7/5
3 B-Wing Squadrons
Cost: 252KC
Completion Date: 7/2
4 Rebel Underground (Attached to Rebel Command Center)
Cost: 400KC
Completion Date: 7/7
Old Constructions:
New Income:
New Constructions:
Ending Balance: 1KC
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Quickly the 1st Rebel Expeditionary Fleet entered HS for ****.
Summary:
Entered HS for **** (54hrs)
Status:
Providence class Battle Cruiser Sovereign
Hyperdrive: x2
Shields: 1110/1110
Armor: 1110/1110
Hull: 670/670
Systems: 333/333
Speed: Slow (1)
Maneuver: (2)
Weapons:
10 Heavy Quad Turbolaser Cannons
40 Quad Laser Cannons
80 Proton Torpedo Launchers
Onboard Units:
1/1 B-Wing Squad
2/2 Assault Transports
Notes: Can enter atmosphere and make planetary landings. (Why?)
Quasar Fire class Bulk Cruiser Alliance
Hyperdrive: x2
Shields: 340/340
Armor: 340/340
Hull: 170/170
Systems: 102/102
Speed: Fast (2)
Maneuver: (3)
Weapons:
1 Heavy Quad Laser Cannon (8)
1 Auxiliary Tractor Beam (25m)
Onboard Units:
1/1 X-Wing Squad
2/2 B-Wing Squads
4/4 Assault Transports
Quasar Fire class Bulk Cruiser Migrant
Hyperdrive: x2
Shields: 340/340
Armor: 340/340
Hull: 170/170
Systems: 102/102
Speed: Fast (2)
Maneuver: (3)
Weapons:
1 Heavy Quad Laser Cannon (8)
1 Auxiliary Tractor Beam (25m)
Onboard Units:
1/1 X-Wing Squad
2/2 B-Wing Squads
4/4 Assault Transports
Hammerhead class Frigate Maverick
Hyperdrive: x2
Shields: 315/315
Armor: 315/315
Hull: 180/180
Systems: 96/96
Speed: Fast (2)
Maneuver: (2)
Weapons:
12 Heavy Turbolaser Cannons
12 Laser Batteries
2 Concussion Missile Launchers
1 Tractor Beam Projector
Onboard Units:
1/1 X-Wing Squad
2/2 Assault Transports
40/40 Rebel Guerilla Squads
Notes: Capable of entering the atmosphere and performing planetary landings.
Hammerhead class Frigate Lonestar
Hyperdrive: x2
Shields: 315/315
Armor: 315/315
Hull: 180/180
Systems: 96/96
Speed: Fast (2)
Maneuver: (2)
Weapons:
12 Heavy Turbolaser Cannons
12 Laser Batteries
2 Concussion Missile Launchers
1 Tractor Beam Projector
Onboard Units:
1/1 X-Wing Squad
2/2 Assault Transports
40/40 Rebel Guerilla Squads
Notes: Capable of entering the atmosphere and performing planetary landings.
3/3 B-Wing Squads
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Construction Que: 7/21/11
Beginning Balance: 1KC
Completed Constructions:
Old Constructions:
New Income: +1320KC (VPs 1020*had* + 250*10Hero, 25RCC, 50RASOB, 10SY, 10RTG, 25RCB, 20RF, 50RCSO, 50R&D*) +150KC (3x RBM) -100KC (4x RU)
New Constructions:
Ending Balance: 1321KC
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umm... yeah so if people are playing again, im gunna collect my resources I guess. Gotta maintain that dominance. BTW, I just realized im a Grand Admiral prestige rank.. Woot Woot for a 23CP fleet!! Also, seeing as everyone is simply ignoring my battle posts, just go ahead and void out my attack on X seeing as its pointless anyway and im listing my fleet as still located at home. If you dont like that, tough noogies, you should have posted then. Tat, Gall, I trust you 2 are still here? If so I offer you both 1000KC from my accounts to help build yourselves so I got someone to play with. Just say your operatives have been busy this month. Also, seeing as you guys seem to be searching so hard, instead of systematically hunting through the galaxy with will take months, go look up "Demon Base" in the SW Wiki, thats where im at =p however ill advised it would be to come after it.
8/1 + 1620KC
8/15 + 1920KC
New Balance: 4,861KC
New Purchases:
- 714KC 1 Providence class Battle Cruiser
- 2000KC 1000KC to each Tat and Gall to help them build
- 1839KC 1 MC-80 sent to fleet. (Total sent: 1)
Ending Balance: 308KC
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Jason stared out from the command tower across the jungle base. Massive spires of durasteel exploding out from the foliage below, a marvel to be witnessed.
"Congradulations sir, I truly didnt think it possible to set up a base here."
"Nothing is impossible. Has any word come in from rebel command?"
"Thats actually what I came up here to talk about. Message just in, they've located the shipyards where the Super class Star Destroyer is being developed."
"Super class?"
"Yes sir, preliminary intel reports a monster, nearly 8km in length."
Jason looked back out over his base once more, a good rain squall was moving in, and the transition period would begin in less than a day. He turned back to his XO.
"Let me guess, rebel command cant do anything about it either."
"Clairvoyant as always sir."
"Make ready the fleet, our newest addition should be prepared by now. We make for Dathomir."
Summary:
1st Republic Expeditionary Fleet makes ready and enters HS for Dathomir.
Status: HS
Providence class Battle Cruiser Sovereign
Hyperdrive: x2
Shields: 1110/1110
Armor: 1110/1110
Hull: 670/670
Systems: 333/333
Speed: Slow (1)
Maneuver: (2)
Weapons:
10 Heavy Quad Turbolaser Cannons
40 Quad Laser Cannons
80 Proton Torpedo Launchers
Onboard Units:
1/1 B-Wing Squad
2/2 Assault Transports
Notes: Can enter atmosphere and make planetary landings.
Providence class Battle Cruiser Destiny Ascension
Hyperdrive: x2
Shields: 1110/1110
Armor: 1110/1110
Hull: 670/670
Systems: 333/333
Speed: Slow (1)
Maneuver: (2)
Weapons:
10 Heavy Quad Turbolaser Cannons
40 Quad Laser Cannons
80 Proton Torpedo Launchers
Onboard Units:
1/1 B-Wing Squad
2/2 Assault Transports
Notes: Can enter atmosphere and make planetary landings.
Quasar Fire class Bulk Cruiser Alliance
Hyperdrive: x2
Shields: 340/340
Armor: 340/340
Hull: 170/170
Systems: 102/102
Speed: Fast (2)
Maneuver: (3)
Weapons:
1 Heavy Quad Laser Cannon (8)
1 Auxiliary Tractor Beam (25m)
Onboard Units:
1/1 X-Wing Squad
2/2 B-Wing Squads
4/4 Assault Transports
Quasar Fire class Bulk Cruiser Migrant
Hyperdrive: x2
Shields: 340/340
Armor: 340/340
Hull: 170/170
Systems: 102/102
Speed: Fast (2)
Maneuver: (3)
Weapons:
1 Heavy Quad Laser Cannon (8)
1 Auxiliary Tractor Beam (25m)
Onboard Units:
1/1 X-Wing Squad
2/2 B-Wing Squads
4/4 Assault Transports
Hammerhead class Frigate Maverick
Hyperdrive: x2
Shields: 315/315
Armor: 315/315
Hull: 180/180
Systems: 96/96
Speed: Fast (2)
Maneuver: (2)
Weapons:
12 Heavy Turbolaser Cannons
12 Laser Batteries
2 Concussion Missile Launchers
1 Tractor Beam Projector
Onboard Units:
1/1 X-Wing Squad
2/2 Assault Transports
40/40 Rebel Guerilla Squads
Notes: Capable of entering the atmosphere and performing planetary landings.
3/3 B-Wing Squads
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New Income: +2,220KC
Ending balance: 2,528KC
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+2470 credits new income 9/15
-3678KC 2x MC-80 sent to fleet. (Total sent: 3)
Ending Balance: 1120kc