Stay tuned for Hop's game then, because he's all about the AE nostalgia fest.
with some coke and pizza.
If it's about money, so that everybody can afford a top-shelf ISD/MC80, then we can directly handle that by increasing the value of the systems.
If it's about power, then within your faction you can have two sub-factions for storyline purposes.
So what would this look like exactly?I don't think Hop was suggesting to split the NR faction. I assumed he meant:
IR1 w/ 3 systems
IR2 w/ 3 systems
vs
NR1 w/ 3 systems
NR2 w/ 3 systems
?
Also the current look of the forum is really cramping our style.This is slowing down your posting a list of units and starting the game?
Bizarre, I don't see that rough version even going to homepage? oh well fuck this software :shrug:
I would say this all got a bit derailed due to the forum changes?
I hate to be the asshole before we actually play, but I do want to bring to the IR's attention a couple of issues in the interest of having a fair game:
1. Orbital bombardment cannot nuke ground troops, only facilities. Do you plan on invading all of our systems with just 2 meager Lambda Shuttles?2. While it is not specifically stated in this rule set, in the AJ game players were required to fully load a capital ship with support units upon initial purchase, even if they had no intentions of actually housing those units in that capital ship (in effect sending them elsewhere). The NR's finances were constructed with this mindset, whereas I see that IR's were not.Likewise, on account of the possible rules oversight with respect to the extent of orbital bombardment (I take it you probably assumed you could just nuke everything from orbit and call it day), it would seem that you need to go back the drawing board with respect to finances as well. The potential issue with being able to nuke ground troops is that this would in effect create a space-only game. Ground PDF would be pointless, because both factions could simply commit to an orbital bombardment game plan and we'd both wind up nuking each other. We may as well remove ground units from the game if that's the case, and just do space battles.
Honestly I am fine with dispensing with the support unit requirement if the IR is, but in the interest of fairness that would mean we should have the opportunity to revise our finances.
Here is my offer:
1. We can keep things as-is, since technically both finances are above board in terms of budget.
-OR-
2. We can go back to the drawing board and re-do finances.
The issue with 2 is that we've in a sense already revealed our intended strategies (for the IR it's a VSD spam, for the NR it's a balanced fleet) and thus going back to the drawing board may change our strategies (we may spam RAFs now that a VSD spam is coming). As is the case with table top games with "meta-gaming," OOC knowledge often spoils the IC setup. But if we keep everything as-is, then the IR has already lost the game from the outset because 2 Lambda shuttles vs our collective ground PDF is just a joke. So it seems we have to take option 2.
If we go back to the drawing board, we can either
A. Suspend the support unit requirement.
-or-
B. Uphold the support unit requirement.
Let me know how y'all would like to proceed.
Hellz yeah to my new custom logo.
Sounds cool Hop! I'd probably be interested in playing in to your corruption story angle a little with my main duder who is possibly going to be an Ex-Imperial Governor of Druckenwell that now pulls the strings of the Industrial Arms Complex there and has his own aspirations and agenda.Why not just play an imperial then? You can do everything you are talking about AND not have to ask for favors. A planetary governor with aspirations of emperorship. With the added SL benefit of doing everything "behind the scenes" so as not to get caught and executed if your lucky.
I hope to make use of mostly indep tech but I may try and sweet talk Hale for 1 small Imperial ship to be my Ex Governor dudes like a Carrack or something ;p that'd be super sweet
I need to find a way to schedule time in to do this stuff again. It brings me a lot of happiness and joy and I need an outlet for creativity that is not work related... but what entices me most is something as close to a nostalgic game as possible. I wonder what sort of tools I might be able to build to lessen the time requirements -- make some of the mundane aspects automated so we can focus on the most exciting bits...I will tell you my secret. It's that I write a story that, while it involves another person, does not require that other person to be reliant on/waiting for me.
Absolutely well and good Med. I have often wondered why you 2 dont try to license and publish some of it.I think Disney/LucasFilm might have a problem with that :-)
I think Disney/LucasFilm might have a problem with that :-)