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- The following thread is a mock battle for a non-partisan system (Mocha II) that will be attacked by anyone who shows up.
- Participants will have 1800 GC to spend.
- The player who posts first may assume they are the Home Team, and can post units in the H-grids. Everyone else must exit hyperspace normally in the X-grid.
- May the Force be with you.
_____ _____
/ \ / \
_____/ C \_____/ E \_____
/ \ 1 / \ 1 / \
_____/ B \_____/ D \_____/ F \_____
/ \ 1 / \ 1 / \ 1 / \
_/ A \_____/ C \_____/ E \_____/ G \_____
/ \ 1 / \ 2 / \ 2 / \ 1 / \
/ \_____/ B \_____/ D \_____/ F \_____/ H \
/ / \ 2 / \ 2 / \ 2 / \ 1 /
/ / A \_____/ C \_____/ E \_____/ G \_____/
/ \ 2 / \ 3 / \ 3 / \ 2 / \
/ X \_____/ B \_____/ D \_____/ F \_____/ H \
\ * / \ 3 / \ 3 / \ 3 / \ 2 /
\ / A \_____/ C \_____/ E \_____/ G \_____/
\ \ 3 / \ 4 / \ 4 / \ 3 / \
\ \_____/ B \_____/ D \_____/ F \_____/ H \
\ / \ 4 / \ 4 / \ 4 / \ 3 /
\_/ A \_____/ C \_____/ E \_____/ G \_____/
\ 4 / \ 5 / \ 5 / \ 4 /
\_____/ B \_____/ D \_____/ F \_____/
\ 5 / \ 5 / \ 5 /
\_____/ C \_____/ E \_____/
\ 6 / \ 6 /
\_____/ \_____/
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is that what the battle grid is supposed to look like or did things go wonky when the post translated it? Its difficult to understand.
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Quick question about the ruleset. Regarding Support units and reloading. What is classified as a squadron or group? Like for instance, say i had 30 xwings out, is that all considered 1 group thus taking 18 damage (literally 1 quad laser lol) to destroy all 30? Can i designate each fighter as its own group? How big or small can a group be?
Not trying to argue the rule set. Just trying to determine the value of a starfighter here to make a fleet.
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That is indeed the battle grid. It's hex-based, no rings or squares. Headings are required.
So in the specs, we are treating "1 Starfighter" as "1 Starfighter Squadron." Instead of micromanaging 72 individual TIE Fighters, you just have to manage 6 TIE Fighters, which symbolizes 6 squadrons of TIE Fighters. No need to break down the units any further.
Here is an example Imperial build:
ISD 550 GC
6 TIE Interceptors 240 GC
6 Skiprays 300 GC
VSD 320 GC
2 TIE Bombers 90 GC
1 Skipray 50 GC
CRAK 130 GC
1 TIE Avenger 50 GC
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Ok maybe its my phone then. Your hexes dont match up and there are just lines and letters all over the place lol. I assume its the one from the rulebook? If so then np.
That also answers my next question of do sf/aux have to be counted in gc total. So no taking 12 Nebs, lmao.
And as for the legends and champions, are we utilizing those or just straight ships?
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2 Providence Battle Cruiser 640
12 Starviper Interceptors 780
7 Vulture Droid Starfighters 175
Total 1775gc of 1800gc
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OK, I will declare my set up as follows:
4 VSD 1280
8 TIE Interceptors 320
4 Skipray Blastboats 200
1800 GC total
I won't be posting until next week though. Happy holidays!
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Massive HoliDAZE. Anyway, I'll get something drafted up tomorrow. We gonna make this a 2v2?
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I can get in on this. I can go TF if Ramano wants to team up.
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I can pick rebs if you guys prefer. I just did a quick calculation and this came out most powerful, lol
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Sure I'll do a 2v2sie. Side/Faction don't matter I just wanna experience a team battle
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Okay, since we're making this 2v2, team/faction doesn't matter.
I will assume "home team."
Starting location for my units are:
1 VSD @ H-1 (heading G-1)
2 VSDs @ H-2 (heading G-2 and G-3)
1 VSD @ H-3 (heading G-4)
Visiting team player can exit hyperspace next, in the X-grid.
Then whoever wants to join me can post their units, wherever in the H-grids.
The last visitor exit hyperspace, in the X-grid and move out if they so choose. Home team will then assume the game is afoot, and assume the following posting order:
1 - Home (me)
2 - Visitor
3 - Home
4 - Visitor
Does that work for everyone?
Happy hunting!
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Im cool with that. However i am more than a little rusty and this is a rules format ive never used before so Hop if you wanna take honors and exit first so i have a template to make my post with it would be greatly appreciated.
PBC One - HS
6/6 Starvipers
4/4 Vulture Droids
PBC Two - HS
6/6 Starvipers
3/3 Vulture Droids
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(https://thumbs.gfycat.com/ShadowySilkyDuiker-max-1mb.gif)
I'll give it one more day then I'll post my template and we can go at it.
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((I will post my actions later today))
PBC Teknocrat
- 14 Vulture-II Droid Starfighters
PBC Kryptochain
- 14 Vulture-II Droid Starfighters
MCRV Krusader
- 1 Starviper Starfighter
MCRV Kollateral
- 1 Starviper Starfighter
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My Fleet Build Is..
4 RAFS (1200GC)
8 AWs (360GC)
3 VCX101 (210GC)
Story Background Suggestion:
Even with the demise of Palpatine and the Fall of the Empire proper, the Galactic Civil War has dragged on for years since the Battle of Endor. Fatigued by the decade long conflict, New Republic and Imperial Remnant elements now hold a peace summit at the Mocha II system in an effort to smother the fires of destruction that have ravaged them both and left countless worlds laid waste in their bitter struggle. With both parties occupied and weakened, the Trade Federation has reasserted its dominance in particular corners of the galaxy and now seeks to catch their as yet undeclared enemies off guard and wipe them out paving the way for a New Galactic Order.
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The Trade Federation's fleet drops from hyperspace at the fringes of the Mocha II system...
Summary:
- All units in grid X.
- PBC Teknocrat beings a ComScan of the system (-1 AP).
- StarViper Squadrons launch to CSP.
Status:
Units in X:
PBC Teknocrat
Onboard:
- 14/14 Vulture-II Droid Starfighters
PBC Kryptochain
Onboard:
- 14/14 Vulture-II Droid Starfighters
MCRV Krusader
Onboard:
- 1/1 Starviper Starfighter - CSP - X
MCRV Kollateral
Onboard:
- 1/1 Starviper Starfighter - CSP - X
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NR Fleet Opening Status Post
NR Task Force Cointreau
RAF Pegasus
LOC/HD H1/G2 UCR/AP 5/7 SHD/ARM/SYS/HLL 40(3)/60/30/10
VCX Banshee LOC H1 UCR/AP/DUR 6/6/26
AWing Red LOC H1 UCR/AP/DUR 8/6/14
AWing Ruby LOC H1 UCR/AP/DUR 8/6/14
RAF Tempest
LOC/HD H1/G2 UCR/AP 5/7 SHD/ARM/SYS/HLL 40(3)/60/30/10
VCX Cyclone LOC H1 UCR/AP/DUR 6/6/26
AWing Green LOC H1 UCR/AP/DUR 8/6/14
AWing Forest LOC H1 UCR/AP/DUR 8/6/14
RAF Guardian
LOC/HD; H3/G3 UCR/AP; 5/7 SHD/ARM/SYS/HLL; 40(3)/60/30/10
VCX Sentry LOC H3 UCR/AP/DUR 6/6/26
AWing Blue LOC H3 UCR/AP/DUR 8/6/14
AWing Midnight LOC H3 UCR/AP/DUR 8/6/14
RAF Steadfast
LOC/HD; H3/G3 UCR/AP; 5/7 SHD/ARM/SYS/HLL; 40(3)/60/30/10
AWing Purple LOC H3 UCR/AP/DUR 8/6/14
AWing Violet LOC H3 UCR/AP/DUR 8/6/14
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"There are republic and imperial forces gathering in the system. A... peace conference sire."
"Peace. There is no profit to be had in peace. Let us kick the hornets nest and see how long this peace can last!"
With a pop the 2 ships emerge from hyperspace as vulture droids pour from the hangers and take up a CSP position. Scans of the system begin loading.
Summary:
Exited HS
Launched fighters to CSP
Scanning
Status: All ships holding in X facing A-3
PBC One
Shields: 50/50 (4/4)
Armor: 110/110
Hull: 40/40
Systems: 50/50
6/6 Starvipers (hanger)
4/4 Vultures (csp)
PBC Two
Shields: 50/50 (4/4)
Armor: 110/110
Hull: 40/40
Systems: 50/50
6/6 Starvipers (hanger)
3/3 Vultures (csp)
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TASK FORCE QUATTRO
"We will resist, we will vanquish..."
ACTIONS
VSD ESPRESSO (11 AP)
1. Moved from H-1 to F-1 (-6 AP).
2. Turned port, new heading E-2 (-2 AP).
3. Raised shields (-1 AP).
4. Deployed Skipray Blastboat Bravo-1.
a. Bravo-1 began CSP (F-1).
VSD CORTADO (11 AP)
1. Moved from H-2 to F-2 (-6 AP).
2. Turned port, new heading E-3 (-2 AP).
3. Raised shields (-1 AP).
4. Deployed Skipray Blastboat Bravo-2.
a. Bravo-2 began CSP (F-2).
VSD DOPIO (11 AP)
1. Moved from H-2 to F-4 (-6 AP).
2. Turned starboard, new heading E-4 (-2 AP).
3. Raised shields (-1 AP).
4. Deployed Skipray Blastboat Bravo-3.
a. Bravo-3 began CSP (F-4).
VSD CAPPUCINO (11 AP)
1. Moved from H-3 to F-5 (-6 AP).
2. Turned starboard, new heading E-5 (-2 AP).
3. Raised shields (-1 AP).
4. Deployed Skipray Blastboat Bravo-4.
a. Bravo-4 began CSP (F-5).
Sorry but you are not allowed to view spoiler contents.
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The Battle Cruisers began their move into the Mocha II system, prepared to face (too many?) Victory Star Destroyers.
Summary:
- All units move to C1, heading D1 (12 AP for PBC, 3 AP for Starvipers).
- Starvipers remain on CSP (1 AP)
Status:
Units in C1:
PBC Teknocrat
Heading: D1
Onboard:
- 14/14 Vulture-II Droid Starfighters
PBC Kryptochain
Heading: D1
Onboard:
- 14/14 Vulture-II Droid Starfighters
MCRV Krusader
Heading: D1
Onboard:
- 1/1 Starviper Starfighter - CSP - in C1
MCRV Kollateral
Heading: D1
Onboard:
- 1/1 Starviper Starfighter - CSP - in C1
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Round 2 - Turn #3 - Eidolon
RAF Pegasus and Tempest spend 6AP each to move forward 2 spaces and maintain their Headings. (H1;G2>F3;E4)
RAF Pegasus and Tempest spend 1AP each to Raise Shields
RAF Pegasus spends 1AP to perform ComScan Sweep and Intercepts Enemy Communications
AW Red, Ruby, Green and Forest spend 2AP ea to move forward 2 Spaces and 1AP ea to Maintain CSP of position (F3)
VCX Banshee and Cyclone spend 2AP ea to move forward 2 Spaces and 1AP ea to Maintain CSP of position (F3)
RAF Guardian and Steadfast spend 6AP each to move forward 2 spaces and maintain their Headings. (H3;G3>F3;E3)
RAF Guardian and Steadfast spend 1AP each to Raise Shields
AW Blue, Midnight, Purple and Violet spend 2AP ea to move forward 2 Spaces and 1AP ea to Maintain CSP of position (F3)
VCX Sentry spend 2AP to move forward 2 Spaces and 1AP ea to Maintain CSP of position (F3)
Aboard the bridge of the Pegasus, two Sullustan officers lean forward over the communications control panel, focused intently on the curious noise blaring across their enemies communications..
"{'musical' notes and patterns} And I'm Heeerrree! To remind yooou!!! of the mess you left when you went away-ayay-!!"
"What is it Boogore?" one of the foldy-faced creatures inquired to the other.
"..it must be their theme song?" the other answered with a sloppy chuckle.
NR Task Force Cointreau
RAF Pegasus
LOC/HD F3/E4 UCR/AP 5/8 SHD/ARM/SYS/HLL 40(3)/60/30/10
VCX Banshee LOC F3 CSP UCR/AP/DUR 6/6/26
AWing Red LOC F3 CSP UCR/AP/DUR 8/6/14
AWing Ruby LOC F3 CSP UCR/AP/DUR 8/6/14
RAF Tempest
LOC/HD F3/E4 UCR/AP 5/8 SHD/ARM/SYS/HLL 40(3)/60/30/10
VCX Cyclone LOC F3 CSP UCR/AP/DUR 6/6/26
AWing Green LOC F3 CSP UCR/AP/DUR 8/6/14
AWing Forest LOC F3 CSP UCR/AP/DUR 8/6/14
RAF Guardian
LOC/HD; F3/E3 UCR/AP; 5/8 SHD/ARM/SYS/HLL; 40(3)/60/30/10
VCX Sentry LOC F3 CSP UCR/AP/DUR 6/6/26
AWing Blue LOC F3 CSP UCR/AP/DUR 8/6/14
AWing Midnight LOC F3 CSP UCR/AP/DUR 8/6/14
RAF Steadfast
LOC/HD; F3/E3 UCR/AP; 5/8 SHD/ARM/SYS/HLL; 40(3)/60/30/10
AWing Purple LOC F3 CSP UCR/AP/DUR 8/6/14
AWing Violet LOC F3 CSP UCR/AP/DUR 8/6/14
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All craft move to B1
Summary
Moved
Status: All ships holding in b1 facing c1
PBC One
Shields: 50/50 (4/4)
Armor: 110/110
Hull: 40/40
Systems: 50/50
6/6 Starvipers (hanger)
4/4 Vultures (csp)
PBC Two
Shields: 50/50 (4/4)
Armor: 110/110
Hull: 40/40
Systems: 50/50
6/6 Starvipers (hanger)
3/3 Vultures (csp)
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TASK FORCE QUATTRO
"Moff Caffe, it appears as though the Trade Federation forces have concentrated their fleet in sectors C1 and B1," reported a young bridge officer onboard the VSD Espresso. "What are your orders?"
"We will continue with defense plan 'FRANK PRESS' with modification. The Dopio and Cappucino will advance to here and here. Deploy all fighters," replied Moff Caffe, pointing at a holo display of the tactical situation.
"Yes, my lord. As for us?"
"It is time to break the ice!" replied Moff Caffe. "We will advance to attack position with the Cortado. Let's see if we can't do something about our starfighter deficit..."
As the fleet mobilized, the VSDs Espresso and Cortado moved into weapons range, allowing it to fire upon the Federation StarVipers.
ACTIONS
VSD ESPRESSO (11 AP)
1. Moved from F-1 to E-2 (-3 AP).
2. Turned starboard, new heading D-1 (-2 AP).
3. Fired 4 DTLC at SVSF1 in C-1 (-4 AP).
a. 64 DMG x UCR (3/7) = 27 DMG
4. Skipray Bravo-1 moves from F-1 to E-2 (-1 AP) and remains on CSP (-1 AP).
5. Deployed TIE Indigo-1 and Indigo-2 (-2 AP).
a. TIE Indigo-1 begins CSP in E-2 (-1 AP).
b. TIE Indigo-2 begins CSP in E-2 (-1 AP).
VSD CORTADO (11 AP)
1. Turned starboard, new heading E-2 (-2 AP).
2. Moved from F-2 to E-2 (-3 AP), heading D-1.
3. Fired 4 DTLC at SVSF2 in C-1 (-4 AP).
a. 64 DMG x UCR (3/7) = 27 DMG
4. Skipray Bravo-2 moves from F-2 to E-2 (-1 AP) and remains on CSP (-1 AP).
5. Deployed TIE Indigo-3 and Indigo-4 (-2 AP).
a. TIE Indigo-3 begins CSP in E-2 (-1 AP).
b. TIE Indigo-4 begins CSP in E-2 (-1 AP).
VSD DOPIO (11 AP)
1. Moved from F-4 to E-4 (-3 AP).
2. Deployed TIE Indigo-5 and Indigo-6 (-2 AP).
a. TIE Indigo-5 begins CSP in E-4 (-1 AP).
b. TIE Indigo-6 begins CSP in F-4 (-1 AP).
3. Skipray Bravo-3 moves from F-4 to E-4 (-1 AP) and remains on CSP (-1 AP).
VSD CAPPUCINO (11 AP)
1. Moved from F-5 to D-4 (-6 AP).
2. Turned starboard, new heading D-3 (-2 AP).
3. Deployed TIE Indigo-7 and Indigo-8 (-2 AP).
a. TIE Indigo-7 begins CSP in E-4 (-1 AP).
b. TIE Indigo-8 begins CSP in F-4 (-1 AP).
4. Skipray Bravo-4 moves from F-5 to D-4 (-2 AP) and remains on CSP (-1 AP).
Sorry but you are not allowed to view spoiler contents.
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... the battle continued, I had no time for a story...
Actions
PBC Teknocrat
1. Moved to D1 heading E2. (-3 AP)
2. Fired 2 QTLC @ VSD Cortado. (-2 AP)
a. 64 DMG x 3/3 UCR = 64 DMG
3. Fired 8 LC @ VSD Cortado. (-8 AP)
a. 40 DMG x 3/3 UCR = 40 DMG
4. Deploy Vulture-II Droids I through XIV. (-0 AP)
5. Vulture-II Droids I through VIII on CSP in D1. (-1 AP each).
6. Vulture-II Droids IX through XIV move to E2. (-1 AP each).
7. Vulture-II Droids IX through XI fire 6 LLC @ Skipray Bravo-1 (-2 AP each).
a. 24 DMG x 5/6 UCR = 20 DMG
8. Vulture-II Droids XII through XIV on CSP in E2. (-1 AP each).
PBC Kryptochain
1. Moved to D1 heading E2. (-3 AP)
2. Fired 2 QTLC @ VSD Cortado. (-2 AP)
a. 64 DMG x 3/3 UCR = 64 DMG
3. Fired 4 LC @ VSD Cortado. (-8 AP)
a. 20 DMG x 3/3 UCR = 20 DMG
4. Fired 1 LC @ Skipray Bravo-1 (-1 AP).
a. 5 DMG x 3/6 UCR = 3 DMG
5. Fired 3 LC @ VSD Espresso (-3 AP).
a. 15 DMG x 3/3 UCR = 15 DMG.
6. Deployed Vulture-II Droids XV through XXIX. (-0 AP).
7. Vulture-II Droids XV through XXIX more to E2 (-1 AP each).
7. Vulture-II Droids XV and XVI fire 4 LLC @ TIE Indigo-1 (-2 AP each).
a. 16 DMG x 5/7 UCR = 11 DMG
8. Vulture-II Droids XVII and XVIII fire 4 LLC @ TIE Indigo-2 (-2 AP each).
a. 16 DMG x 5/7 UCR = 11 DMG
9. Vulture-II Droids XIX through XXI fire 6 LLC @ TIE Indigo-3 (-2 AP each).
a. 24 DMG x 5/7 UCR = 17 DMG
10. Vulture-II Droids XXII through XXIV fire 6 LLC @ TIE Indigo-4 (-2 AP each).
a. 24 DMG x 5/7 UCR = 17 DMG
11. Vulture-II Droids XXV through XXIII fire 8 LLC @ Skipray Bravo-2 (-2 AP each).
a. 32 DMG x 5/6 UCR = 27 DMG
12. Vulture-II Droid XXIX fires 1 LLC @ VSD Espresso (-3 AP).
a. 4 DMG x 5/3 UCR = 4 DMG.
MCRV Krusader
1. Moved to D1 heading E2. (-1 AP)
2. Fired 2 HLC @ VSD Espresso (-2 AP)
a. 12 DMG x 5/3 UCR = 12 DMG
3. Fired 1 IC @ TIE Indigo-1 (-1 AP)
a. 6 DMG x 5/7 UCR = 4 DMG
MCRV Kollateral
1. Moved to D1 heading E2. (-1 AP)
2. Fired 2 HLC @ VSD Espresso (-2 AP)
a. 12 DMG x 5/3 UCR = 12 DMG
3. Fired 1 IC @ TIE Indigo-2 (-1 AP)
a. 6 DMG x 5/7 UCR = 4 DMG
Status
PBC Teknocrat (D1 > E2)
Shields 50/50
Banks 4/4
Armor 110/110
Hull 40/40
Support Units:
Vulture-II Droids I - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP
Vulture-II Droids II - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP
Vulture-II Droids III - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP
Vulture-II Droids IV - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP
Vulture-II Droids V - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP
Vulture-II Droids VI - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP
Vulture-II Droids VII - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP
Vulture-II Droids VIII - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP
Vulture-II Droids IX - 8/8 DUR - 2/2 BD - 5/5 UCR - E2
Vulture-II Droids X - 8/8 DUR - 2/2 BD - 5/5 UCR - E2
Vulture-II Droids XI - 8/8 DUR - 2/2 BD - 5/5 UCR - E2
Vulture-II Droids XII - 8/8 DUR - 2/2 BD - 5/5 UCR - E2
Vulture-II Droids XIII - 8/8 DUR - 2/2 BD - 5/5 UCR - E2
Vulture-II Droids XIV - 8/8 DUR - 2/2 BD - 5/5 UCR - E2
PBC Kryptochain (D1 > E2)
Shields 50/50
Banks 4/4
Armor 110/110
Hull 40/40
Support Units:
Vulture-II Droids XV - 8/8 DUR - 2/2 BD - 5/5 UCR - E2
Vulture-II Droids XVI - 8/8 DUR - 2/2 BD - 5/5 UCR - E2
Vulture-II Droids XVII - 8/8 DUR - 2/2 BD - 5/5 UCR - E2
Vulture-II Droids XVIII - 8/8 DUR - 2/2 BD - 5/5 UCR - E2
Vulture-II Droids XIX - 8/8 DUR - 2/2 BD - 5/5 UCR - E2
Vulture-II Droids XX - 8/8 DUR - 2/2 BD - 5/5 UCR - E2
Vulture-II Droids XXI - 8/8 DUR - 2/2 BD - 5/5 UCR - E2
Vulture-II Droids XXII - 8/8 DUR - 2/2 BD - 5/5 UCR - E2
Vulture-II Droids XXIII - 8/8 DUR - 2/2 BD - 5/5 UCR - E2
Vulture-II Droids XXIV - 8/8 DUR - 2/2 BD - 5/5 UCR - E2
Vulture-II Droids XXV - 8/8 DUR - 2/2 BD - 5/5 UCR - E2
Vulture-II Droids XXVI - 8/8 DUR - 2/2 BD - 5/5 UCR - E2
Vulture-II Droids XXVII - 8/8 DUR - 2/2 BD - 5/5 UCR - E2
Vulture-II Droids XXVIII- 8/8 DUR - 2/2 BD - 5/5 UCR - E2
MCRV Krusader (D1 > E2)
Shields 20/20
Banks 3/3
Armor 20/20
Hull 10/10
Support Units:
Starviper Squadron - 0/24 DUR - DESTOYED
MCRV Kollateral (D1 > E2)
Shields 20/20
Banks 3/3
Armor 20/20
Hull 10/10
Support Units:
Starviper Squadron - 0/24 DUR - DESTOYED
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Round 3 - Turn #3 - Eidolon
Adverb verb pronoun adjective article noun, repeat
RAF Guardian & RAF Steadfast spend 3AP ea to move to E3, they keep their heading Facing D2
RAF Pegasus & Tempest spend 3AP ea to move to E4, they spend 2AP ea to turn to Face D3, they spend 3AP ea to move to D3 and keep their heading Facing C3
AWing Red, Ruby, Green & Forest spend 2AP ea to move to D3. They spend 1AP ea to enact CSP of that location
VCX Cyclone & Banshee spend 2AP ea to move to D3. They spend 1 AP ea to enacy CSP of that location
AWing Blue, Midnight, Purple & Violet spend 2AP ea to move to E3. They spend 2AP ea to fire 8 total CMs, 3 @ VultureII V & VI and 2 @ VII who are attacking friendlies in E2. UCRs 8vs5 = 1.0 multipler. 3CMs (9pts) @ ea target V & VI, 2CMs (6pts) @ VII
VCX Sentry spends 2AP to move to E3. It spends 1AP to enact CSP of that location.
RAF Guardian & Steadfast spend 2AP each to fire 2 Quad Turbos each, 1 @ VultureII I, II, III & IV respectively on CSP in D1.
UCR 5vs5 = 1.00 dmg multiplier. 1 QTLC = 32pts dmg x 1.0 = 32pts potential damage to each VII I, II, III & IV
Damage Summary:
32pts potential DMG to VultureII Droids I, II, III & IV in D1 from RAF Guardian & Steadfast
9pts potential DMG to VultureII Droids V & VI from AWings Blue, Midnight, Purple
6pts potential DMG to VUltureII Droids VII from Awings Violet
NR Task Force Cointreau
RAF Pegasus
LOC/HD D3/C3 UCR/AP 5/8 SHD/ARM/SYS/HLL 40(3)/60/30/10
VCX Banshee LOC D3 CSP UCR/AP/DUR 6/6/26
AWing Red LOC D3 CSP UCR/AP/DUR 8/6/14
AWing Ruby LOC D3 CSP UCR/AP/DUR 8/6/14
RAF Tempest
LOC/HD D3/C3 UCR/AP 5/8 SHD/ARM/SYS/HLL 40(3)/60/30/10
VCX Cyclone LOC D3 CSP UCR/AP/DUR 6/6/26
AWing Green LOC D3 CSP UCR/AP/DUR 8/6/14
AWing Forest LOC D3 CSP UCR/AP/DUR 8/6/14
RAF Guardian
LOC/HD; E3/D2 UCR/AP; 5/8 SHD/ARM/SYS/HLL; 40(3)/60/30/10
VCX Sentry LOC E3 CSP UCR/AP/DUR 6/6/26
AWing Blue LOC E3 CSP UCR/AP/DUR 8/6/14
AWing Midnight LOC E3 CSP UCR/AP/DUR 8/6/14
RAF Steadfast
LOC/HD; E3/D2 UCR/AP; 5/8 SHD/ARM/SYS/HLL; 40(3)/60/30/10
AWing Purple LOC E3 CSP UCR/AP/DUR 8/6/14
AWing Violet LOC E3 CSP UCR/AP/DUR 8/6/14
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"Sire, the enemy vessels have moved into a defensive formation and begun assaulting the Teknocrat and Kryptochain. They appear to be holding their own with a VSD in flames and another with its CSP screens taken out. Light damage."
"Move us to sector d2 and begin assault on all craft in range. Let us show these pups how real alpha predators take their prey!"
Summary:
Recalled all vulture droids -0ap
Turned to face b2 -2ap
Moved to d2 -6ap
Recalled all vulture droids -0ap
Deployed Starvipers -3ap
Attacked
Attack Summary:
PBC One, Two vs RAF Pegasus
4QTLs * 32 = 128 * .6 (UCR 3 vs 5) = 77pts
1 Starviper vs VSD Cortado
2 DLLCs * 8 = 16 * 1 (UCR 7 vs 3) = 16pts
2 PTs * 4 = 8 * 1 = 8pts
5 Starvipers vs VSD Espresso
10 DLLCs * 8 = 80 * 1 (UCR 7 vs 3) = 80pts
10 PTs * 4 = 40 * 1 = 40pts
5 BDs * 1 = 5 * 1 = 5pts
Total damage RAF Pegasus: 77pts
Total damage VSD Cortado: 24pts
Total damage VSD Espresso: 125pts
AP use:
PBCs turn 60 degrees (-2), move 2 grids (-6), deploy 3 starvipers (-3), fire 2 weapons (-2). Total ap use 13/13.
Starvipers move 1 grid (-1), fire 5 weapons (-5). Total ap use 6/6.
Status:
PBC One (D2 facing E3)
Shields: 50/50 (4/4)
Armor: 110/110
Hull: 40/40
Systems: 50/50
3/3 Starvipers (E2 attacking)
3/3 Starvipers (hanger)
4/4 Vultures (hanger)
PBC Two (D2 facing E3)
Shields: 50/50 (4/4)
Armor: 110/110
Hull: 40/40
Systems: 50/50
3/3 Starvipers (E2 attacking)
3/3 Starvipers (hanger)
3/3 Vultures (hanger)
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TASK FORCE QUATTRO
"Moff Kaffe, the Trade Federation has rallied its fleet, we hit the hornet's nest!"
Elsewhere, the bridge of the Cortado rocked as multiple vollies of turbolaser blasts impacted the ship.
"Dammit, more shields!" shouted the captain.
"It's too late, sir! Systems are critical. We have an antimatter containment breech!"
The Cortado's captain stepped onto a holopad to send a final message to the task force. "Don't forget to tip your bar----" and then there was silence. Suddenly, the VSD Cortado exploded, as it was unable to repel the overwhelming firepower of the Federation. The handful of TIEs and Skiprays also fell to enemy fire.
Back onboard the Espresso, Moff Kaffe stepped away from the viewport and back to a tactical display. Grinning, he spoke to his protege, "Captain Draven, remember that there are advantages and disadvantages in a tight fleet formation. Although you can leverage firepower in some sectors, your whole fleet can become exposed to overlapping fields of fire if your adversary spreads out. The Federation is about to get an object lesson in this..." Moff Kaffe then touched the tactical display to create a temporary waypoint. "Between us and the rebels-- excuse me, the Republic forces -- this sector has maximum exposure."
Draven nodded, "... and that's exactly where PBC One and Two are."
"Bingo," the Moff replied. "This will probably be our last shot, so make the order."
"Yes, m'lord. Thank you."
Captain Draven stepped over to the comm center and delivered orders to the task force. As the good captain was doing his duty, Moff Kaffe quietly exited the bridge and made his way to a stealth escape pod, abandoning the fight.
ACTION SUMMARY
VSD ESPRESSO (11 AP)
1. Raised shields (-1 AP). Bank II online.
2. Fired 4 DLTCs @ PBC One in D-2 (-4 AP).
64 x UCR (3/3) = 64 DMG
3. Fired 6 CMs @ PBC One in D-2 (-6 AP).
18 x UCR (3/3) = 18 DMG
VSD DOPIO (11 AP)
1. Fired 4 DLTCs @ PBC One in D-2 (-4 AP).
64 x UCR (3/3) = 64 DMG
VSD CAPPUCINO (11 AP)
1. Fired 4 DLTCs @ PBC Two in D-2 (-4 AP).
64 x UCR (3/3) = 64 DMG
SUPPORT UNITS
1. Skipray Bravo-3 & 4 moved to D-3 (-1 AP each).
2. Skipray Bravo-3 & 4 fired 2 LTLC + 2 IC + 2 CM @ PBC One in D-2 (-3 AP each).
30 x UCR (6/3) = 18 DMG + 12 Ion DMG
3. TIE Indigo-5,6,7,8 moved to D-2 (-2 AP each).
4. TIE Indigo-5,6,7,8 fired 12 LLCs @ PBC One in D-2 (-3 AP each).
48 x UCR (7/3) = 48 DMG
DAMAGE SUMMARY
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UNIT STATUS
[spoiler=Task Force Quattro]
VSD ESPRESSO (E-2>D-1) CRITICAL
Shields 60/60 RAISED (Banks 1/2)
Armor 00/90
Systems 45/45
Hull 27/45
Support Units:
TIE Interceptor Indigo-1 Destroyed
TIE Interceptor Indigo-2 Destroyed
Skipray Blastboat Bravo-1 Destroyed
VSD CORTADO DESTROYED
Shields 60/60 RAISED (Banks 2/2)
Armor 90/90
Systems 45/45
Hull 45/45
Support Units:
TIE Interceptor Indigo-3 Destroyed
TIE Interceptor Indigo-4 Destroyed
Skipray Blastboat Bravo-2 Destroyed
VSD DOPIO (E-4>D-3)
Shields 60/60 RAISED (Banks 2/2)
Armor 90/90
Systems 45/45
Hull 45/45
Support Units:
TIE Interceptor Indigo-5 DUR 12/12 LOC D-2
TIE Interceptor Indigo-6 DUR 12/12 LOC D-2
Skipray Blastboat Bravo-3 DUR 21/21 LOC D-3
VSD CAPPUCINO (D-4>D-3)
Shields 60/60 RAISED (Banks 2/2)
Armor 90/90
Systems 45/45
Hull 45/45
Support Units:
TIE Interceptor Indigo-7 DUR 12/12 LOC D-2
TIE Interceptor Indigo-8 DUR 12/12 LOC D-2
Skipray Blastboat Bravo-4 DUR 21/21 LOC D-3
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Actions
PBC Teknocrat
1. Boom!
PBC Kryptochain
1. Fires 1 QTLC @ VSD Esperesso (-1 AP)
a. 32 DMG x 3/3 UCR = 32 DMG.
2. Moves to F2 (-6 AP).
3. Turns to F3 Heading (-3 AP).
4. Fires 1 QTLC & 1 LC @ VCX Sentry (-2 AP).
a. 32 DMG x 3/6 UCR = 16 DMG.
b. 5 DMG x 3+1/6 UCR = 3 DMG
5. Raise shield bank (-1 AP)
5. Vulture-II Droids I-VI go Boom!
6. Vulture-II Droids VII through XIV move to D2 (-1 AP).
7. Vulture-II Droids VII through XVI fire 20 LLC @ TI Indigo-5 through 8 (-2 AP Each)
a. 5 LLC @ Indigo-5: 20 DMG x 5/7 UCR = 14 DMG.
b. 5 LLC @ Indigo-6: 20 DMG x 5/7 UCR = 14 DMG.
c. 5 LLC @ Indigo-7: 20 DMG x 5/7 UCR = 14 DMG.
d. 5 LLC @ Indigo-8: 20 DMG x 5/7 UCR = 14 DMG.
8. Vulture-II Droids VII through XVI go on CSP in D2 (-1 AP each).
10. Vulture-II Droids XVII through XXIII fire 14 LLC @ VSD Espresso (-2 AP each).
56 DMG x 5/3 UCR = 14 DMG
11. Vulture-II Droids XVII through XXIII move to F2. (-1 AP each).
12. Vulture-II Droids XVII through XXIII go on CSP (-1 AP each).
13. Vulture-II Droids XXIV through XXVIII move to E3 (-1 AP each).
14. Vulture-II Droids XXIV through XXVIII attack fighters in E3
a. XXIV fires 2 LLC @ AW Blue: 9 DMG x 5/7 UCR = 6 DMG
b. XXV fires 2 LLC @ AW Midnight: 8 DMG x 5/7 UCR = 6 DMG
c. XXVI fires 2 LLC @ AW Purple: 8 DMG x 5/7 UCR = 6 DMG
a. XXVII fires 2 LLC @ AW Violet: 8 DMG x 5/7 UCR = 6 DMG
a. XXVIII fires 2 LLC @ VCX Sentry: 8 DMG x 5/6 UCR = 7 DMG
15. Vulture-II Droids XXIV through XVIII go on CSP (-1 AP)
MCRV Krusader
1. Moved to F2 heading G2. (-2 AP)
2. Fired 1 HLC @ AW Midnight (-1 AP)
a. 6 DMG x 5+1/7 UCR = 5 DMG
3. Fired 2 HLC @ AW Blue (-1 AP)
a. 6 DMG x 5+1/7 UCR = 5 DMG
MCRV Kollateral
1. Moved to F2 heading G2. (-2 AP)
2. Fired 1 HLC @ AW Blue (-2 AP)
a. 12 DMG x 5+1/7 UCR = 5 DMG
2. Fired 1 HLC @ AW Midnight (-2 AP)
a. 12 DMG x 5+1/7 UCR = 5 DMG
TOTAL DAMAGE
VSD Espresso (32 hard)
TI Indigo 5 through 8 = 14 hard to each
VCX Sentry (26 hard)
AW Blue (15 hard)
AW Midnight (16 hard)
AW Purple (6 hard)
AW Violet (6 hard)
Status
PBC Teknocrat (DESTROYED)
Shields 0/50
Banks 0/4
Armor 0/110
Hull 0/40
Support Units:
Vulture-II Droids I - 0/8 DUR - 2/2 BD - 5/5 UCR - DESTROYED
Vulture-II Droids II - 0/8 DUR - 2/2 BD - 5/5 UCR - DESTROYED
Vulture-II Droids III - 0/8 DUR - 2/2 BD - 5/5 UCR - DESTROYED
Vulture-II Droids IV - 0/8 DUR - 2/2 BD - 5/5 UCR - DESTROYED
Vulture-II Droids V - 0/8 DUR - 2/2 BD - 5/5 UCR - DESTROYED
Vulture-II Droids VI - 0/8 DUR - 2/2 BD - 5/5 UCR - DESTROYED
Vulture-II Droids VII - 2/8 DUR - 2/2 BD - 5/5 UCR - CSP D2
Vulture-II Droids VIII - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP D2
Vulture-II Droids IX - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP D2
Vulture-II Droids X - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP D2
Vulture-II Droids XI - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP D2
Vulture-II Droids XII - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP D2
Vulture-II Droids XIII - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP D2
Vulture-II Droids XIV - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP D2
PBC Kryptochain (F2 > F3)
Shields 50/50
Banks 3/4
Armor 106/110
Hull 40/40
Support Units:
Vulture-II Droids XV - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP D2
Vulture-II Droids XVI - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP D2
Vulture-II Droids XVII - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP F2
Vulture-II Droids XVIII - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP F2
Vulture-II Droids XIX - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP F2
Vulture-II Droids XX - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP F2
Vulture-II Droids XXI - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP F2
Vulture-II Droids XXII - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP F2
Vulture-II Droids XXIII - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP F2
Vulture-II Droids XXIV - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP E3
Vulture-II Droids XXV - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP E3
Vulture-II Droids XXVI - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP E3
Vulture-II Droids XXVII - 8/8 DUR - 2/2 BD - 5/5 UCR - CSP E3
Vulture-II Droids XXVIII- 8/8 DUR - 2/2 BD - 5/5 UCR - CSP E3
MCRV Krusader (F2 > G2)
Shields 20/20
Banks 3/3
Armor 20/20
Hull 10/10
Support Units:
Starviper Squadron - 0/24 DUR - DESTOYED
MCRV Kollateral (F2 > G2)
Shields 20/20
Banks 3/3
Armor 20/20
Hull 10/10
Support Units:
Starviper Squadron - 0/24 DUR - DESTOYED
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Round#4 - Turn 3 - Eidolon
RAF Pegasus & Tempest both spend 2AP to fire 2QTLCs ea @ PBC Two (Rams)
UCR 5/3 = 1.0 dmg multiplier. 4 QTLCS x 32pts Dmg x 1.0 = 128pts Dmg
RAF Tempest spends 2AP to fire 2 QLCs @ PBC Two (Rams)
UCR 5/3 = 1.0 dmg multiplier. 2 QLCs x 20pts Dmg x 1.0 = 40pts Dmg
RAF Pegasus spends 5AP to Repair 5pts of Armor (was 23 Armor from Rams attack, now 28 Armor)
RAF Pegasus spends 1AP to Raise A New Shield Bank (2 of 3)
RAF Tempest spends 4AP to Turn 2 Headings and now Face E3
RAFs Guardian & Steadfast both spend 4AP to Turn 2 Headings and now Face F2
RAFs Guardian & Steadfast both spend 2AP to 2 QTLCs @ PBC Kryptochain
UCR 5/3 = 1.0 dmg multiplier. 4 QTLCS x 32pts Dmg x 1.0 = 128pts Dmg
RAFs Guardian & Steadfast both spend 2AP to fire 1 QLCs @ each of the following.. VultureII XXIV, XXV, XXVI, XXVII
UCR 5/5 = 1.0 dmg multiplier. 1 QLC x 20pts DMG x 1.0 = 20pts Dmg each
AW Green spends 1AP to move to E3. There it spends 2AP to engage VultureII XXVIII with 2 LLCs
UCR 8/5 = 1.0 dmg multiplier. 2 LLC x 4pts DMG x 1.0 = 8pts Dmg
AW Forest spend 2AP to move from D3 to F2, 2AP to Fire 2 LLC @ VultureII XXIII
UCR 8/5 = 1.0 dmg multiplier. 2 LLC x 4pts DMG x 1.0 = 8pts Dmg
AW Red & Ruby spend 2AP to move from D3 to F2, 2AP ea to Fire 2 LLC ea @ VultureII XXII & XXI respectively
UCR 8/5 = 1.0 dmg multiplier. 2 LLC x 4pts DMG x 1.0 = 8pts Dmg
VCX Banshee & Cyclone spend 2AP to move from D3 to F2, 2AP ea to fire 2 LLC ea @ Vulture XX & XIX respectively
UCR 6/5 = 1.0 dmg multiplier. 2 LLC x 4pts DMG x 1.0 = 8pts Dmg
they then spend 2AP ea to fire 2 LCs ea @ Marauder Corvette Krusader
UCR 6/5 = 1.0 dmg multiplier. 4 LC x 5pts DMG x 1.0 = 20pts Dmg
AW Purple & Violet spend 1AP ea to move to F2, they spend 4AP ea to fire 2LCs & 2CMs ea @ Marauder Corvette Krusader
UCR 8/5 = 1.0 dmg multiplier. 4LLCx4=16, 4CMx3=12 x 1.0 = 28pts Dmg
Damage Taken
77pts to RAF Pegasus, took down shields, hurt armor pretty hard, did some armor repair to mitigate
26pts to VCX Sentry, BOOM!
15pts to AW Blue, BOOM!
16pts to AW Midnight, BOOM!
6pts to AW Purple
6pts to AW Violet
Damage Dealt
168pts to PBC Two, BOOM?
128pts to PBC Kryptochain
48pts to M/CRV Krusader
20pts to VultureII 24, 25, 26 & 27 (fuck your numerals as unit type and individual identifiers!), BOOM?
8pts to VultureII #28, BOOM?
8pts to VultureII #19, 20, 21, 22, 23
NR Task Force Cointreau
RAF Pegasus
LOC/HD D3/C3 UCR/AP 5/8 SHD/ARM/SYS/HLL 40(2)/28/30/10
VCX Banshee LOC F2 Attacking UCR/AP/DUR 6/6/26
AWing Red LOC F2 Attacking UCR/AP/DUR 8/6/14
AWing Ruby LOC F2 Attacking UCR/AP/DUR 8/6/14
RAF Tempest
LOC/HD D3/E3 UCR/AP 5/8 SHD/ARM/SYS/HLL 40(3)/60/30/10
VCX Cyclone LOC F2 Attacking UCR/AP/DUR 6/6/26
AWing Green LOC E3 Attacking UCR/AP/DUR 8/6/14
AWing Forest LOC F2 Attacking UCR/AP/DUR 8/6/14
RAF Guardian
LOC/HD; E3/F2 UCR/AP; 5/8 SHD/ARM/SYS/HLL; 40(3)/60/30/10
VCX Sentry LOC E3 CSP UCR/AP/DUR 6/6/26
AWing Blue LOC E3 CSP UCR/AP/DUR 8/6/14
AWing Midnight LOC E3 CSP UCR/AP/DUR 8/6/14
RAF Steadfast
LOC/HD; E3/F2 UCR/AP; 5/8 SHD/ARM/SYS/HLL; 40(3)/60/30/10
AWing Purple LOC F2 Attacking UCR/AP/DUR 8/6/8
AWing Violet LOC F2 Attacking UCR/AP/DUR 8/6/8
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lmao! You said you wanted to fight it out. So i guess its my turn.
"SIRE, INCO..."
Boom!
Boom!
Status: All ship... debris(?) In D2
PBC One - destroyed
PBC Two - destroyed
Sorry i couldnt resist!