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THE GALACTIC ARCHIVES => Galactic Flashpoint => Retired Game Archives => Galactic Flashpoint Specifications => Topic started by: SWSF Hoppus on December 18, 2017, 04:16:32 PM
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Smuggler's Alliance Specifications
• Capital Ships (http://swsfonline.com/index.php?topic=1151.msg15884#msg15884)
• Starfighters (http://swsfonline.com/index.php?topic=1151.msg15885#msg15885)
• Support Craft
• Vehicles
• Troops (http://swsfonline.com/index.php?topic=1151.msg15887#msg15887)
• Structures
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Capital Ships
Authority Victory-class Star Destroyer
Cost in Credits: 1,680 MC
Production Time: 4 Weeks
Upgrade Only: 350 MC & 1 Week
Length: 900 Meters
Crew: 3,225
Troops: 2,500
Ground Units:
10 AT-PT
30 Speederbikes
Shields: 2,250 Points
Hull: 1,680 Points
Power Systems: 1,125 Points
Weapons
40 Turbolaser Batteries (8/320)
40 Turbo-charged Lasers (3/120)
20 Missile Launchers [5 per] (5/100)
10 Tractor Beam Projectors
Launch Bays: 2
Onboard Craft:
2 IRD/A Fighter Squadrons
1 Cloakshape Fighter Squadron
Special Capabilities/Notes: The CSA retrofit of the aging Victory Star Destroyer (A/VSD) adds more powerful shielding and armor, alters its armament and expands its troop and strafighter capacity. Any standard VSD can be upgraded. All new constructions and upgrades must be done at Etti IV.
Marauder-class Corvette
Cost in Credits: 375 MC
Production Time: 1 Week
Length: 250 Meters
Crew: 129
Troops: 100
Shields: 500 Points
Hull: 375 Points
Power Systems: 250 Points
Weapons:
16 Turbolasers (6/96)
4 Missile Launchers [10 per] (5/20)
3 Tractor Beam Projectors
Onboard Craft:
1 IRD/A Fighter Squadron
4 Lambda-class Shuttles
Special Capabilities: Can dock with any ship of any size.
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Starfighters
IRD/A Starfighter Squadron
Cost in Credits: 17 MC per Squadron
Production Time: 1 Day
Length: 10 Meters
Crew: 1
Shields: 60 Points
Hull: 120 Points
Power Systems: 120 Points
Weapons:
24 Laser Cannons (1/24)
24 Missile Launchers [96 CM] (5/120)
Special Notes/Capabilities: No Hyperdrive.
Cloakshape Fighter Squadron
Cost in Credits: 26 MC per Squadron
Production Time: 5 Days
Length: 15 Meters
Crew: 1
Shields: 96 Points
Hull: 180 Points
Power Systems: 180 Points
Weapons:
48 Laser Cannons (1/48)
24 Missile Launchers [96 CM] (5/120)
Special Notes/Capabilities: Heavy Starfighter.
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Troops
Espo Security Police
Cost in Credits: 3.75 MCs per Company
Training Time: 1 Day
Troop # per Company: 100
Health: 700 Points
Skirmish Rating: 6
Artillery Rating: None.
Espo Security Commandos
Cost in Credits: 3.75 MCs per Company
Training Time: 1 Day
Troop # per Company: 100
Health: 900 Points
Skirmish Rating: 3
Artillery Rating: 2