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THE GALACTIC ARCHIVES => Galactic Flashpoint => Retired Game Archives => Galactic Flashpoint Specifications => Topic started by: SWSF Hoppus on December 18, 2017, 04:17:05 PM
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Imperial Specifications
• Capital Ships (http://swsfonline.com/index.php?topic=1153.msg15869#msg15869)
• Starfighters (http://swsfonline.com/index.php?topic=1153.msg15870#msg15870)
• Support Craft (http://swsfonline.com/index.php?topic=1153.msg15871#msg15871)
• Vehicles (http://swsfonline.com/index.php?topic=1153.msg15872#msg15872)
• Troops (http://swsfonline.com/index.php?topic=1153.msg15873#msg15873)
• Structures (http://swsfonline.com/index.php?topic=1153.msg15876#msg15876)
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Capital Ships
Changelog:
- Removed RSD. [12/22/2017]
Executor-class Super Star Destroyer
Cost in Credits: 15,000 MC
Production Time: 30 Weeks
Length: 8,000 Meters
Crew: 79,144
Troops: 24,000
Ground Units:
3 Pre-fab Garrison Bases
25 AT-AT Walkers
50 AT-ST Walkers
Shields: 16,000 Points
Hull: 12,000 Points
Power Systems: 8,000 Points
Weapons:
200 Turbolaser Batteries (8/1,600)
200 Turbolaser Cannons (6/1,200)
100 Laser Cannons (1/100)
250 Ion Cannons (6/1,500)
250 Concussion Missile Tubes [4 Missiles each] (5/1,250)
30 Tractor Beam Projectors
Launch Bays: 4
Onboard Craft:
6 TIE Fighter Squadrons
2 TIE Interceptor Squadrons
2 TIE Bomber Squadrons
2 TIE Avenger Squadrons
4 Tramp Shuttles
12 Lambda-class Shuttles
12 Echo-class Boarding Shuttles
Special Capabilities: The large docking bay is large enough to accommodate ships up to 900 Meters in length.
Imperial II-class Star Destroyer
Cost in Credits: 2,400 MC
Production Time: 6 Weeks
Length: 1,600 Meters
Crew: 36,755
Troops: 10,000
Ground Units:
1 Pre-fab Garrison Base
20 AT-AT Walkers
30 AT-ST Walkers
Shields: 3,200 Points
Hull: 2,400 Points
Power Systems: 1,600 Points
Weapons:
50 Turbolaser Batteries (8/400)
50 Turbolaser Cannons (6/300)
20 Ion Cannons (6/120)
10 Tractor Beam Projectors
Launch Bays: 2
Onboard Craft:
2 TIE Fighter Squadrons
3 TIE Interceptor Squadrons
1 TIE Bomber Squadrons
16 Lambda-class Shuttles
1 Tramp Shuttle
12 Echo-class Boarding Shuttles
Special Capabilities: The large docking bay is large enough to accommodate ships up to 150 Meters in length.
Imperial-class Star Destroyer
Cost in Credits: 2,400 MC
Production Time: 6 Weeks
Length: 1,600 Meters
Crew: 36,810
Troops: 10,000
Ground Units:
1 Pre-fab Garrison Base
20 AT-AT Walkers
30 AT-ST Walkers
Shields: 3,200 Points
Hull: 2,400 Points
Power Systems: 1,600 Points
Weapons:
60 Turbolaser Batteries (8/480)
60 Ion Cannons (6/360)
10 Torpedo Launchers [10 per] (10/100)
10 Tractor Beam Projectors
Launch Bays: 2
Onboard Craft:
3 TIE Fighter Squadrons
2 TIE Interceptor Squadrons
1 TIE Bomber Squadron
6 XG1 Assault Gunboats
8 Lambda-class Shuttles
6 Echo-class Boarding Shuttles
Special Capabilities: The large docking bay is large enough to accommodate ships up to 150 Meters in length. The 12 XG-1 Assault Gunboats can be swapped for support craft or starfighters.
Victory II-class Star Destroyer
Cost in Credits: 1,350 MC
Production Time: 3 Weeks
Length: 900 Meters
Crew: 6,107
Troops: 1,600
Ground Units:
10 AT-ST Walkers
5 AT-AT Walkers
Shields: 1,800 Points
Hull: 1,350 Points
Power Systems: 900 Points
Weapons:
20 Turbolaser Batteries (8/160)
40 Turbolaser Cannons (6/240)
10 Ion Cannons (6/60)
10 Tractor Beams
Launch Bays: 1
Onboard Craft:
2 TIE Interceptor Squadrons
6 Lambda-class Shuttles
Interdictor Heavy Cruiser
Cost in Credits: 900 MC
Production Time: 2 Weeks
Length: 600 Meters
Crew: 2,783
Troops: 100
Ground Units:
None.
Shields: 1,200 Points
Hull: 900 Points
Power Systems: 600 Points
Weapons:
80 Laser Cannons (1/80)
4 Gravity Well Projectors
Launch Bays: 1
Onboard Craft:
1 TIE Interceptor Squadron
1 TIE Fighter Squadron
2 Lambda-class Shuttles
Special Capabilities: When activated, the 4 Gravity Well Projectors are capable of preventing ships from entering hyperspace in the same grid space as the cruiser.
Escort Carrier
Cost in Credits: 750 MC
Production Time: 1 Week, 3 Days
Length: 500 Meters
Crew: 1,230
Troops: 100
Ground Units:
None.
Shields: 1,000 Points
Hull: 750 Points
Power Systems: 500 Points
Weapons:
20 Laser Cannons (1/20)
Launch Bays: 2
Onboard Craft:
3 TIE Fighter Squadrons
2 TIE Interceptor Squadrons
1 TIE Bomber Squadron
2 Lambda-class Shuttles
Loronar Strike Cruiser
Cost in Credits: 780 MC
Production Time: 2 Weeks
Length: 450 Meters
Crew: 1,972
Troops: 1,200
Ground Units:
4 AT-ST Walkers
1 AT-AT Walker
Shields: 900 Points
Hull: 675 Points
Power Systems: 450 Points
Weapons:
10 Turbolaser Batteries (8/80)
20 Turbolasers (6/120)
10 Ion Cannons (6/60)
6 Tractor Beam Projectors
Launch Bays: 1
Onboard Craft:
1 Starfighter Squadron OR 2 TIE-class Starfighter Squadrons
2 Lambda-class Shuttles
Imperial Star Galleon
Cost in Credits: 825 MC
Production Time: 2 Weeks, 4 Days
Length: 550 Meters
Crew: 1,500
Troops & Ground Units:
Assault Option
6,800 Troopers
8 AT-AT Walkers
16 AT-ST Walkers
Armored Option
2,600 Troopers
15 AT-AT Walkers
30 AT-ST Walkers
Shields: 1,100 Points
Hull: 825 Points
Power Systems: 550 Points
Weapons:
24 Laser Cannons
3 Missile Launchers (24 Missiles each)
Launch Bays: 2
Lancer Frigate
Cost in Credits: 375 MC
Production Time: 1 Week
Class: Support Craft
Length: 250 Meters
Crew: 810
Troops: None.
Ground Units:
None.
Shields: 500 Points
Hull: 375 Points
Power Systems: 250 Points
Weapons:
80 Heavy Laser Cannons (2/160)
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Starfighters
TIE Fighter Squadron
Cost in Credits: 7 MC per Squadron
Production Time: 1 Day
Length: 7 Meters
Crew: 1
Shield: None.
Hull: 84 Points
Power Systems: 84 Points
Weapons:
48 Laser Cannons (1/48)
Special Notes: No Hyperdrive. Actually has 24 Laser Cannons, but may fire them twice per turn.
TIE Interceptor Squadron
Cost in Credits: 9 MC per Squadron
Production Time: 1 Day
Length: 7 Meters
Crew: 1
Shield: None.
Hull: 84 Points
Power Systems: 84 Points
Weapons:
96 Laser Cannons (1/96)
Special Notes/Capabilities: No hyperdrive. Actually has 48 Laser cannons, but may fire them twice per turn.
TIE Bomber Squadron
Cost in Credits: 12 MC per Squadron
Production Time: 2 Days
Length: 8 Meters
Crew: 1
Shields: 4 Points
Hull: 8 Points
Power Systems: 8 Points
Weapons:
24 Laser Cannons (1/24)
24 Multi-purpose Warhead Launchers [192 CM or 144 PT] (5/120 or 10/240)
Special Notes/Capabilities: No Hyperdrive. Atmospheric. Heavy Starfighter.
TIE Avenger Squadron
Cost in Credits: 21 MC per Squadron
Production Time: 4 Days
Length: 12 Meters
Crew: 1
Shields: 72 Points
Hull: 144 Points
Power Systems: 144 Points
Weapons:
48 Laser Cannons (1/48)
24 Missile Launchers [96 CM] (5/120)
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Support Craft
XG-1 Assault Gunboat
Cost in Credits: 23 MC
Production Time: 1 Days
Length: 15 Meters
Crew: 1
Shields: 30 Points
Hull: 23 Points
Power Systems: 15 Points
Weapons:
2 Laser Cannons (1/2)
2 Light Ion Cannons (4/8)
2 Multi-Purpose Warhead Launchers [12 CM or 8 PT] (5/10 or 10/20)
Special Notes/Capabilities: Atmospheric. No Hyperdrive.
Sentinel Landing Shuttle
Cost in Credits: 60 MC
Production Time: 1 Days
Length: 40 Meters
Crew: 5
Troops: 100
Ground Units:
6 Speeder Bikes (no other vehicle type permitted)
Shields: 80 Points
Hull: 60 Points
Power Systems: 40 Points
Weapons:
10 Laser Cannons (1/10)
1 Ion Cannon (6/6)
2 Missile Launchers [16 CM] (5/10)
2 Repeating Blaster Cannon (2/4) -- only versus Structures/Vehicles/Troops
Special Notes/Capabilities: Atmospheric.
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Vehicles
AT-AT Walker
Cost in Credits: 6 MC
Production Time: 1 Day
Length: 20.6 Meters
Height: 15.5 Meters
Crew: 5
Onboard Troops/Vehicles: 100 Troopers
Hull: 80 Points
Power Systems: 112 Points
Weapons:
2 Heavy Laser Cannons (6/12)
2 Medium Blaster Cannons (3/6)
AT-ST Walker
Cost in Credits: 3 MC
Production Time: 1 Day
Length: 6.4 Meters
Height: 8.6 Meters
Crew: 2
Hull: 40 Points
Power Systems: 72 Points
Weapons:
2 Blaster Cannons (3/6)
2 Light Blaster Cannons (1/2)
1 Concussion Grenade Launcher [4 Grenades] (3/3)
Compact Assault Vehicle
Cost in Credits: 2.5 MC
Production Time: 1 Days
Length: 5.1 Meters
Crew: 1
Hull: 20 Points
Power Systems: 43 Points
Weapons:
1 Medium Blaster Cannon (3/3)
Floating Fortress
Cost in Credits: 4 MC
Production Time: 1 Days
Length: 17.4 Meters
Crew: 4
Hull: 50 Points
Power Systems: 71 Points
Weapons:
2 Heavy Blaster Cannons (5/10)
Hoverscout
Cost in Credits: 4 MC
Production Time: 3 Days
Length: 15.9 Meters
Crew: 4
Hull: 25 Points
Power Systems: 39 Points
Weapons:
1 Heavy Blaster Cannon (5/5)
1 Laser Cannon (4/4)
1 Concussion Missile Launcher [6 Missiles] (5/5)
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Troops
Imperial Infantry Company
Cost in Credits: 2.5 MC per Company
Training Time: 1 Week
Troop # per Company: 100
Health: 600 Points
Skirmish Rating: 2
Artillery Rating: None.
Imperial Stormtroopers Company
Cost in Credits: 3.75 MC per Company
Training Time: 2 Weeks
Troop # per Company: 100
Health: 800 Points
Skirmish Rating: 4
Artillery Rating: 2
Imperial Rangers Company
Cost in Credits: 5.2 MC per Company
Training Time: 2 Weeks, 2 Days
Troop # per Company: 100
Health: 800 Points
Skirmish Rating: 6
Artillery Rating: 1
Elite Imperial Commandos Company
Cost in Credits: 5.2 MC per Company
Training Time: 3 Weeks
Troop # per Company: 100
Health Points: 1,000 Points
Skirmish Rating: 4
Artillery Rating: 4
Royal Guards Company
Cost in Credits: 9 MC per Company
Training Time: 3 Weeks
Troop # per Company: 100
Health Points: 1,200 Points
Skirmish Rating: 10
Artillery Rating: 2
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Structures
Modular/Pref-Fabricated Imperial Garrison Base
Cost in Credits: 600 MC
Production Time: 2 Weeks
Diameter: 300 Meters
Crew: 528
Troops: 1,300
Ground Units:
10 AT-AT Walkers
10 AT-ST Walkers
Shields: 1,800 Points
Hull: 1,800 Points
Power Systems: 1,800 Points
Weapons:
6 Heavy Turbolaser Cannons (7/42)
6 Heavy Laser Cannons (6/36)
Launch Bays: 1
Onboard Craft:
2 TIE Fighter Squadrons
1 TIE Bomber Squadron
Notes: Also known as a Pre-fab Garrison Base. Once deployed is considered setup and useable.
Heavy Imperial Garrison Base
Cost in Credits: 1,200 MC
Production Time: 3 Weeks
Diameter: 600 Meters
Crew: 1,144
Troops: 3,200
Ground Units:
15 AT-AT Walkers
25 AT-ST Walkers
Shields: 3,600 Points
Hull: 3,600 Points
Power Systems: 3,600 Points
Weapons:
10 Heavy Turbolaser Cannons (7/70)
10 Heavy Laser Cannons (6/60)
Launch Bays: 2
Onboard Craft:
4 TIE Fighter Squadrons
2 TIE Bomber Squadron