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THE GALACTIC ARCHIVES => Galactic Flashpoint => Retired Game Archives => Galactic Flashpoint Specifications => Topic started by: SWSF Hoppus on December 18, 2017, 04:16:50 PM
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Republic Specifications
• Capital Ships (http://swsfonline.com/index.php?topic=1152.msg15877#msg15877)
• Starfighters (http://swsfonline.com/index.php?topic=1152.msg15879#msg15879)
• Support Craft (http://swsfonline.com/index.php?topic=1152.msg15880#msg15880)
• Vehicles (http://swsfonline.com/index.php?topic=1152.msg15881#msg15881)
• Troops (http://swsfonline.com/index.php?topic=1152.msg15882#msg15882)
• Structures (http://swsfonline.com/index.php?topic=1152.msg15883#msg15883)
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Capital Ships
Changelog:
- Removed MC90 from list. [12/22/2017]
- MC80b has more shilelds, higher cost. [1/5/2018]
Liberty-class MC80a Star Cruiser
Cost in Credits: 1,950 MC
Production Time: 5 Weeks
Length: 1,300 Meters
Crew: 5,156
Troops: 3,200
Ground Units:
10 Freerunners
7 Heavy Trackers
12 T-47 Speeders
Shields: 2,600 Points
Hull: 1,950 Points
Power Systems: 1,300 Points
Weapons:
48 Turbolaser Batteries (8/384)
40 Ion Cannons (6/240)
15 Concussion Missile Launchers [10 per] (5/75)
6 Tractor Beam Projectors
Launch Bays: 1
Onboard Craft:
1 X-Wing Squadron
1 A-Wing Squadron
1 B-Wing Squadron
2 U-Wing Gunboats
Mon Remonda-class MC80b Star Cruiser
Cost in Credits: 2,250 MC
Production Time: 6 Weeks
Length: 1,200 Meters
Crew: 5,402
Troops: 1,200
Ground Units:
10 Freerunners
10 Heavy Trackers
12 T-47 Speeders
Shields: 3,450 Points
Hull: 1,800 Points
Power Systems: 1,000 Points
Weapons:
48 Turbolasers (6/288)
20 Ion Cannons (6/120)
6 Tractor Beams
Launch Bays: 2
Onboard Craft:
2 X-Wing Squadrons
1 A-Wing Squadrons
1 B-Wing Squadron
2 U-Wing Gunboats
Special Capabilities/Notes: The MC80b has more powerful as well as redundant shielding. It's total shields/armor value is equivalent to calculations equal to 1.25% its length, so its cost is calculated based on a length of 1500 instead of 1200m.
Profundity-class MC75 Star Cruiser
Cost in Credits: 1,800 MC
Production Time: 4 Weeks, 3 Days
Length: 1,200 Meters
Crew: 5,402
Troops: 6,400
Ground Units:
8 Heavy Trackers
6 Freerunners
12 T-47 Speeders
Shields: 2,400 Points
Hull: 1,800 Points
Power Systems: 1,500 Points
Weapons:
12 Turbolasers (6/72)
20 Heavy Laser Cannons (2/40)
12 Missile Launchers [10 per] (5/60)
8 Heavy Ion Cannons (8/64)
6 Tractor Beam Projectors
Launch Bays: 2
Onboard Craft:
2 X-Wing Squadron
1 A-Wing Squadron
1 Y-Wing Squadron
6 U-Wing Gunboats
Republic Assault Frigate
Cost in Credits: 1,050 MC
Production Time: 3 Weeks
Length: 700 Meters
Crew: 4,882
Troops: 100
Ground Units:
None.
Shields: 1,400 Points
Hull: 1,050 Points
Power Systems: 700 Points
Weapons:
15 Turbolaser Batteries (8/120)
95 Laser Cannons (1/95)
Launch Bays: 1
Onboard Craft:
1 X-Wing Squadron
Hammerhead Corvette
Cost in Credits: 472 MC
Production Time: 1 Week
Length: 315 Meters
Crew: 300
Troops: 400
Ground Units:
None.
Shields: 630 Points
Hull: 472 Points
Power Systems: 315 Points
Weapons:
10 Turbolasers (6/60)
8 Laser Cannons (1/8)
1 Tractor Beam Projector
Launch Bays: 1
Onboard Craft:
1 A-Wing Squadron
1 Tramp Shuttle
Special Capabilities: Can ram any target more than twice its size, inflicting 100 points of damage to the enemy’s hull and taking 50 points of damage to its own hull. Can dock with any craft of any size.
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Starfighters
X-Wing Assault Fighter Squadron
Cost in Credits: 28 MC per Squadron
Production Time: 5 Days
Length: 16 Meters
Crew: 1 + Astromech Droid
Shields: 96 Points
Hull: 192 Points
Power Systems: 192 Points
Weapons:
48 Laser Cannons (1/48)
24 Torpedo Launchers [96 PT] (10/240)
Special Notes/Capabilities: Atmospheric.
Y-Wing Bomber Squadron
Cost in Credits: 28 MC per Squadron
Production Time: 5 Days
Length: 16 Meters
Crew: 1 + Astromech Droid
Shields: 96 Points
Hull: 192 Points
Power Systems: 192 Points
Weapons:
24 Laser Cannons (1/24)
24 Light Ion Cannons (4/96)
24 Torpedo Launchers [144 PT] (10/240)
Special Notes/Capabilities: Atmospheric. Heavy Starfighter.
A-Wing Interceptor Squadron
Cost in Credits: 17 MC per Squadron
Production Time: 3 Days
Length: 10
Crew: 1
Shields: 60 Points
Hull: 120 Points
Power Systems: 120 Points
Weapons:
24 Laser Cannons (1/24)
24 Missile Launchers [72 CM] (5/120)
B-Wing Assault Fighter Squadron
Cost in Credits: 36 MC per Squadron
Production Time: 1 Week
Length: 18 Meters
Crew: 1
Shields: 108 Points
Hull: 216 Points
Power Systems: 216 Points
Weapons:
36 Laser Cannons (1/36)
36 Ion Cannons (6/216)
24 Torpedo Launchers [192 PT] (10/240)
Special Notes: Atmospheric. Heavy Starfighter.
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Support Craft
UT-60D U-Wing Gunboat
Cost in Credits: 38 MC
Production Time: 1 Day
Length: 25 Meters
Crew: 6
Shield: 50 Points
Hull: 38 Points
Power Systems: 25 Points
Weapons:
2 Laser Cannons (1/2)
2 Heavy Blaster Cannons (5/10) -- only versus structures, vehicles, troops
Special Notes/Capabilities: Atmospheric.
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Vehicles
Freerunner
Cost in Credits: 4.5 MC
Production Time: 1 Days
Length: 14.6 Meters
Crew: 5
Hull: 45 Points
Power Systems: 63 Points
Weapons:
2 Anti-Vehicle Laser Cannons (4/8)
2 Anti-Infantry Blaster Cannons (3/6)
Heavy Tracker
Cost in Credits: 3 MC
Production Time: 1 Days
Length: 22.2 Meters
Crew: 8
Onboard Troops/Vehicles: 5 Troopers
Hull: 45 Points
Power Systems: 60 Points
Weapons:
1 Heavy Laser Cannon (6/6)
T-47 Speeder
Cost in Credits: 3 MC
Production Time: 1 Days
Length: 5.5 Meters
Crew: 2
Hull: 20 Points
Power Systems: 32 Points
Weapons:
2 Laser Cannons (4/8)
1 Power Harpoon
Ultra Light Assault Vehicle
Cost in Credits: 5 MC
Production Time: 2 Days
Length: 7 Meters
Crew: 2
Hull: 20 Points
Power Systems: 38 Points
Weapons:
2 Light Laser Cannon (2/4)
1 Concussion Grenade Launcher [4 Grenades] (3/3)
1 Medium Blaster Cannon (3/3)
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Troops
Republic Infantry
Cost in Credits: 2.5 MC per Company
Training Time: 1 Day
Troop # per Company: 100
Health: 500 Points
Skirmish Rating: 2
Artillery Rating: None.
Republic Commandos
Cost in Credits: 3.75 MCs per Company
Training Time: 1 Day
Troop # per Company: 100
Health: 700 Points
Skirmish Rating: 3
Artillery Rating: 3
Republic Special Forces
Cost in Credits: 5.8 MC per Company
Training Time: 1 Day
Troop # per Company: 100
Health: 1,000
Skirmish Rating: 5
Artillery Rating: 5
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Structures
Light Republic Hangar
Cost in Credits: 640 MC
Production Time: 2 Weeks
Diameter: 320 Meters
Crew: 712
Troops: 1,300
Ground Units:
20 T-47 Speeders
12 Freerunners
Shields: 1,920 Points
Hull: 1,920 Points
Power Systems: 1,920 Points
Weapons:
4 Heavy Turbolaser Cannons (7/28)
20 Concussion Missile Launchers (5/100)
Launch Bays: 1
Onboard Craft:
2 X-Wing Squadrons
Medium Republic Hangar
Cost in Credits: 1,440 MC
Production Time: 4 Weeks
Diameter: 720 Meters
Crew: 1,298
Troops: 2,600
Ground Units:
20 Republic Assault Tanks
24 V-Wing Airspeeders
Shields: 4,320 Points
Hull: 4,320 Points
Power Systems: 4,320 Points
Weapons:
8 Heavy Turbolaser Cannons (7/56)
30 Concussion Missile Launchers (5/150)
Launch Bays: 2
Onboard Craft:
3 X-Wing Squadrons