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THE GALACTIC ARCHIVES => SWA Archives => Retired Game Archives => SWA | After Jakku => Topic started by: SWSF Hale on June 28, 2018, 05:10:17 PM

Title: DATHOMIR
Post by: SWSF Hale on June 28, 2018, 05:10:17 PM
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Title: Re: DATHOMIR
Post by: SWSF Hale on June 28, 2018, 05:50:57 PM
With the game officially launching on July 1st, we will be having our first Campaign Event at Dathomir titled NIGHTFALL. Story details will be coming very soon, but the overall scope of the Campaign is that an Imperial task force sent to quell Dathomir has sent out a distress call, and players are expected to respond. Participants must adhere to the following guidelines:

a. You may exit hyperspace with a fleet of up to 1000 GC and 100 CP. At the end of the Campaign, these units will vanish, so please use this Campaign as a "trial run" for any units you see yourself using in the future.

b. We will be adhering to the Standard Model of posting, which is indefinite turn-based with no waiting between posts. The first player to exit hyperspace is Player 1, the second player to exit hyperspace is Player 2, and so on and so forth. After the last player exits hyperspace, the NPC will take a turn. Control of the NPC elements will be rotated between players to ensure fairness and unpredictability.

c. The Campaign will feature a Space Battle that must be resolved first, before the Ground Battle can begin. The space battle will consist of battling an ISD plus 1 CORV for every player who shows up (just to scale the NPC challenge accordingly).

d. Players will keep track of the units they kill in terms of size (CP value), as these will be the "points" players earn. Everyone will get a "participation trophy" equal to a cash payout of 10 GCs per 1 CP of units killed, their complimentary DARC Trooper squad (provided for the campaign), plus a Gold, Silver, Bronze, and Aluminum level prize!!!

GOLD
  1 Pick of Facility (Operations Center at Dathomir -or- 1 Golan Platform anywhere) -or- 200 GC Cash
  1 Pick of Legend (Misada or Kalia or Vasha or Priyana) -or- 100 GC Cash
  5 Night Warriors -or- 125 GC Cash
  5 Rancors -or- 150 GC Cash
Total Cash-out Value: 575 GC

SILVER
  1 Pick of Facility (leftover) -or- 150 GC Cash
  1 Pick of Legend (leftover) -or- 100 GC Cash
  3 Night Warriors  -or- 75 GC Cash
  3 Rancors -or- 100 GC Cash
Total Cash-out Value: 425 GC

BRONZE
  1 Pick of Facility (if available) -or- 100 GC Cash
  1 Pick of Legend (leftover) -or- 100 GC Cash
  1 Night Warrior  -or- 25 GC Cash
  1 Rancor -or- 50 GC Cash
Total Cash-out Value: 275 GC

ALUMINUM
  125 GC Cash

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Title: Re: DATHOMIR
Post by: SWSF Hale on June 29, 2018, 11:00:16 AM
(https://docs.google.com/drawings/d/e/2PACX-1vSuqD6KFa-bbK9_bK2eG0p9-liwolTBsC21kFUsS7imiGfI7cGyjwKtdVR6uf4h7JQvyTWzjjsSTRTs/pub?w=1032&h=609)

Campaign Details
1. The ISD Conquest along with an unknown number of Corellian Corvettes are in orbit around Dathomir. The Conquest and Corvettes are hostile, as they are under the control of Lady Kalia. The player's mission is to destroy the Conquest and send ground forces to the surface to restore peace to Dathomir.

2. When the player sends troops to the ground, they will have three checkpoints ("flags") they will need to reach before the campaign can end.

Checkpoint 1 (Landing Zone) "Dathomir Beach" --> Imperial players may rendezvous with Captain Rogero (portrayed by Mike Colter) and assume command of 1 DARC Trooper regiment plus 1 AT-ST (each).

Checkpoint 2 (Ground C-4) "Nightshade Hill" --> Exterminate the wild Rancors that have become rabid and driven mad by Lady Kalia. Other belligerents may be around Nightshade Hill that are hostile to Imperials.

Checkpoint 3 (Base Zone) "Nightshade City" --> This checkpoint becomes active once Nightshade Hill is clear. The first player to bring their DARC Trooper regiment to Nightshade City can "mediate" the dispute by executing either Princess Misada or Lady Kalia.

3. Once the campaign ends, total score will be tallied and players will exit the event with prizes.

(https://docs.google.com/drawings/d/e/2PACX-1vQvgYOtKQNV4Fw9nsw7l8YbeNnoI6urPUDjxBafIpEwIPLo_SMlfLVmEJhO4aaBZRLjWKEnhoJRaUCD/pub?w=1045&h=191)

Princess Misada is the last living descendant of Dathomir's oldest clan - the Nightshade Clan. Her politics are populist and isolationist, and she feels that Dathomirian people are suffering because they've intangled themselves in galactic affairs for too long.

Lady Kalia is a powerful witch who has used the strength of her Rancor Clan to plot a takeover of Crimson Dawn and make a name for herself as the ruler of Dathomir. She is obsessed with Sith holocrons and history, and worshiped Darth Maul - despite never being taken on as an apprentice.

Commander Vasha is a former student of Darth Maul and leader of Dathomir's defense forces. Her loyalty lies to the ruling clan and to her fellow sisters, which unfortunately has put her between the two horns of Misada and Kalia.

Sister Priyana is one of the greatest fighters in recent memory. Having witnessed the CIS invasion during the Clone Wars and being scared for life by the tragedy, she vowed never to let her people become victimized again.
Title: Re: DATHOMIR
Post by: SWSF Hale on July 01, 2018, 01:42:27 PM
TEMPEST SQUADRON
 * Nulli Secundus | Second to None *
Lord Admiral Lucidius Hale
____________________________________________________________________


DATHOMIR
OPERATION NIGHTFALL
DEEP SPACE / 1300 HOURS


Two Venators - the Magnificent and Excelsior - smashed out of hyperspace some distance away from Dathomir. When responding to a distress call, it was appropriate to exercise a degree of caution. The decision to send in the Magnificent and Excelsior was an easy one to make. The ISD Vanquish was at Bespin for security, the ISD Dauntless was off in the Unknown Regions, and so the pair of Venators that Tempest Squadron owned would be put to good use for this mission before returning to intergalactic patrol duty. There was still an Empire to look after, after all.

"Ops, begin ComScan sequence," ordered Hale. "Launch all fighters. Instruct the Excelsior to do the same."

"Right away, sir," replied the senior operations officer. "Shall we convene the tactical preparations board?"

"Yes. All senior officers to the bridge. We need to be prepared for various contingencies..."


Action Summary
1. VEC Magnificent exits hyperspace in X-1 (-3 AP). 10/13
2. VEC Excelsior exists hyperspace X-1 (-3 AP). 7/10
3. VEC Magnificent initiates ComScan (-1 AP). 9/13
4. VEC Magnificent launches all Starfighters to X-1 (-6 AP). 3/13
5. VEC Excelsior launches all Starfighters to X-1 (-6 AP). 1/10
6. VEC Magnificent makes tactical preparations, +1 AP next round (-2 AP). 1/13

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Title: Re: DATHOMIR
Post by: EmperorSeverus on July 02, 2018, 04:11:52 AM
::Four Victory-class Star Destroyers roar out of hyperspace in unison.::

There was no insignia. No unusual characteristic or custom paint on their hulls. But the precision was unmistakable, and it was known at once that the Terrors of the Imperium had arrived.

"Captain Mraeka," he chimed over the small holoprojector.  Admiral Krell was never one to mince words.  "Execute Princess Misada, and extend an invitation on my behalf to the witch. Lord Severus has no interest in Lady Kalia's ambitions, but he would be most pleased if she could tell us what she knows about the cave. Make it quick."

"Yes, Admiral."

"And one more thing, Captain. Intelligence suggests that one or more Imperial warlords are en route. Ignore them if possible, but do not let anyone stand in the way of your objective, are we clear?"

"Clear, Admiral." And with that, the image on the holoprojector had faded.

"Initiate ComScan and launch fighters," Captain Mraeka quipped. "Shields up and prepare to assault." The last six months had seen one campaign after another, with never a moment's rest. Mraeka was beginning to make a name for himself.

Action Summary:

1. VSD Inferis exits hyperspace in X3 (-2 AP). 9/11
2. VSD Death's Edge exists hyperspace in X3 (-2 AP). 6/8
3. VSD Knight Terror exists hyperspace in X3 (-2 AP). 6/8
4. VSD Spitfire exists hyperspace in X3 (-2 AP). 6/8
5. VSD Inferis initiates ComScan (-1 AP). 8/11
6. VSD Inferis launches all starfighters to X3 (-2 AP). 6/11
7. VSD Death's Edge launches all starfighters to X3 (-2 AP). 4/8
8. VSD Knight Terror launches all starfighters to X3 (-2 AP). 4/8
9. VSD Spitifre launches all starfighters to X3 (-2 AP). 4/8
10. 1 TIE Advanced exits hyperspace in X3 (-1 AP). 2/3
11. VSD Inferis makes tactical preparations, +3 AP next round (-6 AP). 0/11
12. VSD Death's Edge makes tactical preparations, +2 AP next round (-4 AP). 0/8
13. VSD Knight Terror makes tactical preparations, +2 AP next round (-4 AP). 0/8
14. VSD Spitifre makes tactical preparations, +2 AP next round (-4 AP). 0/8

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[Note: Action Summary edited to correct AP math. Support Units edited to correct infantry stats. No adjustments were made to the kind or number of units. Action Summary edited to add missing tactical preparations.]
Title: Re: DATHOMIR
Post by: SWSF Eidolon on July 02, 2018, 03:18:18 PM

  The distress call had come across a broad scope of old emergency Imperial channels.  While still in service, they were hardly secure anymore.  The cries of dying prey were sure to bring predators and scavengers from across the galaxy.  Any one with their ears to the tracks would have heard, which was evident when the small armada emerged from light speed on the edge of the Dathomir system..

  Imperator Reptanus had emerged from Wild Space near Teth in the immediate Aftermath of Jakku with a trio of aged Victory Star Destroyers at his command.  Dispatched there originally at the head of an armada of ten Victory's in the early years of The Galactic Empire under then Admiral Talakuun, the Battlegroup was tasked with charting and exploring the Wilds in the name of the Empire and identifying and neutralizing any potential hostile entities encountered.  When early in the expedition Talakuuns flagship and the Admiral himself were obliterated, Reptanus assumed command and continued the mission in the name of the Empire and Emperor. 

  With most of their time in the Wilds left unspoken, little else is known about Reptanus and his devoted loyalists before they re-emerged in the Known Galaxy.  After negotiating passage through Hutt Space with the Kajidics, the now galactic-state aware Reptanus and self-proclaimed Imperator moved his fleet along the edges of the Outer Rim and Wild Space making his presence known before settling over Scarif as his adoptive base of operation and forging relations with the local Imperial sympathetic populace and government.

  Well over half of the crew of the warships of the fleet were New Order Defense Force members from Scarif, the rest were survivors from the years in Wild Space under Reptanus.  The battle hardened veterans stood out from the new arrivals, with the seasoned taking up most command and oversight positions while the greenhorns rounded out general duty posts and positions at consoles.  The picture of the seasoned members experiences in Wild Space always seemed intentionally vague while at the same time over blown, but still many weighed the facts.. ten victories departed, three returned, the survivors fanatically loyal to their commander.  Beyond the eerie presence and character the Imperator himself exuded, there was something more to this band of enduring Imperials..


  A steady stream of tiny TIE type fighters of various makes seemed to swarm forth from the newly arrived warships as they dispersed in groups and hovered about in their patrol and defensive positions.  Ahead in the distance the reddish brown orb of Dathomir stood against the black shroud and million pin pricks of light of space, somewhere nearby in orbit of the planet or on the surface, the origin of the distress signal that had brought the Armada here along with others..




Summary
  VSD Audacity Exits HS X2 (-2AP/9)
  VSD Cerberus Exits HS in X2 (-2AP/6)
  VSD Chevalier Exist HS in X2 (-2AP/6)
  INT Huntsman Exits HS in X2 (-1AP/5)

  VSD Audacity Deploys 1 TS, 1 TA (-2AP/7)
  VSD Cerberus Deploys 1 TS, 1 TA (-2AP/5)
  VSD Chevalier Deploys 1 TS, 1 TA (-2AP/5)
  INT Huntsman Deploys 2 TI (-2AP/3AP)

  VSD Audacity Initiates ComScan (-1AP/6)

  VSD Audacity Tactical Preps Banks 6AP for 3AP Next Round (-6AP/0)
  VSD Cerberus Tactical Preps Banks 4AP for 2AP Next Round (-4AP/1)
  VSD Chevalier Tactical Preps Banks 4AP for 2AP Next Round (-4AP/1)
  INT Huntsman Tactical Preps Banks 2AP for 1AP Next Round (-2AP/1)


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Title: Re: DATHOMIR
Post by: SWSF Hoppus on July 04, 2018, 11:10:55 AM
(https://i.imgur.com/y2aLsoV.jpg)


Dathomir
Deep Space

Admiral Tzvin stood amid the well-drilled busyness of his bridge, watching the hypnotic blue of hyperspace through the expansive viewports. In another moment they would arrive at Dathomir, a planet none of them had ever heard of before today, to fight a war that was, if not over, at least paused. Officially speaking.

But it was neither over or paused for this soldier, Tzvin thought. Nor was it over for the many billions of beings still held in bondage, even as the Empire laid waste to itself.

Was that what was happening here? The Hydra eating itself? Or was it a trap?

The Republic had disassembled its intelligence network after the armistice. What still trickled through to their small band on unofficial channels was unreliable noise at best. But Felicia trusted her source, whoever it was.

"It's an opportunity, Oren," she had said.

"Or a trap," he had answered.

"Or a trap."

Well, they were about to find out...


Action Summary
1. DREAD Guardian exits hyperspace in X-4 and initiates ComScan, -3 AP. 8/11
2. DREAD Sentinel exits hyperspace in X-4, -2 AP. 6/8
3. RAF Thunderball exits hyperspace in X-4, -2 AP. 6/8
4. RAF Moonraker exits hyperspace in X-4, -2 AP. 6/8
5. RAF Spectre exits hyperspace in X-4, -2 AP. 6/8
6. DREAD Guardian launches all fighters in X-4, -3 AP. 5/11
7. DREAD Sentinel launches all fighters in X-4, -3 AP. 3/8
8. X/W RED-1 & RED-2 form RED GROUP, -1 AP each. 2/3 | 2,3
9. Y/W GOLD-1 & GOLD-2 form GOLD GROUP, -1 AP each. 1/2 | 1/2
10. B/W BLUE-1 & BLUE-2 form BLUE GROUP, -1 AP each. 2/3 | 2/3
11. All fighters and aux groups take up CSP.
12. DREAD Guardian invests in tactical prep -4 AP. 1/11 { +2 AP next turn }
13. DREAD Sentinel invests in tactical prep -2 AP. 1/8 { +1 AP next turn }
14. RAFs all invest in tracitcal prep -6 AP each. 0/8 each. { +3 AP each next turn }

Location Summary
  X-4:
    DREAD Guardian
    DREAD Sentinel
    RAF Thunderball
    RAF Moonraker
    RAF Spectre
    RED GROUP { CSP }
    GOLD GROUP { CSP }
    BLUE GROUP { CSP }

DREAD GUARDIAN
  AP: 8+3 (Admiral Bonus)
  UCR: 4
  SHIELDS: 14/14
  ARMOR: 12/12
  SYSTEMS: 6/6
  WEAPONS:
    4 TL (RNG 2/DMG 3)
    1 Tractor (RNG 1)
  SUPPORT UNITS        NAME      LOC     AP/UCR  SHIELDS  ARMOR  DMG
    X-Wing             RED-1     GROUP    3/6    3.0/3    3.0/3   6
    Y-Wing             GOLD-1    GROUP    2/5    4.0/4    4.0/4   10*
    B-Wing             BLUE-1    GROUP    3/5    5.0/5    5.0/5   10   
    Fleet Trooper      TROOP-1   Hangar   4/5             6.0/6   1
    Fleet Trooper      TROOP-2   Hangar   4/5             6.0/6   1
    Republic Vanguard  VANGO-1   Hangar   5/6             7.0/7   4^
    Republic Vanguard  VANGO-2   Hangar   5/6             7.0/7   4^
    Juggernaut         JUGGY-1   Hangar   4/5             8.0/8   8^
    Juggernaut         JUGGY-2   Hangar   4/5             8.0/8   8^

DREAD SENTINEL
  AP: 8
  UCR: 4
  SHIELDS: 14/14
  ARMOR: 12/12
  SYSTEMS: 6/6
  WEAPONS:
    4 TL (RNG 2/DMG 3)
    1 Tractor (RNG 1)
  SUPPORT UNITS        NAME      LOC     AP/UCR  SHIELDS  ARMOR  DMG
    X-Wing             RED-2     GROUP    3/6    3.0/3    3.0/3   6
    Y-Wing             GOLD-2    GROUP    2/5    4.0/4    4.0/4   10*
    B-Wing             BLUE-2    GROUP    3/5    5.0/5    5.0/5   10   
    Fleet Trooper      TROOP-3   Hangar   4/5             6.0/6   1
    Fleet Trooper      TROOP-4   Hangar   4/5             6.0/6   1
    Republic Vangaurd  VANGO-3   Hangar   5/6             7.0/7   4^
    Republic Vanguard  VANGO-4   Hangar   5/6             7.0/7   4^
    Juggernaut         JUGGY-3   Hangar   4/5             8.0/8   8^
    Juggernaut         JUGGY-4   Hangar   4/5             8.0/8   8^

RAF THUNDERBALL
  AP: 8
  UCR: 5
  SHIELDS: 15/15
  ARMOR: 12/12
  SYSTEMS: 7/7
  WEAPONS:
    6 TL (RNG 2/DMG 3)

RAF MOONRAKER
  AP: 8
  UCR: 5
  SHIELDS: 15/15
  ARMOR: 12/12
  SYSTEMS: 7/7
  WEAPONS:
    6 TL (RNG 2/DMG 3)

RAF SPECTRE
  AP: 8
  UCR: 5
  SHIELDS: 15/15
  ARMOR: 12/12
  SYSTEMS: 7/7
  WEAPONS:
    6 TL (RNG 2/DMG 3)

X/W RED GROUP
  UCR: 6
  SHIELDS: 6/6
  ARMOR: 6/6
  SUPPORT UNITS        NAME      AP/UCR  SHIELDS  ARMOR  DMG
    X-Wing             RED-1      3/6    3.0/3    3.0/3   6
    X-Wing             RED-2      3/6    3.0/3    3.0/3   6

Y/W GOLD GROUP
  UCR: 5
  SHIELDS: 8/8
  ARMOR: 8/8
  SUPPORT UNITS        NAME      AP/UCR  SHIELDS  ARMOR  DMG
    Y-Wing             GOLD-1     2/5    4.0/4    4.0/4   10*
    Y-Wing             GOLD-2     2/5    4.0/4    4.0/4   10*

B/W BLUE GROUP
  UCR: 5
  SHIELDS: 10/10
  ARMOR: 10/10
  SUPPORT UNITS        NAME      AP/UCR  SHIELDS  ARMOR  DMG
    B-Wing             BLUE-1     3/5    5.0/5    5.0/5   10 
    B-Wing             BLUE-2     3/5    5.0/5    5.0/5   10 

*Against Capital Ships and Facilities only.
^Double attack optional.
Title: Re: DATHOMIR
Post by: SWSF Hale on July 04, 2018, 12:00:40 PM
DATHOMIR (NPC)

SPACE
With the ISD Conquest firmly under the spell of Lady Kalia's magic, the green mist that permeated the ship gave her instinctual control over everyone who hadn't escaped to the surface. The flotilla of Corvettes that Crimson Dawn commanded were more than happy to augment the ISD in defense of Dathomir and to ensure Kalia's will be done. Sensing the inevitability of a terrible crossfire and fleet battle brewing, the crews and senior officers of all the ships conferenced together and began planning for what they knew would be a fight for their lives...

GROUND
Meanwhile on the surface, Captain Rogero and his DARC Trooper detachment were busy fortifying a base camp. All was quiet so far. They knew if they'd stay put, they'd be safe, but at some point, a move needed to happen.

"Captain, I got some ComScan detections for you..." alerted one of the troopers.

Rogero walked over to look at the display. "Well it's about time. Looks like the whole gotdam Remnant decided to show up too. This planet is about to get lit the hell up. Stay frosty fellas!"

"Sir, we're going to need to send out some recon teams pretty soon if what I think is going to happen is about to happen."

"I gotcha sergeant. But let's hold off on that until we know what's happening up there," said Rogero. "Let's keep the perimeter scouted for now."

"Yes sir," replied the sergeant.


Action Summary
1. ISD Conquest made tactical preparations, +5 AP next round. 0/10
2. CORV Ruby Dawn made tactical preparations, +2 AP next round. 0/4
3. CORV Coral Dawn made tactical preparations, +2 AP next round. 0/4
4. CORV Garnetian Dawn made tactical preparations, +2 AP next round. 0/4
5. CORV Burgundy Dawn made tactical preparations, +2 AP next round. 0/4
6. CORV Maroon Dawn made tactical preparations, +2 AP next round. 0/4

Location Summary
ISD Conquest {D-3)
CORV Ruby Dawn {C-3}
CORV Coral Dawn {C-4}
CORV Garnetian Dawn {E-3}
CORV Burgundy Dawn {E-4}
CORV Maroon Dawn {D-4}

Unit Summary
ISD CONQUEST
  AP: 10
  UCR: 4
  SHIELDS: 34/34
  ARMOR: 28/28
  SYSTEMS: 16/16
  WEAPONS:
    6 TL (RNG 2/DMG 3)
    6 IC (RNG 1/DMG 2)
  SUPPORT UNITS        NAME      LOC     AP/UCR  SHI   ARM  DMG
    TIE Interceptor    SKULL-1   Hangar   3/8          3/3   4
    TIE Interceptor    SKULL-2   Hangar   3/8          3/3   4
    TIE Interceptor    SKULL-3   Hangar   3/8          3/3   4
    TIE Bomber         SKULL-4   Hangar   2/5          3/3   8*
    TIE Bomber         SKULL-5   Hangar   2/5          3/3   8*
    TIE Avenger        SKULL-6   Hangar   2/6          2/2   2
    Skipray Blastboat  BONES-1   Hangar   2/5    3/3   3/3   8
    Skipray Blastboat  BONES-2   Hangar   2/5    3/3   3/3   8
    Lambda Shuttle     TOOTH-1   Hangar   2/4    1/1   2/2   2
    Lambda Shuttle     TOOTH-2   Hangar   2/4    1/1   2/2   2

CORV RUBY DAWN
  AP: 4
  UCR: 7
  SHIELDS: 5/5
  ARMOR: 5/5
  SYSTEMS: 2/2
  WEAPONS:
    2 TL (RNG 2/DMG 3)
  ONBOARD UNITS:
    2 INF Regiments
    1 GAV Division

CORV CORAL DAWN
  AP: 4
  UCR: 7
  SHIELDS: 5/5
  ARMOR: 5/5
  SYSTEMS: 2/2
  WEAPONS:
    2 TL (RNG 2/DMG 3)
  ONBOARD UNITS:
    2 INF Regiments
    1 GAV Division

CORV GARNETIAN DAWN
  AP: 4
  UCR: 7
  SHIELDS: 5/5
  ARMOR: 5/5
  SYSTEMS: 2/2
  WEAPONS:
    2 TL (RNG 2/DMG 3)
  ONBOARD UNITS:
    2 INF Regiments
    1 GAV Division

CORV BURGUNDY DAWN
  AP: 4
  UCR: 7
  SHIELDS: 5/5
  ARMOR: 5/5
  SYSTEMS: 2/2
  WEAPONS:
    2 TL (RNG 2/DMG 3)
  ONBOARD UNITS:
    2 INF Regiments
    1 GAV Division

CORV MAROON DAWN
  AP: 4
  UCR: 7
  SHIELDS: 5/5
  ARMOR: 5/5
  SYSTEMS: 2/2
  WEAPONS:
    2 TL (RNG 2/DMG 3)
  ONBOARD UNITS:
    2 INF Regiments
    1 GAV Division
Title: Re: DATHOMIR
Post by: SWSF Hale on July 05, 2018, 09:52:32 AM
ROUND 1 COMPLETE!

As a reminder, turn order is as follows:
1. Hale
2. Severus
3. Eidolon
4. Hoppus
5. Dathomir

In round 2, control of NPC forces will shift to Severus next. Thank you for playing.
Title: Re: DATHOMIR
Post by: SWSF Hale on July 06, 2018, 10:15:56 AM
TEMPEST SQUADRON
 * Nulli Secundus | Second to None *
Lord Admiral Lucidius Hale


DATHOMIR
OPERATION NIGHTFALL
HIGH ORBIT / 0900 HOURS


"Sir, ComScan reports multiple hyperspace entries into the system..."

Hale walked over to the display to take a look for himself. He partly expected the multiple Victory Star Destroyers, but the Dreadnaughts? What were they doing here? "Open a channel to the Fleet," asked Hale. The ComScan officer nodded. < Attention, this is Lord Admiral Hale of Tempest Squadron. We are responding to Captain Rogero's distress call in good faith. If you stay out of my way, I'll stay out of yours. > Hale motioned with his hand to cut the line, and the ComScan officer responded. "Good, now let's show everyone we mean business. Move to 330 mark 057, Sector B-2. Have the fighters form up and begin combat space patrol. It's time we light one of those Corvettes up."

"Yes sir!"

As soon as Hale's orders left his mouth, the crews onboard the Magnificent and Excelsior came to life, and the war machine began churning.

"We're in firing position now sir..."

"Unleash hell..." The silence of space was broken with the forward turbolaser bank of the Magnificent roaring. The thunderous whoosh of the green and blue bolts of energy spewing from Tempest Squadron, alongside missiles, were at the moment focused on a single corvette, the Ruby Dawn. "Have the Excelsior take a couple shots at the Conquest, as well. I regret having to shoot at a perfectly functional Star Destroyer, but it is Captain Rogero's call. His crew is lost..."


Post Actions
1. VEC Magnificent activates tactical preparations bonus, +1 AP. 14/13
2. VEC Magnificent moves two grid spaces (-6 AP). 8/13
3. VEC Magnificent fires 8 weapons at CORV Ruby Dawn in C-3 (-8 AP). 0/13
4. VEC Excelsior moves two grid spaces (-6 AP). 7/13
5. VEC Excelsior fires 5 weapons at CORV Ruby Dawn in C-3 (-5 AP). 2/13
6. VEC Excelsior fires 2 weapons at ISD Conquest in D-3 (-2 AP). 0/13
7. TIE Bombers and TIE Fighters move two grid spaces (-2 AP). 0/2
8. TIE Interceptors move two grid spaces (-2 AP). 1/3
9. TIE Interceptors form up (-1 AP). 0/3

Location/CSP Overview
1. All units are in B-2.
2. 12 TIE Starfighters on CSP/B-2

Combat Calculations
1. VEC Magnificent (UCR 4) vs CORV Ruby Dawn (UCR 7) = 0.57
    2 TL (DMG 3) + 2 IC (DMG 1) + 4 CM (DMG 1) = 14 DMG
      14 DMG x UCR 0.57 = 7.98 Total DMG (1.14 Ion)

2. VEC Excelsior (UCR 4) vs CORV Ruby Dawn (UCR 7) = 0.57
    2 IC (DMG 1) + 3 CM (DMG 1) = 5 DMG
      5 DMG x UCR 0.57 = 2.85 Total DMG (1.14 Ion)

3. VEC Excelsior (UCR 4) vs ISD Conquest (UCR 4) = 1.0
    2 TL (DMG 3) = 6 DMG
      6 DMG x UCR 1.0 = 6 Total DMG


Damage Summary
1. CORV Ruby Dawn = 10.83 DMG LETHAL
2. ISD Conquest = 6 DMG

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Title: Re: DATHOMIR
Post by: EmperorSeverus on July 07, 2018, 12:05:03 PM
::Captain Mraeka stood silently less than a meter before his largest viewport, in the center of the bridge of the Victory-class Star Destroyer Inferis. When it came to war, he was as patient and unforgiving as the Admiral and the Dark Lord himself. In the distance were what looked like just a few more stars against the darkness of space that enveloped Dathomir. Additional ships had arrived, but they were of no concern for the time being. For several hours, everything was calm and placid. Then at last there was a spectacular display of weapons fire on the far side of the planet.::

"Move on Dathomir," he said at once. "Engage the four corvettes closest to us. Order the Death's Head to stay with us and have the Spitfire accompany the Knight Terror to sector E-4."

"Yes, sir," someone replied from down below.

"When we're in position, you may fire when ready. Make a show of it, understand? I want to send a message. To everyone."

"Copy that, sir."

Captain Mraeka paused to digest what was about to happen. War was a game of holochess, he thought to himself. Thinking ahead is everything.

It wasn't long before the four Victory-class Star Destroyers and their accompanying TIE squadrons were ready to fire. When the moment came, the order rang out, and a flurry of turbolasers and missiles raged across the emptiness of space. For a moment longer, everything was quiet. And then, in an instant, Dathomir became witness to the largest display of Imperial firepower the Outer Rim had seen since Endor. The four corvettes were lit up in concert, and the explosions that followed were absolutely defeaning to those on the planet's surface.

Lord Severus's fleet had earned the name Terrors of the Imperium for a reason, and it was on display today. And now the galaxy would have to come to terms with what happens when a few of the Dark Lord's star captains are let off the chain...

Movement Summary:

1. VSD Inferis moves three grid spaces from X3 to D4 (-6 AP). 8/14 (8 + 3 from Legendary Admiral + 3 from tactical prep.)
2. TIE Advanced ELITE-1 moves two grid spaces from X3 to D5 (-2 AP). 1/3
3. TIE Avenger ELITE-2 moves two grid spaces from X3 to D5 (-3). 1/3
4. TIE Advanced ELITE-9 moves two grid spaces from X3 to E5 (-2). 1/3
5. VSD Death's Edge moves from X3 to D4 (-6 AP). 4/10 (8 + 2 from tactical prep.)
6. TIE Fighter ELITE-3 moves two grid spaces from X3 to D5 (-2). 0/2
7. TIE Advanced ELITE-4 moves two grid spaces from X3 to E5 (-3). 1/3
8. VSD Knight Terror moves from X3 to E4 (-6 AP). 4/10 (8 + 2 from tactical prep.)
9. TIE Fighter ELITE-5 moves two grid spaces from X3 to E5 (-2). 0/2
10. TIE Advanced ELITE-6 moves two grid spaces from X3 to E5 (-2). 1/3
11. VSD Spitfire moves from X3 to E4 (-6 AP). 4/10 (8 + 2 from tactical prep.)
12. TIE Fighter ELITE-7 moves two grid spaces from X3 to E5 (-2). 0/2
13. TIE Fighter ELITE-8 moves two grid spaces from X3 to E5 (-2). 0/2

Combat Summary:
14. VSD Inferis fires 3 turbolasers and three concussion missiles at CORV Coral Dawn located one grid space away in C4 (-6 AP). 2/14
15. VSD Inferis makes tactical preparations, +1 AP next round (-2 AP). 0/14
16. VSD Death's Edge fires 1 turbolaser at CORV Coral Dawn located one grid space away in C4 (-1 AP). 3/10
17. VSD Death's Edge fires 3 turbolasers at CORV Maroon Dawn located in the same grid space D4 (-3 AP). 0/10
18. TIE Advanced ELITE-1 fires 2 concussion missiles at CORV Maroon Dawn located one grid space away in D4 (-1 AP). 0/3
19. TIE Avenger ELITE-2 fires 2 concussion missiles at CORV Maroon Dawn located one grid space away in D4 (-1). 0/3
20. VSD Knight Terror fires four turbolasers at CORV Garnetian Dawn located one grid space away in E3 (-4 AP). 0/10
21. VSD Spitfire fires one turbolaser at CORV Garnetian Dawn located one grid space away in E3 (-1 AP). 3/10
22. VSD Spitfire fires three turbolasers at CORV Burgundy Dawn located in the same grid space E4 (-3 AP). 0/10
23. TIE Advanced ELITE-9 fires two concussion missiles at CORV Burgundy Dawn located one grid space away in E4 (-1 AP). 0/3
24. TIE Advanced ELITE-6 fires two concussion missiles at CORV Burgundy Dawn located one grid space away in E4 (-1 AP). 0/3
25. TIE Advanced ELITE-4 fires 2 concussion missiles at CORV Maroon Dawn located one grid space away in E4 (-1). 0/3. 0/3

(The Corellian Corvettes Coral Dawn, Maroon Dawn, Garnetian Dawn and Burgundy Dawn should be destroyed.)

Location/CSP Overview
1. VSD's Inferis and Death's Edge are in D4.
2. VSD's Knight Terror and Spitfire are in E4.
3. TIE Advanced ELITE-1, TIE Avenger ELITE-2, and TIE Fighter ELITE-3 are in D5.
4. TIE Advanced ELITE-4, ELITE-6 and ELITE-9, and TIE Fighter ELITE-5, ELITE-7 and ELITE-8 are in E5.
5. No fighters on CSP at this time.

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[Note: May make some edits to save AP and make additional tactical preparations after I understand this +4 DMG for missiles in assault mode. Edit: Nevermind. +4 DMG for assault mode is for orbital assault only. No changes were made.]
Title: Re: DATHOMIR
Post by: EmperorSeverus on July 07, 2018, 11:35:12 PM
[GM called for a math check on those four destroyed corvettes, which I understand. Math will be posted shortly.]

The following is a copy of the Combat Summary broken up by corvette, with the math in comments:

Quote
Combat Summary:
14. VSD Inferis fires 3 turbolasers and three concussion missiles at CORV Coral Dawn located one grid space away in C4 (-6 AP). 2/14
15. VSD Inferis makes tactical preparations, +1 AP next round (-2 AP). 0/14
16. VSD Death's Edge fires 1 turbolaser at CORV Coral Dawn located one grid space away in C4 (-1 AP). 3/10

VSD's with UCR 5 vs. CORV with UCR 7 and shields 5/armor 5 (total HP is 10)

Calculating damage with UCR
1. UCR Ratio = 5/7 = 0.7142857142857143 (Min 0.33 ~ Max 3.0 -- see chart below for details.)
2. Battle DMG = DMG x UCR = ((4 turbolasers x 3 DMG) + (3 missiles x 1 DMG)) x UCR = 15 x UCR = 10.71428571428571
3. Round up Battle DMG to nearest hundredth (X.XX). Battle DMG = 10.71. Corvette destroyed

Quote
17. VSD Death's Edge fires 3 turbolasers at CORV Maroon Dawn located in the same grid space D4 (-3 AP). 0/10
18. TIE Advanced ELITE-1 fires 2 concussion missiles at CORV Maroon Dawn located one grid space away in D4 (-1 AP). 0/3
19. TIE Avenger ELITE-2 fires 2 concussion missiles at CORV Maroon Dawn located one grid space away in D4 (-1). 0/3

VSD with UCR 5 vs. CORV with UCR 7

1. UCR Ratio of VSD = 0.7142857142857143 same as above
2. Battle DMG = (3 turbolasers x 3 DMG) x UCR = 9 x UCR = 6.428571428571429
3. Round up Battle DMG to nearest hundredth (X.XX). Battle DMG = 6.43

TIE Advanced with UCR 6 vs. CORV with UCR 7

1. UCR Ratio of TIE Advanced = 6/7 = 0.8571428571428571
2. Battle DMG = (2 missiles x 1 DMG) x UCR = 1.714285714285714
3. Round up Battle DMG to nearest hundredth (X.XX). Battle DMG = 1.71 (or 1.72 if we're rounding up? doesn't matter in this case)

TIE Avenger with UCR 7 vs. CORV with UCR 7

1. UCR Ratio of TIE Avenger = 7/7 = 1
2. Battle DMG = (2 missiles x 1 DMG) x UCR = 2
3. Round up Battle DMG to nearest hundredth (X.XX). Battle DMG = 2

Total Battle DMG = 6.43 + 1.71 + 2 = 10.14. Corvette destroyed.

Quote
20. VSD Knight Terror fires four turbolasers at CORV Garnetian Dawn located one grid space away in E3 (-4 AP). 0/10
21. VSD Spitfire fires one turbolaser at CORV Garnetian Dawn located one grid space away in E3 (-1 AP). 3/10

VSD's with UCR 5 vs. CORV with UCR 7

1. UCR Ratio of VSD's = 0.7142857142857143 same as above
2. Battle DMG = (5 turbolasers x 3 DMG) x UCR = 15 x UCR = 10.71428571428571
3. Round up Battle DMG to nearest hundredth (X.XX). Battle DMG = 10.71 (or 10.72 if we're rounding up? doesn't matter in this case). Corvette destroyed

Quote
22. VSD Spitfire fires three turbolasers at CORV Burgundy Dawn located in the same grid space E4 (-3 AP). 0/10
23. TIE Advanced ELITE-9 fires two concussion missiles at CORV Burgundy Dawn located one grid space away in E4 (-1 AP). 0/3
24. TIE Advanced ELITE-6 fires two concussion missiles at CORV Burgundy Dawn located one grid space away in E4 (-1 AP). 0/3
25. TIE Advanced ELITE-4 fires 2 concussion missiles at CORV Maroon Dawn located one grid space away in E4 (-1). 0/3. 0/3 *

VSD with UCR 5 vs. CORV with UCR 7

1. UCR Ratio of VSD = 0.7142857142857143 same as above
2. Battle DMG = (3 turbolasers x 3 DMG) x UCR = 9 x UCR = 6.428571428571429
3. Round up Battle DMG to nearest hundredth (X.XX). Battle DMG = 6.43

Three TIE Advanced with UCR 6 vs. CORV with UCR 7

1. UCR Ratio of TIE Advanced = 6/7 = 0.8571428571428571 same as above
2. Battle DMG = (6 missiles x 1 DMG) x UCR = 6 x UCR = 5.142857142857143
3. Round up Battle DMG to nearest hundredth (X.XX). Battle DMG = 5.14 (or 5.15 if we're rounding up? doesn't matter in this case)

Total Battle DMG = 6.43 + 5.14 = 11.57. Corvette destroyed. Followed by additional explosions for good measure.

* Represents a correction to the original math. The original post has been adjusted to reflect this.
Title: Re: DATHOMIR
Post by: SWSF Eidolon on July 08, 2018, 05:38:38 PM


Story

  As was always the case, the Imperator's cruiser was the first to act and ahead of the pack, as though some unknown boost quality was in effect across the numerous decks and compartments making thousands of brains operate in sync like an unthinking unflinching machine.  The other two remaining Star Destroyers of the once grand armada followed as though timid squires following their lord onto the field of battle.

  Ahead lay the grandest prize of the day, the Imperial Star Destroyer Conquest.  It's posture was aggressive while it held its position in clear challenge.  As the New Order Armada approached nearer the planet, the faint streaking of red and green energy bolts in the distance highlighted active areas of combat where the various other elements responding to the call had appeared and ventured inward.

  Approaching the Conquest, the Audacity first unleashed it's full fury of Turbolaser and concussion missile fire.  As they slid in to effective range, the two companion Star Destroyers Cerberus and Chevalier joined the assault.


  Aboard the Audacity, a deafening calm pervaded the bridge, so much so that the rumble of turbolaser impacts against shielding and armor in the distance was audible even at this long to medium range.  The officers and panel-minders corresponding with each other in quiet matter of fact tones.  The middle-aged female communications officer spoke out to the Audacity and Armada's commander, Imperator Reptanus who sat in his command chair like an unmovable thinking stone, one fist holding up his chin and the other clenched on his armrest.  His eyes were deep and set on the much larger and formidable starship ahead, his forces had the strength of numbers on their side though and there'd be no help for the Conquest while the other responding belligerents in system handled the flies..

  "Imperator, a communication from the Imperial elements in the X4 Quarter of the planetary grid.  Patching it through.." she said while keying a bridge-wide audible repeat of the transmission..






Action Summary
VSD Audacity Spends 4AP to move 2GS from X2 to D2 = 14AP - 4AP = 10AP
VSD Cerberus Spends 4AP to move 2GS from X2 to D2 = 10AP - 4AP = 6AP
VSD Chevalier Spends 4AP to move 2GS from X2 to D2 = 10AP - 4AP = 6AP
INT Huntsman Spends 1AP to move 1GS from X2 to E1 = 7AP - 1AP = 6AP

TIE/A ALPHA Spends 2AP to move 2GS from X2 to D2 = 3AP - 2AP = 1AP
TIE/A BETA Spends 2AP to move 2GS from X2 to D2 = 3AP - 2AP = 1AP
TIE/A DELTA Spends 2AP to move 2GS from X2 to D2, = 3AP - 2AP = 1AP
TIE/I ALPHA Spends 1AP to move 1GS from X2 to E1, = 3AP - 1AP = 2AP
TIE/I BETA Spends 1AP to move 1GS from X2 to E1, = 3AP - 1AP = 2AP

TIE/S ALPHA Spends 2AP to move 2GS from X2 to D2, continues CSP, = 2AP - 2AP = 0AP
TIE/S BETA Spends 2AP to move 2GS from X2 to D2, continues CSP, = 2AP - 2AP = 0AP
TIE/S DELTA Spends 2AP to move 2GS from X2 to D2, continues CSP, = 2AP - 2AP = 0AP

INT Huntsman Targets GS E2 with 1 Gravity Well Generator = E2 Grid Space Now Under Gravity Well Movement Regulation!!!, = 6AP - 1AP = 5AP


Attack Summary
VSD Audacity Fires 4TLs @ ISD Conquest in D3, UCR 5/4 = 1.25x dmg, 1.25x3x4 = 15pts dmg, 10AP - 4AP = 6AP
VSD Cerberus Fires 4TLs @ ISD Conquest in D3, UCR 5/4 = 1.25x dmg, 1.25x3x4 = 15pts dmg, 6AP - 4AP = 2AP
VSD Chevalier Fires 4TLs @ ISD Conquest in D3, UCR 5/4 = 1.25x dmg, 1.25x3x4 =15pts dmg, 6AP - 4AP = 2AP
INT Huntsman Fires 2 TLs @ ISD Conquest in D3, UCR 4/4 = 1.0x dmg, 1.0x3x2 = 6pts dmg, 5AP - 2AP = 3AP
TOTAL TL dmg to ISD Conquest = 51pts

VSD Audacity Fires 6 CM Tubes @ ISD Conquest in D3, UCR 5/4 = 1.25x dmg, 1.25x1x6 = 7.5pts dmg, 6AP - 6AP = 0AP
VSD Cerberus Fires 2 CM Tubes @ ISD Conquest in D3, UCR 5/4 = 1.25x dmg, 1.25x1x2 = 2.5pts dmg, 2AP - 2AP = 0AP
VSD Chevalier Fires 2 CM Tubes @ ISD Conquest in D3, UCR 5/4 = 1.25x dmg, 1.25x1x2 = 2.5pts dmg, 2AP - 2AP = 0AP
TIE/A ALPHA Fires 1 CM @ ISD Conquest in D3, UCR 7/4 = 1.75x dmg, 1.75x1x1 = 1.75pts dmg, 1AP - 1AP = 0AP
TIE/A BETA Fires 1 CM @ ISD Conquest in D3, UCR 7/4 = 1.75x dmg, 1.75x1x1 = 1.75pts dmg, 1AP - 1AP = 0AP
TIE/A DELTA Fires 1 CM @ ISD Conquest in D3, UCR 7/4 = 1.75x dmg, 1.75x1x1 = 1.75pts dmg, 1AP - 1AP = 0AP
TOTAL CM dmg to ISD Conquest = 17.75pts

TOTAL DMG TO ISD CONQUEST = 68.75pts (+ -6Dmg from Hales post = 74.75pts dmg, it has 62 total DUR, 15AP [10 +5 per TacPrep Hales NPC turn], Hypothetial max Dmg of 77pts in one turn then to destroy, can do max 15 Arm repair here without return fire, but would be a stretch for pure survival in exchange for kill deny one player cycle without return fire or support unit deployment, suggest/prolly/hopefully Destroyed)


Closing Actions
INT Huntsman Spends 2AP to Tactical Prep 1AP for Next Turn Cycle = 3AP - 2AP = 1AP, +1AP Next Turn



Ship Stats
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Title: Re: DATHOMIR
Post by: SWSF Hoppus on July 09, 2018, 07:09:29 PM
(https://i.imgur.com/y2aLsoV.jpg)


Dathomir

"VicStars on the move."

"Course?" Admiral Tzvin said, crossing to the tactical officer's terminal.

"Planet-ward, sir. Their moving to engage."

Admiral Tzvin watched the tactical repeater display as the Victory Star Destroyers' batteries came to life, pummeling the smaller ships in orbit of Dathomir with their banks of turbolasers and missiles tubes.

"How's our escape vector if we move into engage?"

"Good, sir."

"Very well. All ships move to engage the nearest of the star destroyers with everything we have. Let's see if we can't confuse matters here."

The fleet of Dreadnaughts and their modified brethren, the Assault Frigates, moved forward and let loose with their turbolasers as soon as they were at maximum range...

Action Summary
  DREAD Guardian:
    • moves to D6, -2 AP. 11/13
    • fires 11 TL @ VSD Deaths Edge, -11 AP. 0/13
        -> [0.80 UCR] * 3 DMG * 11 TLs = 26.40
  DREAD Sentinel:
    • moves to D6, -2 AP. 7/9
    • fires 7 TL @ VSD Deaths Edge, -7 AP. 0/9
        -> [0.80 UCR] * 3 DMG * 7 TLs = 16.80
  RAF Thunderball:
    • moves to D6, -2 AP. 9/11
    • fires 1 TL @ VSD Deaths Edge, -1 AP. 8/11
        -> [1.0 UCR] * 3 DMG * 1 TL = 3.00
    • attack position @ TIE Avenger ELITE-2, -1 AP, 7/11
    • fires 2 TL @ TIE Avenger ELITE-2, -2 AP. 5/11
        -> [1.0 UCR w/ +1 Attack Position UCR] * 3 DMG * 2 TL = 6.00
    • fires 5 TL @ VSD Inferis, -5 AP, 0/11
        -> [1.0 UCR] * 3 DMG * 5 TLs = 15.00 DMG
  RAF Moonraker
    • moves to D6, -2 AP. 9/11
    • fires 9 TL @ VSD Inferis, -9 AP. 0/11
       -> [1.0 UCR] * 3 DMG * 9 TLs = 27.00 DMG
  RAF Spectre
    • moves to D5, -4 AP. 7/11
    • fires 7 TL @ VSD Knight Terror, -7 AP. 0/11
       -> [1.0 UCR] * 3 DMG * 7 TLs = 21.00 DMG
  X-Wings RED GROUP
    • moves to D5, -2 AP. 2/6
    • fires weapons @ TIE Fighter ELITE 3, -1 AP. 1/6
       -> [1.0 UCR] * 1 DMG * 2 LC = 2.00 DMG
    • fires weapons @ TIE Fighter ELITE 5, -1 AP. 0/6
       -> [1.0 UCR] * 2 DMG * 4 PT = 8.00 DMG
  B-Wings BLUE GROUP
    • moves to D5, -4 AP. 2/6
    • fires 4 PT @ VSD Inferis, -1 AP. 0/6
       -> [1.0 UCR] * 2 DMG * 4 PTs = 8.00 DMG
  Y-Wings GOLD GROUP
    • moves to D5, -4 AP. 0/4
    • take up CSP.

Damage Totals
  46.20  to VSD Deaths Edge
  50.00  to VSD Inferis
  21.00  to VSD Knight Terror
   6.00  to TIE Avenger ELITE-2
   2.00  to TIE Fighter ELITE-3
   8.00  to TIE Fighter ELITE-5


Location Summary
  D-6:
    DREAD Guardian
    DREAD Sentinel
    RAF Thunderball
    RAF Moonraker
  D-5:
    RAF Spectre
    RED GROUP
    GOLD GROUP { CSP }
    BLUE GROUP

Tactical Prep Bonuses (expire this turn)
  DREAD Guardian +2
  DREAD Sentinel +1
  RAF Thunderball +3
  RAF Moonraker +3
  RAF Spectre +3


DREAD GUARDIAN
  AP: 8+3 (Admiral Bonus)
  UCR: 4
  SHIELDS: 14/14
  ARMOR: 12/12
  SYSTEMS: 6/6
  WEAPONS:
    4 TL (RNG 2/DMG 3)
    1 Tractor (RNG 1)
  SUPPORT UNITS        NAME      LOC     AP/UCR  SHIELDS  ARMOR  DMG
    X-Wing             RED-1     GROUP    3/6    3.0/3    3.0/3   6
    Y-Wing             GOLD-1    GROUP    2/5    4.0/4    4.0/4   10*
    B-Wing             BLUE-1    GROUP    3/5    5.0/5    5.0/5   10   
    Fleet Trooper      TROOP-1   Hangar   4/5             6.0/6   1
    Fleet Trooper      TROOP-2   Hangar   4/5             6.0/6   1
    Republic Vanguard  VANGO-1   Hangar   5/6             7.0/7   4^
    Republic Vanguard  VANGO-2   Hangar   5/6             7.0/7   4^
    Juggernaut         JUGGY-1   Hangar   4/5             8.0/8   8^
    Juggernaut         JUGGY-2   Hangar   4/5             8.0/8   8^

DREAD SENTINEL
  AP: 8
  UCR: 4
  SHIELDS: 14/14
  ARMOR: 12/12
  SYSTEMS: 6/6
  WEAPONS:
    4 TL (RNG 2/DMG 3)
    1 Tractor (RNG 1)
  SUPPORT UNITS        NAME      LOC     AP/UCR  SHIELDS  ARMOR  DMG
    X-Wing             RED-2     GROUP    3/6    3.0/3    3.0/3   6
    Y-Wing             GOLD-2    GROUP    2/5    4.0/4    4.0/4   10*
    B-Wing             BLUE-2    GROUP    3/5    5.0/5    5.0/5   10   
    Fleet Trooper      TROOP-3   Hangar   4/5             6.0/6   1
    Fleet Trooper      TROOP-4   Hangar   4/5             6.0/6   1
    Republic Vangaurd  VANGO-3   Hangar   5/6             7.0/7   4^
    Republic Vanguard  VANGO-4   Hangar   5/6             7.0/7   4^
    Juggernaut         JUGGY-3   Hangar   4/5             8.0/8   8^
    Juggernaut         JUGGY-4   Hangar   4/5             8.0/8   8^

RAF THUNDERBALL
  AP: 8
  UCR: 5
  SHIELDS: 15/15
  ARMOR: 12/12
  SYSTEMS: 7/7
  WEAPONS:
    6 TL (RNG 2/DMG 3)

RAF MOONRAKER
  AP: 8
  UCR: 5
  SHIELDS: 15/15
  ARMOR: 12/12
  SYSTEMS: 7/7
  WEAPONS:
    6 TL (RNG 2/DMG 3)

RAF SPECTRE
  AP: 8
  UCR: 5
  SHIELDS: 15/15
  ARMOR: 12/12
  SYSTEMS: 7/7
  WEAPONS:
    6 TL (RNG 2/DMG 3)

X/W RED GROUP
  UCR: 6
  SHIELDS: 6/6
  ARMOR: 6/6
  SUPPORT UNITS        NAME      AP/UCR  SHIELDS  ARMOR  DMG
    X-Wing             RED-1      3/6    3.0/3    3.0/3   6
    X-Wing             RED-2      3/6    3.0/3    3.0/3   6

Y/W GOLD GROUP
  UCR: 5
  SHIELDS: 8/8
  ARMOR: 8/8
  SUPPORT UNITS        NAME      AP/UCR  SHIELDS  ARMOR  DMG
    Y-Wing             GOLD-1     2/5    4.0/4    4.0/4   10*
    Y-Wing             GOLD-2     2/5    4.0/4    4.0/4   10*

B/W BLUE GROUP
  UCR: 5
  SHIELDS: 10/10
  ARMOR: 10/10
  SUPPORT UNITS        NAME      AP/UCR  SHIELDS  ARMOR  DMG
    B-Wing             BLUE-1     3/5    5.0/5    5.0/5   10 
    B-Wing             BLUE-2     3/5    5.0/5    5.0/5   10 

*Against Capital Ships and Facilities only.
^Double attack optional.
Title: Re: DATHOMIR
Post by: SWSF Hale on July 09, 2018, 11:57:48 PM
ROGUE SQUADRON

Hoppus is busy and so he asked me to scrub his post for errors. So, I'm gonna wave the GM magic wand and make the following corrections in order to make the post work as originally intended. Consider this post to be an official redaction of his previous actions. Thanks. =)

Future Reference -->
You cannot fire weapons more than once.
Please check the rules "Weapon Arcs and Ranges" for a visualization of RNG 1 & RNG 2.


DREAD Guardian
1. Redeems tactical prep (+2 AP). 15/13
2. Moves to D6 (-2 AP). 13/13
3. Gets into Attack Position, +1 UCR (-2 AP). 9/13
4. Tactical Preparations (-4 AP), +2 AP next round. 5/13
5. Fires 4 TL @ VSD Death's Edge (-4 AP). 1/13
  (4 TL x 3 DMG) x (UCR 4+1/UCR 5) = 12 DMG

DREAD Sentinel
1. Redeems tactical prep (+1 AP). 11/10
2. Moves to D6 (-2 AP). 9/10
3. Gets into Attack Position, +1 UCR (-2 AP). 7/10
4. Tactical Preparations (-2 AP), +1 AP next round. 5/10
5. Fires 4 TL @ VSD Death's Edge (-4 AP). 1/10
  (4 TL x 3 DMG) x (UCR 4+1/UCR 5) = 12 DMG

RAF Thunderball
1. Redeems tactical prep (+3 AP). 11/8
2. Moves to D6 (-2 AP). 9/8
3. Gets into Attack Position, +1 UCR (-2 AP). 7/8
4. Fires 6 TL @ VSD Death's Edge (-6 AP). 1/8
  (6 TL x 3 DMG) x (UCR 5+1/UCR 5) = 21.6 DMG

RAF Moonraker
1. Redeems tactical prep (+3 AP). 11/8
2. Moves to D6 (-2 AP). 9/8
3. Gets into Attack Position, +1 UCR (-2 AP). 7/8
4. Fires 6 TL @ VSD Inferis (-6 AP). 1/8
  (6 TL x 3 DMG) x (UCR 5+1/UCR 5) = 21.6 DMG

RAF Spectre
1. Redeems tactical prep (+3 AP). 11/8
2. Moves to D6 (-2 AP). 9/8
3. Gets into Attack Position, +1 UCR (-2 AP). 7/8
4. Fires 6 TL @ VSD Inferis (-6 AP). 1/8
  (6 TL x 3 DMG) x (UCR 5+1/UCR 5) = 21.6 DMG

RED GROUP
   2 X-Wings
1. Moves to D6 (-1 AP). 2/3
2. Continues CSP.

GOLD GROUP
   2 Y-Wings
1. Moves to D6 (-1 AP). 1/2
2. Continues CSP.

BLUE GROUP
   2 B-Wings
1. Moves to D6 (-1 AP). 2/3
2. Continues CSP.

DAMAGE TOTALS
 45.6  to  VSD Death's Edge
 43.2  to  VSD Inferis
Title: Re: DATHOMIR
Post by: EmperorSeverus on July 10, 2018, 01:45:54 AM
::As the battle ensued above Dathomir, the Knight Terror adjusted its attitude relative to the horizon and made preparations to carry out the next stage of the assault. Meanwhile, back on the Inferis...::

"Come again, sir?" Lieutenant Vrahs asked.

"Force multiplier," Captain Mraeka said again, looking intently at the debris that was beginning to coalesce. "It's not just about weapons and technology. Among other things, it's also morale, competence, and message."

Four years at the Academy, and yet--in the company of Captain Mraeka--there was always something more to learn.

"That's what Admiral Krell says, anyway. And he's right."

"Pretty sure everyone got the message, sir," Vrahs said. "Including Captain Rogero."

"Indeed. Protocol demands that we rescue the captain and his garrison, if for no other reason than assuaging the other imperial factions. But he must know by now that our primary interest here lies elsewhere."

"I think you've made that clear, sir, yes."

"As for for the others, I expect we have their attention. Open an encrypted channel and contact their flagships."

"And the dreadnaughts?"

"God only knows what the New Republic is doing here, but they're not exactly in the majority in this system. They've been put on notice, and they're aware of it. Let's respect their presence for now. Alert me if their situation changes."

"Channel ready, sir."

Greetings Lord Admiral Hale and Imperator Reptanus. This is Captain Mraeka of the Inferis. Whatever happens here at Dathomir, Lady Kalia is to be delivered to Lord Severus in good health. Failure to deliver her should you reach her first will be considered a hostile act. Beyond this, you may do as you wish. That is all, gentleman.

[not an action post]

[@Hoppus -- last chance to reconsider.]
Title: Re: DATHOMIR
Post by: SWSF Eidolon on July 11, 2018, 04:15:17 PM


  ..the communication from Captain Mraeka of the Victory Star Destroyer Infernis replayed across the Audacity bridge speaker.

  The Imperator did not react to it and only continued his gaze as fire poured in to the Conquest and the cruiser began to slightly slump.  When fires and secondary explosions began rippling across various portions of it's super structure, he activated a hologram projector which beamed the miniature image of a tall sleak man in Imperial Army grey fatigues and armor,

  "General.. the skies will be clear shortly.. prepare your men for ground assault.  The rebel leader is to be taken alive and returned to the Audacity," he wheezed out.

 ...
Title: Re: DATHOMIR
Post by: EmperorSeverus on July 12, 2018, 01:07:01 AM
Four sudden and simultaneous explosions in low orbit seemed to rock Dathomir to the core. Captain Rogero and his men were knocked flat to the ground, and the unexpected blast had them all clasping their ears in pain. As they lifted their heads to catch a glimpse of the aftermath in the night sky, they caught the unmistakable shadows of five Corellian Corvettes descending in rapid succession to the landing zone at the edge of Nightshade City. Several divisions of soldiers deployed and ran like madmen for the trees. Suddenly, amid the chaos, a chain explosion ripped through four of the corvettes as their hulls finally buckled under the damage they had sustained. The fifth corvette, which was terribly damaged, had landed separately and a bit further off from the others. It shook violently as its sister corvettes turned to ashes and debris, taking a few more cracks in its armor, but remained intact.

The Imperial Star Destroyer Conquest returned fire with an orchestra of turbolaser fire. It was a stinging response, but it was far too late to save its own hull. As the Conquest began to break apart, the green mist that had been permeating the ship started to shoot out between the cracks in the armor in every direction. One explosion followed another until, section by section, the ship was shredded into ten thousand pieces of floating scrap metal. The sight was almost indescribable. After almost twenty minutes of concussion missiles and sustained turbolaser fire from multiple Victory-class Star Destroyers, the ship had finally succumbed to the onslaught, and the show of Imperial might that unfolded was beyond impressive. It marked the definitive end for the Conquest, and the beginning of the invasion. And it was an act Lady Kalia was unlikely to forgive in the hours ahead. Meanwhile, back on Dathomir...

Lady Kalia lifted her eyes menacingly from the runes she had written with her hands in the dirt and slowly looked up towards the night sky. "Welcome to Dathomir. Gentleman. You will surely die here this night."


Action Summary:

1. ISD Conquest (D3) moves into Attack Position (+1 UCR). was 15/10 AP, now 12/10
2. ISD Conquest fires 6 turbolasers and 6 ion cannons at VSD Audacity (30 DMG to VSD Audacity?). was 12/10, now 0/10
3. CORV Ruby Dawn (C3) recharges 1 shield point before sustaining shield and armor damage
from the 10.83 DMG attack inflicted by VEC Magnificent and VEC Excelsior. Avoids total destruction. AP was 6/4, now 4/4
4. CORV Ruby Dawn moves into Attack Position (+1 UCR). was 4/4, now 3/4
5. CORV Ruby Dawn fires 2 turbolasers at VSD Audacity (9.6 DMG to VSD Audacity? lethal?). was 5/4, now 3/4
6. CORV Ruby Dawn makes tactical preparations (+1 AP next round). 1/4
7. CORV Ruby Dawn moves one grid space to the landing zone in Nightshade City. 0/4
6. CORV Coral Dawn (C4) moves into Attack Position (+1 UCR). was 6/4, now 5/4
7. CORV Coral Dawn fires two turbolasers at VSD Knight Terror (E4). was 5/4, now 3/4
8. CORV Coral Dawn moves one grid space to the landing zone in Nightshade City. 2/4
9. CORV Corawl Dawn (landing zone) deploys 1 INF and 1 GAV in the landing zone before exploding. 0/4
10. CORV Garnetian Dawn (E3) moves into Attack Position (+1 UCR). was 6/4, now 5/4
11. CORV Garnetian Dawn fires two turbolasers at VSD Knight Terror (E4). was 5/4, now 3/4
12. CORV Garnetian Dawn moves one grid space to the landing zone. 2/4
13. CORV Garnetian Dawn (landing zone) deploys 1 INF and 1 GAV in the landing zone before exploding. 0/4
14. CORV Burgundy Dawn (E4) moves into Attack Position (+1 UCR). was 6/4, now 5/4
15. CORV Burgundy Dawn fires two turbolasers at VSD Knight Terror (E4). was 5/4, now 3/4
16. CORV Burgundy Dawn moves one grid space to the landing zone. 2/4
17. CORV Burgundy Dawn (landing zone) deploys 1 INF and 1 GAV in the landing zone before exploding. 0/4
18. CORV Maroon Dawn (D4) moves into Attack Position (+1 UCR). was 6/4, now 5/4
19. CORV Maroon Dawn fires two turbolasers at VSD Knight Terror (E4). (? DMG to VSD Knight Terror? lethal?) was 5/4, now 3/4
20. CORV Maroon Dawn moves one grid space to the landing zone. 2/4
21. CORV Maroon Dawn deploys 1 INF and 1 GAV in the landing zone before exploding. 04/

Damage Summary:
1. ISD Conquest destroyed by Imperator Reptanus after 6 DMG from VEC Excelsior and 68.75 DMG from VSD Audacity, VSD Cerberus, VSD Chevalier and ISD Huntsman
2. CORV Coral Dawn destroyed.
3. CORV Maroon Dawn destroyed.
4. CORV Garnetian Dawn destroyed.
5. CORV Burgundy Dawn destroyed.
6. CORV Ruby Dawn survives the attack from Lord Admiral Hale with 0.83 armor remaining.

Location Summary:
1. Debris of ISD Conquest (D3)
2. Debris of CORV Coral Dawn (C4 and landing zone)
3. Debris of CORV Garnetian Dawn (E3 and landing zone)
4. Debris of CORV Burgundy Dawn (E4 and landing zone)
5. Debris of CORV Maroon Dawn (D4 and landing zone)
6. CORV Ruby Dawn (Dathomir\Landing Zone)
7. Deployed ground forces (Landing Zone)

Unit Summary
CORV RUBY DAWN
  AP: 4 + 1 next round due to tactical preparations
  UCR: 7
  SHIELDS: 0/5
  ARMOR: 0.83/5
  SYSTEMS: 2/2
  WEAPONS:
    2 TL (RNG 2/DMG 3)
  ONBOARD UNITS:
    2 INF Regiments
    1 GAV Division

SCARLET DAWN (deployed army)
    3 INF Regiments
    3 GAV Division
Title: Re: DATHOMIR
Post by: SWSF Hale on July 13, 2018, 08:08:05 AM
NIGHTFALL
Round 2 Update

SCOREBOARD                 CPs Destroyed so far
Tempest Squadron           0
Terrors of the Imperium    12
The New Order                19
Wraith Squadron              10* (Pending)

GM MAGIC WAND
1. Upon further review of Sev's NPC post for Dathomir, I'm going to let the CORVs taking lethal damage and landing then blowing up slide for now, but going forward the rules will be amended to restrict movement in that capacity.

2. Slight error with the number of onboard units deployed from the CORVs, counting the Ruby Dawn, Carl Dawn, Garnetian Dawn, Ron Burgundy Dawn, and the Maroon Dawn, that is a total of 10 INF + 5 GAV.

3. I had considered GM-deploying the ISD's full contingent of SF/AUX just to keep them alive, but technically, since they were onboard when the ISD was killed, the SF/AUX get killed with it.

4. Nightshade Hill (C-4) is immune to Orbital Bombardment/Barrage due to a protective magical field, all other grids are open season.

STATUS OF NPC GROUND FORCES
1. HOSTILE LANDING ZONE WARNING! The campaign is set up so players landing in the Landing Zone group up with Captain Rogero's forces, and given that Crimson Dawn landed troops, players will now be expected to "fight their way out" of the landing zone or "tactical retreat" - so in gaming terms, you can engage the Crimson Dawn troops or not, it won't matter (but on the same token, you won't score any points if you don't fight them).

2. CRIMSON DAWN GROUND FORCES (Landing Zone)
10 Si'Klaata Thugs
   Split into two battle groups of 5 each: THUG RIDERS + THUG ROLLERS
5 Ubrikkian Battle Skiffs
   Formed into Battle Group RED SKULLS.

3. NIGHTSHADE HILL (Starting Location: C-4)
20 Night Warriors
   Split into five battle groups of 4 each: MIDNIGHT ONE, TWO, THREE, FOUR, and FIVE (respectively).
10 Rancors
   Cannot form battle groups due to being monstrous. Must be handled individually.

4. IMPERIAL FORCES (For each Imperial player, activated upon landing)
2 DARC Troopers
1 AT-ST


Posting Order Upcoming
1. Hale
2. Severus
3. Eidolon
4. Hoppus
5. Dathomir NPC (Eidolon)
Title: Re: DATHOMIR
Post by: EmperorSeverus on July 14, 2018, 10:39:54 PM
I actually agree with disallowing the corvs' movement to the planet. I just wanted to exploit the previous ruling on allowing max AP usage before getting destroyed instead of just max weapons and throw in a little surprise. I'm happy to adjust the post and have them blow up where they were. Let me know.
Title: Re: DATHOMIR
Post by: SWSF Hale on July 14, 2018, 10:44:13 PM
No, it's fine. It'll shake things up on the ground. =)
Title: Re: DATHOMIR
Post by: SWSF Hale on July 16, 2018, 10:01:38 AM
TEMPEST SQUADRON
 * Nulli Secundus | Second to None *
Lord Admiral Lucidius Hale

DATHOMIR
OPERATION NIGHTFALL
LOW ORBIT / 1000 HOURS



Hale was astonished at the Crimson Dawn's ability to coordinate impressive maneuvers while under fire. Not bad for a bunch of mercs. But the time to be impressed was over, it was time to kill. "Move the Fleet to low-orbit and begin phase two of our operation! Colonel Rasche, begin the ground assault!" The good colonel nodded and walked away. He soon rallied the ground forces in the hangar bay and began loading up. The Venator-class wasn't the most ideal ship to launch an assault, but the few troops Tempest Squadron was able to bring to the fight would be more than enough to handle what was ahead.

Hale opened a channel to the Fleet. < Attention, Imperial Remnant forces. Be advised. Tempest Squadron will be conducting assault operations on the planet surface, and clearing the Landing Zone. Our intention is to apprehend Lady Kalia and end her madness. Stay out of our way! >

As the Zeta Shuttles departed the hangars of the Magnificent and Excelsior, a single concussion missile from the Magnificent was fired to clear the Landing Zone. The corvette that had aluded Hale's grasp before would not make it through the night. As the missile touched down, it exploded on impact, sending a concussive force through the L/Z that shook everyone. Captain Rogero and his men cheered, as the visage of four Zeta Shuttles could be seen through the smoke and fire of the Ruby Dawn's exploded carcass. As the shuttles touched down, Stormtroopers and Recon Transports began rushing out in concert, firing their blasters at the nefarious Crimson Dawn criminals that awaited them. Captain Rogero send in a contingent of his forces to join the fray as well. The unmistakable firing pattern of the DARC trooper's machine blaster echoed through the forests of the landing zone. It was time to clear house and move out!

ACTION SUMMARY
1. All units move to C-3.
    VEC Magnificent (-3 AP). 10/13
    VEC Excelsior (-3 AP). 7/10
    TIE Interceptors (-1 AP each). 2/3
    TIE Fighters (-1 AP each). 1/2
    TIE Bombers (-1 AP each). 1/2
2. TIE Fighters form battle group (-1 AP each). 0/2
3. TIE Bombers form battle group (-1 AP each). 0/2
4. All 12 starfighters remain on Combat Space Patrol in C-3.
5. Fleet launches Zeta Shuttles.
    VEC Magnificent (-2 AP). 8/13
    VEC Excelsior (-2 AP). 5/10
6. Flagship commences orbital bombardment against CORV Ruby Dawn.
    VEC Magnificent fires 1 Assault CM (-1 AP). 7/13
     -> 5 DMG x UCR (4/7) 0.57 = 2.85 DMG (LETHAL)
7. Fleet begins tactical preparations.
    VEC Mangificent (-6 AP), +3 AP next round. 1/13
    VEC Excelsior (-4 AP), +2 AP next round. 1/10
8. Zeta Shuttles commence drop to Landing Zone (-1 AP each). 0/1
9. Ground Forces disembark from shuttles.
    Stormtroopers (-1 AP each). 4/5
    AT-RTs (-1 AP each). 3/4
10. Rendezvous with Captain Rogero.
    +2 DARC Troopers
    +1 AT-ST
11. Ground Forces form various battle groups.
    2 DARC Troopers form UPSILON SQUAD (-1 AP each). 5/6
    4 Stormtroopers form TIGER ALPHA (-1 AP each). 3/5
    4 Stormtroopers form TIGER BRAVO (-1 AP each). 3/5
    3 AT-RTs form RECON ALPHA (-1 AP each). 2/4
    1 AT-RT Recon-4 remains alone due to BGCP limits. =( womp womp
12. Ground Forces attack Crimson Dawn.
     UPSILON SQUAD attacks THUG RIDERS five times (-5 AP). 0/6
      -> 20 DMG x UCR (7/5) 1.4 = 28 DMG
     AT-RT Recon-4 attacks THUG RIDERS twice (-2 AP). 0/4
      -> 6 DMG x UCR (7/5) 1.4 = 8.4 DMG
     TIGER ALPHA attacks THUG ROLLERS twice (-2 AP). 1/5
      -> 16 DMG x UCR (6/5) 1.2 = 19.2 DMG
     TIGER BRAVO attacks THUG ROLLERS twice (-2 AP). 1/5
      -> 16 DMG x UCR (6/5) 1.2 = 19.2 DMG
     RECON ALPHA attacks RED SKULLS twice (-2 AP). 0/4
      -> 18 DMG x UCR (7/4) 1.4 = 25.2 DMG
     AT-ST Recon-5 attacks RED SKULLS twice (-2 AP).
      -> 6 DMG x UCR (6/4) 1.5 = 9 DMG

DAMAGE SUMMARY
1. CORV Ruby Dawn 2.85 DMG LETHAL
2. Crimson Dawn THUG RIDERS 36.4 LETHAL
3. Crimson Dawn THUG ROLLERS 38.4 LETHAL
4. Crimson Dawn RED SKULLS 34.2 LETHAL

UNIT SUMMARY
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Title: Re: DATHOMIR
Post by: EmperorSeverus on July 18, 2018, 11:50:35 AM
"You have your orders, Lieutenant Vrahs. Target those Dreadnaughts and let's get out of here."

::Captain Mraeka wasted no time in the thick of battle. As the incoming fire smacked the Inferis' hull with one explosion after another, the four Victory-class Star Destroyers hammered the Republic's Dreadnaughts with everything they had, and a lone Lambda-class Shuttle exited the Inferis' hangar and prepared to make the jump to lightspeed. The shuttle was soon followed by the VSD's Knight Terror and Spitfire. Not long after, Captain Mraeka's flagship, the Inferis, went up in flames and let out an eerie howl as it became engulfed in fire and its frame became ever more acquainted with the heat. But it was the quiet explosions of the final shots to the hull beneath the flame that did it in. There was no mistaking it--the Inferis had been destroyed. It was such a sight that one almost didn't even notice that its escort, the Death's Edge, had likewise met its end.::

Aboard the Lambda-class Shuttle ICE-1...

Lord Severus will be most pleased, Mraeka thought to himself. Now about that witch...

Movement and Combat Summary:

1. VSD Inferis redeems tactical preparations (+1 AP). 12/12 (8 AP + 3 AP from Legendary Admiral + 1 from tactical prep.)
2. VSD Inferis moves one grid space from D4 to D5 (-2 AP). 10/12
3. VSD Inferis in D5 fires 4 turbolasers and 6 concussion missiles at the DREAD Guardian in D6 (-10 AP). 0/12
UCR = 5/4 = 1.25
((4 TL's x 3 DMG) + (6 missiles x 1 DMG)) x UCR 1.5 = 27 DMG to DREAD Guardian
4. VSD Inferis sustains 43.2 DMG from Rogue Squadron and is destroyed.

5. VSD Death's Edge moves one grid space from D4 to D5 (-2 AP). 6/8
6. VSD Death's Edge in D5 fires 4 turbolasers and 2 concussion missiles at the DREAD Sentinel (-6 AP) in D6. 0/8
UCR = 5/4 = 1.25
((4 TL's x 3 DMG) + (2 missiles x 1 DMG)) x UCR 1.5 = 17.5 DMG to DREAD Sentinel
7. VSD Death's Edge sustains 45.6 DMG from Rogue Squadron and is destroyed.

8. VSD Knight Terror sustains 34.8 DMG but remains intact.

DMG summary from CORV Coral Dawn:
UCR (7 + 1 from Attack Position)/5 = 8/5 = 1.6
(2 turbolasers x 3 DMG) x UCR 1.6 = 9.6 DMG

DMG summary from CORV's Garnetian Dawn, Burgundy Dawn, and Maroon Dawn:
UCR 7/5 = 1.4
(6 turbolasers x 3 DMG) x UCR 1.4 = 25.2

Total DMG to the VSD Knight Terror: 9.6 + 25.2 = 34.8 DMG

Shields: 0/20
Armor: 2.2/17

9. VSD Knight Terror moves two grid spaces from E4 to E6 (-4 AP). 4/8
10. VSD Knight Terror from E6 fires 2 turbolasers at DREAD Guardian in D6 (-2 AP). 2/8
UCR = 5/4 = 1.25
(2 turbolasers x 3 DMG) x UCR 1.25 = 7.5 DMG to DREAD Guardian
11. VSD Knight Terror enters hyperspace from E6 in the green ring (-2 AP). 0/8

12. VSD Spitfire moves two grid spaces from E4 to E6 (-4 AP). 4/8
13. VSD Spitfire from E6 fires 2 turbolasers at DREAD Sentinel in D6 (-2 AP). 2/8
UCR = 5/4 = 1.25
(2 turbolasers x 3 DMG) x UCR 1.25 = 7.5 DMG to DREAD Sentinel
14. VSD Spitfire enters hyperspace from E6 in the green ring (-2 AP). 0/8

15. TIE Advanced ELITE-1 moves one grid space from D5 to E6 (-1 AP). 2/3
16. TIE Advanced ELITE-1 fires one concussion missile at DREAD Sentinel in D6 (-1 AP). 1/3
UCR = 6/4 = 1.5
(1 missile x 1 DMG) x UCR 1.5 = 1.5 DMG to DREAD Sentinel
17. TIE Advanced ELITE-1 enters hyperspace from E6 in the green ring.

18. TIE Avenger ELITE-2 moves one grid space from D5 to E6 (-1 AP). 2/3
19. TIE Avenger ELITE-2 fires one concussion missile at DREAD Sentinel in D6 (-1 AP). 1/3
UCR = 7/4 = 1.75
(1 missile x 1 DMG) x UCR 1.75 = 1.75 DMG to Dread Sentinel
20. TIE Avenger ELITE-2  enters hyperspace from E6 in the green ring.

21. TIE Advanced ELITE-9 moves one grid space from E5 to E6 (-1 AP). 2/3
22. TIE Advanced ELITE-9 fires one concussion missile at DREAD Sentinel in D6 (-1 AP). 1/3
UCR = 6/4 = 1.5
(1 missile x 1 DMG) x UCR 1.5 = 1.5 DMG to DREAD Sentinel
23. TIE Advanced ELITE-9 enters hyperspace from E6 in the green ring.

24. TIE Fighter ELITE-3 moves one grid space from D5 to D6 (-1 AP). 1/2
25. TIE Fighter ELITE-3 fires 1 laser cannon from D6 to D6 (-2 AP). 0/2
UCR = 6/4 = 1.5
(1 laser cannons x 1 DMG) x UCR 1.5 = 1.5 DMG to DREAD Sentinel

26. TIE Advanced ELITE-4 moves one grid space from E5 to E6 (-1 AP). 2/3
27. TIE Advanced ELITE-4 fires one concussion missile at DREAD Sentinel in D6 (-1 AP). 1/3
UCR = 6/4 = 1.5
(1 missile x 1 DMG) x UCR 1.5 = 1.5 DMG to DREAD SentGinel
28. TIE Advanced ELITE-4 enters hyperspace from E6 in the green ring.

29. TIE Fighter ELITE-5 moves two grid spaces from from E5 to E3 (-2 AP). 2/2

31. TIE Advanced ELITE-6 moves one grid space from E5 to E6 (-1 AP). 2/3
32. TIE Advanced ELITE-6 fires one concussion missile at DREAD Sentinel in D6 (-1 AP). 1/3
UCR = 6/4 = 1.5
(1 missile x 1 DMG) x UCR 1.5 = 1.5 DMG to DREAD SentGinel
33. TIE Advanced ELITE-6 enters hyperspace from E6 in the green ring.

29. TIE Fighter ELITE-7 moves two grid spaces from from E5 to E3 (-2 AP). 2/2

30. TIE Fighter ELITE-8 moves two grid spaces from from E5 to E3 (-2 AP). 2/2

31. Captain Mraeka's personal Lambda-class Shuttle ICE-1 (NPC) enters hyperspace

Damage Summary:

Total DMG to DREAD Guardian is 27 + 7.5 = 34.5 (expected to be destroyed)
Total DMG to DREAD Sentinel is 17.5 + 7.5 + 1.5 + 1.75 + 1.5 + 1.5 + 1.5 + 1.5 = 34.25 (expected to be destroyed)

Location Summary:
1. Debris of the VSD Inferis in D5
2. Debris of the VSD Death's Edge in D5
3. VSD Knight Terror now in hyperspace
4. VSD Spitfire now in hyperspace
5. TIE Advanced ELITE-1 now in hyperspace
6. TIE Avenger ELITE-2 now in hyperspace
7. TIE Advanced ELITE-9 now in hyperspace
8. TIE Fighter ELITE-3 was left in D6
9. TIE Advanced ELITE-4 now in hyperspace
10. TIE Fighter ELITE-5 was left in E3
11. TIE Advanced ELITE-6 now in hyperspace
12. TIE Fighter ELITE-7 was left in E3
13. TIE Fighter ELITE-8 was left in E3
14. Lambda-class Shuttle ICE-1 (NPC) now in hyperspace
No fighters on CSP at this time

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[OOC note: I'll double-check the numbers when I get a chance tomorrow.]
Title: Re: DATHOMIR
Post by: SWSF Eidolon on July 20, 2018, 11:57:19 PM


Story
   The New Order Armada's flagship Audacity was badly damaged in the return fire of the Imperial Star Destroyer Conquest.  Though the opposing and heavier ship was crippled and rendered waste in the blitz assault, the hasty tactics left the Armada weakened in it's push toward the planet, but the assault continued none the less as the Audacity retreated to the hopeful safety of distance from the action to lick her wounds.  The Interdictor Huntsman fired up it's Gravity Field Generators to prevent any easy escape for those on the surface hoping to flee the looming reckoning while the remaining two pressing Victory Destroyers Cerberus and Chevalier launched their ground forces while keeping close stock on the New Republic fleet on the far side of the planet exchanging blows with one of the responding Imperial Warlords.  The New Order had no official allies or enemies at the moment, the weaker everyone else became fighting each other, the stronger it made the TNO.  Now the pitiful naive upstars planet-side would be brought to heel, and anything or anyone useful reaped for the New Order's Progress.

   As New Order forces reached planet side and their landing transports touched down, on the far end of the landing zone canyon a modest scuffle was taking place between the earlier arrived Imperial forces of Warlord Hale and between the mind warped defenders who survived the Corvettes crash landings.  They were enough to keep each other busy while General Ivo Shandor maneuvered his forces at the behest of Imperator Reptanus and his goals.  As Shandor's men and light walkers carefully maneuvered closer to the stronghold of Nightshade City, in the distance a towering summit of raised earth offered a commanding defensive position.  It was no wonder then that what seemed from a momentary safe distance to be ornately adorned warriors with massive Rancor beasts at their command.  The troopers took up defensive positions but could not offer and support fire at this range, though the Chicken Walkers chin mounted blaster cannons erupted with screaching red blasts sent off in the direction of the adversaries.  As the Light Walkers poured fire in to the Hill in the distance, the DARC Troopers began carefully advancing under the cover the the heavy fire to within attack range themselves..

 

Fleet Actions
VSD Audacity Has 39.6 Pending Damage.  This is an excess of 2.6pts to deal 37pts Kill Dmg to it.  VSD Audacity spends -8 AP on Damage Control, +8 ARM. Survives at 5.4ARM. Deploys Zeta -1AP.  Moves to E1 -2AP. 0/11 AP
VSD Cerberus Spends -2AP to move to D3. Deploys ZETA -1AP. 5/8AP
VSD Chevalier Spends -2AP to move to D3. Deploys ZETA -1AP. 5/8AP
INT Huntsman Spends -2AP to move to D3. Activates Grav Field Generator -2AP.  SYSTEM WIDE EFFECT : HYPERSPACE MOVEMENT RESTRICTED TO/FROM Xs!!! 2/6AP

TIE/A ALPHA Spends 1AP to move to E1 and assume CSP. 2/3AP
TIE/S ALPHA Spends 1AP to move to E1 and assume CSP.  1/2AP
TIE/A BETA Spends 1AP to move to D3 and assume CSP. 2/3AP
TIE/S BETA Spends 1AP to move to D3 and assume CSP. 2/3AP
TIE/A DELTA SPends 1AP to move to D3 and assume CSP. 2/3AP
TIE/S DELTA Spends 1AP to move to D3 and assume CSP. 2/3AP
TIE/I ALPHA Stays in E1 and continues CSP. 3/3AP
TIE/I BETA Stays in E1 and continues CSP. 3/3AP



Space Attack Summary
  None



Landing Actions
  Cerberus & Chevalier ZETAs Drop to Landing Zone Spending -1AP ea.  0/1AP each
  Audacity ZETA Spends -1AP to move from D2 to D3. 0/1AP
  4 DARC Regiments Deploy from ZETAs in LZ Spending -1AP ea.  5/6AP ea
  2 ATST Squads Deploy from ZETAs in LZ Spending -1AP ea.
  *Ground Forces Rendezvous w/ Captain Rogero  +2 DARCs, +1 ATST



Ground Attacks/Actions
  2 ATSTs in LZ form BG ATST ALPHA for -1AP ea.  3/4AP ea
  3 ATSTs in LZ move from LZ to A4 for -1AP ea.  2/4AP ea
  3 ATSTs in A4 Begin Pounding Nightshade Hill [Rancors 1 and Up] (C4) From Maximum Range...  UCR 6/7 = 0.9dmg.  2BCs*3DMG*3ATSTs*0.9= 16.2pts (maybe 1 Rancor Dead?  Yikes. Scary!)  0/4AP ea

  6 DARC Regiments Move from LZ to A4 for -1AP ea. 5/6AP ea 
  3 DARC Regiments in A4 form BG DARC ALPHA for -1AP ea. 4/6AP ea
  3 DARC Regiments in A4 form BG DARC BETA for -1AP ea. 4/6AP ea
  6 DARC Regiments Move from A4 to B4 for -1AP ea. 3/6AP ea
  6 DARC Regiments Fire Machine Blasters at Nightwarrior BG MIDNIGHT ONEin C4...  UCR 7/6 = 1.2dmg.  1MB*2DMG*6DARCs*3ATKS*1.2= 43.2pts (5.4 Nightwarriors Dead maybe?) 0/6AP ea



Ship/Forces Status
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Title: Re: DATHOMIR
Post by: SWSF Hale on July 31, 2018, 08:33:48 AM
GM Magic Wand
DREAD Guardian and DREAD Sentinel explode simultaneously, sending shockwave of electromagnetic energy and debris across Dathomirian space. With the "force recon" mission of Wraith Squadron complete, the remaining forces make a quick dash to deep space before entering hyperspace.

NEXT UP
Dathomir (Eidolon)

ROUND THREE POSTING SCHEDULE
1. Hale
2. Severus
3. Eidolon
4. Dathomir (Hale)
Title: Re: DATHOMIR
Post by: SWSF Eidolon on August 05, 2018, 11:25:13 AM


   The Nightsisters held their positions on the Hill as the strongest amongst them clenched hands in a circle of several individuals.  White and blue ripples of force based energy interlaced through their entire form as a channel of Lady Kalia's power draws to on their own strength, casting a protective shield barrier above the hill and preventing the powerful starships assembling in orbit from obliterating them all without a chance for a fair fight.  The force-magick barrier projected high above did little to protect them from the looming attack of approaching Imperial Remnant forces.


   The earth of the hill was thrown aside in speeder sized strewn lumps as the blaster bolts came in from the distance with very little initial accuracy before beginning to find their targets and send the Nightsisters and their biological assault vehicles the Rancors scrambling.  Reassembled, the Nightsisters took stock of their lost and mounted their counter-attack.  In what seemed to be only a few leaps a piece, the majority of the Rancors bolted forward right passed the repeated machine blaster fire of the DARC troopers and pounced mercilessly upon the miscalculating scout walkers.  Meanwhile, the Sisters held their positions and sought cover from the incoming infantry fire and returned it..




ACTION/ATTACK SUMMARY
Crimson Dawn Elements in LZ
  Thug Riders DESTROYED by LORD ADMIRAL HALE
  Thug Rollers DESTROYED by LORD ADMIRAL HALE
  Red Skulls DESTROYED by LORD ADMIRAL HALE

  LZ and Crimson Dawn CLEARED!


Nightsisters - Nightshade Hill (C4)
  Midnight One  DESTROYED by TNO DARCs
  Midnight Two  Unscathed, Returns Fire @ TNO DARC 1 w Bowcasters  -1AP  UCR 6/7 = 0.9  Base 2Dmg = 1.8 dmg
  Midnight Three  Unscathed, Returns Fire @ TNO DARC 1 w Bowcasters  -1AP  UCR 6/7 = 0.9  Base 2Dmg = 1.8 dmg
  Midnight Four   Unscathed, Returns Fire @ TNO DARC 1 w Bowcasters w Bowcasters  -1AP  UCR 6/7 = 0.9  Base 2Dmg = 1.8 dmg
  Midnight Five   Unscathed, Returns Fire @ TNO DARC 1 w Bowcasters  -1AP  UCR 6/7 = 0.9  Base 2Dmg = 1.8 dmg

Total DMG to TNO DARC1 = 7.2pts NON LETHAL

  Rancor 1   DESTROYED by TNO ATSTs
  Rancor 2   TAKES 5.2 DMG, 5.8 DUR REMAINS, HOLDS in C4
  Rancor 3   Bum Rushes ATST TNO 1  -2AP  Attacks with Jaws -1AP  Base 5Dmg   7/6 UCR = 1.2  = 6Dmg
  Rancor 4   Bum Rushes ATST TNO 1  -2AP  Attacks with Jaws -1AP  Base 5Dmg   7/6 UCR = 1.2  = 6Dmg
  Rancor 5   Bum Rushes ATST TNO 2  -2AP  Attacks with Jaws -1AP  Base 5Dmg   7/6 UCR = 1.2  = 6Dmg
  Rancor 6   Bum Rushes ATST TNO 2  -2AP  Attacks with Jaws -1AP  Base 5Dmg   7/6 UCR = 1.2  = 6Dmg
  Rancor 7   Bum Rushes ATST TNO 3  -2AP  Attacks with Jaws -1AP  Base 5Dmg   7/6 UCR = 1.2  = 6Dmg
  Rancor 8   Bum Rushes ATST TNO 3  -2AP  Attacks with Jaws -1AP  Base 5Dmg   7/6 UCR = 1.2  = 6Dmg
  Rancor 9   Holds in C4
  Rancor 10 Holds in C4

Total DMG to TNO ATST 1-3 = !!ALL DEAD!!  Their heads were crushed in the jaws of two rancors a piece.


End Locations
   All Nightsister Battlegroups Still in C4 under shield protection  FULL STRENGTH
   Rancors 2, 9 & 10 still in C4 under shield protection   9 & 10 @ FULL STRENGTH, #2 @ 5.8 STRENGTH
   Rancors 3-8 are mauling my ATSTs to pieces in A4 =(

Title: Re: DATHOMIR
Post by: SWSF Hale on August 06, 2018, 09:02:53 AM
GM Update
As previously stated, the next round (Round 4, starting with me) will be our last round, it will finish with the NPC post (which it's now my turn to do). Thank you to everyone who has participated and made this an enjoyable experience. Let's try and wrap this up before the 11th!


SCOREBOARD
    R1  R2  R3  R4   TOTAL SO FAR
TS  0   0   18       18
TI  0   12  10       22
NO  0   19  4        23
WS  0   10  0   --   10 (our de facto Aluminium Trophy winner!)
Title: Re: DATHOMIR
Post by: SWSF Eidolon on August 06, 2018, 02:38:27 PM


   Can I get some points for the TNO ATSTs I killed with the Rancors? ;D
Title: Re: DATHOMIR
Post by: SWSF Hale on August 07, 2018, 01:49:58 PM
TEMPEST SQUADRON
 * Nulli Secundus | Second to None *
Lord Admiral Lucidius Hale

DATHOMIR
OPERATION NIGHTFALL
NIGHTSHADE HILL / EVENING



"Colonel, do you see that?" remarked a stormtrooper, pointing up to the sky. The New Order's forces had arrived on the ground, and not before long they made a quick advance toward the central position of the battlefield - Nightshade Hill. With the Crimson Dawn's elements cleared, it was time to make a move for the prize itself: Nightshade City.

A low-altitude recon droid was launched straight into the air from Tempest Squadron's position, providing a quick snapshot of the battlefield, displayed via holographic projection, on a portable command tablet below. Colonel Rasche pointed at areas east of the L/Z, "Here. Do you see that?" asked the colonel, posing the question to his aide-de-camp, Sergeant Kovalski.

"Yes sir, it seems they've broken out. How do we proceed?"

"We don't" replied Rasche. "I'm calling down the thunder. Patch me a line to the Admiral."

"Roger that, sir...." pushing a few buttons. "You're on, sir."

< Admiral Hale, requesting an overhead strike, sir. >

< Permission granted. Send us your strike plan. >

< I need everything you got thrown at Vector Alpha Five, Bearing 050 mark 030, approximately 1 kilometer away from our position. >

< Heard you loud and clear, Colonel. Over and out. Fury inbound. >

Within moments, the missle bays along the undersides of the Magnificent and Excelsior opened up (completing the Assault configuration procedures), and missiles came striking out, alongside green bolts of energy. Not to be outdone by the ships in space, the TIE Bombers which made up Striker Group also decided to party, pummeling the zone that Rasche called out. Colonel Rasche could see and hear the action from a distance. The booms and whooms of warheads and energy weapons became the background to the shrieks and squeals of the Rancors. In the resulting pillar of smoke and fire that consumed the area, the smell of cooked rancor flesh also filled the air.

As the men cheered, Colonel Rasche gave the order to charge. It was time to advance on the enemy's position once and for all. The battle was drawing to a close, and it wouldn't be long before Imperial forces marched into Nightshade City........


ACTION SUMMARY
1. Fleet redeems tactical preparations.
    VEC Magnificent (+3 AP) 16/13
    VEC Excelsior (+2 AP) 12/10
2. Orbital Barrage & Bombing Run
    VEC Magnificent fires 2 TLs + 4 CMs at A-4, for 26 DMG. (-6 AP) 10/13
    VEC Excelsior fires 2 TLs + 4 CMs at A-4, for 26 DMG. (-6 AP) 6/10
    TIE Bombers (Striker Group) attack A-4, for 32 DMG. (-1 AP each) 1/2
3. All space units remain in C-3.
4. All grounds units move to B-3 (-2 AP each).
5. Stormtroopers TIGER ALPHA attack Nightwarriors MIDNIGHT TWO in C-4. (-2 AP each) 1/5
    4 BR x 2 DMG x UCR (6/6) x 2 Attacks = 16 DMG
6. Stormtroopers TIGER BRAVO attack Nightwarriors MIDNIGHT TWO in C-4. (-2 AP each) 1/5
    4 BR x 2 DMG x UCR (6/6) x 2 Attacks = 16 DMG
7. Walkers RECON ALPHA attack Nightwarriors MIDNIGHT THREE in C-4 (-2 AP each). 0/4 & 1/5
    AT-RTs: 4 BC x 3 DMG x UCR (7/6) x 2 Attacks = 28 DMG
    AT-ST: 2 BC x 3 DMG x UCR (6/6) x 2 Attacks = 12 DMG
8. DARC Troopers UPSILON SQUAD attack RANCOR 9 in C-4 (-4 AP each). 0/6
    2 MB x 2 DMG x UCR (7/7) x 4 Attacks = 16 DMG

DAMAGE SUMMARY
1. Orbital Barrage A-4 = 52 DMG (52/6 Rancors = 8.7 DMG per Rancor)
2. Bombing Run A-4 = 32 DMG (32/6 Rancors = 5.4 DMG per Rancor) LETHAL
3. Nightwarriors MIDNIGHT TWO = 32 DMG LETHAL
4. Nightwarriors MIDNIGHT THREE = 40 DMG LETHAL
5. RANCOR 9 = 16 DMG LETHAL

NPC SUMMARY
1. Nightwarriors MIDNIGHT FOUR and FIVE were not engaged.
2. Rancors 2 and 10 were not engaged.

UNIT STATUS
See prior post for precise unit status.
Health/Locations are both unchanged.
Title: Re: DATHOMIR
Post by: SWSF Hale on August 09, 2018, 02:10:58 PM
GM Update
-Given that the TI (Severus) has exited the battle, the next post falls to the NO (Eidolon).
-Eidolon, given that you will be the last player to post, you will be able to reach Checkpoint 3 by default and thus the choice of killing either Princess Misada or Lady Kalia will fall to you, regardless of whoever winds in first place (by point count).
-Campaign posting deadline is High Noon, August 11th (this Saturday).
-Campaign Finale (NPC) post and awards will happen Saturday afternoon.
Title: Re: DATHOMIR
Post by: EmperorSeverus on August 09, 2018, 02:44:22 PM
Correction: I have TIE Fighter ELITE-3 in D6, TIE Advanced ELITE-4 in E5, and VSD's Knight Terror and Spitfire inbound. Expect a post sometime late tonight...
Title: Re: DATHOMIR
Post by: SWSF Hale on August 09, 2018, 03:27:59 PM
GM Update
-Given that the TI (Severus) has exited the battle, the next post falls to the NO (Eidolon).
-Eidolon, given that you will be the last player to post, you will be able to reach Checkpoint 3 by default and thus the choice of killing either Princess Misada or Lady Kalia will fall to you, regardless of whoever winds in first place (by point count).
-Campaign posting deadline is High Noon, August 11th (this Saturday).
-Campaign Finale (NPC) post and awards will happen Saturday afternoon.

Update to the update. TI has next post. Carry on.
Title: Re: DATHOMIR
Post by: EmperorSeverus on August 10, 2018, 03:05:17 PM
::This is a pre-recorded message from Captain Mraeka of the VSD Knight Terror.::

"Your Excellencies Lord Admiral Hale and Imperator Reptanus. I am honored to extend an invitation to you both on behalf of Admiral Krell to meet at a neutral location in two weeks' time to discuss terms of a Memorandum of Understanding between us. We shall be returning to Dathomir shortly. Assuming Lady Kalia is handed over as requested, I expect we can work out an MoU with mutually beneficial terms that satisfies all parties involved. Dathomir, it seems, has marked the beginning of new things for the Empire."
Title: Re: DATHOMIR
Post by: EmperorSeverus on August 11, 2018, 11:32:19 AM
::The Victory-class Star Destroyers Knight Terror and Spitfire emerged from hyperspace and proceeded at great speed until they reached orbit around Dathomir.::

"Think they got the message, sir?" asked Lieutenant Vrahs.

"Undoubtedly, Lieutenant," replied Captain Mraeka. "Lady Kalia will come to us, one way or another. As for the others, well... we shall find out soon enough whether they understand a red line when they see one."

"And if they don't, sir?"

"There are larger forces at work here than the witch, Lieutenant. Our orders for today are to show restraint."

Captain Mraeka took a breath as he peered through the viewport at the planet's surface below. "On with it, then. Orbital strikes and fighters first. Then the ground units. Let's keep our footprint to a minimum."

Vrahs gave the order, and in an instant the Dathomirian sky cracked open and a mix of lasers and concussion missiles hammered the ground below. As the smoke and red ash rose like incense, the roaring of various TIE and other craft could be heard coming through the clouds...

Action Summary:

1. VSD Knight Terror exits hyperspace in X3 instead of green ring due to TNO's gravity field generator (-2 AP). 9/11 (8 AP + 3 AP from Legendary Admiral)
2. VSD Spitfire exits hyperspace in X3 instead of green ring due to TNO's gravity field generator (-2 AP). 6/8
3. TIE Advanced ELITE-4 exits hyperspace in X3 instead of green ring due to TNO's gravity field generator (-1 AP). 2/3
4. VSD Knight Terror moves three grid spaces to D4 (-6 AP). 3/11
5. VSD Spitfire moves three grid spaces to D4 (-6 AP). 0/8
5. VSD Knight Terror in D4 deploys TIE Advanced ELITE-1 (-1 AP). 0/11
6. TIE Advanced ELITE-4 moves two grid spaces to D5 (-2 AP). 0/3
7. TIE Fighter ELITE-3 moves two grid spaces from previous location D6 to D4 (-2 AP). 0/2
8. VSD Knight Terror commences orbital strike (barrage) on Rancors 2 and 10 in C4 (-2 AP). 1/11
Missile tubes configured for Assault, +4 DMG instead of +1
DMG calculated without UCR
DMG = (2 concussion missiles x 4 DMG) = 8 DMG total
9. TIE Fighters ELITE-7, ELITE-8 and ELITE-5 do bombing runs on C4 from their current location E3 (-1 AP each). 1/2 each
DMG calculated without UCR
DMG = (6 laser cannons total x 1 DMG) = 6 DMG total
10. TIE Advanced ELITE-1 does a bombing run on C4
DMG calculated without UCR
DMG = (2 laser cannons x 1 DMG) + (2 concussion missiles x 1 DMG) = 4 DMG total
11. VSD Knight Terror deploys Lambda-class Shuttle SWAG-3 (-1 AP). 0/11
12. Lambda-class Shuttle SWAG-3 descends to the Landing Zone (-1 AP).  1/2
13. Lambda-class Shuttle SWAG-3 deploys Imperial Patrol Trooper regiment NEON-3 (-1 AP). 0/2
14. Rendezvous with Captain Rogero's forces at the Landing Zone
+2 DARC Troopers, GAMMA-1 and GAMMA-2
+1 AT-ST, KAPPA-1
15. Imperial Patrol Trooper regiment NEON-3 moves 2 grid spaces to B4 (-2 AP). 1/3
16. AT-ST KAPPA-1 moves 2 grid spaces to B4 (-2 AP). 2/4
17. DARC Trooper regiments GAMMA-1 and GAMMA-2 move 2 grid spaces to B4 (-2 AP each). 4/6 each
18. Imperial Patrol Trooper regiment NEON-3 fires on Rancor 2, one attack (-1 AP). 0/3
UCR = 8/7 = 1.142857142857143, round up = 1.15
DMG = (1 Mounted Blaster Rifles x 2 DMG) x UCR = 2.3 DMG total
unable to attack a second time due to AP limit
19. AT-ST KAPPA-1 fires on Rancor 10, one attack (-1 AP).  1/4
UCR = 6/6 = 1
DMG = (2 Blaster Cannons x 3 DMG) x UCR = 6 DMG subtotal
DMG = 6 DMG subtotal x 1 attack = 6 DMG total
20. AT-ST KAPPA-1 fires on MIDNIGHT FOUR, one attack (-1 AP). 0/4
UCR = 6/7 = 0.8571428571428571, round up = 0.86
DMG = (2 Blaster Cannons x 3 DMG) x UCR = 5.16
21. DARC Trooper regiments GAMMA-1 and GAMMA-2 fire on MIDNIGHT FOUR, 2 attacks
UCR = 7/6 = 1.166666666666667, round up = 1.17
DMG = (2 Machine Blasters x 2 DMG) x UCR = 4.68 DMG subtotal
DMG = 4.68 DMG subtotal x 4 attacks  (two attacks per regiment) = 18.72 DMG total

- Total DMG to C4 from orbital strikes= 8 + 6 + 4 = 18

divided by Rancors 2 and 10 (2 units total), so 18/2 = 9 DMG/unit

- So total DMG to Rancor 2 = 9 DMG from orbital + 2.3 DMG from Imperial Patrol Trooper regiment = 11.3 DMG, Rancor 2 destroyed

- And total DMG to Rancor 10 = 9 DMG from orbital + 6 DMG from AT-ST = 15 DMG, Rancor 10 destroyed

- Total DMG to MIDNIGHT FOUR = 5.16 + 18.72 = 23.88 (2 Night Warriors killed?)

Location Summary:

1. VSD's Knight Terror and Spitfire in D4
2. TIE Advanced ELITE-4 and in D5
3. TIE Fighter ELITE-3 in D4
4. TIE Fighters ELITE-7, ELITE-8 and ELITE-5 in E3
5. Lambda-class Shuttle SWAG-3 in the Landing Zone
6. Imperial Patrol Trooper regiment NEON-3 in B4
7. DARC Troopers GAMMA-1 and GAMMA-2 in B4
8. AT-ST KAPPA-1 in B4

DMG Summary:

1. Rancors 2 and 10 destroyed
2. MIDNIGHT-FOUR survives, 2 Night Warriors killed?
3. MIDNIGHT-FIVE unscathed

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[OOC note: In the previous post, location of TIE Advanced ELITE-4 was shown incorrectly in the + dropdown (E5), but was correct in the action and location summaries (HS).]

[Math check: Did previous attacks on the Night Warriors take the +1 UCR from the Nighsister Legends into account? It doesn't seem so?]
Title: Re: DATHOMIR
Post by: SWSF Hale on August 11, 2018, 01:40:07 PM
GM Advisory: Severus

* I tried to note in my post (see: NPC Summary) that Midnight Four and Five (in C-4) and Rancors 2 and 10 (also in C-4) were the only NPC units that had not yet been engaged or had not yet taken lethal damage.
* The Rancors in A-4 were already dealt lethal damage by me first, so all of your damage is overkill.

* The TNO's AT-STs were marked as destroyed by Eidolon, so you can disregard them for Orbital Barrage.

* Nightsister UCR bonus is not in effect. No need to worry about re-doing the math, I will mark Nightsister Group MIDNIGHT FOUR as having taken lethal damage.

* Feel free to edit your post.
Title: Re: DATHOMIR
Post by: SWSF Eidolon on August 11, 2018, 01:49:23 PM
  I activated my INT Huntsman's Gravity Field a way back.  Doesn't this also make Exiting/Entering HS only possible from Xs possibly altering the available AP per VSD slightly?

Quote
7/20/18 10:57pm EST. Round 2 TNO post.


INT Huntsman Spends -2AP to move to D3. Activates Grav Field Generator -2AP.  SYSTEM WIDE EFFECT : HYPERSPACE MOVEMENT RESTRICTED TO/FROM Xs!!! 2/6AP




Title: Re: DATHOMIR
Post by: EmperorSeverus on August 11, 2018, 02:00:25 PM
[Post edited. Corrected a few other things as well. The only thing that might still be incorrect are my + dropdowns. Rancors 2 and 10 are destroyed. Midnight 4 survives with ~ 2 witches remaining. Midnight 5 unscathed. Let me know if you notice anything else.]
Title: Re: DATHOMIR
Post by: SWSF Hale on August 11, 2018, 05:32:58 PM
GM Input
1. Severus --- Everything checks out. Learning the ins/outs of combat is why we did this. Thanks for being flexible and editing as needed!
2. Eidolon -- I believe you are up to bat!
Title: Re: DATHOMIR
Post by: SWSF Eidolon on August 12, 2018, 04:07:55 PM
NOTE: My Legend the Imperator is only on the Ground in Story concept to facilitate the story of the 'resolution'.




Story
  As the TNO loyal DARC troopers dauntlessly poured their assault on to Nightshade Hill with their rapid repeating machine blasters, the massive beasts the Rancors under the powerful Nightsisters control lept passed them overhead and in an instant of shredded mechanized agony, their armor support from the Scout Walkers was reduced to rubble, while a handful of the DARC troopers turned their fire to the great massive beasts now behind them, the rest either continued their fire on the Hill or began an outright charge of their adversaries.  The blaster fire from both sides grew in intensity like sprinting deeper into a raging wild fire.  The onslaught was deafening to the troopers still behind as turbolaser fire broke through the clouds and didn't seem to pin point the Rancors positions to the rear of their line so much as it did inundate their general grid position.  For the next several minutes the ground shook violently like an earth quake as the land scape was altered by the literal force of energy.

  When the dust finally settled a short time later, in what felt like an eternity to the troopers close yet just far enough way to live through it, the banners of a formidable and for the time thankfully friendly force, the Remnant offshoot Tempest Squadron fluttered in the smokey breeze.  A trooper from TNO Battle Group Beta seemed to be directing his surviving when a small retinue approached the position, amongst the group was the immediately recognizeable from a distance figure of the Imperator.  He was much taller than average men with a much thicker bust and the extremities to match.  This imposing stature complimented the complete lack of character and void of personality.  Lumbering passed the crushed and still sputtering Scout Walkers he didn't pay them a single blink of attention, while those other New Order officers accompanying him took obvious stock if the toll.

  The DARC trooper seemingly in command of the initial TNO contingent removed his helmet with the break of an air seal and stood tall as the Imperator approached before him,

  "Imperator, Sir - Captain Rogero of the ISD Conquest, our thanks to answering the call, the battle field is secure" he said snapping to attention before the warlord.

  Glancing ahead in the not so far distance to the smoldering Nightshade Hill and further ahead to the horizon behind it toward Nightshade City, the Imperator dryly replied in his monotone wheezing speech,

  "What of the Upstart?"

  Captain Rogero summoned a small command speeder and a few of his men while answering,

  "A battlegroup of your men have entered the city to little further resistance and occupied the central square where they await.  Lady Kalia is in custody and the other matriarchs have assembled there," Rogero answered.

  The Imperator strode off toward the speeder which seemed to slump as he sat in the passenger seat for a moment before the repulsor balance adjusted itself and the vehicle sped off towards Nightshade City.  Rogero assembled the rest of his men on light transport speeders and followed off behind their assumed overlord..


/!\ RESOLUTION OF STORY PENDING /!\




Space Actions
  VSD Audacity spends 2AP to move from E1 to D3 to rejoin the rest of the TNO fleet, spends remaining 9AP to repair 9 ARMOR
  TIE Striker ALPHA spends 2AP to move from E1 to D3 and continues CSP[/left]
  TIE Avenger ALPHA spends 2AP to move from E1 to D3 and continues CSP
  ZETA1 spends 1AP to move from D3 space grid to LZ ground grid




Ground Actions
  !!!ALL 3 ATSTs in A4 are CRUSHED by the RAMPAGING RANCORS!!!
  BG DARC ALPHA (3) spends 5AP to move from B4 to NIGHTSHADE CITY/BASE
  BG DARC BETA (3) spends 15AP total to attack Midnight Five 15 Times w/ Machine Blasters.  UCR 7/6 = 1.2  15*2*1.2 = 36pts DMG LETHAL?
  ATST 1 spends 2AP to move from LZ to B4 and HOLD POSITION with BG DARC BETA
  DARC 1 & 2 HOLD POSITION in LZ guarding TNO ZETAs




Status Report
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[spoiler=Captain Rogero's Men]
DARC, BG DARC BETA - B4
DARC, BG DARC BETA - B4
ATST BETA - A4
[spoiler]

Title: Re: DATHOMIR
Post by: SWSF Hale on August 13, 2018, 09:56:31 AM
(https://i.imgur.com/EtJeFqh.jpg)

The smoldering ruin of Nightshade Hill was contrasted with the relative security and pristine views of Nightshade City, but for all the cheers that could be heard from the Dathomirians and Iridonians living within the city upon the arrival of Captain Rogero, wailing and booing could be heard too. Needless to say, the battle was over, but at what cost? Moreover, what would be the future of Dathomir? Would it become an Imperial Vassal state under the direction of Lady Kalia? Or would it become an independent Imperial client world, under the leadership of Princess Misada? Soon, the judgment would be at hand, delivered by Captain Rogero, under the authority of The New Order.
Title: Re: DATHOMIR
Post by: SWSF Eidolon on August 13, 2018, 11:07:31 AM

  ..The Imperator stood atop the gallows platform with the subdued and defeated Lady Kalia bowed before him in prostration.  Her hands were not bound but lay palm up and open upon the platform planks, covered in dirt and soot.  His imposing tall and broad form seemed to cast the shadow of a great building upon the square where hundreds maybe thousands of citizens of Nightshade City had gathered to either welcome or scorn the triumphant arriving Imperial forces.

  Princess Misada stood several paces behind the warlord next to Captain Rogero.  The two exchanged brief quiet assessing words with one another.

  Lady Kalia's dark mind enchanting magic ran deep throughout a network of entities on the planet, and her influence weakened by the moment in her defeated subordinate state, but some still held outright loyalty of their own to her.  Many sisters had died today because of Kalia's ambitions however, and the Imperator himself had little interest in the politics of the day, only in his own quest for knowledge of the perversely powerful.

  A broken staff lay on the platform before Kalia.  It was fractured at about fourth fifths of the height of the instrument and at the point where a crevice existed for the insertion of an object, seemingly in the shape of a small pyramid.  The Imperator clenched the object which once sat there in one of his large hands, feeling a taste of it's power in the form of a sharp and deep sting running through his hand and up his arm into his entire body.  Temporarily satiated with the possession he tucked it into an inner breast pocket or pouch and held an open hand out toward the Captain.

  Rogero pulled a side-arm from it's holster and offered to the Imperator handle first.  As he clenched it in his hand and strode toward the cowed Kalia, the crowd erupted in roars of both approval and revolt all at once.  Princess Misada of the namesake Nightshade Clan noticeably stood a bit taller and held her chin high while watching Kalia from the corner of her eye.  While she opposed Kalia's power and agendas, her isolationist ethos gave her no pleasure in seeing this off-worlder solving Dathomirian problems.

  As the Imperator stopped before Kalia, his boots near her face, she looked up and met his blank distant gaze with a scowl and saliva filled speech, the darkness in her seemed to blacken even the outline of her teeth as she hissed,

  "Tosha'ka Bon Mokeska Beemala!" she cursed while spitting on his boot.

  As the last syllable rolled off her tongue and the spit wad flung from her narrowed lips the blaster bolt was piercing her fore head and her limp figure slumped completely.  Her utterance seemed to have some effect on the pyramid shaped artifact the Imperator held in his pocket as it began to glow a vibrant red or pink even through his clothing, beginning to burn it in a matter of moments evidenced by smoking cloth from within his lapel.  The spittle on his boot began to bubble and burn through it's material as well.  Removing the object with his bare hand, it was now fully illuminated, the brightest light coming from within intricate etching work on it's surface.  The scent of burning flesh filled the air as he strode out of sight of the crowd gazing intently at the artifact in his palm as though it sang to him.

  The Imperator made no public statements.  He stopped briefly as he passed Rogero and Misada, handing the soldier back his side arm and offering Misada a final private word or two

  "This place is dead."

  Pockets of scuffling seemed to break out across the assembled crowd of citizens.  Misada looked to Rogero who only offered a faiclal expression before following behind the Imperator.  From the edge of the platform, Misada, the new default Ruler of Dathomir directed some of her Sisters to points in the crowd to quell the mounting civil disturbance..
Title: Re: DATHOMIR
Post by: SWSF Hale on August 13, 2018, 12:11:41 PM
CAMPAIGN EPILOGUE -- TEMPEST SQUADRON
With Imperial justice implemented in full, it was time to bug out. All forces began the long march back to the Landing Zone, where the various shuttles and starfighters from the Excelsior and Magnificent were recalled. Captain Rogero was left behind, for his DARC Trooper regiment and AT-ST division would oversee the future transitions. With the Imperator's decision to execute Kalia now being public knowledge, it was clear that the New Order had no interest in grooming Dathomir as an Imperial state in any capacity. What this meant is that the de facto responsibility for administration of the system now fell to Tempest Squadron. By now Lord Admiral Hale's intentions were well established by this point, and so within a matter of hours, the facilities at Nightshade City were commandeered by Tempest Squadron in order to establish a new Operations Center. Officially, Dathomir was to be declared a protectorate of the Imperial Remnant, with all planetary administration falling to the local government, now led by Princess Misada - or so she thought. What Misada had failed to realize is that once the Imperial hand of justice swings its hammer, it will refuse to let go of it. After quelling the riots in Nightshade City, Princess Misada was ordered by Captain Rogero to appoint a Council of Elders to oversee the management of Nightshade City. Misada would soon be escorted off-world, and sent to Kwenn Station, where she would rendezvous with her new benefactors. Captain Rogero, thus became the de facto Imperial governor. Only time would tell as to what would become of Dathomir....


Summary
1. All ground forces recalled to transports.
2. All starfighters and auxiliary recalled to capital ships.
3. All capital ships move to X-1 and enter hyperspace.
4. Nightshade City is converted into an Operations Center.
5. 1 DARC Trooper and 1 AT-ST remain behind.
6. Nightsisters and Rancors summoned to join Tempest Squadron are disbanded (in favor of cash payout).
7. Princess Misada takes Plot Device Transport and enters hyperspace.
Title: Re: DATHOMIR
Post by: EmperorSeverus on August 13, 2018, 03:14:57 PM
Campaign Epilogue - Terrors of the Imperium:

::Inside Captain Mraeka's war room aboard the Knight Terror.::

"Well that was exciting," exclaimed Lieutenant Vrahs.

"Indeed," said Captain Mraeka. "I expect Ladies Adeenu and Ichikeh aboard the Knight Terror shortly. Along with the body." Mraeka looked at the palms of his clasped hands as if he were reading.

"Recall General Draenos and his men, and let's depart within the hour."

"And the rancors, sir? You still want them?"

"They're not for me, Lieutenant. They're a gift. Sort of an inauguration present."

::On the surface of Dathomir. Night Shade City. Dusk.::

"Seems we're too late, sir," reported a mid-ranking soldier in his thirties. The general held his modified E-11 firmly as he walked straight up to the lifeless form before them. Several Nightsisters--followers of Lady Kalia--were huddled over her body, performing a Dathomirian spell to some unknown effect.


"Let's go boys! Shuttles inbound. Lady Adeenu--"

She looked up.

"You have everything you need?"

"Quite. We have our own craft and require no assistance from your men."

"I'll see you onboard then. Men--move out!"


Summary:

1. TI forces arrive a little late to the party at Night Shade City.
2. Captain Rogero's forces that fought with TI defect and become NPC units for TI (DARC Trooper regiments GAMMA-1 and GAMMA-2, AT-ST KAPPA-1).
3. VSD Spitfire deploys Lambda-class Shuttle SWAG-4. VSD's Knight Terror and Spitfire deploy additional NPC transports as needed.
4. All ground forces recalled to shuttles and transports.
5. Five Nightsisters led by Lady Adeenu and Lady Ichikeh, disciples of Lady Kalia, join TI as NPC units. (7 NPC Nightsisters total)
6. With the help of the Nightsisters, TI captures and transports 2 NPC rancors to the VSD Knight Terror.
7. NPC Nightsister transports RED-1 and RED-2 board the VSD Knight Terror, carrying not only the Nightsisters but also the dead body of Lady Kalia and her broken staff.
8. All starfighters, auxiliary, and additional NPC transports recalled to capital ships.
9. All capital ships and remaining support TIE's move to X1 and enter hyperspace and become NPC units for TI.
10. Commander Vasha and Sister Priyana are left to tend to the affairs of the Nightsisters.

1. 100 GC cash
2. 100 GC cash
3. 25 GC cash
4. 50 GC cash

Spoils-of-War: 340 GC, backdated to 8/11. Bronze Trophy Cashout: 275 GC, backdated to 8/11. Financial report for 8/11 updated.
Title: Re: DATHOMIR
Post by: SWSF Eidolon on August 13, 2018, 03:45:36 PM

  1. The total TNO forces begin slow deliberate withdrawal of all forces.

  2. All loses are attributed to "free" units per Dathomir Campaign framework.  All ship states and load outs revert to previously declared Start-Up Loads.

  3. All rewards are cashed out with exception of Golan I platform.  Transported in hold to Kessel until TO ownership story and Stratcom placement complete.

  4. All TNO elements can be considered now, or upon arrival of relevant time frames, to have completely vacated Dathomir.

  5.  275 GC, 1 Golan I, 1 Sith Holocron (plot device, held by Imperator Reptanus) acquired.